

Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.
I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.
Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.
Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.
Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.
Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.
For this reason I vote no, because this community loves too choose the way of pain.
Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?YandereGirlfriend wrote: »Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?YandereGirlfriend wrote: »Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
YandereGirlfriend wrote: »Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.
I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.
Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.
Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.
What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.
Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.
For this reason I vote no, because this community loves too choose the way of pain.
Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
YandereGirlfriend wrote: »Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.
I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.
Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.
Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.
What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.
Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.
For this reason I vote no, because this community loves too choose the way of pain.
Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
YandereGirlfriend wrote: »Not much of a numbers guy, and these numbers in particular could be considered low in others' perspectives, but I feel like this is way too much damage. Let's also consider these numbers don't reflect crit modifiers or dmg taken debuffs. This is without leap's buff as well.
I consider this a hybrid sustain-damage skill, and it's doing damage equivalent to deep fissure/frag/blastbones/crux-consuming tentacle/the old lava whip, on top of (potentially) restoring more resources than siphoning attacks.
Just...absolutely bogus numbers. Equivalent to spectral bow with less counterplay.
Imagine having 3+ players (not so uncommon) beating on you with these on top of procs, other hard hitting sub-classed abilities (not even necessary), healing debuffs, CC spam, etc. It's difficult to handle.
What? The tuning of the skill is nowhere near Bowproc. It's in between the first and second hit of Shalks.Soul of Flames damage is quite close to the old Deep Breath Tooltip, so I think the damage portion is fine for a delayed burst. Granted the overall value potential of the ability is far beyond reason, but that is a topic I tried to discuss several times and only a couple people cared.
Whip is a different story though. The change to the stacking economy makes it actually extremely easy to use. The duration nerf on the stacks is basically not noticeable, while the damage increase is very high. I think there will be a short phase were people are celebrating this, followed by a long phase of annoyed faces. But I don't think realistically that there will be a change soon. The last couple weeks on the forums have shown that people aren't really willing to make sensible concessions for sustainable balancing, as long as "the other reworks" are still looming, as potential justification for broken stuff.
For this reason I vote no, because this community loves too choose the way of pain.
Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
Nice projection. Let me assure you that I don't give a hoot whether Specbow lives or dies. In fact yes, I have criticised it many times over the last few years as the main reason for the offensive imbalances in the NB kit. Removing the passive WD was a good change, but the increase to the stack cap should not have allowed for chambering a second shot. If you choose to see envy in these discussions there is probably little anyone can do, since it doesn't get much more objective than numbers.
The damage potential is a direct consequence of busted sets/stats. Get rid of Monomyth, jack up innate crit resist, whatever, no point nerfing DK just to return to animal assassin hell.It's the coupling of its damage potential and its resource return.
Yeah I'm a bit confused why people are calling for blood over DK when the meta has been a horrid one shot fest for year(s) now? People are cool with one shots enabled by putrid garbage like Rushing Agony, Null Arca, Monomyth, and Assassination, but freak out over DK class skills?YandereGirlfriend wrote: »Are you as vocal about calling for nerfs to Bowproc? If not, why not. From my casual observation, there seem to be a lot of jilted NB mains angry that another class is getting in on their single-target nuke action.
Notice how everytime DK has gotten buffed, people cry over the smallest things about the class. People just don't like DK it seems.
Why can't my Templar do damage like that?
(find, another build, got it)
Major_Mangle wrote: »I'd say generally speaking, everything is a bit too over the top (speaking about the game and classes in general). The game needs a stat squish across the board, both in PvP and PvE. Never-ending power creep without proper balance checks is rarely a good thing.
Major_Mangle wrote: »I'd say generally speaking, everything is a bit too over the top (speaking about the game and classes in general). The game needs a stat squish across the board, both in PvP and PvE. Never-ending power creep without proper balance checks is rarely a good thing.
Those tooltips look really juiced up. If only eso had some form of soft-caps, a lot of this outlandish over-the-top damage could be reeled in.
crazy how 70% people think 26k one shot dmg in pvp is ok
crazy how 70% people think 26k one shot dmg in pvp is ok
Instead of nerfing DK I would rather them give the same power to all the classes