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The "bald spots" on the Werewolf model make it look monstrous.

  • wolfie1.0.
    wolfie1.0.
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    coop500 wrote: »
    wolfie1.0. wrote: »
    One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.

    I dont know how that would manifest exactly...

    Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.

    I truly feel like we, as the community, really need to be unified on this and not over-extend. My biggest worry is that we will all be too scattered asking for in-depth, extremely specific things that will never happen. The devs got cut down a LOT, I don't think they have the time or manpower for things like this or things like dynamic height. We need to push for reasonable, achievable things that are realistic and that we might actually get, like just having the model look less like a hyena, and make it so we're not so dang tiny.

    Otherwise we're going to just be like this and with exactly what we saw in the stream.

    7u1le9ko5wg3.png

    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    Oh dont worry. And your not being mean. This was more of a wishlist not a request. I dont expect them to even look at my request for a while. Its a nice to have, not a high priority.
  • wolfie1.0.
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    Emeratis wrote: »
    wolfie1.0. wrote: »
    One thing i will add, is that i DO think that base race should have a partial influence on how the were wolf appears.

    I dont know how that would manifest exactly...

    Maybe argonians take on just a tad more lizard like features when transformed. Or khajiit tak on a slightly more cat like look. Something subtle but present.

    I'm still catching up but I very much want this for vampires and werewolves. I will continue to annoyingly post about vampire elf eyes until we get them fixed intermittently, but I also think mer, men, and beastfolk having some unique appearance quirks to their werewolf models would be really cool. We do already have somewhat of an example of this with Vykosa who is a Khajiit werewolf.
    ON-npc-Vykosa_the_Ascendant.jpg
    It would be cool to not have another Rada al-Saran incident (dark skinned vampire but player character redguard vampires are whitewashed). I also think if the devs wanted player character werewolves to look unique from npcs this would be a cooler way to do it than just leaving npcs with the old models forever. I also mentioned in another thread that eso used to have height scaling on mounts near launch so it might just be something they can easily set via internal settings without major adjustments for another way to identify characters (and I much prefer this to an annoyingly gendered "female werewolves are smaller")

    As for things, I don't think this is overreaching or too much to ask. Sometimes the little things make a world feel lived in and special and interesting and I think a pain point that frequently is brought up by many about both vampires and werewolves feeling homogeneous and not respecting the base race of a character or the various vampire and lycanthropy strains in lore could be alleviated some by this.

    Ya this was where my mind was going with it.
  • luckiestlycan
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    coop500 wrote: »
    Sadly the model feels like the worst of both worlds, while the devs had fun mocking folks (discussion of 'sexy werewolf' and 'gooners' that was cackled about and went on far too long, all words they used BTW) who may have wanted something different for a range of reasons.

    Unironically that was one of my fav parts of the stream, I have no qualms about mocking the Gooners, far too many werewolves (espcially female werewolves) have been given the "sexy" treatment and I for one am glad to hear ZOS don't intend to feed the gooners more than Werewolf media already does XD
    coop500 wrote: »
    The Skyrim model would have been objectively better in every way, or something heavily inspired by that. People keep saying this new model IS but it's actually not, the only thing they share is not being fully furred, and the distribution of that doesn't even line up.

    I can understand why you think that, I actually thought the fur wasn't like the Skyrim one either, but technically it is the same fur layout it's just not all coverd in fur cards which is what's making it look weird; the skin and fur texture are awfully similar in colour which makes it hard to tell but the fur layout is there and does match the skyrim model more than it doesn't!
    coop500 wrote: »
    The face looks shocked and almost friendly, not aggressive or intimidating at all.
    The arms are too short, the claws are too tiny, the ears being big, batlike and naked is offputting and not in a good way, it just doesn't look good and we will apparently still be tiny as hell because werewolves aren't supposed to be big and intimidating somehow. I could go on but then people will disagree and pick at that one point and ignore the rest of this comment.

    I actually agree with all these points except for the ears being big and naked, personally I like the long pointy naked ears of the skyrim werewolves and would like them to make it look closer to that, but I do agree they're too bat-like currently.
    Edited by luckiestlycan on March 11, 2026 11:12PM
  • coop500
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    coop500 wrote: »
    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.

