Major_Toughness wrote: »
Sounds like you have an underlying health condition you should get help with. Doesn't sound normal or healthy.
Maybe try turning down brightness, gamma, contrast etc to wash out the effects for you.
SilverBride wrote: »The new ones are worse for me. They are so big and bright and exploding and right in my face. I purposefully do not purchase or use anything that includes flashes of light, but these new animations on SKILLS that my player RELIES ON for her build took that option away from me. This is a very bad trend that is not only annoying but also painful for many.
SilverBride wrote: »The new ones are worse for me. They are so big and bright and exploding and right in my face. I purposefully do not purchase or use anything that includes flashes of light, but these new animations on SKILLS that my player RELIES ON for her build took that option away from me. This is a very bad trend that is not only annoying but also painful for many.
I'm just making the point that ZOS need to seperate the effects into "Player" and "Other" and have the ability to turn down one, the other, or both.
Everything in eso kinda feels like a battlemage imo. The warrior archetype doesn't really exist.
YandereGirlfriend wrote: »The actual animations for the abilities are infinitely superior to the old ones. But it would be nice to have an Effects Slider for both our personal effects as well as those of others. Because it is becoming a bit extra these days.
Major_Toughness wrote: »SilverBride wrote: »Many of us have asked for a way to block the loud bright explosions of light but they keep making more of these, and now changed 2H weapons to include these lights, too, but why? This doesn't help with combat and new animations don't need lights.
While I very much want a way to turn down others effects in the game, that doesn't apply to my own effects. The new ones are easier to see, are clearer, and in my view more subtle in their execution than some of the older blinding effects.
Context For Those Who Don't Know:The over-abundance of effects in the game cause me physical pain. I'm suffering today because of a cursed run in vOC that meant doing the 1st boss fight 3 times. I've literally been wearing an eye patch all day today because of it.
Sounds like you have an underlying health condition you should get help with. Doesn't sound normal or healthy.
Maybe try turning down brightness, gamma, contrast etc to wash out the effects for you.
This is a visual clarity issue. Stuff like recognizeable glows don't matter much in PvE or in the singleplayer games, but in PvP this stuff is actually quite important. You want to know what your enemy is doing.
Sure, we can talk about making the VFX more subtle on these skills. Especially Brawler/Carve is a bit much for what it does if you ask me. But it sounds like you want to completely remove any VFX and just have the raw, "realistic" weapon movement without "visual clutter", when it's that visual clutter that helps you recognize abilities better in the midst of all the action. It's usually the subtle abilities that are the most deadly in PvP.
As a rule of thumb, the more dangerous an ability is, the more highlighted it should be.
And that goes for both magic and physical.
They added a lot of glowy VFX in part to fix combat. Visual feedback is very important, before most weapons had none. I think this, red-orange colour fits well to 2h weapon. They want you to feel, hear and see every move your character makes. I really disliked most of the weapon skills before due lacking visual feedback, I should see that I actually used a skill, before I wasn't sure if I did something or not. For me these changes work great. But I totally understand that for many they might be an overkill.
Dswing is a great example. I'll admit that the old animation was goofy but it matched the point of contact. The emphasis was placed exactly at the point you landed a hit. The new version doesn't do that. Even testing against a dummy, it's hard to tell if it is landing half the time. I can't even imagine how impossible it must be to tell when in an actual fight against opponents that are fighting back and sounds and effects are everywhere.
The sounds are obnoxious as hell too. Again emphasizing everything is missing the point. And that's what they do. There's like four or five massively overprocessed sounds that don't seem to represent anything other than 'you've cast a skill now' followed by another rather ambiguous sound that means... something? Hit? Miss? Both? Who knows? The mixing and EQ is so poorly done you can't really pull one sound out of the noise to confirm anything.
Lapin_Logic wrote: »Lapin_Logic wrote: »With the new animation reworks the 2h has lost identity as a physical attack weapon, the glowing s and swirling auras make it feel too much like a magical attack or spellcasting focus.
I don't want to be forced to play a battle mage, a mild after image as the weapon carves is fine, Red blooms and glowing body shields no thank you.
Please can we have a "Skill style" that just removes all glowing nonsense please, My dumb barbarian has no place casting spells, he would probably blow his head off while picking his nose.
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