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What if we could freely Class change to any Class we have Mastered?

NikoSquared
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I’m a player that enjoys using my single character.

I’ve logged thousands of hours on my character Vin Kanovo, and subclassing with the Armory has brought me so much joy, since I was able to finally branch away from Healer and play every single role.

Now though, I feel limited once more by the incoming power of pure class, its not that I don’t like Pureclass, but as it is I would much prefer to stick with my one character, and Templar is pretty far back on the list of class reworks…

Simply put, what if we could change our character’s Class to any class we have mastered on demand with Respec and Armory? This would consist of the following rules
- The character must be Level 50 or above
- The character must have Mastered (max class lines) both the class they started with, and Mastered the class they wish to change to
- The new class line configuration must adhere to subclass rules (if applicable)

What if we could freely Class change to any Class we have Mastered? 128 votes

Yes, this would be a good mechanic!
56%
Solarikendaryl.rasmusenb14_ESOragnarok6644b14_ESOIzanagi.Xiiib16_ESOivaylo.krumoveb17_ESOAlpIsdelBlkadrKartalinCyantific87Enemy-of-ColdharbourGuntharDestaiPersonofsecretscmetzger93WeesacsAstironErtthewolfBo0137IV_Deity 72 votes
Maybe, Perhaps there could be another requirement?
7%
KickimanjaroFaltasëcoop500DuhneRD065twisttop138MelivarWaits_Behind_WallsBardokRedSnowTallon_IV 10 votes
No, it’s more fun to play with new characters!
35%
tohopka_esoNemesis7884DanikatAvalonRangerCîanaiLord_HevRomoValarMorghulis1896ADarkloreThoraxtheDarkwolfie1.0.Militan1404AlienatedGoatMeltn02MaitsukasHamish999Prax3desjohasbBlood_againBXR_Lonestar 46 votes
  • LunaFlora
    LunaFlora
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    as much as i want Class Change, i doubt it will happen as Subclassing was added as an alternative.
    i still hope ZOS is trying to figure out how to add it
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
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    PlayStation and PC EU.
    LunaLolaBlossom on psn.
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  • Emeratis
    Emeratis
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    Yes, this would be a good mechanic!
    I would like something like this as an option. I have a few characters it might help. One is a character who story wise is a mage who was split apart during the soulburst with many facets running around the world (similar to the West Weald quest Self-Preservation) and her magic depends on which part of her I'm playing. Subclassing kinda works for this but sometimes it'd be nice to do combos that don't use her base class too.

    The other is my bosmer spinner. I made her in 2014 before warden existed as a sorcerer, and by the time warden came out she was my second most played character with a lot of time and resources invested in. I debated rerolling her many times, but sorcerer also fit her story at that point. As a spinner she focuses more on illusion magic and weaving stories that manipulate the senses. I used the crystals in sorc's Dark Magic line to flavor her geomancy/nature magic to be a bit more subtle and humble. Subclassing was a huge boon for giving her access to the nature lines, but with all of the changes going on and a lot of emphasis on base class, I worry that she might get penalties to the build based on not being base class warden and if that were the case I would be frustrated. With a system like this I could just bounce her between sorc and warden for group stuff and keep her hybrid build when it mattered less in overland if it was still weaker.

    I think because the balance changes with the class reworks are so dramatic, they need to at least offer some sort of option for players to respec classes in some form. I have other friends who made necromancer characters before necromancer was in game or had their characters change to a point that another class reflected them better as well. This feels like a natural addition to a game that has greatly evolved over a decade.
  • Orbital78
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    I would love to see class changes, beings that ZoS could monetize it and hasn't means they are likely at least somewhat truthful in the issues with changing the data in the background being an issue. Hopefully with less new major chapter updates they can work on it, though with the ever extended bugs left unfixed I am not too hopeful.
  • Erickson9610
    Erickson9610
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    Yes, this would be a good mechanic!
    Yes, let us change classes if we want to keep using the same character. I'd like if the restrictions of Subclassing went away and we could change our base class when subclassing three skill lines from the same other class.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Jestir
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    Yes, this would be a good mechanic!
    I will find my opportunity to ask for a way to change classes until it happens

    So yes to this
  • tomofhyrule
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    I wouldn’t mind seeing one. Be a nice revenue source as well if the team could do it.

    I do plan my characters around their Classes, so I never thought I’d need it… until one of my characters started growing in a direction that made a different Class fit him better, and he was never really that closely related to his original Class. And now, I have a new idea that is perfect for that original Class.

    My current idea is to just use a few race/name/alliance tokens to flip them myself since they’re both alts. Not perfect, but at least that’d possible for now. It is sad that they’ll en up with a few incorrect motifs learned, but I assume once they have the right Classes that I’ll get over it.
  • BretonMage
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    Yes, this would be a good mechanic!
    YES, this is needed more than ever. Now with the class refresh going on, we don't know if we'll actually like playing the class we chose, whether aesthetically or gameplay-wise.
  • RD065
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    Maybe, Perhaps there could be another requirement?
    As long as I could get free name changes, and race changes - sure. I don't want the same face, and race for all classes.
  • Hapexamendios
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    Don't see the need for it. We can already do pretty much whatever we want.
  • Everest_Lionheart
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    Before subclassing I had a mag and stam variant of every class in the game. Now with free respec any of those CC seaters can easily switch between the two variants. There used to be choices and sacrifices made to building characters a certain way. Those days are long gone.
  • NikoSquared
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    Don't see the need for it. We can already do pretty much whatever we want.

