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2h is not a physical weapon anymore

  • Gabriel_H
    Gabriel_H
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    Sounds like you have an underlying health condition you should get help with. Doesn't sound normal or healthy.

    Maybe try turning down brightness, gamma, contrast etc to wash out the effects for you.

    Duh! If only I had thought of that. JFC /facepalm
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
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    The new ones are worse for me. They are so big and bright and exploding and right in my face. I purposefully do not purchase or use anything that includes flashes of light, but these new animations on SKILLS that my player RELIES ON for her build took that option away from me. This is a very bad trend that is not only annoying but also painful for many.

    I'm just making the point that ZOS need to seperate the effects into "Player" and "Other" and have the ability to turn down one, the other, or both.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • katanagirl1
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    Gabriel_H wrote: »
    The new ones are worse for me. They are so big and bright and exploding and right in my face. I purposefully do not purchase or use anything that includes flashes of light, but these new animations on SKILLS that my player RELIES ON for her build took that option away from me. This is a very bad trend that is not only annoying but also painful for many.

    I'm just making the point that ZOS need to seperate the effects into "Player" and "Other" and have the ability to turn down one, the other, or both.

    I agree. When hard-stacked with my whole trials group I do not need to see all of their animations, I would prefer to be able to see my character instead of a bright blob in the middle of the screen.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
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    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
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    Khajiit Stamina Arcanist

    PS5 NA
  • YandereGirlfriend
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    JimT722 wrote: »
    Everything in eso kinda feels like a battlemage imo. The warrior archetype doesn't really exist.

    Quite right.

    When I first started playing, I wanted to re-create my favorite character from Skyrim - just a basic 2H Redguard. None of the classes were a fit thematically. But still you have to choose one. Someone suggested "Stamina Sorcerer" and I laughed for like a week afterward at how absurd that entire contrivance was as both a phrase as well as a character concept. But I made it anyway.

    Point being, yes, it is inescapable that you can't play a normal weapon user like you can in the mainline games. Magic will always be involved whether one likes it or not. In that sense, the 2H animations are just a continuation of that theme.

    The actual animations for the abilities are infinitely superior to the old ones. But it would be nice to have an Effects Slider for both our personal effects as well as those of others. Because it is becoming a bit extra these days.
  • Sluggy
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    The actual animations for the abilities are infinitely superior to the old ones. But it would be nice to have an Effects Slider for both our personal effects as well as those of others. Because it is becoming a bit extra these days.

    I could probably even get used to the particles. But the sounds are like watching a Transformers Movie from the early 2000s. All I hear are worbles and hums, and groans and non of it intersects with the point in time when something significant happens on screen. And no slider in the world is going to fix that. I get cues more by sound than anything else.

    Overall I mostly agree about the animations themselves. They are okay. Crit rush is much better. D-swing doesn't seem to represent range very well. Reverse slice seems more realistic but I rather liked the over-the-top tree chopper anim from before. I can live with those changes. But Rally.... why does my mighty warrior turn into a geriatric shuffling their legs along like they are using a walker? :'(
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Gabriel_H wrote: »
    Many of us have asked for a way to block the loud bright explosions of light but they keep making more of these, and now changed 2H weapons to include these lights, too, but why? This doesn't help with combat and new animations don't need lights.

    While I very much want a way to turn down others effects in the game, that doesn't apply to my own effects. The new ones are easier to see, are clearer, and in my view more subtle in their execution than some of the older blinding effects.

    Context For Those Who Don't Know:
    The over-abundance of effects in the game cause me physical pain. I'm suffering today because of a cursed run in vOC that meant doing the 1st boss fight 3 times. I've literally been wearing an eye patch all day today because of it.

    Sounds like you have an underlying health condition you should get help with. Doesn't sound normal or healthy.

    Maybe try turning down brightness, gamma, contrast etc to wash out the effects for you.

