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How are folks feeling about new ESO direction?

  • SilverBride
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    I need to add that the DK and 2H animations with bright red and orange lights has made my DK unplayable. PLEASE stop the cartoony loud bright effects.
    PCNA
  • Malyore
    Malyore
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    I need to add that the DK and 2H animations with bright red and orange lights has made my DK unplayable. PLEASE stop the cartoony loud bright effects.

    I share this sentiment, and it is a relief to know that they are already working on implementing various VFX toggles to help with this.
  • Malyore
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    After giving it some thought and recognizing what people have said here, I'm leaning into the idea that I should just continue to play things step by step, month by month, as I have been. At least for now, while watching the trends of this new direction.
    On the months that ZOS goes against my values, I don't subscribe, then go for however long until they provide enough quality/value to reengage me.

    I think this allows a middle ground to both support the good changes, while also respecting myself enough to be decisive and close my wallet to things that don't fit my standards.
    Plus with new content being added to the base game now with the battle-pass model, it becomes a lot easier for me to be decisive. I didn't buy Solstice because I suspected, based on recent chapters, that it wouldn't meet my standards. I still suspect that is the case, but I can't truly say, as I haven't bought it to play it. So, with new content just being added to base game, it becomes a lot faster and easier to judge the quality of content.
    Edited by Malyore on March 13, 2026 1:33AM
  • BXR_Lonestar
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    I need to add that the DK and 2H animations with bright red and orange lights has made my DK unplayable. PLEASE stop the cartoony loud bright effects.

    I sometimes wonder if the visuals are contributing to the bogging down of the server at times.
  • MorallyBipolar
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    Skeptical....to answer the OP's question.
  • MorallyBipolar
    MorallyBipolar
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    Rissikah wrote: »
    Just really upset about Golden Pursuit. Doing that stuff in two days with no effort whatsoever and then nothing to do, thanks ZOS. I really stopped loggin in everyday since they changed that.
    Never complained about gameplay cause I dont play pvp, but the stuff they added since Elsweyr is poor and not engaging. Dont even get me started on Blackwood and imaginary daedric prince, the whole bland West Weald. Anything comin after that is even more of an insult.

    Same here. The population seems depressed already from this single change. People aren't logging in as much now days and it's obvious. Not sure this was the change ZOS was wanting to see.
  • katanagirl1
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    I am feeling somewhat hopeful of things improving in the near future, there were good QoL changes but I am unsure about the DK changes.

    The communication has improved in many areas but housing is still being ignored for the most part. I guess there is one guy here who has got some feedback, but I feel like the whole housing community should be involved due to the many changes we have asked for over the years but have gotten no response whatsoever. We don’t even have a unique category here on the forums to discuss housing anymore, it is lumped into a generic section where everything under the sun gets posted.

    Many areas of the game have seen the amount of grind reduced, but housing is a never ending grind for those who have poor RNG on their side. The level of grind has actually increased dramatically in some cases. It is possible to never get the drop you want, unlike dungeon curation for gear.

    EDIT: typo
    Edited by katanagirl1 on March 13, 2026 7:47PM
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    PS5 NA
  • Pcgamer
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    AzuraFan wrote: »
    I've seen better communication, more transparency, and a lot of requested QoL changes on the schedule, which is all good.


    I'm not interested in stuff like the Night Market. I'm hoping special event zones won't always be combat, combat, combat. There are other activities and systems in the game they could build a special event zone around.

    Anyway, I'm still keeping an open mind and will see how it plays out for me this year. I see a lot of positive changes, but the bottom line for me will be whether the content they release will be the type of stuff I like to engage with and enough to keep me busy.

    Op this is exactly how im feeling about it all. You saved me thectrouble of having to type it all out myself and for that i thank you. This is not my main forums account,mi have 2. For a vet player like myself, been playing eso and subbed for many yrs,
    the changes thus far are not an indication of game longevity for me personally moving forward.
    At this time i havent got much to do...at leastvthe daily endeavors gave me a lil extra to do but now that's gone. I do daily crafting writs, rando dungeons for the transmute crystals and iA with my partner. I would have lofed it if tge solo dungeons could be played as a duo as there are many of us couples that enjoy playing together.

  • agelonestar
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    We’re being sold what we used to see as upgrades to the base game - which used to accompany an entire Chapter - in place of any real new content.

    The value shrinkage is unreal.

