Why is everything becoming more cartoony?

  • Elvenheart
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    When it was only mounts and recalls that were over the top gawdy players had the option to not use them. But now they have crossed the line by adding these outlandish effects to skill lines.

    Skills are fundamental. If a player is forced to change the skills they use to avoid these effects then they can no longer play as they want. This line should never have been crossed.

    I agree. This 2H weapons refresh and every other weapon refresh coming up needs to automatically come with a set of skill styles that reflect the old animations as closely as possible so people will have the choice of ones to use that reflect their characters better. Some of us have had characters for 11+ years and a graphical change like this can be radical.

    It reminds me of another game I’m not going to mention the name of that did a so-called graphical update to their character models. I’m sure some people liked the new models, but in my opinion, it ruined them because they were no longer the characters I had been playing for years.
    Edited by Elvenheart on March 16, 2026 7:36PM
  • AcadianPaladin
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    Look at me! Look at me! And if you don't I'll buy something even flashier!

    ^ That is what the neon cartoon obtrusive graphics say to me. ^
    Edited by AcadianPaladin on March 16, 2026 7:37PM
    PC NA(no Steam), PvE, mostly solo
  • YandereGirlfriend
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    Look at me! Look at me! And if you don't I'll buy something even flashier!

    ^ That is what the neon cartoon obtrusive graphics say to me. ^

    That's a strange way to look at it.

    Maybe they are going for a certain headcanon vibe for their character that is otherwise unavailable to them from base game options. Like, why use a generic base game brown horse when you could instead embody your Reachmen headcanon character with a hagraven-inflected horse with twisted roots and feathers adorning it?

    That sort of player doesn't care about what others think they are doing it for their own purposes.
  • BretonMage
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    I really do not think a game needs to be overly flashy and colourful to be successful. It just needs to be true to itself. We saw what happened when EA tried to make Dragon Age cute and cartoony. ESO as an MMO may need to attract some kind of regular revenue from its players, but I think it needs to do so in a way which stays true to its Elder Scrolls identity. And a certain kind of realistic fantasy is a large part of that identity. If it strays too far from that identity, I think it will lose the loyalty of many of its TES fans. Not to mention it will also lose a lot of what makes TES unique. So again, it comes down to balance, and I think it's definitely past time to rein in the drift towards generic, flashy MMO.
  • Orbital78
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    ADarklore wrote: »
    Makes me wonder what ES6 will look like, if they will be more like Skyrim, or more like ESO? I'm wondering if the age of devs have anything to do with this? Because as older devs retire, new devs raised with anime and such are taking over. I've noticed a lot of newer single player games have also gone the 'animesque' direction. Not just in art/color but also in combat style.

    Will you still be alive when ES6 releases? :*
  • Elvenheart
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    Orbital78 wrote: »
    ADarklore wrote: »
    Makes me wonder what ES6 will look like, if they will be more like Skyrim, or more like ESO? I'm wondering if the age of devs have anything to do with this? Because as older devs retire, new devs raised with anime and such are taking over. I've noticed a lot of newer single player games have also gone the 'animesque' direction. Not just in art/color but also in combat style.

    Will you still be alive when ES6 releases? :*

    I’ve been wondering that about myself! 😂

    Edited to add:

    News media and various streamers: “Finally, after a very long wait we can announce that Elder Scrolls 6 has been released!”

    Most gamers: “Elder Scrolls? What’s that?”

    🤣
    Edited by Elvenheart on March 16, 2026 8:58PM
  • SilverBride
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    Look at me! Look at me! And if you don't I'll buy something even flashier!

    ^ That is what the neon cartoon obtrusive graphics say to me. ^

    That's a strange way to look at it.

    Maybe they are going for a certain headcanon vibe for their character that is otherwise unavailable to them from base game options. Like, why use a generic base game brown horse when you could instead embody your Reachmen headcanon character with a hagraven-inflected horse with twisted roots and feathers adorning it?

    That sort of player doesn't care about what others think they are doing it for their own purposes.

