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New Treasure Map Behaviour

whitecrow
whitecrow
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Now the game tells us that the map will be consumed upon opening the chest.

I'm not sure why we needed to be told that, but why does it depend upon opening the chest, and not digging it up?

If we don't open the chest, and leave, will it rebury itself so that we can get it later?

Why would anyone not open the chest after they have dug it up?

  • Syldras
    Syldras
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    whitecrow wrote: »
    Why would anyone not open the chest after they have dug it up?

    Server disconnect.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • whitecrow
    whitecrow
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    Syldras wrote: »
    whitecrow wrote: »
    Why would anyone not open the chest after they have dug it up?

    Server disconnect.

    Were server disconnects between digging a chest up and opening it a common problem?
  • Syldras
    Syldras
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    whitecrow wrote: »
    Were server disconnects between digging a chest up and opening it a common problem?

    I'm not sure how often it happened, but I had it happening once. And in such a situation, the chest's content was lost as the map was already used up.

    Even if it only happens occasionally, with this game having millions of players, this would still mean a certain number of complaints (and possibly support tickets) coming in. I see that the devs might want to avoid that hassle, if it's that easily avoidable.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • twisttop138
    twisttop138
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    Far be it from me to be critical of justified criticism to Zos, but I'm not sure what we're mad about here. Is it that the patch note was too descriptive? That the map doesn't leave your inventory when you dig up the chest?
    More info required with all available urgency. Torches going out and pitchforks getting full. Please advise.
  • whitecrow
    whitecrow
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    Far be it from me to be critical of justified criticism to Zos, but I'm not sure what we're mad about here. Is it that the patch note was too descriptive? That the map doesn't leave your inventory when you dig up the chest?
    More info required with all available urgency. Torches going out and pitchforks getting full. Please advise.

    It just didn't make any sense to me when I was using it. Not mad, just confused.
  • twisttop138
    twisttop138
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    whitecrow wrote: »
    Far be it from me to be critical of justified criticism to Zos, but I'm not sure what we're mad about here. Is it that the patch note was too descriptive? That the map doesn't leave your inventory when you dig up the chest?
    More info required with all available urgency. Torches going out and pitchforks getting full. Please advise.

    It just didn't make any sense to me when I was using it. Not mad, just confused.

    I got it, I was just playing around. Maybe it was easier to code or something. A lot of the stuff they do is a mystery to me.
  • DragonRacer
    DragonRacer
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    Syldras wrote: »
    whitecrow wrote: »
    Were server disconnects between digging a chest up and opening it a common problem?

    I'm not sure how often it happened, but I had it happening once. And in such a situation, the chest's content was lost as the map was already used up.

    Even if it only happens occasionally, with this game having millions of players, this would still mean a certain number of complaints (and possibly support tickets) coming in. I see that the devs might want to avoid that hassle, if it's that easily avoidable.

    I still remember one time when I was very new and needed the materials, and had plucked the first of the 6 nodes of a crafting survey, which is considered "completed" after the first node. Server disconnected me and I basically lost out on the remaining 5 nodes that had been there because the survey was considered "used up". Support could not help.

    It's funny in hindsight, but way back when I was very, very disappointed. Stopped playing for the rest of the day and played a different game because I felt robbed. LOL

    So, weird timing of server disconnects + actions being affected by it is definitely a thing. This is a good change for treasure maps.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
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