    Sadly, I expect we’ll lose even more players and ZoS will eventually have to revert - my experience is that people want new playable content first and foremost. Recycled content and dabbling with difficulty isn’t the same.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
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  • LordDragonSlayer
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    Hate it, I want clear distinct dps, healing, and tanking skill lines for each class, not this mess we are ending up with. As a subclassed DK tank, there is no reason to play it at the moment and that is the first time I have ever thought this. I would have never thought the DK pure or subclassed tank would be 100% worthless to play but it is.

    Those that like to heal as a DK, there is no clear path to take even if you want to subclass.
  • Malyore
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    Those that like to heal as a DK, there is no clear path to take even if you want to subclass.

    For me it's somewhat the opposite... as a sorc I am choosing to subclass into ardent flame in order to get more heals, crit chance, and defense for my solo build. The new ardent flame provided just enough for me to shift my scribed abilities, and now I am able to progress solo through certain group content that I wasn't able to before.
  • master_vanargand
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    I hate Daily Bonuses.
    Endeavor and Golden are all just quotas.
    Is this The Quota Online? No, it's a place to play freely.
    I finished my work at the office. I have no intention of working in ESO.
    There have been far too many Daily X bonuses so far, so I agree with removing them.
    Obligation robs you of your freedom. That's why, at least in ESO, I want to be free.
  • majulook
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    Been playing since Beta. I'm just going to wait and see what the season zero is actually going to be like. For now I am not playing as much, I was playing about 3 - 4 hours every afternoon, now an hour does it.

    If I find ESO is not appealing with this season kick that ZOS is on. I figure with the money I save by stopping ESO+, I can get 2 maybe 3 new games a year.

    I am not sure the direction ESO is taking is a one that I want to be a part of due to the cost of what you get.

    But I wait and see.
    Si vis pacem, para bellum
  • Vonnegut2506
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    Love the new DK, really liking the new QoL changes, but there just isn't much to do with any of it. The reality is that there is a real need for new content sooner rather than later. I hope Night Market isn't the flop I'm worried it will be and there is some actual compelling questing content announced soon.
  • moderatelyfatman
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    The ESO devs have had a long history of overpromising and under delivering (how many 'years of performance' did we have?).

    So I'm not getting excited or upset until the end of the year after the changes have had enough time to settle.
    Edited by moderatelyfatman on March 14, 2026 4:41AM
  • Sadras
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    I'm very sceptical and growing increasingly apathetic - not fully yet; I still log in sometimes and check on the news and forum talk sometimes, but it's much reduced; at the moment I barely play anymore.

    For one, OP, I share your concerns about the writing. Solstice had actually shown some massive improvements in some areas, I liked the Corelanya Manor and the Meridian temple quests, and Zerith-var was another more recent highlight. Meanwhile Tanlorin is a distinct pain point, as are the more recent Sanguine-related quests, for example. It's the sort of "millennial writing" I just don't enjoy and that didn't use to be in the Elder Scrolls. Last year I replayed a lot of the base game and was reminded of how consistently good the writing was, and how it had one coherent tone that fit the setting. The golden age for me was from ca. Orsinium to Clockwork City, and those highlights have never been met again.
    In Blackwood I found myself skimming and skipping dialogue for the first time and was surprised myself; High Isle was the low point.
    Last year actually had me optimistic: While it's a chequered image, there were new high points, great improvements in parts, and I enjoyed the main quest, too. Which is why it's so discouraging to have the overall game direction move away from big story-filled zones. In the end, that is still what I play for, along with general immersion in the world.

    As for the rest: I don't like the battle pass model at all, I think it's not good for a game like this and will put the development focus on things I don't care for and away from the things I was always happy to pay for in the past. No game I played and liked has ever benefitted from a battle pass, quite the opposite.

    I mostly ignored daily and weekly endeavours because any chores in any MMOs are not my cup of tea, but used to like the daily login rewards. Capped event tickets needed an overhaul, so that's not bad in itself, but the battle pass is a whole different animal of monetisation, and I'm uneasy.

    I don't like the current focus on hard and forced group content, the Night Market isn't for me at all, so I'll be bypassing this either mostly or entirely. The recent focus is all well and good for those who enjoy it, but I'll be sitting it out. I don't like the focus away from big zones and a reliable update cadence. There was value in knowing what to look forward to and knowing the game was continuting to deliver that which I liked about it, even when things like the writing quality could have used some earlier focus. But moving away from the model is throwing the baby out with the bathwater in my eyes.