    Yes, in the end nothing else matters until these things are addressed. But as it stands, i fear we're not coordinated enough to help with this, and everyone's too busy asking for stuff that'd realistically never happen this decade.
    Hoping for more playable races
  • wolfie1.0.
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    coop500 wrote: »
    coop500 wrote: »
    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.

    Yes, in the end nothing else matters until these things are addressed. But as it stands, i fear we're not coordinated enough to help with this, and everyone's too busy asking for stuff that'd realistically never happen this decade.

    Alright I will stop asking all that for now.

    But I will say this. I dont need a "sexy" werewolf. I want a good decent healthy looking werewolf. I dont want it to look mangy, diseased, or zombiefied.

    I want them to look decent.
  • Celas_Dranacea
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    Enemoriana wrote: »
    Do not like new werewolf. Looks like it is blessed by Peryite, not Hircine. Bald spots, skeever-like head...

    Also I want to bring one ESO book... it's author would be disappointed!
    The Werewolf's Hide
    by an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.

    A wolf's coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!

    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    Don't know how you, but I would prefer to be good servant of Hircine, blessed with his gift, not mangy wild dog...

    I just want to say that bringing this lorebook into the discussion is A+++ work!
    A Bosmer Nightblade Werewolf
  • coop500
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    wolfie1.0. wrote: »
    coop500 wrote: »
    coop500 wrote: »
    I'm not trying to be mean, nor do I disagree that having these things wouldn't be cool. But I'm trying to be realistic and stick with battles that we can actually win.

    I 100% agree, I think a lot these dynamic changes based on X is neat, but like y'all; Eso Werewolf has been around since even the early stages of development, and we're only just now over a decade later getting a remodel & female model counterpart, I'd rather them focus on improving the base Female & Male models first before trying to include minor race differences or dynamic height which won't really matter if the foundations aren't laid properly.

    Yes, in the end nothing else matters until these things are addressed. But as it stands, i fear we're not coordinated enough to help with this, and everyone's too busy asking for stuff that'd realistically never happen this decade.

    Alright I will stop asking all that for now.

    But I will say this. I dont need a "sexy" werewolf. I want a good decent healthy looking werewolf. I dont want it to look mangy, diseased, or zombiefied.

    I want them to look decent.

    Agreed, and IMO that's what folks need to focus on, providing feedback for the model itself, and potential changes to it's scaling unless folks genuinely are fine with being a scrawny little dog person. The devs confirmed we won't be any taller with the new model, yet everything's slimmed down. I fear this will look very silly.

    Regardless, the model itself defo could deserve any direct feedback it can get, and ideally we (werewolf community of ESO) should probably make a master thread where folks can describe what they like about the new model and what they dislike equally.
    Hoping for more playable races
  • TX12001rwb17_ESO
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    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.
  • Hollyniss
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    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue. ;)

    As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.
  • spartaxoxo
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    I prefer the old model to this one, tail and all. But they might still tweak it so it don't look like it has mange.
  • TX12001rwb17_ESO
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    Hollyniss wrote: »
    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue. ;)

    As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.

    It is not a blessing, it is literally referred to as a curse.
  • Hollyniss
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    Hollyniss wrote: »
    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue. ;)

    As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.

    It is not a blessing, it is literally referred to as a curse.

    It's also referred to as a blessing by those who chose it or worship Hircine (Aela, Skjor, Songamdir, and Firralthel just to name a few).
  • Hollyniss
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    Hollyniss wrote: »
    Hollyniss wrote: »
    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue. ;)

    As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.

    It is not a blessing, it is literally referred to as a curse.

    It's also referred to as a blessing by those who chose it or worship Hircine (Aela, Skjor, Songamdir, and Firralthel just to name a few).

    It's a curse for those who didn't choose it, can't control it, or can't separate themselves from the beast and go feral. It's all about perspective. For our characters (depending on how you roleplay), it's a blessing.

    I also don't know why this thing glitched and commented TWICE. I hit edit to expand on my previous post and instead, it made a new one... Love how you can't remove them yourself...
    Edited by Hollyniss on March 12, 2026 12:47AM
  • Celas_Dranacea
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    Hollyniss wrote: »
    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    Guards in Skyrim said a LOT of stupid things, lol. Also, for me as a Khajiit, hair sticking out of my ears wouldn't be much of an issue. ;)

    As mentioned before, for our characters it's more of a blessing and should be treated as such (appearance wise). I'd rather they look like a smaller version of the werewolf behemoth than a mangy flea ridden gnoll looking 'werewolf.' Just with more color variants obviously. Why can't they just do that? Use the werewolf behemoth model, just slimmer (especially the torso) and shorter with more color varieties.

