randconfig wrote: »I like the animation and the visual, I just wish the weapon style wasn't completely replaced/that you could see your actual staff look underneath the visual effects
i like the new Molten Weapons, but i understand why others do not.
Exactly same camp as me. I think they look very cool and I’m glad that it only affects the caster now. But I understand the double staff “I don’t know what bar I’m on” situation and wanting to see your motif of choice (especially with there being SO MANY crown store lava themed weapon packs).
Thank you all very much for the feedback regarding the weapon overrides on the Dragonknight's refreshed Molten Weapons ability. The team is currently discussing possible avenues for addressing this and we will have more updates soon.
Thank you all very much for the feedback regarding the weapon overrides on the Dragonknight's refreshed Molten Weapons ability. The team is currently discussing possible avenues for addressing this and we will have more updates soon.
alternatelder wrote: »Thank you all very much for the feedback regarding the weapon overrides on the Dragonknight's refreshed Molten Weapons ability. The team is currently discussing possible avenues for addressing this and we will have more updates soon.
This is discussed on Reddit as well, and an idea that might work is the same lighting overlay effect that Arcanist has would be a good alternative. At least with that effect you can still see your staff and able to determine which bar.
Thank you for this reply, it is appreciated, however, we went through this same thing with NB grim focus glow. I hope now you can reconsider any updates to other classes that may have the same effect that players might not like, optional effects are something you need to work on, though I'm not entirely knowledgeable on the tech capabilities you have.
Personofsecrets wrote: »alternatelder wrote: »Thank you all very much for the feedback regarding the weapon overrides on the Dragonknight's refreshed Molten Weapons ability. The team is currently discussing possible avenues for addressing this and we will have more updates soon.
This is discussed on Reddit as well, and an idea that might work is the same lighting overlay effect that Arcanist has would be a good alternative. At least with that effect you can still see your staff and able to determine which bar.
Thank you for this reply, it is appreciated, however, we went through this same thing with NB grim focus glow. I hope now you can reconsider any updates to other classes that may have the same effect that players might not like, optional effects are something you need to work on, though I'm not entirely knowledgeable on the tech capabilities you have.
Is grim focus fixed?
Personofsecrets wrote: »@ZOS_Erin
Pleade pardon my piling on here, but can can molten weapons PLEASE not making a whipping sound? The previous sound was perfect. DK skills that are not whip shouldnt make whipping sounds. The sound being now attached to molten weapons is jarring and immersion breaking.
Thank you all very much for the feedback regarding the weapon overrides on the Dragonknight's refreshed Molten Weapons ability. The team is currently discussing possible avenues for addressing this and we will have more updates soon.