    These comments are always so utterly unhelpful. Don't you think people are aware they have some condition? Don't you think we have tried find solutions? Keep in mind we shouldn't suffer a game that looks severely worse because of some effects that hasn't existed for a majority of the game's existence.

    I'm another person who suffer from all of these flashes, I've some mild light sensitivity in my eyes, which is usually just an issue for me when I'm outside in bright sunlight, or there is certain bright lights in specific colours. I've played ESO for many years without a single issue, same as many other games, but for some years now which is getting worse and worse with every year because of the ever increasing love for all of these effects, it's flaring up. I'm also getting issues from all the sound effects which again, hasn't been an issue before.
    I've no idea wtf they are doing with these effects, but all of these ever increasing saturated and bright light effects are even causing my mild sensitivity severe issues. My eyes hurt and I get headaches as well as nausea on occasion.

    My gamma is in the lowest area, because I think the game looks the best around there, so that's definitely not the issue, and I shouldn't need to change brightness and contrast making my game look weird and grey to be able to play it, especially not when I've played the game for years without issues. One thing I've always liked about ESO was because it wasn't as cartoony or flashy as WoW or FF14.
    [Lie] Of course! I don't even worship Daedra!
  • Lapin_Logic
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    Ratzkifal wrote: »
    This is a visual clarity issue. Stuff like recognizeable glows don't matter much in PvE or in the singleplayer games, but in PvP this stuff is actually quite important. You want to know what your enemy is doing.
    Sure, we can talk about making the VFX more subtle on these skills. Especially Brawler/Carve is a bit much for what it does if you ask me. But it sounds like you want to completely remove any VFX and just have the raw, "realistic" weapon movement without "visual clutter", when it's that visual clutter that helps you recognize abilities better in the midst of all the action. It's usually the subtle abilities that are the most deadly in PvP.

    As a rule of thumb, the more dangerous an ability is, the more highlighted it should be.
    And that goes for both magic and physical.

    "Knowing what the enemy is doing in PVP" goes out the window when you get ganked by proc sets and contingency in a GCD
  • Frostee_rucker
    The annimations for two handed looks worse after this update.


  • Personofsecrets
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    Sluggy wrote: »
    Lysorris wrote: »
    They added a lot of glowy VFX in part to fix combat. Visual feedback is very important, before most weapons had none. I think this, red-orange colour fits well to 2h weapon. They want you to feel, hear and see every move your character makes. I really disliked most of the weapon skills before due lacking visual feedback, I should see that I actually used a skill, before I wasn't sure if I did something or not. For me these changes work great. But I totally understand that for many they might be an overkill.

    Dswing is a great example. I'll admit that the old animation was goofy but it matched the point of contact. The emphasis was placed exactly at the point you landed a hit. The new version doesn't do that. Even testing against a dummy, it's hard to tell if it is landing half the time. I can't even imagine how impossible it must be to tell when in an actual fight against opponents that are fighting back and sounds and effects are everywhere.

    The sounds are obnoxious as hell too. Again emphasizing everything is missing the point. And that's what they do. There's like four or five massively overprocessed sounds that don't seem to represent anything other than 'you've cast a skill now' followed by another rather ambiguous sound that means... something? Hit? Miss? Both? Who knows? The mixing and EQ is so poorly done you can't really pull one sound out of the noise to confirm anything.

    The feedback when using DK skills is much worse now too.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ShutUpitsRed
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    I hate the new sounds, the animations are annoying but the sounds were my feedback that I was getting a hit, what is this. :(
  • Pcgamer
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    Pcgamer wrote: »
    With the new animation reworks the 2h has lost identity as a physical attack weapon, the glowing s and swirling auras make it feel too much like a magical attack or spellcasting focus.

    I don't want to be forced to play a battle mage, a mild after image as the weapon carves is fine, Red blooms and glowing body shields no thank you.

    Please can we have a "Skill style" that just removes all glowing nonsense please, My dumb barbarian has no place casting spells, he would probably blow his head off while picking his nose.

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