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Werewolves should get a snare removal over a cleanse in my opinion.

Lycanthrope1997
Lycanthrope1997
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From a lore perspective and just obvious things about werewolves. I believe werewolves should have access to a snare removal over a cleanse. My reasoning is werewolves are super muscular, long limbs, run on 4 legs, supernatural strength. We literally see werewolves breaking through cages and doors in movies or media in general. Basic snares shouldn't work against a werewolf however beast trap from fighter's guild makes sense to work against werewolves since it was designed for them. From a balance perspective however what's the point of having a speed bonus that gets immediately nullified by snares and have no way to get out of it? Werewolves literally have to run a snare set while regular non werewolf builds can have a snare removal from slotting certain skills. As werewolves we can not. We have to use a set which ends up nerfing other aspects on our build like damage and sustain. The reason I say we shouldn't get a cleanse is because I feel like it would be too overpowered however a cleanse wouldn't be bad if we didn't have a snare removal itself but I definitely prefer a snare removal over a cleanse. There's also many other reasons.
  • Erickson9610
    Erickson9610
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    I think Hircine's Fortitude would be the best skill to put a snare cleanse on. The lack of a snare cleanse makes Werewolf one of the slowest playstyles in the game, even if it does have an unnamed movement speed buff.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Alaztor91
    Alaztor91
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    I think giving them a Snare removal/immunity similar to Shuffle or Race Against Time is long overdue. Hopefully this is something that will be done with the rework.
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