wolfie1.0. wrote: »One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.
I dont know how that would manifest exactly...
Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.
I truly feel like we, as the community, really need to be unified on this and not over-extend. My biggest worry is that we will all be too scattered asking for in-depth, extremely specific things that will never happen. The devs got cut down a LOT, I don't think they have the time or manpower for things like this or things like dynamic height. We need to push for reasonable, achievable things that are realistic and that we might actually get, like just having the model look less like a hyena, and make it so we're not so dang tiny.
Otherwise we're going to just be like this and with exactly what we saw in the stream.
I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.
wolfie1.0. wrote: »One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.
I dont know how that would manifest exactly...
Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.
I'm still catching up but I very much want this for vampires and werewolves. I will continue to annoyingly post about vampire elf eyes until we get them fixed intermittently, but I also think mer, men, and beastfolk having some unique appearance quirks to their werewolf models would be really cool. We do already have somewhat of an example of this with Vykosa who is a Khajiit werewolf.
It would be cool to not have another Rada al-Saran incident (dark skinned vampire but player character redguard vampires are whitewashed). I also think if the devs wanted player character werewolves to look unique from npcs this would be a cooler way to do it than just leaving npcs with the old models forever. I also mentioned in another thread that eso used to have height scaling on mounts near launch so it might just be something they can easily set via internal settings without major adjustments for another way to identify characters (and I much prefer this to an annoyingly gendered "female werewolves are smaller")
As for things, I don't think this is overreaching or too much to ask. Sometimes the little things make a world feel lived in and special and interesting and I think a pain point that frequently is brought up by many about both vampires and werewolves feeling homogeneous and not respecting the base race of a character or the various vampire and lycanthropy strains in lore could be alleviated some by this.
Sadly the model feels like the worst of both worlds, while the devs had fun mocking folks (discussion of 'sexy werewolf' and 'gooners' that was cackled about and went on far too long, all words they used BTW) who may have wanted something different for a range of reasons.
The Skyrim model would have been objectively better in every way, or something heavily inspired by that. People keep saying this new model IS but it's actually not, the only thing they share is not being fully furred, and the distribution of that doesn't even line up.
The face looks shocked and almost friendly, not aggressive or intimidating at all.
The arms are too short, the claws are too tiny, the ears being big, batlike and naked is offputting and not in a good way, it just doesn't look good and we will apparently still be tiny as hell because werewolves aren't supposed to be big and intimidating somehow. I could go on but then people will disagree and pick at that one point and ignore the rest of this comment.
luckiestlycan wrote: »I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.
I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.
luckiestlycan wrote: »I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.
I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.
Yes, in the end nothing else matters until these things are addressed. But as it stands, i fear we're not coordinated enough to help with this, and everyone's too busy asking for stuff that'd realistically never happen this decade.
Enemoriana wrote: »Do not like new werewolf. Looks like it is blessed by Peryite, not Hircine. Bald spots, skeever-like head...
Also I want to bring one ESO book... it's author would be disappointed!The Werewolf's Hide
by an Unknown Packleader
Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.
To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.
Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
A wolf's coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.
Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
Don't know how you, but I would prefer to be good servant of Hircine, blessed with his gift, not mangy wild dog...
wolfie1.0. wrote: »luckiestlycan wrote: »I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.
I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.
Yes, in the end nothing else matters until these things are addressed. But as it stands, i fear we're not coordinated enough to help with this, and everyone's too busy asking for stuff that'd realistically never happen this decade.
Alright I will stop asking all that for now.
But I will say this. I dont need a "sexy" werewolf. I want a good decent healthy looking werewolf. I dont want it to look mangy, diseased, or zombiefied.
I want them to look decent.
TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue.
As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue.
As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.
It is not a blessing, it is literally referred to as a curse.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue.
As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.
It is not a blessing, it is literally referred to as a curse.
It's also referred to as a blessing by those who chose it or worship Hircine (Aela, Skjor, Songamdir, and Firralthel just to name a few).