    The QOL improvements are good and necessary, but they're not content, and they should have come alongside regular content. They simply are not a feature in themselves, and I currently can't even feel excitement for them because a main attraction is missing.

    This game has been a part of my life since shortly before Thieves Guild's release, and I want it to be good. But what's missing is something to give me faith in a real, actual future of it that warrants the MMO-typical investment of time, energy, money, emotional investment too.

    Right now I'm mainly hanging on by a thin thread of still enjoying being inside the world occasionally, plus the context-less namedropping of "Winterhold". Should that be content of the old kind, and should it be good, that might be something to get me excited again. But if only it had been a real chapter of the old kind this year, it would have been so good, and I'd have been looking forward to it so much. Or even announced for early next year due to development upheavals, for example; I'd have understood that. Instead, we get a battle pass, and I just don't know if the old magic can be back at all.
    Edited by Sadras on March 14, 2026 12:02PM
  • Tariq9898
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    All of this talk about writing is making me very eager to quest again when Overland difficulty enters the game.

    I’ve been questing in chronological order and the last one I did was about two years ago for Orsinium.

    When Overland difficulty comes, I’ll finally began the Daedric War epic starting in Vvardenfell, then continue onto Elsweyr, then to Skyrim and so forth. I’m very curious to see how much the writing quality has dropped and ultimately form my own opinion on it based on my experiences. Maybe I’ll even make a lengthy post about it when I’m all caught up.
  • BardokRedSnow
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    Theyre doing a lot right, because pvp today in gh felt like mym almost, it was awesome, and the server held up very well surprisingly.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Rungar
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    i like that they are trying new things with the night market but i dont think it will be enough to bring players back. Im not against the class refresh, but would of rather seen an updated cp system that was simplified to a specialization system for damage types and roles.

    Since classes damage types are generally more harmonized than subclasses damage types, this would have resolved the viability problem to some degree without , once again, dividing players. Even within the new class updates there is division between those who liked the old one better or lost access to certain skills and abilities, and this will be amplified further as more classes are redone, while the tone is that subclassing is being left to rot, which divides those players as well. I just think it was a mistake. They should of just kept going and balanced it through a new specialization system, something new everyone could use, all at once.

    i dont think their seasons idea will be a success either. Few will pay and i would wager that the dev team will shrink to a skeleton crew to squeeze the last bit of profit out of it. I dont see any renewed investment and the team really hasnt changed so i cant see it going any other way.

    you would think with the cancelling of the other game that microsoft would authorize a huge expansion to keep the game afloat, but they havent done that. Instead it looks like a managed decline. The only real chance they have is to get a hit with expirimental content.





    Edited by Rungar on March 15, 2026 1:27PM
  • liliub17_ESO
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    I'm taking a break from the game right now. What new game has my attention? Skyrim, where even with all the infamous bugginess of a Bethesda game, it is FAR more relaxing, enjoyable, and balanced than ESO has been for a couple of years. Bonus, I can actually play how I want ;).

    So what about this "new direction"? If it works, great. But my trust in the successful execution is low after the catastrophe of last year; expectations, quite honestly, are nearly basement level.

    I understand that the devs feel a 'fresh' voice in dialogue might be needed for/to attract younger players who, let's face it, are their target audience. But in that "millennial speak", it not only breaks immersion in a fantasy world not built on these millennial speech patterns, it alienates many of those who are the bread and butter of the game - the 'veteran' players. Every time I hear, "Hey, help a high elf out" in that sing-song voice outside of Auridon, I say several versions of "nope, you got yourself into that mess" behind the keyboard. The voice and the dialogue grates on my nerves, and I actively avoid any companions or NPCs who obviously are not from the fantasy realm of Tyria. Granted, this may not be what folks are talking about with the writing (for the past couple of years), but it's a constant reminder to me that someone thought this character and their cadence was a good idea. Give me Stuga any day instead (not really, but ...)

    Story-wise, :: sighs :: Western Skyrim/Markarth was the last expansion I played all the way through and enjoyed even though I bought all except Solstice on both accounts. Hold on, I think I did all of Blackwood on one, maybe. I actively dislike Necrom, Gold Road was meh, High Isle was forgettable, even Vvardenfell was a bit lackluster, to be honest (more to do with the scenery than the story).