    Not really though, especially with Pureclass bonuses coming in Update 50, players with 1 character will be once again locked out of some really cool builds because of said bonuses and the class reworks also intrinsically rewarding you for having your base Class as a specific class
  • Arcturus
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    I'm not a game dev, but I believe it's due to code limitations. The class you pick as a player is so tied to that character that attemtping to change it breaks the game.

    Apparently nobody at ZOS had the thought that PERHAPS just MAYBE people would regret picking a class and would want to change it later, so they didn't code it in a way that wouldn't cause such problems.
  • bmnoble
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    If they had figured out a way to do full class changes they would have gone ahead and monetised it as tokens in the crown store.

    They released sub classing as the best solution they were capable of.

    They have moved focus back to pure classes, which will in turn redo the skill lines in sub classing.

    If you want to swap between classes, create a character of each class, no one is telling you to create 20 characters, you say you only enjoy your one class, now you have experienced through sub classing other classes you enjoy, have a go creating a character of the class you most enjoyed tinkering with the skills from.
  • Erickson9610
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    Yes, this would be a good mechanic!
    bmnoble wrote: »
    If they had figured out a way to do full class changes they would have gone ahead and monetised it as tokens in the crown store.

    They released sub classing as the best solution they were capable of.

    They have moved focus back to pure classes, which will in turn redo the skill lines in sub classing.

    If you want to swap between classes, create a character of each class, no one is telling you to create 20 characters, you say you only enjoy your one class, now you have experienced through sub classing other classes you enjoy, have a go creating a character of the class you most enjoyed tinkering with the skills from.

    We were also told that Alliance Change Tokens were not possible. I'm sure ZOS can monetize Class Change Tokens just the same.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Personofsecrets
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    Yes, this would be a good mechanic!
    If the desing team is going to mess around with classes a bunch, then the least they can do is a class change token.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Hapexamendios
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    Don't see the need for it. We can already do pretty much whatever we want.

    Not really though, especially with Pureclass bonuses coming in Update 50, players with 1 character will be once again locked out of some really cool builds because of said bonuses and the class reworks also intrinsically rewarding you for having your base Class as a specific class

    You have the option to make more characters if you so desire. Saying you're locked out is silky. You're only limited by your own choice. All options are still available.
  • Malyore
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    Yes, this would be a good mechanic!
    Don't see the need for it. We can already do pretty much whatever we want.

    Not really though, especially with Pureclass bonuses coming in Update 50, players with 1 character will be once again locked out of some really cool builds because of said bonuses and the class reworks also intrinsically rewarding you for having your base Class as a specific class

    You have the option to make more characters if you so desire. Saying you're locked out is silky. You're only limited by your own choice. All options are still available.

    Same old tired argument every time. Every time. That's an option, but only realistically for people who really want to deal with the massive work of starting a whole new character. There is also such a thing as people being attached to their roleplay characters in this roleplaying game. Along with the fact that starting over means redoing wayshrines, skyshards, quests, skill lines including mages/psijic/legerdemain, mount upgrades, character-bound dyes, all the companion starter quests, bag space costs, etc.
    What else can you think of that's part of taking a new character all the way up to the same quality and aspect as the main character people have played as for multiple continuous years?

    I don't want to do all of that every time I feel I need to change classes. And for ZOS to be able to allow us to swap any two class line for multiclassing, yet say we can't swap out three class lines, is what is silly.
  • wolfie1.0.
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    No, it’s more fun to play with new characters!
    Your proposed idea as it stands wont work. You can't "change class" and "adhere to subclass rules" at the same time. Mostly because one of those rules is that you can't subclass into more than one skill from a single subclass. You would need to rewrite how subclassing works to allow that.

    One of the complaints about subclassing was that it removed the uniqueness around character choice and class. The rework is an attempt to in part, address that.

    Also, I am not sure allowing a class change in the UI for free is a good idea. To me the ability to do it too often ruins the experience, and results in the same problems of sameness we have had.

    If it were a crown item, and gated that way, then that I think I can accept that. But not an on demand change.
  • ADarklore
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    No, it’s more fun to play with new characters!
    They have already stated previously that subclassing was their answer to the requests for a class change. They said that doing a class change would be extremely difficult to implement. Even if they did add it, it would no doubt be a crown store item selling for at least 3500 crown if not more, and people would still complain and not buy it, leaving the devs stuck with an investment with no return.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Erickson9610
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    Yes, this would be a good mechanic!
    ADarklore wrote: »
    They have already stated previously that subclassing was their answer to the requests for a class change. They said that doing a class change would be extremely difficult to implement. Even if they did add it, it would no doubt be a crown store item selling for at least 3500 crown if not more, and people would still complain and not buy it, leaving the devs stuck with an investment with no return.

