That's a bug ZOS needs to fix, then. But even if people WERE queueing to get into Cyro while in combat, what stops them from being in a group with someone in a VC somewhere, then say to queue for Random Daily Dungeon with one of them as a tank to get a near instant port out that way? If this scooting while in combat bug was why this change was made, they didn't do a very good job of fully preventing it.CameraBeardThePirate wrote: »That implies people were queueing when they got into combat, which afaik you can't do ANYTHING when in combat other than fight.MincMincMinc wrote: »hilarious the number of people blatantly complaining that they cant exploit combat logging anymore.
IMO if they want to keep porting for que timing they could, but to counteract the combat logging situation they should have done what any other loot drop game does and make your character remain afk in place for 15s after you leave. So if you combat port the enemy still has a chance to kill you for doing so.
Probably because people were (and still are thanks to a bug) queueing out mid combat. With addons it literally takes 1 button and you're out in 5 seconds or less. Want to escape a fight scott-free? Pop a defensive ulti, hit your queue button, and you're gone with 0 counterplay.It's also disengenous because people have been saying that it's stupid you can't port out while in a safe space.
It's not one or the other. Even people celebrating this change think it should have been done differently. ZOS likely can't go with the better solution of preventing a queue while in combat, or only allowing a queue in a safe zone, or they would have. The limit should be higher, but stopping people exploiting the queue to escape in the middle of combat needs to happen.
spartaxoxo wrote: »Attorneyatlawl wrote: »They need to fix the remaining ways of queueing out still.
So called "ganking" at choke points like the sewer doors and ladders is intentional. That's why they're there. It's basic pvp.
Having to get back to base to bank your tel var was also always intended. It adds risk/reward as does the earnings multiplier for carrying more.
You think the zone is under populated? That's because people didn't have to stay there to get to the bank! Of course it felt empty when everyone spread out and then ported out without ever walking around to bump into other players.
Killing someone while they're trapped in a loading screen and cannot fight back is not intentional. It's a byproduct.
The zone is not underpopulated for that reason. There have been tons of threads and many many posts over the years as to why people don't participate and "I can't gank people at a door way," was never one of them. Lose too many Tel-Var however was very commonly cited. Alongside there being too many loading screens and that people didn't like having to spawn back at base to get back to the fight.
DrGIggles80 wrote: »Imp City restored to it's original glory is awesome. Anyone who is crying they can't farm tv now should up their pvp game. after all it is a pvp zone. They could drop the price on sigil of retreat to help the complainers a bit. Other than that watch your back the pvp wolf are hungry.
No. It lets people know that Imperial City is PVP content and that if the person doesn't like PVP they can consider the other content options instead of getting hostile with members of the community who enjoy PVP content. Just like playing ESO at all, Imperial City has always been optional. If PVP isn't your thing, you aren't forced to play. Again, I have seen more players running through the Imperial City than in over 5 years since this most recent patch dropped and as I type this (character is AFK in a corner crouched for a bit to type this (literally just got a Cunning Scamp just now!)) I have seen multiple players run passed me.Waits_Behind_Walls wrote: »I'm amazed at the PVPers here who seem to think that now that people have no other choice, surely they'll engage with and learn to love PVP like they do and finally populate the zone. Speaking from my own perspective, no, no, no. Cyrodiil and IC are a curiosity; they have stories, currencies/gear, and a different mechanic I'm occasionally incentivized to engage with. Before I learned I could port out when out of combat, I'd utterly avoid the zones because I like to log in, do a thing, and leave when I'm done. Its a game, not a job. Doing a thing and then having to go through an extra, tedious process to leave? No, I'm just not going to lock myself into that. The rewards aren't that great, there's just nothing there that's worth the commitment.