    I said that once in a thread about wanting to hide the mount effects a long time ago and was told by other players that it wouldn't be fair to those that purchased these flashy mounts because showing them off is the reason they purchased them. And if we are able to hide their effects they lose value because not everyone will be seeing theirs. So yes, there is some of that in play.
    Edited by SilverBride on March 16, 2026 9:39PM
    PCNA
  • SilverBride
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    BretonMage wrote: »
    I really do not think a game needs to be overly flashy and colourful to be successful. It just needs to be true to itself. We saw what happened when EA tried to make Dragon Age cute and cartoony. ESO as an MMO may need to attract some kind of regular revenue from its players, but I think it needs to do so in a way which stays true to its Elder Scrolls identity. And a certain kind of realistic fantasy is a large part of that identity. If it strays too far from that identity, I think it will lose the loyalty of many of its TES fans. Not to mention it will also lose a lot of what makes TES unique. So again, it comes down to balance, and I think it's definitely past time to rein in the drift towards generic, flashy MMO.

    Very well put.
    PCNA
  • AcadianPaladin
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    I generally solo a normal alliance zone pledge a day and often do one of Bolgrul's delve quests as well. That means regularly visiting and Undaunted Enclave. Since my elf is a tree elf, she naturally prefers Elden Root. It used to be fun looking at all the players at the enclave to see what they were wearing and such, but no more - she immediately gets her vision obstructed by sickly green 'healing?' effects, but what she can see consists mostly of bubbling fountains of goo, exploding mounts, glowing characters - oh and with at least one duel going on at the entrance. Bottom line is that she currently races into the enclave, skirts around the edges to turn in or get her quests, and races away as fast as she can to escape the audio/visual assault.

    For similar reasons, she now does writs in the calm of her own home instead of public crafting stations.
    PC NA(no Steam), PvE, mostly solo
  • SilverBride
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    It is too bad players are being driven away from places they used to enjoy because of this. This is more than just player preference. It is disruptive to many trying to enjoy their game.
    PCNA
  • Tariq9898
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    Look at me! Look at me! And if you don't I'll buy something even flashier!

    ^ That is what the neon cartoon obtrusive graphics say to me. ^

    That's a strange way to look at it.

    Maybe they are going for a certain headcanon vibe for their character that is otherwise unavailable to them from base game options. Like, why use a generic base game brown horse when you could instead embody your Reachmen headcanon character with a hagraven-inflected horse with twisted roots and feathers adorning it?

    That sort of player doesn't care about what others think they are doing it for their own purposes.

    I said that once in a thread about wanting to hide the mount effects a long time ago and was told by other players that it wouldn't be fair to those that purchased these flashy mounts because showing them off is the reason they purchased them. And if we are able to hide their effects they lose value because not everyone will be seeing theirs. So yes, there is some of that in play.

    As someone who owns a somewhat flashy mount, the Dragonfire wolf (still tame compared to the green bear), I would gladly support a slider or toggle to turn off shiny mount effects for players who want it such as yourself. I want this game to be more accessible.

    I’m a DK main, I chose the dragonfire wolf because it fits my RP style and character backstory. I could care less about showing off or what others think.
    Edited by Tariq9898 on March 16, 2026 11:57PM
  • freespirit
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    Orbital78 wrote: »
    ADarklore wrote: »
    Makes me wonder what ES6 will look like, if they will be more like Skyrim, or more like ESO? I'm wondering if the age of devs have anything to do with this? Because as older devs retire, new devs raised with anime and such are taking over. I've noticed a lot of newer single player games have also gone the 'animesque' direction. Not just in art/color but also in combat style.

    Will you still be alive when ES6 releases? :*

    This is a question I have asked myself, as I am no spring chicken anymore!!

    However back to the subject of the thread, I detest the flashy stuff sooo much but whilst I accept that is my opinion and we cannot always get what we want in life, it does frequently ruin my ESO experience these days. :(

    I've been doing a bit of fishing recently, much of which has been in original base game zones, I've caught myself quite often just panning around the area looking at what imo is a beautifully built world, the fact it's understated is what appeals to me.

    Then guess what?? Somebody mounts up just over the river and an explosion of light and effects totally ruins the tranquility of the moment. Don't even get me started on certain recall animations, I love to turn myself into a pile of leaves and that is as bright as I would want it to be.

    I completely agree whilst some stuff is needed to earn money to keep the lights on these effects should not be straying in to skill effects, speaking here as someone who cannot stand to play her Arcanist as I even find those skills too much! I don't often group but tbh these intrusive bright skills will give me even more reason not to!
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • twisttop138
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    Elvenheart wrote: »
    When it was only mounts and recalls that were over the top gawdy players had the option to not use them. But now they have crossed the line by adding these outlandish effects to skill lines.

    Skills are fundamental. If a player is forced to change the skills they use to avoid these effects then they can no longer play as they want. This line should never have been crossed.