    I would buy the token for the same character multiple times whenever balance changes favor one Class with their associated Class Sets (especially when we get the 3rd one), Scribing Class Masteries, and Class Mastery passives.

    Expecting the cost to be about 5000 Crowns, that's a lot of return for each player who doesn't want their character to be stuck in a poor place, especially with all these class reworks being done.
    Edited by Erickson9610 on March 20, 2026 3:40PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • shadyjane62
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    Just say no to subclassing.
  • ADarklore
    ADarklore
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    No, it’s more fun to play with new characters!
    ADarklore wrote: »
    They have already stated previously that subclassing was their answer to the requests for a class change. They said that doing a class change would be extremely difficult to implement. Even if they did add it, it would no doubt be a crown store item selling for at least 3500 crown if not more, and people would still complain and not buy it, leaving the devs stuck with an investment with no return.

    I would buy the token for the same character multiple times whenever balance changes favor one Class with their associated Class Sets (especially when we get the 3rd one), Scribing Class Masteries, and Class Mastery passives.

    Expecting the cost to be about 5000 Crowns, that's a lot of return for each player who doesn't want their character to be stuck in a poor place, especially with all these class reworks being done.

    I applaud your willingness to support ZOS, I feel the same. But sadly, many others won't feel the same, and that's what puts ZOS in a bind, especially considering their limited resources and outdated game engine.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Erickson9610
    Erickson9610
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    Yes, this would be a good mechanic!
    ADarklore wrote: »
    ADarklore wrote: »
    They have already stated previously that subclassing was their answer to the requests for a class change. They said that doing a class change would be extremely difficult to implement. Even if they did add it, it would no doubt be a crown store item selling for at least 3500 crown if not more, and people would still complain and not buy it, leaving the devs stuck with an investment with no return.

    I would buy the token for the same character multiple times whenever balance changes favor one Class with their associated Class Sets (especially when we get the 3rd one), Scribing Class Masteries, and Class Mastery passives.

    Expecting the cost to be about 5000 Crowns, that's a lot of return for each player who doesn't want their character to be stuck in a poor place, especially with all these class reworks being done.

    I applaud your willingness to support ZOS, I feel the same. But sadly, many others won't feel the same, and that's what puts ZOS in a bind, especially considering their limited resources and outdated game engine.

    I think ZOS left the restrictions of Subclassing in solely to facilitate a Class Change Token. We still don't have a way to use Class Masteries and Class Sets (and their motifs) that aren't our own.

    Anyone who's attached to their characters will be dying to change them, rather than delete them. I know I'm not the only one who wants to keep the same character and is willing to pay money for it — that's the reason why Race, Name, and Alliance Change Tokens were created.
    Edited by Erickson9610 on March 20, 2026 3:49PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • cmetzger93
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    Yes, this would be a good mechanic!
    I also just wish the remove the restrictions around subclassing there isn't much point to them
  • QB1
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    No, it’s more fun to play with new characters!
    Would prefer if they just removed classes altogether 🤷‍♂️
  • NikoSquared
    NikoSquared
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    You have the option to make more characters if you so desire. Saying you're locked out is silky. You're only limited by your own choice. All options are still available.

    The fee to skip the skill line and skill point re-grind is around $200 for EACH character, unless I would want to spend 20+ hours doing that manually for EACH character, this also means I would be forced to swap between characters every time I want to switch gamemodes or role, which is what I have been avoiding for so long by having this one character.

    If you enjoy that sort of thing (constant swapping, 140h+ total grind for a full character list OR $1400 spent just to “pureclass”), that’s fine, but you can’t harp on me for wanting an alternative.
  • AcadianPaladin
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    That would be a no for me. I've been playing a long time and have created my last new character. There is no way I'm going to go through all the non class training stuff I would want for a new character - again (mount training, FG, MG, Undaunted, Antiquities, Psijic Order, Skyshards, Legardemain. . . ).

    So the only way I would ever try a new class would be via changing an existing one. That is, the limitation about having mastered the class first would preclude me from ever venturing into that class.

    I'd love the ability to just straight up change to a new class so I could try some that I otherwise never will. The only limitation I might consider might be some sort of frequency time limit - no more than one class change every, say, six months or such.
    Edited by AcadianPaladin on March 21, 2026 9:30PM
    PC NA(no Steam), PvE, mostly solo
  • Athory
    Athory
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    Players have been asking for years for a class change token. For many reasons already explained by ZOS, it’s not an easy process or something they really want to spend too many resources or time on. So instead, they gave us subclassing to help fill that gap we’ve been asking about, and that’s it!
  • NikoSquared
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    Personally I think the best future regarding classes is where classes are a “guideline” rather than a rule, they still exist to help guide new players, but after you master each class you can switch between them freely with Armory and Respec for more advanced players
  • randconfig
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    Yes, this would be a good mechanic!
    Allow us to swap classes after we master the skill lines via subclassing.

    Continue to keep the subclassing rules/limits.

    To incentivize new characters, strengthen racial passives and maybe add a racial ability.

    With all 3 of these things, I think this would be a great idea.
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