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Isn't this a bit too much?

lnigo
lnigo
✭✭✭
Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.

eg9xe3eum5m4.png

I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.

et0mod34fzmm.png

Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.

Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.
Edited by lnigo on March 13, 2026 11:28PM

Isn't this a bit too much? 70 votes

Yes
27%
moutonRev Riellerlindsey912nub18_ESOUNSekiIdinuseXarcAces-High-82HegronMilitan1404master_vanargandMrtoobyykarthrag_inakZama666thesarahandcompanyAndreNoirSandandStarsMajor_Manglenightbringer1993AedanHalcon 19 votes
No
72%
laurajfAttorneyatlawlGlassHalfFullSirIroncladLord_HevKartalinRomoBlackrimKickimanjaroxylenaPersonofsecretsADarkloreThe UninvitedIV_DeityWhoThenNow7Vonnegut2506xAlucardx92Extinct_Solo_PlayerEl_BorrachoM_Volsung 51 votes
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    No
    Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.

    Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.

    For this reason I vote no, because this community loves too choose the way of pain.
    Edited by Vaqual on March 14, 2026 4:11AM
  • YandereGirlfriend
    YandereGirlfriend
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    ✭✭✭✭✭
    No
    lnigo wrote: »
    Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.

    eg9xe3eum5m4.png

    I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.

    et0mod34fzmm.png

    Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.

    Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.

    What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.
    Vaqual wrote: »
    Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.

    Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.

    For this reason I vote no, because this community loves too choose the way of pain.

    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
  • xylena
    xylena
    ✭✭✭✭✭
    No
    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
    Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Wup_sa
    Wup_sa
    ✭✭✭
    No
    xylena wrote: »
    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
    Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?

    Notice how everytime DK has gotten buffed, people cry over the smallest things about the class. People just don't like DK it seems.
  • lnigo
    lnigo
    ✭✭✭
    lnigo wrote: »
    Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.

    eg9xe3eum5m4.png

    I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.

    et0mod34fzmm.png

    Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.

    Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.

    What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.
    Vaqual wrote: »
    Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.

    Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.

    For this reason I vote no, because this community loves too choose the way of pain.

    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.

    The Soul of Flames damage isn't inherently "too much." It's the coupling of its damage potential and its resource return. It is without question the best utility skill in the game: high (dual) resource return, interrupt, and AoE delayed burst. It can be utilized in (especially) tanking, healing, and dps for its resource return, which if compared to other resource-returning skills (equilibrium, dark exchange, siphoning strikes), all have drawbacks (health cost + healing reduction, bashable channel, health cost, respectively), which Soul of Flame does not. Plus, it deals damage equivalent to "the first and second hit of shalks" (since you compared it by name), blastbones, crystal frag, the old whip, or crux-consuming tentacle (if even that). It's a bit farfetched for someone to look at this skill and say "hmm, this is good. Yes."

    BTW, I was comparing the new whip to spectral bow. I've always stated spectral bow is over-tuned.

    I understand that the classes are being reworked and most old DK mains are excited, truly I'm happy for it. But eventually all of the classes will be reworked, and if DK is the standard (pun intended) I am a bit anxious to see what's in store for the others.
  • Vaqual
    Vaqual
    ✭✭✭✭✭
    No
    lnigo wrote: »
    Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.

    eg9xe3eum5m4.png

    I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.

    et0mod34fzmm.png

    Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.

    Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.

    What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.
    Vaqual wrote: »
    Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.

    Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.

    For this reason I vote no, because this community loves too choose the way of pain.

    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.

    Nice projection. Let me assure you that I don't give a hoot whether Specbow lives or dies. In fact yes, I have criticised it many times over the last few years as the main reason for the offensive imbalances in the NB kit. Removing the passive WD was a good change, but the increase to the stack cap should not have allowed for chambering a second shot. If you choose to see envy in these discussions there is probably little anyone can do, since it doesn't get much more objective than numbers.
    Edited by Vaqual on March 14, 2026 2:55PM
  • Lord_Hev
    Lord_Hev
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    ✭✭
    No
    Those tooltips look really juiced up. If only eso had some form of soft-caps, a lot of this outlandish over-the-top damage could be reeled in.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    Yes
    I'd say generally speaking, everything is a bit too over the top (speaking about the game and classes in general). The game needs a stat squish across the board, both in PvP and PvE. Never-ending power creep without proper balance checks is rarely a good thing.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Vaqual wrote: »
    lnigo wrote: »
    Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.

    eg9xe3eum5m4.png

    I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.

    et0mod34fzmm.png

    Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.

    Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.

    What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.
    Vaqual wrote: »
    Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.

    Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.

    For this reason I vote no, because this community loves too choose the way of pain.

    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.

    Nice projection. Let me assure you that I don't give a hoot whether Specbow lives or dies. In fact yes, I have criticised it many times over the last few years as the main reason for the offensive imbalances in the NB kit. Removing the passive WD was a good change, but the increase to the stack cap should not have allowed for chambering a second shot. If you choose to see envy in these discussions there is probably little anyone can do, since it doesn't get much more objective than numbers.

    Well, if that is true then I applaud your consistency. Unfortunately, that is rare these days. There are many, "Metabuild Bowprocs for me but not for thee..." types on the forum and in-game since the rework.
  • xylena
    xylena
    ✭✭✭✭✭
    No
    lnigo wrote: »
    It's the coupling of its damage potential and its resource return.
    The damage potential is a direct consequence of busted sets/stats. Get rid of Monomyth, jack up innate crit resist, whatever, no point nerfing DK just to return to animal assassin hell.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Zama666
    Zama666
    ✭✭✭✭
    Yes
    Why can't my Templar do damage like that?
    (find, another build, got it)
  • Turtle_Bot
    Turtle_Bot
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    ✭✭✭
    Wup_sa wrote: »
    xylena wrote: »
    Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
    Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?

    Notice how everytime DK has gotten buffed, people cry over the smallest things about the class. People just don't like DK it seems.

    Not just DK, but ANY class that is not specifically NB gets even the smallest of improvements and the forums light up like a cursed Christmas tree with complaints from jilted NB mains that another class can now compete with them PvP.
  • IV_Deity
    IV_Deity
    ✭✭✭
    No
    No. Let the devs cook.
    DeityTheNoble
  • IV_Deity
    IV_Deity
    ✭✭✭
    No
    Zama666 wrote: »
    Why can't my Templar do damage like that?
    (find, another build, got it)

    Wait for the class refresh. That's the point of all this.
    DeityTheNoble
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    No
    I voted NO after realising this is about PvP.
    No Effort, No Reward?
    No Reward, No Effort!
  • ADarklore
    ADarklore
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    ✭✭✭✭✭
    No
    Zama666 wrote: »
    Why can't my Templar do damage like that?
    (find, another build, got it)

    Did you see the passives for the Templar class mastery they posted? It's going to be a HUGE buff to pure Templars. I just hope they don't destroy the class with the rework next year.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    No
    The arcanist/nightblade/templar combo is too much
  • Rev Rielle
    Rev Rielle
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    Yes
    I'd say generally speaking, everything is a bit too over the top (speaking about the game and classes in general). The game needs a stat squish across the board, both in PvP and PvE. Never-ending power creep without proper balance checks is rarely a good thing.

    I agree. There's a type that loves powercreep of their prefered class, seemingly regardless of it's wider impact on trivializing/unbalancing a game, and developers see it as a easy way to lure in/back players. But it's really unhealthy for the game as a whole I feel.
    If you can be anything, be kind.
  • Kalthea
    Kalthea
    ✭✭✭
    I'm going to comment without voting, because I can see several sides and I don't think there is enough on either side to give a Yes or No vote.

    The way I see it, having a class refresh like this is beneficial in several ways. It let's them re-do art assets for effects and animation, it let's them re-tune EVERY class around eachother in a new and up-to-date ecosystem along with new interactions within those classes, and it let's them perform gradual adjustment to numbers and effects to allow for easier balancing. Players being brought back are certainly a goal, but bringing everything to parody is also a goal.