    I agree. This 2H weapons refresh and every other weapon refresh coming up needs to automatically come with a set of skill styles that reflect the old animations as closely as possible so people will have the choice of ones to use that reflect their characters better. Some of us have had characters for 11+ years and a graphical change like this can be radical.

    It reminds me of another game I’m not going to mention the name of that did a so-called graphical update to their character models. I’m sure some people liked the new models, but in my opinion, it ruined them because they were no longer the characters I had been playing for years.

    I'm assuming you meant Star wars the old Republic. That was a jarring change. Idk why you wouldn't wanna mention it. I suppose you could mean something else but swtor caused a lot of uproar with it.

    As far as skill styles, the changes don't bother me but bring on the skill styles. In game, not store. I have a sneaking suspicion that you will find lots of skill styles padding out tomes rewards.
  • twisttop138
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    It's funny to see some folks dog out flashy customization in this thread but have seen them preach character customizability for rp builds with subclassing. This is an mmo, with tons of people. Making your own unique characters that fit how you want them to be is not only a big draw but a big revenue source. I usually just throw on a costume from my gigantic years long collection of costumes and am done with it. I went to an outfit station last night for the first time in years. My God, I spent so long there. The options are endless. We need a zoom feature in the outfit station by the way.

    Not everyone is gonna like everything. Though this seems like maybe a moot point as there gonna have some manner of option coming to assist with this?
  • Bguk
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    Not everyone is gonna like everything. Though this seems like maybe a moot point as there gonna have some manner of option coming to assist with this?

    Agreed, it is a moot point. Some people like to keep complaining even when a solution is incoming, or someone gives the answer earlier in the thread (I forget which post number). Restating something different ways does not add something to a conversation when it's restating the same thing.
  • AlterBlika
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    Now everything is bright and loud and flashy. Why?

    Wasn't the game always flashy tho?
  • SilverBride
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    Bguk wrote: »
    Not everyone is gonna like everything. Though this seems like maybe a moot point as there gonna have some manner of option coming to assist with this?

    Agreed, it is a moot point. Some people like to keep complaining even when a solution is incoming, or someone gives the answer earlier in the thread (I forget which post number). Restating something different ways does not add something to a conversation when it's restating the same thing.

    The point of this thread isn't that some players don't like flashy things. It's about how the cartoony effects have now crossed a line from cosmetic things such as mounts and recalls to the most important aspect of our characters... our skills.

    Players can choose to not use flashy mounts and recalls but we are nothing without our skills and now the 2H skills line has become a circus sideshow, too.

    This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing? It has gone way too far.
    PCNA
  • Bguk
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    Bguk wrote: »
    The point of this thread isn't that some players don't like flashy things. It's about how the cartoony effects have now crossed a line from cosmetic things such as mounts and recalls to the most important aspect of our characters... our skills.

    Players can choose to not use flashy mounts and recalls but we are nothing without our skills and now the 2H skills line has become a circus sideshow, too.

    This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing? It has gone way too far.

    The biggest live service games out there are cartoony because it sells. Lots!
    wolfie1.0. wrote: »
    As far as the rest, when it comes to MMOs that rely on sales, you need to have content that draws the eye. It needs to be different enough to collect.

    That means its going to be flashy, sexy, flamboyant, over the top, or anything of the like.

    I know what the point of the thread is. Yet I stand by what I said earlier as some people like to keep complaining even after an answer has been provided. I have quoted some answers to your original question "This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing?". They are from posts 58, 63, 67, and 69 before I stopped checking. You have some answers. Do you expect a dev to come on and state the reason?
    Edited by Bguk on March 17, 2026 3:35PM
  • Faltasë
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    They literally said they're getting their influence from the japanese RPG styled games. Idk if "cartoony" is the word I'd use, but the direction they want some stuff to go is certainly not very TES-coded. Like yeah, we got the blades and akaviri samurai edgelords... but like... how much of the game is actually full of those? Not a significant chunk...

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Faltasë
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    Look at me! Look at me! And if you don't I'll buy something even flashier!

    ^ That is what the neon cartoon obtrusive graphics say to me. ^

    Me when I buy the exploding mounts:

    "How much can I annoy the person playing right next to me?"

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • SilverBride
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    Bguk wrote: »
    I know what the point of the thread is. Yet I stand by what I said earlier as some people like to keep complaining even after an answer has been provided. I have quoted some answers to your original question "This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing?". They are from posts 58, 63, 67, and 69 before I stopped checking. You have some answers. Do you expect a dev to come on and state the reason?

