SilverBride wrote: »Which regarding that, they mentioned they're going to add the ability to adjust sliders not only for other peoples' Mounts, Skill, and so on, but a player's own things as well.
They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.
https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
DenverRalphy wrote: »SilverBride wrote: »Which regarding that, they mentioned they're going to add the ability to adjust sliders not only for other peoples' Mounts, Skill, and so on, but a player's own things as well.
They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.
https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
You're reading way too much into it. The word accessiblity in that comment was used in the context that it's easier for joe-average-player to clicky a preset than trying to dial in an optimal performance setting. Especially given that not all gaming rigs are built equally, as well a number of players may not fully understand what they're adjusting, thus a threshold based system of presets would be better in the long run.
Don't fret the use of the word Accessibilitlly. Obviously they wouldn't bury a feature for all players in Accessiblity mode. It doesn't go any deeper than that.
edit: typos
Elvenheart wrote: »twisttop138 wrote: »Elvenheart wrote: »SilverBride wrote: »When it was only mounts and recalls that were over the top gawdy players had the option to not use them. But now they have crossed the line by adding these outlandish effects to skill lines.
Skills are fundamental. If a player is forced to change the skills they use to avoid these effects then they can no longer play as they want. This line should never have been crossed.
I agree. This 2H weapons refresh and every other weapon refresh coming up needs to automatically come with a set of skill styles that reflect the old animations as closely as possible so people will have the choice of ones to use that reflect their characters better. Some of us have had characters for 11+ years and a graphical change like this can be radical.
It reminds me of another game I’m not going to mention the name of that did a so-called graphical update to their character models. I’m sure some people liked the new models, but in my opinion, it ruined them because they were no longer the characters I had been playing for years.
I'm assuming you meant Star wars the old Republic. That was a jarring change. Idk why you wouldn't wanna mention it. I suppose you could mean something else but swtor caused a lot of uproar with it.
As far as skill styles, the changes don't bother me but bring on the skill styles. In game, not store. I have a sneaking suspicion that you will find lots of skill styles padding out tomes rewards.
I really had no idea SWTOR did that too. I’m sad to hear that because I did play that game and still have my characters there even though I haven’t logged in in forever. I was referring to DAoC.
I have not read the whole thread but about this... Next zone they add should have Pinball (s/) as world event, because as you pointed out, a new player would otherwise see more spectacle from random players, owners of cosmetics, than from Bosses and fights.You know what would have been good game design? Limiting visually spectacular effects to things that have a spectacular and extraordinary meaning. How special does a rare artifact still feel if you barely see it because everything else (and mostly much more mundane) looks even flashier? What effect do dolmens and other world events still have now that there's a dozen of fast-travel animations that look more extreme? I remember that when I started playing ESO 10 years ago, not only did the dolmen sound still mean a thing, seeing the first chains drop from the sky left an impression. As did the first harrowstorm a few years later. New players joining now probably see two dozens of mounts exploding, a glass atronach and a harrowing reaper standing in the bank, Molag Bal shooting laser beams, and 5 mini teleport dolmens before coming across the first real one, that then looks mundane in comparison.
SilverBride wrote: »They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.
https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
I pointed this out in a poll I made in 2024 about the aesthetic's direction the game should take going forward, but back then people didn't see the cartoonish coming as I did (and feared).
Funnily enough, "Cartoonish" was the only option in the poll that didn't get a single vote.
liliub17_ESO wrote: »SilverBride wrote: »They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.
https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
For reference, that was on Jan 23. Has there been any word since?
liliub17_ESO wrote: »SilverBride wrote: »They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.
https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
For reference, that was on Jan 23. Has there been any word since?
BEHOLD!randconfig wrote: »JiubLeRepenti wrote: »
Space blob mount is so beyond Flubber Bear that it doesn't even bother rendering an outline:

randconfig wrote: »BEHOLD!randconfig wrote: »JiubLeRepenti wrote: »
Space blob mount is so beyond Flubber Bear that it doesn't even bother rendering an outline:
THE LATEST, THE GREATEST!!
THE ELEPHANT WAR MOUNT!!!
(Oh boy, I cannot wait until they release the elephant space war flubber blob with red lightning version)
randconfig wrote: »BEHOLD!randconfig wrote: »JiubLeRepenti wrote: »
Space blob mount is so beyond Flubber Bear that it doesn't even bother rendering an outline:
THE LATEST, THE GREATEST!!