    The problems with this update are fairly obvious. That being that it makes the issues that existed before far more apparent, and it shows cracks in the art and balance of the game if older content is unable to keep up.

    Be patient. I know it all seems bad now when you look at just Dragon Knight, but we are far from the end of the class adjustments, and I'm more than happy to wait patiently to see how they change classes. Who knows? Maybe I'll play a class I havent touched in years because of the changes.
    May your crops be sun-blessed, sweet soul.
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭✭
    Yes
    I'd say generally speaking, everything is a bit too over the top (speaking about the game and classes in general). The game needs a stat squish across the board, both in PvP and PvE. Never-ending power creep without proper balance checks is rarely a good thing.

    Totally agree!
    Even though I love that ZOS is refreshing the game as it is in dire need of it IMO but they way they buffs stuff is too volatile.
    Soon we will see DK nerfs and when the next class is getting reworked it will have the same exact treatment and the cycle repeats. I don't get the logic ZOS do things but atleast the game is free, I would not give them a dime at this point if it were P2P
  • Avran_Sylt
    Avran_Sylt
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    ✭✭
    Did you pick up one of those red powerups in BG's?

    That's probably why.
  • Attorneyatlawl
    Attorneyatlawl
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    ✭✭✭
    No
    Lord_Hev wrote: »
    Those tooltips look really juiced up. If only eso had some form of soft-caps, a lot of this outlandish over-the-top damage could be reeled in.

    It had both soft caps and hard caps at launch.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭✭
    Yes
    crazy how 70% people think 26k one shot dmg in pvp is ok
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Kartalin
    Kartalin
    ✭✭✭✭✭
    ✭✭
    No
    Xarc wrote: »
    crazy how 70% people think 26k one shot dmg in pvp is ok

    After battle spirit and mitigation though, what is it going to be, 10k tops when fully procced? Pretty strong but not outlandish, especially considering the time needed to build it up to even get to that level. They're going to use molten whip as a finisher so be ready for them to cc you before applying it as they want to ensure their whip lands.

    And you should still run 30k+ health regardless.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    No
    Xarc wrote: »
    crazy how 70% people think 26k one shot dmg in pvp is ok

    I know. We used to call them "Nightblades." Funny how its only a problem when another class can do that.

    But this is what people asked for with subclassing. And this is exactly what those against subclassing predicted would happen, including the part where other class lines would have to be buffed or nerfed in order to even things out.
    Edited by El_Borracho on March 17, 2026 7:47PM
  • SandandStars
    SandandStars
    ✭✭✭✭✭
    Yes
    NB pvp'rs are insufferable.

    DK pvp'rs are meatheads.

    This is entirely objective.

  • ImPoStier
    ImPoStier
    No
    Instead of nerfing DK I would rather them give the same power to all the classes
  • aLi3nZ
    aLi3nZ
    ✭✭✭✭
    What sets are you wearing to get those numbers? But yeah honestly seem a little op I have a toon with that skill line and those skills now and it’s super fun to play but crazy how sustain and damage is so good while I m so tanky.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    ImPoStier wrote: »
    Instead of nerfing DK I would rather them give the same power to all the classes

    See, that's what so many players don't seem to get. PATIENCE. Yes, it sucks that one class is OP, but eventually (hopefully), Warden will be equal to DK, then Sorcerer will be equal to DK and Warden, etc... through the rest of the rework pass. So many just want instant gratification that they cannot see the forest through the trees. This is a long process, and yes, if you main one class, you might be unfortunate to run a class that will be down for six months, perhaps a year, but in the end... your class will be brought up (hopefully) with all those reworked before them.

    There is a lot of hopefully's in this, because based on my long experience with ZOS and their changes, many things could still go south. I'm hoping that the new leadership team will be very different in their decision making compared to the previous, and so far, they are showing that to be true. So I have a LOT of 'hope' that when all is said and done, all classes will be in a much better state.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Cominfordatoothbrush
    No
    The fact that soul of flame is so powerful makes the old breath/talon/talon rotation work well in trash with new DK in pve, so I love it
    Edited by Cominfordatoothbrush on March 30, 2026 4:29PM
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