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue.
As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.
It is not a blessing, it is literally referred to as a curse.


Erickson9610 wrote: »What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.
For more than 20 years, TES werewolves have had exposed skin:
To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.
TX12001rwb17_ESO wrote: »People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf
You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
Erickson9610 wrote: »What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.
For more than 20 years, TES werewolves have had exposed skin:
To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.




Celas_Dranacea wrote: »Also just for the sake of discussion this is the shape of a wolf’s ear - not saying we got to have an exact wolf ear but maybe there’s a happy medium between this ear and the much longer seeming, pointy bat like ear
Erickson9610 wrote: »This is what we were shown from the Dev Updates stream today
I believe it's important to keep these humanlike aspects in the Werewolf redesign — it should not look like a regular wolf that went bipedal. It has to look monstrous, like this redesign succeeds at doing.
Erickson9610 wrote: »What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.
For more than 20 years, TES werewolves have had exposed skin:
To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.
I think this is where the biggest issue lies. It goes from fluffy coat into pink skin. And with the fur becoming extra fluffy, that contrast worsens. Make the skin less pink and more grey-ish, and have a smoother transition with thinly haired areas on some of the now bald places, and it'll look a lot better.Enemoriana wrote: »Also many places you mark actually have short fur not long enough to fully mask skin, not bare skin. New model looks like there is no fur, only skin.
Yes, the hands, feet, and muzzle were always bare, but the rest of the body was covered in at least short fur or
I think this is where the biggest issue lies. It goes from fluffy coat into pink skin. And with the fur becoming extra fluffy, that contrast worsens. Make the skin less pink and more grey-ish, and have a smoother transition with thinly haired areas on some of the now bald places, and it'll look a lot better.Enemoriana wrote: »Also many places you mark actually have short fur not long enough to fully mask skin, not bare skin. New model looks like there is no fur, only skin.
Yes, the hands, feet, and muzzle were always bare, but the rest of the body was covered in at least short fur or
Overall, I think outside of that, the body looks like a great improvement. The face I'm still not sure on. I would love to see that become more wolf-like, wider, and bigger.
But I do want to say, I see a clear improvement in the quality of the model. I also understand replacing this model for everyone. Not just the werewolves, but many of the older models and textures are way worse quality than what got released later, and it looks a bit painful each time they show up, especially in places filled with newer models and textures. Updating those will make the whole game look better. And I think we need to remember, that while there are players who will not mind at all, many people nowadays care for graphics. Games that look too outdated, get skipped. If we want ESO to last long, that means people need to stay enticed to join to make up for those who leave (and even in the best games, people leave because life). And that means updating things like old models and textures (as well as many other things, no one stays for graphics alone), and removing the old ones. And yes, I know there are old games that are still online and being played. I like to play them too, but I also know I'm not a majority with that. And if ESO would be as calm as GW1, I think it won't be long until it gets taken offline.
It's more the design-choices that are discussable than the quality. But design-choices are always subject to preference, and people who are negative are much more likely to express that. I think being constructive and pointing out pain-points in the design is more useful than asking to keep the old model.
The new werewolf model looks okay at best. Is the model itself overall an upgrade visually? Sure, it is better quality. But design? It is total dogwater.
As others have pointed out, it looks more like a wereskeever or a hyena. Not a werewolf. Why does it have that dumb mohawk? It makes it look like Hogger from WoW. And the face no longer looks wolf-like which I am not a fan.
It's like they tried to mix the Morrowind and Skyrim models together but took all the wrong parts. I would go back to the drawing board if I were the devs, but I doubt they will. Genuinely at this point just give us a slightly altered Skyrim model for ESO.
Erickson9610 wrote: »A werewolf that's 90% wolf and 10% human just looks like a fluffy dog. That's not intimidating at all, even when it starts baring its fangs.
But a werewolf that's like 60% wolf and 40% human? Seeing the human in the beasts eyes reminds you that this isn't some animal. It's a monster with intelligence.