THE ELEPHANT WAR MOUNT!!!
(Oh boy, I cannot wait until they release the elephant space war flubber blob with red lightning version)
I like the look of this, I thought I saw a group multi-rider elephant/mammoth somewhere too. Is that even possible?
SilverBride wrote: »I dislike cartoons because of how loud and flashy they are. Loud noises and bright lights can be painful and unpleasant and I don't like how ESO keeps bringing these characteristics into more and more areas of the game.
SilverBride wrote: »I dislike cartoons because of how loud and flashy they are. Loud noises and bright lights can be painful and unpleasant and I don't like how ESO keeps bringing these characteristics into more and more areas of the game.
Loud noise and bright lights are painful to me too, though i am sensitive to noise and light.
i am wondering what cartoons you are thinking of? some cartoons definitely have that, but personally i have seen more live action films with intrusive effects.
You never give any examples for what makes you refer to game items as "cartoony".
it seems easier to make this about inaccessibility as flashing and loud effects can cause physical pain.
And i dislike that in any media, films and games alike.
colossalvoids wrote: »SilverBride wrote: »I dislike cartoons because of how loud and flashy they are. Loud noises and bright lights can be painful and unpleasant and I don't like how ESO keeps bringing these characteristics into more and more areas of the game.
Loud noise and bright lights are painful to me too, though i am sensitive to noise and light.
i am wondering what cartoons you are thinking of? some cartoons definitely have that, but personally i have seen more live action films with intrusive effects.
You never give any examples for what makes you refer to game items as "cartoony".
it seems easier to make this about inaccessibility as flashing and loud effects can cause physical pain.
And i dislike that in any media, films and games alike.
Most recent example could be the Molten Armaments from DK's rework, it does look more WoW'esque rather than belonging to ESO so that's where "cartoonish" is coming from most likely. It doesn't involve actual quality animation but "that" look from games like DotA, WoW etc. and modern flashy animation for actual kids.
SilverBride wrote: »I dislike cartoons because of how loud and flashy they are. Loud noises and bright lights can be painful and unpleasant and I don't like how ESO keeps bringing these characteristics into more and more areas of the game.
Loud noise and bright lights are painful to me too, though i am sensitive to noise and light.
i am wondering what cartoons you are thinking of? some cartoons definitely have that, but personally i have seen more live action films with intrusive effects.
You never give any examples for what makes you refer to game items as "cartoony".
it seems easier to make this about inaccessibility as flashing and loud effects can cause physical pain.
And i dislike that in any media, films and games alike.
https://youtu.be/daaMNj4F9Ts?si=xTjqloSZGHb9Lkh7randconfig wrote: »BEHOLD!randconfig wrote: »JiubLeRepenti wrote: »
Space blob mount is so beyond Flubber Bear that it doesn't even bother rendering an outline:
THE LATEST, THE GREATEST!!
THE ELEPHANT WAR MOUNT!!!
(Oh boy, I cannot wait until they release the elephant space war flubber blob with red lightning version)
Not the person asked but for me, anime is by far the most intrusive when it comes to bright lights.
https://www.youtube.com/watch?v=5hKi1VlE94ANot the person asked but for me, anime is by far the most intrusive when it comes to bright lights.
Anime is a visual art (can't even say "genre" because within it, all genres exist, just like all genres exist for novels, or live action movies, or music). Despite different traditions I wouldn't even say it's something different from Western animated cartoons - the only thing that makes it anime is, by definition, that it's an animated cartoon from Japan. Which can look like the video you linked above. Or it can look like this:https://www.youtube.com/watch?v=5hKi1VlE94A
It's been a few decades since my early childhood, but I can't remember that having flashy effectsOr Vicky the Viking, or Maya the Honey Bee, which are also all, by definition, anime = animated cartoons from Japan.
So I think if we talk about very colorful and flashy effects here, it might be better - if just for the sake of precision - to call it exactly that. Because anime, or cartoons as a whole, include many vastly different visual styles (the only thing they have in common, really, is that they're drawn instead of having real people as actors playing the roles).
SilverBride wrote: »In my opinion anything that needs a way to counter it's effects should not keep being added to the game, especially to fundamental things such as skills. Why keep adding things that are causing so much distress?