    It is not a blessing, it is literally referred to as a curse.

    That’s what people who are not werewolves say to make themselves feel better 💅
    A Bosmer Nightblade Werewolf
  • Erickson9610
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    What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.

    For more than 20 years, TES werewolves have had exposed skin:
    a1azclfkyu2w.png

    To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
    tphmbvo299do.png

    The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • coop500
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    What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.

    For more than 20 years, TES werewolves have had exposed skin:
    a1azclfkyu2w.png

    To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
    tphmbvo299do.png

    The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.

    It's not just about the exposed skin, it's more than that. It's the general style, all TES werewolves looked like WOLVES. This model looks more like a hyena, it looks derpy/shocked, and it doesn't have a fierceness to it that these other models do.
    Then in fairness even you point out a LOT more exposed skin on the new model.
    Edited by coop500 on March 12, 2026 4:01AM
    Hoping for more playable races
  • Malyore
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    I gotta say that's a pretty darn cute werewolf in Morrowind.
  • Enemoriana
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    People who say they do not want a diseased looking Werewolf, remind yourself exactly how you became a Werewolf

    You contracted a disease from an infected Werewolf Bite called Sanius Lupius so Werewolves are technically a diseased creature, consider yourself fortunate that this is all ZOS is doing visually and you do not receive the other telltale signs of lycanthropy such as your character having visible hair sticking out of their ears, remember that line of dialogue from Guards in Skyrim.

    I remember.
    Remember hunt to prove you are worthy to gain power from Hircine in Hircine's Gift quest.
    Did it first time when zones were leveled and I went there one or two zones before it was intended, specially to get lycantropy...

    Most of player ww also were bited with another player ww at Hircine's shrine. Intentionally. With new quest starter there is even more about becoming werewolf at will, not by chance.
    Mere disease is only first stage of lycantropy, it is even called different. Trigger, not lycantropy itself.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Celas_Dranacea
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    What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.

    For more than 20 years, TES werewolves have had exposed skin:
    a1azclfkyu2w.png

    To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
    tphmbvo299do.png

    The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.

    You are right - and yet I think it’s an ok moment to relitigate what an ESO werewolf should look like into the future - I think it should be on the much more “fur covered” end of the spectrum - maybe even more so than it has in the past.

    I look to this type of imagery below for the type of werewolf fur coverage I’d like to see.

    3dgkaogyanr2.jpeg
    y6tmsm3yze2v.jpeg
    a4ohtw1ab3nf.jpeg
    Edited by Celas_Dranacea on March 12, 2026 5:14AM
    A Bosmer Nightblade Werewolf
  • Celas_Dranacea
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    Also just for the sake of discussion this is the shape of a wolf’s ear - not saying we got to have an exact wolf ear but maybe there’s a happy medium between this ear and the much longer seeming, pointy bat like ear

    3rithkdioi6q.jpeg
    A Bosmer Nightblade Werewolf
  • coop500
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    Also just for the sake of discussion this is the shape of a wolf’s ear - not saying we got to have an exact wolf ear but maybe there’s a happy medium between this ear and the much longer seeming, pointy bat like ear

    3rithkdioi6q.jpeg

    Fully agree, I know we won't get fuzzy 'cute' wolf ears but something KIND of like it, even something like the skyrim werewolf ears, would be nice.
    Hoping for more playable races
  • Vraedlich
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    This is what we were shown from the Dev Updates stream today


    I believe it's important to keep these humanlike aspects in the Werewolf redesign — it should not look like a regular wolf that went bipedal. It has to look monstrous, like this redesign succeeds at doing.

    Strong disagree, it looks less terrifying and more comedic. A full body mohawk is NOT it. And the ears look ridiculous.
    Most people agree it needs more hair and comment on the ears. The conceptual art they showed for it was amazing and the 3D model has not really followed the example. The posture, build, and even face etc can work, but the hair and ears look absurd, more like a were-rat.