    That is all player speculation. And yes, I want to hear the reason from ZOS.
    Edited by SilverBride on March 17, 2026 3:55PM
    PCNA
  • Bguk
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    Bguk wrote: »
    I know what the point of the thread is. Yet I stand by what I said earlier as some people like to keep complaining even after an answer has been provided. I have quoted some answers to your original question "This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing?". They are from posts 58, 63, 67, and 69 before I stopped checking. You have some answers. Do you expect a dev to come on and state the reason?

    That is all player speculation. And yes, I want to hear the reason from ZOS.

    Lol, I wish you the best with that request. I can't wait to see ZOS open their books and show a reason for more flashy.
  • twisttop138
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    Bguk wrote: »
    Not everyone is gonna like everything. Though this seems like maybe a moot point as there gonna have some manner of option coming to assist with this?

    Agreed, it is a moot point. Some people like to keep complaining even when a solution is incoming, or someone gives the answer earlier in the thread (I forget which post number). Restating something different ways does not add something to a conversation when it's restating the same thing.

    The point of this thread isn't that some players don't like flashy things. It's about how the cartoony effects have now crossed a line from cosmetic things such as mounts and recalls to the most important aspect of our characters... our skills.

    Players can choose to not use flashy mounts and recalls but we are nothing without our skills and now the 2H skills line has become a circus sideshow, too.

    This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing? It has gone way too far.

    The answer is simple. They have people that track this stuff. What players like, what they want and what they will spend on. They changed the 2h stuff because they probably thought people would like it. It seems to have worked out, some don't like it but the complaints are minimal. I am sure they see that as a success.
  • twisttop138
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    Bguk wrote: »
    I know what the point of the thread is. Yet I stand by what I said earlier as some people like to keep complaining even after an answer has been provided. I have quoted some answers to your original question "This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing?". They are from posts 58, 63, 67, and 69 before I stopped checking. You have some answers. Do you expect a dev to come on and state the reason?

    That is all player speculation. And yes, I want to hear the reason from ZOS.

    And I wanna know why they discontinued ecto cooler. We can wait together. Bring some cards or something though. We're gonna be waiting.
  • SilverBride
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    Bguk wrote: »
    Bguk wrote: »
    I know what the point of the thread is. Yet I stand by what I said earlier as some people like to keep complaining even after an answer has been provided. I have quoted some answers to your original question "This thread is asking WHY this trend to becoming more and more cartoony. WHY is this the direction they are choosing?". They are from posts 58, 63, 67, and 69 before I stopped checking. You have some answers. Do you expect a dev to come on and state the reason?

    That is all player speculation. And yes, I want to hear the reason from ZOS.

    Lol, I wish you the best with that request. I can't wait to see ZOS open their books and show a reason for more flashy.

    They have worked on improved communication. Hopefully they will provide some insight.
    PCNA
  • SilverBride
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    The answer is simple. They have people that track this stuff. What players like, what they want and what they will spend on. They changed the 2h stuff because they probably thought people would like it. It seems to have worked out, some don't like it but the complaints are minimal. I am sure they see that as a success.

    Players didn't pay for the 2H changes so revenue wasn't a reason for that. And there have been many complaints about it in multiple threads.
    PCNA
  • Arunei
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    Unfortunately everyone has different tastes and ESO is an MMO, not a single player game. Plenty of people like the flashy Mounts and other things obviously, considering enough people are using them that it's impacting other people to this degree. It's why ZOS makes them, but they make regular Mounts and more toned down things plenty of times too. Just like at the recent Mammoth, it's just a plain hairy elephant. There are plenty of plain Mounts, plenty of toned-down Recalls.

    The argument of peoples' sensitivities should have been addressed long before, because those are valid things since again, MMO and not a single player game. Things other people do being able to set off migraines or other problems should have been something the devs sought to rectify years ago. However there is a big big difference between valid health reasons and personal aesthethic and preference. One can't really say "x doesn’t belong in y", especially because there is also a difference between overly vibrant and cartoony. Cartoony implies a specific style, overexaggerated features and body proportions for example. Most Mounts don't have those, they just have loud (visually and audibly) effects.

    Which regarding that, they mentioned they're going to add the ability to adjust sliders not only for other peoples' Mounts, Skill, and so on, but a player's own things as well. I don't think they mentioned having any date it'd be released tho. I'll dig through my comments, I posted the quote somewhere else not tooooo long ago.