    Classes. I was a beta tester for the game waaaaaay back in the day and so disappointed when there was no ranger class. But, I thought, being a Bethesda game (essentially), I could still play a ranger within another class. And I did. Right up til they started "balancing" in the U30s and ended up breaking many builds. To be clear, I do not min/max; heck, I don't even run what most hardcore players would consider acceptable, but my builds generally work for me. I leave the math of damage rolls to others more qualified than I, but I am so tired of seeing skills essentially nerfed so there is a handful of builds left which are considered viable enough to group with others. This is, after all, a "play how you want" game, right devs?

    Realizing how this game has grown and evolved through the years, I marvel it still exists with all the missteps, the ignoring test players and players in general, the lack of communication between devs and players, and the seeming lack of understanding of the interconnectedness (synergy) of skills both within a class and between the various classes playing together. It's as if the people who have the vision of a class or content, the people who then write the coding, those who test the proposed class/content, and those who release said class/content have nothing in common except they all work for the same company. I know that is an oversimplification, but this is sometimes how it feels.

    So no. I'll romp around in old-school Skyrim for a bit while the devs tinker around trying to salvage ESO from last year's debacle. Every now and then I'll pop in for a look (housing limits raised was a good thing, so I'll take advantage of that), but even as a multi-account ESO+ veteran player, ESO doesn't seem all that interested in keeping me around these days.
  • spartaxoxo
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    I'm feeling good about it. I like the the class refresh of dk and look forward to Warden. I'm excited to try both the night market and the difficulty slider. The increased communication has me cautiously optimistic even if it's still not where I'd like it to be.

    I'm a bit worried about the story content and permanent systems though.
  • Gabriel_H
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    I've said for a long time that ESO's biggest problem was it didn't know what it wanted to be. A single player? An MMO? A running simulator (I'm looking at you LoM)? There was never a clear design intent.

    I believe that has changed, and it finally has a clear direction. Over the next few months I expect the nature of that direction to become clearer. Whether I will like that direction remains to be seen, but even if they decided on a direction I don't particularly like I will still be very happy that they have finally chosen an identity - even if that identity is we don't want to be WoW, GW2, BDO; we want to be ESO.
    PC EU
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  • SilverBride
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    What clear direction? All I see is the loss of chapters and story and the addition of new ways to get cosmetics.
    Edited by SilverBride on March 15, 2026 5:28PM
    PCNA
  • AllenaNightWood
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    Optimistic im really eager to here about the QoLs coming in update 50
  • shadyjane62
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    In a holding pattern. Went and renewed for a year like I always have for 11 years, and then immediately went back and cancelled the new year sub.

    Don't have a lot of hope but acknowledge some of the QoL changes are nice and what we have been asking for forever.

    But that they give them to us now instead of content and new zones and really needed better writing is suspect.

    Waiting... probably for a long time as I am a pure class Templar and last woman on the totem pole.

    P.S. It would be a good sign if you vacated U 35 and gave me back my lightning bolt instead of that incredible ugly shovel.
    Edited by shadyjane62 on March 15, 2026 10:48PM
  • Aydh
    Aydh
    Soul Shriven
    Seems ok so far. DK rework is fun (dps and healer, not tried tank). Subclassing is fun still. Scribing is fun. Really been enjoying the mix of things I can do with characters since scribing and subclassing came out. Now it seems like they are strengthening base classes, which is also nice. Looking forward to class mastery and the other reworks this year.
  • Syldras
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    spartaxoxo wrote: »
    Not who was asked, but I really enjoyed the Argonian lore in Solstice. It was interesting to see Argonians that don't really care about the hist and actually still use the Xanmeers. I feel like it expanded the Argonian culture quite well and actually made the Island feel distinctive, unlike with some of the other cultural groups present.
    I also liked the Altmer on Solstice although I feel like that could be better fleshed out. We have already seen plenty of racist High Elves. And we also have already seen Queen Aryenn's ideas seem naive in the main story. So, I think seeing an area where Altmer share land peacefully was a good contrast. I can see why some might feel it to be moralizing but I feel like it was a natural area for the depiction given Solstice's supposed isolation from the mainland. Although I do wish it had been handled with more nuance.
    I also enjoyed the some of the other side quests like the pirate quest and the aforementioned Corelyana manor. I also like that some of the smaller decisions actually felt impactful even if they weren't things that would affect my character.