Imperial City has been a ghost town for a very long time, and, ironically, it has more players now than in that very long time right now. Evidence has shown that this update has been successful in bringing back the players that dipped out when exploiting the Tel Var system for free money (queue outs of combat assisted by addons) was added to the game. Meanwhile, myself, the actual resident "occasional wanderer", have been wandering the streets and sewers of IC for years (a lot of hours on my own farming the PVE) have seen a big boost in players already. I have been farming IC for years regardless, and I have indeed got what I wanted. More players now, same good ol' fun. Turns out exploits push away players looking for authentic gameplay experiences. If people are mad an exploit is removed, it says volumes about who are petitioning for it to stay.Whatever you have to tell yourself man. I see you and your guys every night in empty IC now. Not even the occasional wanderer anymore. But you got what you wanted so I hope you enjoy the ghost town
Enjoy the content that you like and let players who enjoy the brutal nature of Imperial City (the way it was initially designed) enjoy it.
moderatelyfatman wrote: »Just curious but what happens to your telvar in IC if you find a quiet corner and Alt-F4 out of the game or simply crash?
Your point being that if the player uptick being your faction would change your mind...? I don't group when I run IC ever, by the way. "The increase in players isn't real because they're not on my team"-type logic. Maybe your faction was full of queue-out addon exploiters. Become the authentic player in a sea of cheaters.wow dude. Just wow. Authentic gameplay.... just wow.
I'm not seeing all these people you are talking about. And I know I'm in when you are because I see you and your blue compatriots running around.
Maybe we have different ideas of populated.
Its definitely more attractive to people who don't like exploits this update because literally the only thing thats changed is that you cannot cheat/exploit with queueouts during combat or imminent danger without a Sigil of Imperial Retreat. Its not a good hill to die on that the sky is falling because you cannot cheat/exploit anymore. Imperial City has increased in players since the update. Its an objective fact as of right now and could fall off at any time; as of now groups are running around again. People can cope about the reason why the population has increased, saying that its not because the exploit was removed, but that is the only change that has occurred in the content. Coping that people like exploits and come to games/content because the game lets them cheat is self-serving and disingenuous. The community at large, I believe, aren't a bunch of exploiters/cheaters. They're gamers who want to play grounded, diverse gameplay spaces with choices on how to play. If they want a more hardcore experience, Imperial City is there for them. Otherwise, there is an abundance of options outside of the Imperial City that are less daunting/consume less time commitment.Waits_Behind_Walls wrote: »Enjoy the content that you like and let players who enjoy the brutal nature of Imperial City (the way it was initially designed) enjoy it.
Yeah, that's pretty much what I said I was going to do, and explained why. As for seeing more people since the patch, if you say so. I don't think anyone was avoiding the zone because it wasn't PVP enough or they didn't understand that was the purpose of it, so I don't see any reason why people would be drawn in now. Anyway.
If you want the zone populated, as has historically been the complaint about the PVP zones, it needs to be more enjoyable for different playstyles. The sewer gauntlet run is annoying when you're forced to do it, but probably wouldn't be bad as its own thing for its own sake. I wouldn't know, I just associate it with the drudgery of trying to exit the zone after I've already grown tired of playing. They could give people more options for exiting, like doors you pay Tel Var to use, or more options for dropping off Tel Var, like a smuggler who takes a cut. People have already suggested making the recall stones more easily obtained. The zone can become less burdenson without making it less PVP-oriented.
"I can't cheat the system anymore so Imperial City should not exist at all. Forget the people who enjoyed it for what it was since the beginning!" You were never forced to play Imperial City. If its not for you, play something else.
EDIT: I don't know a single game or game community that says things like "This game is good because of the hackers/cheaters in it".
Its definitely more attractive to people who don't like exploits this update because literally the only thing thats changed is that you cannot cheat/exploit with queueouts during combat or imminent danger without a Sigil of Imperial Retreat. Its not a good hill to die on that the sky is falling because you cannot cheat/exploit anymore. Imperial City has increased in players since the update. Its an objective fact as of right now and could fall off at any time; as of now groups are running around again. People can cope about the reason why the population has increased, saying that its not because the exploit was removed, but that is the only change that has occurred in the content. Coping that people like exploits and come to games/content because the game lets them cheat is self-serving and disingenuous. The community at large, I believe, aren't a bunch of exploiters/cheaters. They're gamers who want to play grounded, diverse gameplay spaces with choices on how to play. If they want a more hardcore experience, Imperial City is there for them. Otherwise, there is an abundance of options outside of the Imperial City that are less daunting/consume less time commitment.Waits_Behind_Walls wrote: »Enjoy the content that you like and let players who enjoy the brutal nature of Imperial City (the way it was initially designed) enjoy it.
