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Changes for Dragonknight skill "Heartfire"

SixHardLoads
SixHardLoads
Soul Shriven
The Heartfire skill is located in the Dragonknight's Ardent Flame combat tree, but both of its morphs are designed for healing. I think it would be better if one of the morphs was meant for dealing damage. The first morph gives a pretty useless defensive buff, and the second enhances healing and slows enemies, but neither of these morphs adds any variety. I understand that this skill was intended for healers, but the Dragonknight has other skills that handle that role well, and it seems out of place to include this skill in an offensive skill line without an option to make it a damage-dealing skill. I think it's a waste that the skill's animation looks so visually cool but is only used for healing.
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For example, the skill could have a smaller radius but now deals damage: X damage on use and X periodic Flame damage.

I think this morph would bring some variety to this skill, especially since its animation looks more offensive than supportive. There used to be a breath attack in the offensive line that was moved to another skill line, but no other damage alternative was left behind. This morph could be a good alternative. This change would also help those who play with multiclass builds and can't use the Dragonknight's other class skill lines.
Edited by SixHardLoads on March 18, 2026 7:00PM
  • Soarora
    Soarora
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    Fire keeper is the healer morph, hearth and home is a tank morph. There is no longer such a thing as “offensive line”. ZOS shuffled skills on purpose to make lines only a thematic difference and not an offensive/defensive/healing difference. I’m confident we can expect warden, necro, and arcanist to get shuffled the same way.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • YandereGirlfriend
    YandereGirlfriend
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    Yes, it was weird that they converted both morphs to support. That was one of the rimshots of the re-vamp, IMO. Particularly when the two morphs are so similar to each other. It has big Warden vibes where you have two morphs that basically do the same thing.
  • SixHardLoads
    SixHardLoads
    Soul Shriven
    Soarora wrote: »
    Fire keeper is the healer morph, hearth and home is a tank morph. There is no longer such a thing as “offensive line”. ZOS shuffled skills on purpose to make lines only a thematic difference and not an offensive/defensive/healing difference. I’m confident we can expect warden, necro, and arcanist to get shuffled the same way.

    Yes, I've noticed that, and I don't think it's a bad decision because it would help balance multi-classing. But specifically this skill—before the rework, it had a damage morph, and now both morphs give healing bonuses. For me, it's still a big missed opportunity that there's no damage morph, since it would suit this skill very well
  • ViggyBoi
    ViggyBoi
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    This was 100% intentional. The devs are trying to shift damage/support/and survivability in each skill line to remedy the issue caused with subclassing where min maxing leads you to just pick 3 damage lines. It makes pure classes obsolete and pumps too much power into subclassing.
  • YandereGirlfriend
    YandereGirlfriend
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    ViggyBoi wrote: »
    This was 100% intentional. The devs are trying to shift damage/support/and survivability in each skill line to remedy the issue caused with subclassing where min maxing leads you to just pick 3 damage lines. It makes pure classes obsolete and pumps too much power into subclassing.

    Of course it was intentional.

    But we still have two morphs that do essentially the same thing. Which is lame and 100% missed opportunity to do something more interesting.
  • ViggyBoi
    ViggyBoi
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    ViggyBoi wrote: »
    This was 100% intentional. The devs are trying to shift damage/support/and survivability in each skill line to remedy the issue caused with subclassing where min maxing leads you to just pick 3 damage lines. It makes pure classes obsolete and pumps too much power into subclassing.

    Of course it was intentional.

    But we still have two morphs that do essentially the same thing. Which is lame and 100% missed opportunity to do something more interesting.

    Also true.
  • Personofsecrets
    Personofsecrets
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    Since DK getting resources back from spamming the skill was nerfed, there was an opportunity to do something around that type of play. That dynamic was probably the most that I've ever seen this skill used.

    I also find it humerous that even this stupid change nerfed one of my battle ground builds which used the old skills speed debuff to snare people still or force a roll dodge.

    A curse on this patch. A curse on the class updates.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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