    ETA the stuff, I just quoted it lol:

    ETA 2: Quoting did not work as intended, just went and copied the post instead >_>:

    I'm surprised no one has mentioned this yet, but they ARE working on something to allow people to adjust the intensity of visual effects:
    ZOS_Jose wrote: »
    LunaFlora wrote: »
    New VFX Brightness & Intensity [Feedback]: We have seen feedback related to the overall brightness, size, and intensity of the updated skills VFX. We are working on some sliders so you can better customize your experience and adjust the brightness and intensity of how your abilities and/or other players’ abilities appear on your screen. This will not make it into Update 49, but we did want to let you know we’re working on it and will share more info when we have it.
    @ZOS_JessicaFolsom
    This sounds good, but i see you specify new vfx and updated skills, is this only for the skills part of Visual Refresh or also items i mentioned in my thread?
    https://forums.elderscrollsonline.com/en/discussion/681702/accessibility-request-a-list-of-strobing-flashing-effects-occurrences/p1

    edited to tag Jessica

    Heya Luna, nice to meet you! This is Jose Camacho, Gameplay Engineer, first post actually!

    I am responding as I'm currently investigating the in-game slider setting implementation. As it is now, the in-game slider setting reduces the transparency of any VFX sourced from either yourself, remote players, NPCs, with settings for each sourcing category individually. That means you can reduce the visibility of everyone, just other players, just NPCs, or any combination!

    As for which VFX this applies to, the slider applies to all VFX we can catch belonging in the sourcing category. For example, if the slider for your own VFX intensity is lower, then all VFX caused by you from your own abilities, mounts, etc will be lowered. We hope to include item sets in that category but more testing is needed as we investigate. The hope is to include the options for environment as well but more investigation work needs to be done.

    Really excited to bring this to you as we've seen this request over the years like with your recent post and want to make ESO a more accessible game for all!

    From this thread:

    https://forums.elderscrollsonline.com/en/discussion/688016/update-49-pts-week-2-summary/p1
    Edited by Arunei on March 17, 2026 4:36PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

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  • SilverBride
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    Arunei wrote: »
    Which regarding that, they mentioned they're going to add the ability to adjust sliders not only for other peoples' Mounts, Skill, and so on, but a player's own things as well.

    They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.

    https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
    Edited by SilverBride on March 17, 2026 4:45PM
    PCNA
  • Arunei
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    Arunei wrote: »
    Which regarding that, they mentioned they're going to add the ability to adjust sliders not only for other peoples' Mounts, Skill, and so on, but a player's own things as well.

    They stated that they are not going to use sliders in the thread below. Post #18. This post also mentions accessibility and I strongly hope this does not mean the option will be part of the accessibility mode so that we would have to use that to get the benefit. We really need some clarification on that.

    https://forums.elderscrollsonline.com/en/discussion/comment/8433208#Comment_8433208
    Holy heck my brain blanked and I did not even realize there were 3 more pages to this thread, rip. I also just skimmed over the fact that someone on the first page posted that quote, I think I was assuming it was just reiterating that they're working on sliders.

    Don't reply to threads when you've just woken up, children. You lose your ability to brain lol.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Elvenheart
    Elvenheart
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    Elvenheart wrote: »
    When it was only mounts and recalls that were over the top gawdy players had the option to not use them. But now they have crossed the line by adding these outlandish effects to skill lines.

    Skills are fundamental. If a player is forced to change the skills they use to avoid these effects then they can no longer play as they want. This line should never have been crossed.

    I agree. This 2H weapons refresh and every other weapon refresh coming up needs to automatically come with a set of skill styles that reflect the old animations as closely as possible so people will have the choice of ones to use that reflect their characters better. Some of us have had characters for 11+ years and a graphical change like this can be radical.

    It reminds me of another game I’m not going to mention the name of that did a so-called graphical update to their character models. I’m sure some people liked the new models, but in my opinion, it ruined them because they were no longer the characters I had been playing for years.

    I'm assuming you meant Star wars the old Republic. That was a jarring change. Idk why you wouldn't wanna mention it. I suppose you could mean something else but swtor caused a lot of uproar with it.

    As far as skill styles, the changes don't bother me but bring on the skill styles. In game, not store. I have a sneaking suspicion that you will find lots of skill styles padding out tomes rewards.

    I really had no idea SWTOR did that too. I’m sad to hear that because I did play that game and still have my characters there even though I haven’t logged in in forever. I was referring to DAoC.
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