Yeah, that's pretty much what I said I was going to do, and explained why. As for seeing more people since the patch, if you say so. I don't think anyone was avoiding the zone because it wasn't PVP enough or they didn't understand that was the purpose of it, so I don't see any reason why people would be drawn in now. Anyway.
If you want the zone populated, as has historically been the complaint about the PVP zones, it needs to be more enjoyable for different playstyles. The sewer gauntlet run is annoying when you're forced to do it, but probably wouldn't be bad as its own thing for its own sake. I wouldn't know, I just associate it with the drudgery of trying to exit the zone after I've already grown tired of playing. They could give people more options for exiting, like doors you pay Tel Var to use, or more options for dropping off Tel Var, like a smuggler who takes a cut. People have already suggested making the recall stones more easily obtained. The zone can become less burdenson without making it less PVP-oriented.
"I can't cheat the system anymore so Imperial City should not exist at all. Forget the people who enjoyed it for what it was since the beginning!" You were never forced to play Imperial City. If its not for you, play something else.
EDIT: I don't know a single game or game community that says things like "This game is good because of the hackers/cheaters in it".
I trust that you weren't one of the cheaters/exploiters and were a legit player in IC. However, there was rampant queue-out cheat/exploiting going on (especially in the days before the update dropped) where I would see them react to battle music that plays when a player engages in the PVE of IC. Fact is, nobody legit should be upset because the only thing thats changed was an exploit. Its just as casual as it ever was (not very). If this fits the definition of prison to you, it seems like a very fun place to test skills/builds in a very unique PvPvE playspace.Anyways, getting back on track, it was nice to do casual farming IC, maybe even perhaps a short hunt or two and then just leave you know? It was nice. There was no exploiting or cheating going on. No more than the people abusing CC and anim canceling. Abuse and violence are reckless cycles. That's why the long faces because what once was a pleasant and more casual experience has turned into a Federal Prison. A maximum lockup on the lower East side.
Yep! So now we can use Sigils of Imperial Retreat, the solution prescribed from the beginning.Waits_Behind_Walls wrote: »Exactly. This isn't about supporting exploits - if you enjoy a game you probably don't want it to have exploits. The underlying complaint here is that the exploit was patched without any thought to why people were using it in the first place or putting a more legitimate mechanic in its place.
I trust that you weren't one of the cheaters/exploiters and were a legit player in IC. However, there was rampant queue-out cheat/exploiting going on (especially in the days before the update dropped) where I would see them react to battle music that plays when a player engages in the PVE of IC. Fact is, nobody legit should be upset because the only thing thats changed was an exploit. Its just as casual as it ever was (not very). If this fits the definition of prison to you, it seems like a very fun place to test skills/builds in a very unique PvPvE playspace.Anyways, getting back on track, it was nice to do casual farming IC, maybe even perhaps a short hunt or two and then just leave you know? It was nice. There was no exploiting or cheating going on. No more than the people abusing CC and anim canceling. Abuse and violence are reckless cycles. That's why the long faces because what once was a pleasant and more casual experience has turned into a Federal Prison. A maximum lockup on the lower East side.
EDIT: Never known an optional prison before.