    I also thought the Argonian lore was interesting, and I'm not generally opposed to the idea that Tamrielic cultures might develop differently in a location far away from the mainland. I'm also not saying there was nothing at all that I liked about Solstice - the problem for me is that it wasn't much, and that little that there was, was overshadowed by writing aspects I disliked. I do think it plays a role that I've been playing ESO for such a long time, so I've seen how Wrothgar and the Daedric War story arc were written, so I just know what can be possible. So having some interesting background cultural lore bits for a new zone feels like it's basically some minimum requirement to me, not super-fascinating and extraordinarily good writing.
    Emeratis wrote: »
    Of course! I'd love to. <3
    So, some of it is a bit more personal for me. I have more characters than the character cap in eso with deep intricate stories that I've worked on for years. I often take new quest content and story content as ways to continue their stories and as long as I at least feel inspired in that regard, I am content. Some storylines I dislike a lot but if I can at least get something out of it for my characters, I am ok with them at least.

    Ah, okay. I'm also a lore- and roleplay-focused player, but I still have a bit of a different stance on what I expect from playing ESO. I wrote it in another thread some weeks ago: Within the past few years I had to headcanon so much I've seen while playing the game that it now feels like ESO has become more or less just a backdrop to make up my own characters' stories anyway; and I've read so many player-written stories (roleplay character backgrounds and stories, fan fiction, etc) which felt more interesting and strangely also more fitting and lore-appropriate than what we officially see in ESO lately. And while I love that ESO can inspire creativity in players, I also find it sad somehow that the things we officially see in game are not on that level. I somehow expect official writing, by professional writers, to go even beyond that - but it doesn't. Also I began to wonder what the official stories even mean anymore; to make up TES-lore-based stories for my characters, I personally could just open UESP and read about the lore topics I'm interested in - I don't really need to log into ESO for that. So from logging into the game, I expect more than it just being a background for my own stories, if it makes sense. I also want to see interesting, well-written stories, presented in an atmospheric way, that make me think and that evoke emotions.
    Emeratis wrote: »
    Similar to the above, I like that a lot of daedric lore and worlbuilding lately has not just been chained to the princes. Interesting as they are, I love Fargrave and what smaller daedric content has been giving us lately. I enjoy it gameplay wise, but I have really been enamored with the Night Market's lore.

    I haven't played Night Market yet, so I can't judge it. But what you wrote sounds indeed interesting, and I'm curious to have a look at it next month!

    I really hope that "working together" aspect is not presented with moralistic tones, though - it doesn't even matter if I agree or disagree with something, I find dialogues presented in a way that sounds like some "lesson" towards the player horribly annoying.
    Emeratis wrote: »
    Similar to you and others have said, there have been strong writing gems in recent content even if some storylines have been frustrating for the reasons you've mentioned. It's kinda funny comparing notes you and I seem to like similar quests and dislike other similar ones.

    I'm not surprised anymore. I've talked with many lore- and story-focused players within the past few years, and it's really mostly the same flaws - and the same few quests that are considered positive examples - that people agree on. Not sure if it's some "old-school TES people" thing, but there seems to be some common aspect.
    @Syldras | PC | EU
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  • Emeratis
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    Syldras wrote: »
    Ah, okay. I'm also a lore- and roleplay-focused player, but I still have a bit of a different stance on what I expect from playing ESO. I wrote it in another thread some weeks ago: Within the past few years I had to headcanon so much I've seen while playing the game that it now feels like ESO has become more or less just a backdrop to make up my own characters' stories anyway; and I've read so many player-written stories (roleplay character backgrounds and stories, fan fiction, etc) which felt more interesting and strangely also more fitting and lore-appropriate than what we officially see in ESO lately. And while I love that ESO can inspire creativity in players, I also find it sad somehow that the things we officially see in game are not on that level. I somehow expect official writing, by professional writers, to go even beyond that - but it doesn't. Also I began to wonder what the official stories even mean anymore; to make up TES-lore-based stories for my characters, I personally could just open UESP and read about the lore topics I'm interested in - I don't really need to log into ESO for that. So from logging into the game, I expect more than it just being a background for my own stories, if it makes sense. I also want to see interesting, well-written stories, presented in an atmospheric way, that make me think and that evoke emotions.

    Yea, to be fair I feel pretty similarly. I will admit there are several stories I had to really dig deep and recontextualize some bits and it was a challenge (namely Elsweyr and Gold Road MQ), but I still did at least enjoy the challenge and thinking about it but I agree with you that if it got to a point like with WoW where I felt like I was permanently bandaging the lore or that the story jumped too much of the shark I would probably consider just moving onto other writing endeavors that felt better.
    Syldras wrote: »
    I haven't played Night Market yet, so I can't judge it. But what you wrote sounds indeed interesting, and I'm curious to have a look at it next month!

