SilverBride wrote: »I need to add that the DK and 2H animations with bright red and orange lights has made my DK unplayable. PLEASE stop the cartoony loud bright effects.
SilverBride wrote: »I need to add that the DK and 2H animations with bright red and orange lights has made my DK unplayable. PLEASE stop the cartoony loud bright effects.
Just really upset about Golden Pursuit. Doing that stuff in two days with no effort whatsoever and then nothing to do, thanks ZOS. I really stopped loggin in everyday since they changed that.
Never complained about gameplay cause I dont play pvp, but the stuff they added since Elsweyr is poor and not engaging. Dont even get me started on Blackwood and imaginary daedric prince, the whole bland West Weald. Anything comin after that is even more of an insult.
I've seen better communication, more transparency, and a lot of requested QoL changes on the schedule, which is all good.
I'm not interested in stuff like the Night Market. I'm hoping special event zones won't always be combat, combat, combat. There are other activities and systems in the game they could build a special event zone around.
Anyway, I'm still keeping an open mind and will see how it plays out for me this year. I see a lot of positive changes, but the bottom line for me will be whether the content they release will be the type of stuff I like to engage with and enough to keep me busy.
LordDragonSlayer wrote: »
Those that like to heal as a DK, there is no clear path to take even if you want to subclass.
spartaxoxo wrote: »Not who was asked, but I really enjoyed the Argonian lore in Solstice. It was interesting to see Argonians that don't really care about the hist and actually still use the Xanmeers. I feel like it expanded the Argonian culture quite well and actually made the Island feel distinctive, unlike with some of the other cultural groups present.
I also liked the Altmer on Solstice although I feel like that could be better fleshed out. We have already seen plenty of racist High Elves. And we also have already seen Queen Aryenn's ideas seem naive in the main story. So, I think seeing an area where Altmer share land peacefully was a good contrast. I can see why some might feel it to be moralizing but I feel like it was a natural area for the depiction given Solstice's supposed isolation from the mainland. Although I do wish it had been handled with more nuance.
I also enjoyed the some of the other side quests like the pirate quest and the aforementioned Corelyana manor. I also like that some of the smaller decisions actually felt impactful even if they weren't things that would affect my character.
Of course! I'd love to.
So, some of it is a bit more personal for me. I have more characters than the character cap in eso with deep intricate stories that I've worked on for years. I often take new quest content and story content as ways to continue their stories and as long as I at least feel inspired in that regard, I am content. Some storylines I dislike a lot but if I can at least get something out of it for my characters, I am ok with them at least.
Similar to the above, I like that a lot of daedric lore and worlbuilding lately has not just been chained to the princes. Interesting as they are, I love Fargrave and what smaller daedric content has been giving us lately. I enjoy it gameplay wise, but I have really been enamored with the Night Market's lore.
Similar to you and others have said, there have been strong writing gems in recent content even if some storylines have been frustrating for the reasons you've mentioned. It's kinda funny comparing notes you and I seem to like similar quests and dislike other similar ones.
Ah, okay. I'm also a lore- and roleplay-focused player, but I still have a bit of a different stance on what I expect from playing ESO. I wrote it in another thread some weeks ago: Within the past few years I had to headcanon so much I've seen while playing the game that it now feels like ESO has become more or less just a backdrop to make up my own characters' stories anyway; and I've read so many player-written stories (roleplay character backgrounds and stories, fan fiction, etc) which felt more interesting and strangely also more fitting and lore-appropriate than what we officially see in ESO lately. And while I love that ESO can inspire creativity in players, I also find it sad somehow that the things we officially see in game are not on that level. I somehow expect official writing, by professional writers, to go even beyond that - but it doesn't. Also I began to wonder what the official stories even mean anymore; to make up TES-lore-based stories for my characters, I personally could just open UESP and read about the lore topics I'm interested in - I don't really need to log into ESO for that. So from logging into the game, I expect more than it just being a background for my own stories, if it makes sense. I also want to see interesting, well-written stories, presented in an atmospheric way, that make me think and that evoke emotions.
I hope I'm not overhyping the Night Market for you and others but I genuinely really liked what I saw and wished we had more quest content in the zone.I haven't played Night Market yet, so I can't judge it. But what you wrote sounds indeed interesting, and I'm curious to have a look at it next month!
I really hope that "working together" aspect is not presented with moralistic tones, though - it doesn't even matter if I agree or disagree with something, I find dialogues presented in a way that sounds like some "lesson" towards the player horribly annoying.
I also thought the Argonian lore was interesting, and I'm not generally opposed to the idea that Tamrielic cultures might develop differently in a location far away from the mainland. I'm also not saying there was nothing at all that I liked about Solstice - the problem for me is that it wasn't much, and that little that there was, was overshadowed by writing aspects I disliked. I do think it plays a role that I've been playing ESO for such a long time, so I've seen how Wrothgar and the Daedric War story arc were written, so I just know what can be possible. So having some interesting background cultural lore bits for a new zone feels like it's basically some minimum requirement to me, not super-fascinating and extraordinarily good writing.