I appreciate the balanced look at the situation you take despite our disagreements. I can tell when someone actually has experience playing the content legit and has put thought into the conclusions they've arrived at. The chaotic nature of Imperial City (largely in part of the soft "Heat" system that you've described where Tom calls Larry and Edward to snap you up after you wupped him lol), is part of what draws me in and has kept me roaming for years. Definitely not for everybody, but, in my shoes, it makes me feel like a GTA Stars system of sorts in Elder Scrolls OnlineI trust that you weren't one of the cheaters/exploiters and were a legit player in IC. However, there was rampant queue-out cheat/exploiting going on (especially in the days before the update dropped) where I would see them react to battle music that plays when a player engages in the PVE of IC. Fact is, nobody legit should be upset because the only thing thats changed was an exploit. Its just as casual as it ever was (not very). If this fits the definition of prison to you, it seems like a very fun place to test skills/builds in a very unique PvPvE playspace.Anyways, getting back on track, it was nice to do casual farming IC, maybe even perhaps a short hunt or two and then just leave you know? It was nice. There was no exploiting or cheating going on. No more than the people abusing CC and anim canceling. Abuse and violence are reckless cycles. That's why the long faces because what once was a pleasant and more casual experience has turned into a Federal Prison. A maximum lockup on the lower East side.
EDIT: Never known an optional prison before.
I'm probably saying too much lol. But perhaps, another thing to consider. There is a difference between people fighting like in random encounters and enforcers getting called in. Meaning, if I'm farming and I get taken down, then alright they got me this time. And nothing happens. Ok. Why does nothing happen, cause I don't take everything personal. I'm cool... most of the time.
But then, let's say 'Simmons' is farming and I take Simmons out. So, then he calls 'Scott' and 'Sal' and 'Tucker' and 'Tucker's GF' all to come find me. See when we reach that point, my only option is to leave. I don't care how I do it cause perhaps Simmons was loaded. But he doesn't have to be. They could just as equally be pissed off at the fact that I off'd him.
It's complicated. Maybe queuing out wasn't right but it's still me leaving, which was in fact, the only good course of action that was left available to me cause the enforcers were coming to that level with Sentry and Detect Pots and armed to the teeth... looking for me. So yeah, it should have been patched ages ago, sure. But at the same time leaving without getting capped is the only good 'inevitability' I would say, no matter how you left. If I had stayed then I'm completely screwed, if I leave, then I'm completely saved.
But at the same time, I agree the same became absolutely ridiculous when you had people that would queue at the first sign of trouble, not as if there was a second signbut they just didn't care. And obviously the behavior was undesirable by ZOS and finally got noticed. So, you know, not asking everyone to agree but I can see it both ways. Cause the original fight was between me and a non-meta sub, not 4 meta monsters intending retaliation vs one solid orc boi who could care less really.
Like I said, it was a cycle of chaos in there.
Your point being that if the player uptick being your faction would change your mind...? I don't group when I run IC ever, by the way. "The increase in players isn't real because they're not on my team"-type logic. Maybe your faction was full of queue-out addon exploiters. Become the authentic player in a sea of cheaters.wow dude. Just wow. Authentic gameplay.... just wow.
I'm not seeing all these people you are talking about. And I know I'm in when you are because I see you and your blue compatriots running around.
Maybe we have different ideas of populated.
I also have toons on each faction. Your point? I just wiped a group of 16+ players with my Necromancer. Groups like that haven't been around save for maybe a Midyear Mayhem. Cope. The population is up rn.Your point being that if the player uptick being your faction would change your mind...? I don't group when I run IC ever, by the way. "The increase in players isn't real because they're not on my team"-type logic. Maybe your faction was full of queue-out addon exploiters. Become the authentic player in a sea of cheaters.wow dude. Just wow. Authentic gameplay.... just wow.
I'm not seeing all these people you are talking about. And I know I'm in when you are because I see you and your blue compatriots running around.
Maybe we have different ideas of populated.
I have 3 toons I pop in of 3 different factions so I have no 'team'. I'm seeing no one anywhere except DC and you with the DC hoarde. Sometimes the 3 AD team comes in but no more single questers or the little boss groups that I used to see.
https://www.youtube.com/watch?v=5A3qOq9p9CM&feature=youtu.bespartaxoxo wrote: »https://www.youtube.com/watch?v=5A3qOq9p9CM&feature=youtu.be
I can't speak to other servers or times, but I have noticed a lack of people in IC when I went to check. Here's my last check.