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Please let us earn the Werewolf Transformation Skill Styles from Werewolf Achievements

Erickson9610
Erickson9610
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Currently, we have 5 Werewolf achievements, and most of us know that we get the Wolf's Fur Brown and Lycanthrope Gray dyes from the Lycanthropy and Lycanthropy Master achievements, respectively. However, what surprised me to find out is that not everyone knows about the other three Werewolf achievements added in Update 26, during the Greymoor expansion.

Those other 3 achievements are:
  1. Wandering Werewolf, where you must Devour a corpse in Elden Root, Wayrest, and Mournhold.
  2. Werewolf Sire, where you must use the Bloodmoon passive to infect another player with lycanthropy.
  3. Werewolf Corpse Taster/Eater/Devourer, where you must use Devour 1/10/100 times.
2a6sdlyww51e.png

Coincidentally, we were told about 3 Skill Styles which would be coming for Werewolf Transformation for free in Update 50, which are gray, white, and black:
028u8guetufk.png

Since we know the three announced Skill Styles for the new Werewolf model will be available for free in the base game, I think tying them to these last three Werewolf achievements is the perfect way to acquire them. Doing so would:
  • Encourage players to still bite other players at Werewolf shrines (via the Werewolf Sire achievement)
    • This would give the Bloodmoon passive a use after Update 49, and maybe encourage players to use the new Werewolf shrines for this purpose. I do like the addition of those NPCs who give out bites, but I still want to see people giving Werewolf bites out to others.
  • Encourage players to roleplay their own werewolf attacks in cities (via the Wandering Werewolf achievement)
    • I've participated in multiple guild events where we get many Werewolf players together and storm various cities around the world and maul things. Usually, we hold competitions to see how high we can get our bounties by the end of the event, and the winner gets a prize. They're a ton of fun to participate in, and the reactions we get from other players are great. Specifically, having this achievement exist gives us a list of places to hit when doing these events, and I believe it would become a much more regular thing if there was a fitting reward for earning this achievement. I want to see more werewolves attacking towns.
  • Increase visibility of these achievements by telling players in the Skill Styling menu which achievements are required to unlock these styles
    • While Werewolf Corpse Devourer is earned naturally through trying to sustain your timer, Wandering Werewolf and even Werewolf Sire are achievements that players may not encounter through normal gameplay. Having locked Werewolf Transformation Skill Styles in the Skills menu tell you about these achievements would increase their visibility and encourage players to earn them.
  • Add a sense of progression and earning through gameplay
    • Having these styles unlocked by default is dull, simply put. These achievements could encourage players to do more with Werewolf.

I can understand that not everybody will be okay with getting a bounty when trying to earn Wandering Werewolf, and probably more people will be upset when trying to earn Werewolf Sire, due to fewer people needing or wanting Werewolf bites from players. Maybe players just want these styles unlocked by default and don't want to go through extra effort to have them. Regardless, I personally hope that ZOS considers tying these Skill Styles to the Werewolf achievements for the reasons I outlined above.

@ZOS_Erin @ZOS_Kevin
PC/NA — Lone Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Lycanthrope1997
    Lycanthrope1997
    ✭✭✭
    Currently, we have 5 Werewolf achievements, and most of us know that we get the Wolf's Fur Brown and Lycanthrope Gray dyes from the Lycanthropy and Lycanthropy Master achievements, respectively. However, what surprised me to find out is that not everyone knows about the other three Werewolf achievements added in Update 26, during the Greymoor expansion.

    Those other 3 achievements are:
    1. Wandering Werewolf, where you must Devour a corpse in Elden Root, Wayrest, and Mournhold.
    2. Werewolf Sire, where you must use the Bloodmoon passive to infect another player with lycanthropy.
    3. Werewolf Corpse Taster/Eater/Devourer, where you must use Devour 1/10/100 times.
    2a6sdlyww51e.png

    Coincidentally, we were told about 3 Skill Styles which would be coming for Werewolf Transformation for free in Update 50, which are gray, white, and black:
    028u8guetufk.png

    Since we know the three announced Skill Styles for the new Werewolf model will be available for free in the base game, I think tying them to these last three Werewolf achievements is the perfect way to acquire them. Doing so would:
    • Encourage players to still bite other players at Werewolf shrines (via the Werewolf Sire achievement)
      • This would give the Bloodmoon passive a use after Update 49, and maybe encourage players to use the new Werewolf shrines for this purpose. I do like the addition of those NPCs who give out bites, but I still want to see people giving Werewolf bites out to others.
    • Encourage players to roleplay their own werewolf attacks in cities (via the Wandering Werewolf achievement)
      • I've participated in multiple guild events where we get many Werewolf players together and storm various cities around the world and maul things. Usually, we hold competitions to see how high we can get our bounties by the end of the event, and the winner gets a prize. They're a ton of fun to participate in, and the reactions we get from other players are great. Specifically, having this achievement exist gives us a list of places to hit when doing these events, and I believe it would become a much more regular thing if there was a fitting reward for earning this achievement. I want to see more werewolves attacking towns.
    • Increase visibility of these achievements by telling players in the Skill Styling menu which achievements are required to unlock these styles
      • While Werewolf Corpse Devourer is earned naturally through trying to sustain your timer, Wandering Werewolf and even Werewolf Sire are achievements that players may not encounter through normal gameplay. Having locked Werewolf Transformation Skill Styles in the Skills menu tell you about these achievements would increase their visibility and encourage players to earn them.
    • Add a sense of progression and earning through gameplay
      • Having these styles unlocked by default is dull, simply put. These achievements could encourage players to do more with Werewolf.

    I can understand that not everybody will be okay with getting a bounty when trying to earn Wandering Werewolf, and probably more people will be upset when trying to earn Werewolf Sire, due to fewer people needing or wanting Werewolf bites from players. Maybe players just want these styles unlocked by default and don't want to go through extra effort to have them. Regardless, I personally hope that ZOS considers tying these Skill Styles to the Werewolf achievements for the reasons I outlined above.

    @ZOS_Erin @ZOS_Kevin

    I like your idea. Having to do werewolf or Hircine related content to unlock these skill styles will be cool.
    Edited by Lycanthrope1997 on March 23, 2026 4:48AM
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