    It's basically there, it is ok, it just needs some more floof (because wolves DO look ridiculous and ratlike with shaved fur). If they release it as this stream showed it, I'm sorry but it is a downgrade.

    The OG one might be slightly more basic but it looks like Morrowind/Oblivion/Skyrim (aka Elder Scrolls) werewolf.
    Edited by Vraedlich on March 12, 2026 5:49AM
  • Enemoriana
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    What I don't understand is the claim that the new Werewolf model doesn't match the TES style of werewolves.

    For more than 20 years, TES werewolves have had exposed skin:
    a1azclfkyu2w.png

    To add emphasis, even the unreleased TES Travels: Oblivion werewolf as well as the ESO Werewolf Behemoth also follow this style:
    tphmbvo299do.png

    The last time TES werewolves didn't have exposed skin (barring some card art in TES Legends which use a different art style) was Daggerfall in 1996.

    Even on you pictures it is visible how much more bald places there are on new model. Even skyrim werewolves were more covered.
    Also many places you mark actually have short fur not long enough to fully mask skin, not bare skin. New model looks like there is no fur, only skin.
    Yes, the hands, feet, and muzzle were always bare, but the rest of the body was covered in at least short fur or (older and less detailed models) had much more close to fur color which should be interpreted as so. New model has long fur, has short fur and has a lot of bald places of quite contrast color. Instead of furred hide that can protect (it's lore!) and is high valued, here we see skin with some spots of fur.
    Most parts of skin should be at least replaced with short fur to look like previous designs and do not look mangy.

    Hircine is Prince of Hunt! Of hunters and worthy prey. Strong and healty beasts, as sick animal never will be strong. A sickly, mangy creature simply doesn't fit the image of a worthy predator.
    PC EU, @Enemoriana. Ru.
    Houses: all sets crafting hub at Rosewine Retreat inn room, Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • Cambionn
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    Enemoriana wrote: »
    Also many places you mark actually have short fur not long enough to fully mask skin, not bare skin. New model looks like there is no fur, only skin.
    Yes, the hands, feet, and muzzle were always bare, but the rest of the body was covered in at least short fur or
    I think this is where the biggest issue lies. It goes from fluffy coat into pink skin. And with the fur becoming extra fluffy, that contrast worsens. Make the skin less pink and more grey-ish, and have a smoother transition with thinly haired areas on some of the now bald places, and it'll look a lot better.

    Overall, I think outside of that, the body looks like a great improvement. The face I'm still not sure on. I would love to see that become more wolf-like, wider, and bigger.

    But I do want to say, I see a clear improvement in the quality of the model. I also understand replacing this model for everyone. Not just the werewolves, but many of the older models and textures are way worse quality than what got released later, and it looks a bit painful each time they show up, especially in places filled with newer models and textures. Updating those will make the whole game look better. And I think we need to remember, that while there are players who will not mind at all, many people nowadays care for graphics. Games that look too outdated, get skipped. If we want ESO to last long, that means people need to stay enticed to join to make up for those who leave (and even in the best games, people leave because life). And that means updating things like old models and textures (as well as many other things, no one stays for graphics alone), and removing the old ones. And yes, I know there are old games that are still online and being played. I like to play them too, but I also know I'm not a majority with that. And if ESO would be as calm as GW1, I think it won't be long until it gets taken offline.

    It's more the design-choices that are discussable than the quality. But design-choices are always subject to preference, and people who are negative are much more likely to express that. I think being constructive and pointing out pain-points in the design is more useful than asking to keep the old model.
    I'm not as active as I would like there, but I sometimes write stuff on the UESP.
    F meta, rule of cool for life.
    Playing since Feb 2015
    99% solo PvE'er
    PC-EU
  • coop500
    coop500
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    Cambionn wrote: »
    Enemoriana wrote: »
    Also many places you mark actually have short fur not long enough to fully mask skin, not bare skin. New model looks like there is no fur, only skin.
    Yes, the hands, feet, and muzzle were always bare, but the rest of the body was covered in at least short fur or
    I think this is where the biggest issue lies. It goes from fluffy coat into pink skin. And with the fur becoming extra fluffy, that contrast worsens. Make the skin less pink and more grey-ish, and have a smoother transition with thinly haired areas on some of the now bald places, and it'll look a lot better.