    I really hope that "working together" aspect is not presented with moralistic tones, though - it doesn't even matter if I agree or disagree with something, I find dialogues presented in a way that sounds like some "lesson" towards the player horribly annoying.
    I hope I'm not overhyping the Night Market for you and others but I genuinely really liked what I saw and wished we had more quest content in the zone.

    I'm right there with you on the morality rub. My main character in eso leans more heroic but sometimes she's harsh and rugged, not overly nice and cheery. I have characters who worship daedric princes or are more self serving and flawed, I have a few goody two-shoes too but for me the diversity of character personality and how they interact with the world compared to others is an important part of my characters and their stories. I personally felt the Night Market was noticeably better on that front than Solstice was.

    Spoilers for those who want to go into the Night Market blind:
    The forced peace is part of Fargrave's Stricture rules established when it was first introduced. The Night Market has additional rules, but they are far more practical in nature. The general flavor is the Night Market has serious threats and it's practical to seek help form others to avoid danger or death. Each faction also seems to be molded more by ideal based morality and not a black and white one. The Thousand Eyes value knowledge and curiosity, and their operations are set up to be very communal. The Glittering Goad values wealth and opportunity, and operate based on politics and view the competition as more of an elaborate game. The Ruckus value power and have a "might makes right" kinda way they operate, but they notably express criticism of the power imbalance between daedra and mortals in Fargrave which could be interesting for some characters to toy with, especially if they are adventuring in the Night Market but have misgivings about daedra.

    As for why the pact has to be made at all, there is history of the first pioneers of the Night Market who rushed into explore only to have the Night Market mysteriously close. They have yet to be found in future reopenings of the Market and there are a lot of little easter eggs that point to it possibly being related to upcoming story content or future Night Market storylines because it reads like a tease of what is to come.

    I admit I always love planar adventures in fantasy settings so this is some of my favorite thematic content but I also hope others find it as interesting as I do because it feels like an improvement. I personally found it better than Solstice and better than the recent Heart's Day quest dialogue so I'm hoping it's a good sign for the other storylines this year. If it isn't and it was a happy accident, my advice to the writing team is sometimes less is more and use the mmo/game elements of the game to show us some things and not directly tell us.

  • LadyGP
    LadyGP
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    Came back to the game after a year + break (been playing since beta) - my initial impression is that it feels like an entirley new studio.

    Communication is amazing.
    The QoL/fixes are awesome.
    As a DK main I LOVE the update.
    Cyrodiil feels really fun and I haven't had much of any lag.

    Not sure what changed (maybe it was leadership who knows) but U49 feels awesome.

    I hope the community continues to give the studio praise (we dish it out when we have gripes... we oowe it to them to give them praise when they cook) and I hope the studio feels that priase and doubles down on this direction.

    The vibes are high - as the kids say - I think anyways.
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • spartaxoxo
    spartaxoxo
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    Syldras wrote: »
    I also thought the Argonian lore was interesting, and I'm not generally opposed to the idea that Tamrielic cultures might develop differently in a location far away from the mainland. I'm also not saying there was nothing at all that I liked about Solstice - the problem for me is that it wasn't much, and that little that there was, was overshadowed by writing aspects I disliked. I do think it plays a role that I've been playing ESO for such a long time, so I've seen how Wrothgar and the Daedric War story arc were written, so I just know what can be possible. So having some interesting background cultural lore bits for a new zone feels like it's basically some minimum requirement to me, not super-fascinating and extraordinarily good writing.


    I think "comparison is a thief of joy," as the expression goes. If good quests becomes background noise because it's to be expected then they become harder to appreciate on their own merits. Similarly, if everything is always held to Wrothgar, then it will always be lacking because Wrothgar wasn't just a franchise high mark but also the game was a lot newer then. At least that's how it works for me, myself, personally. You're mileage may vary, obviously. Nothing wrong with that. I just know I'm more likely to enjoy the stories if I evaluate each on its own merits before thinking about how it compares to the broader Elder Scrolls experience.

    I actually thought Solstice did a lot of stuff well. I would put it below Wrothgar and the Daedric War as well. But it was an improvement over High Isle, Blackwood, and West Weald for me personally. I found it pretty middle of the road.
    Edited by spartaxoxo on March 16, 2026 10:45PM
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