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Can werewolves get more bonuses besides call of the pack when grouping together?

Lycanthrope1997
Lycanthrope1997
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I noticed Call of The Pack is only useful for timer duration. Can werewolves get more benefits from grouping up then just a timer increase?
For example: For every werewolf you group up with up to a maximum of 4 you get more health and stamina by a balanced percentage or you get extra snare reduction or just a bonus to group focus attacks? Like if you gnash a target or fear them etc every werewolf in your group will become enraged or become vicious or something which increases damage to the target they attack. There's many ways to do this. Werewolves should focus on group play because of the Pack lifestyle. A lone wolf is usually a dead wolf if caught alone.
  • YandereGirlfriend
    YandereGirlfriend
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    I noticed Call of The Pack is only useful for timer duration. Can werewolves get more benefits from grouping up then just a timer increase?
    For example: For every werewolf you group up with up to a maximum of 4 you get more health and stamina by a balanced percentage or you get extra snare reduction or just a bonus to group focus attacks? Like if you gnash a target or fear them etc every werewolf in your group will become enraged or become vicious or something which increases damage to the target they attack. There's many ways to do this. Werewolves should focus on group play because of the Pack lifestyle. A lone wolf is usually a dead wolf if caught alone.

    This would be a cooler version of what the forgotten set Sluthrug's Hunger tried to accomplish.
  • Erickson9610
    Erickson9610
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    The purpose of the Terrified effect is to get werewolves using Deafening Roar (tanks) to rely on werewolves using Ferocious Roar (damage dealers) to get a boost to the damage of Piercing Howl.

    I'd like to see more interplay between opposite morphs of Werewolf skills, as that is an implicit way to encourage skill diversity in groups of werewolves. Further, please give werewolves a crossheal — the most essential part of group play is missing from their toolkit.

    Additionally, like mentioned in the OP, having more benefits to Call of the Pack would be nice. However, I don't think the "lone werewolf" playstyle should be at a steep disadvantage.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • arctangent
    arctangent
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    Sure would be nice if a werewolf could have a ranged and/or HoT heal that would heal their packmates. WW are herd (pack) animals, ya know. Might make vet dungeons & trials more doable for us howlers.
  • Yarcanine
    Yarcanine
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    Introduce Major Lifesteal and give it to werewolves. Could be an interesting and lore friendly way to introduce crosshealing to the spec as well as addressing the lack of a good HoT
    Edited by Yarcanine on March 20, 2026 2:35AM
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