The Heartfire skill is located in the Dragonknight's Ardent Flame combat tree, but both of its morphs are designed for healing. I think it would be better if one of the morphs was meant for dealing damage. The first morph gives a pretty useless defensive buff, and the second enhances healing and slows enemies, but neither of these morphs adds any variety. I understand that this skill was intended for healers, but the Dragonknight has other skills that handle that role well, and it seems out of place to include this skill in an offensive skill line without an option to make it a damage-dealing skill. I think it's a waste that the skill's animation looks so visually cool but is only used for healing.

For example, the skill could have a smaller radius but now deals damage: X damage on use and X periodic Flame damage.
I think this morph would bring some variety to this skill, especially since its animation looks more offensive than supportive. There used to be a breath attack in the offensive line that was moved to another skill line, but no other damage alternative was left behind. This morph could be a good alternative. This change would also help those who play with multiclass builds and can't use the Dragonknight's other class skill lines.
Edited by SixHardLoads on March 18, 2026 7:00PM