    Overall, I think outside of that, the body looks like a great improvement. The face I'm still not sure on. I would love to see that become more wolf-like, wider, and bigger.

    But I do want to say, I see a clear improvement in the quality of the model. I also understand replacing this model for everyone. Not just the werewolves, but many of the older models and textures are way worse quality than what got released later, and it looks a bit painful each time they show up, especially in places filled with newer models and textures. Updating those will make the whole game look better. And I think we need to remember, that while there are players who will not mind at all, many people nowadays care for graphics. Games that look too outdated, get skipped. If we want ESO to last long, that means people need to stay enticed to join to make up for those who leave (and even in the best games, people leave because life). And that means updating things like old models and textures (as well as many other things, no one stays for graphics alone), and removing the old ones. And yes, I know there are old games that are still online and being played. I like to play them too, but I also know I'm not a majority with that. And if ESO would be as calm as GW1, I think it won't be long until it gets taken offline.

    It's more the design-choices that are discussable than the quality. But design-choices are always subject to preference, and people who are negative are much more likely to express that. I think being constructive and pointing out pain-points in the design is more useful than asking to keep the old model.

    I agree, sadly we know the old model is going, so the best we can do is explain what we want reasonably changed, and I would personally start with the ears, head, and like you said, how the fur blends/add more fur when necessary. And for me especially I desperately want the player to be taller while in werewolf form, at least on par with the paid polymorphs in the game.
    Edited by coop500 on March 12, 2026 3:40PM
    Hoping for more playable races
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    I want werewolves, not wereskeevers.

    Whatever that is, it's not a form shaped after wolves gifted by Hircine.
    [Lie] Of course! I don't even worship Daedra!
  • dmel25
    dmel25
    Soul Shriven
    The new werewolf model looks okay at best. Is the model itself overall an upgrade visually? Sure, it is better quality. But design? It is total dogwater.

    As others have pointed out, it looks more like a wereskeever or a hyena. Not a werewolf. Why does it have that dumb mohawk? It makes it look like Hogger from WoW. And the face no longer looks wolf-like which I am not a fan.

    It's like they tried to mix the Morrowind and Skyrim models together but took all the wrong parts. I would go back to the drawing board if I were the devs, but I doubt they will. Genuinely at this point just give us a slightly altered Skyrim model for ESO.
  • coop500
    coop500
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    dmel25 wrote: »
    The new werewolf model looks okay at best. Is the model itself overall an upgrade visually? Sure, it is better quality. But design? It is total dogwater.

    As others have pointed out, it looks more like a wereskeever or a hyena. Not a werewolf. Why does it have that dumb mohawk? It makes it look like Hogger from WoW. And the face no longer looks wolf-like which I am not a fan.

    It's like they tried to mix the Morrowind and Skyrim models together but took all the wrong parts. I would go back to the drawing board if I were the devs, but I doubt they will. Genuinely at this point just give us a slightly altered Skyrim model for ESO.

    Yeah I fear a lot of people will get fooled by the fact that it's technically higher quality, and that's not really what people are complaining about, but instead it's the design/artistic choice that feels rough.
    My best hope is that at least the head is adjusted some to be a little more wolf-like.
    Hoping for more playable races
  • Erickson9610
    Erickson9610
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    A werewolf is not supposed to be a wolf. It's what happens when a human becomes more wolf-like — the muzzle, tail, claws, and so on are enough. It doesn't need fur all over its body, nor does it need to have wolf ears. At least some elements are wolf-like, but not all of the elements should be.

    A werewolf that's 90% wolf and 10% human just looks like a fluffy dog. That's not intimidating at all, even when it starts baring its fangs.

    But a werewolf that's like 60% wolf and 40% human? Seeing the human in the beast's eyes reminds you that this isn't some animal. It's a monster with intelligence.
    Edited by Erickson9610 on March 12, 2026 5:48PM
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Syldras
    Syldras
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    A werewolf that's 90% wolf and 10% human just looks like a fluffy dog. That's not intimidating at all, even when it starts baring its fangs.
    But a werewolf that's like 60% wolf and 40% human? Seeing the human in the beasts eyes reminds you that this isn't some animal. It's a monster with intelligence.

    Now if it had human ears and a human nose, that would indeed be scary.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
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