CameraBeardThePirate wrote: »Avran_Sylt wrote: »Well, it seems that the "heavy hitting ability" for classes is likely going to be tooltipped around Merciless going forward. (at least until NB gets reworked, and if that changes).
DK's triggers off of hitting an off-balance enemy and has banked charges with a longer reset window that are easy to use in close range, Merciless is ranged. (But then again range really doesn't mean squat in this game with how prevalent mobility and gap-closers are).
Kinda what I expected to happen: DK's are going to be monsters in PvP with their rework (which makes sense if it's the first of the line built around being self-contained in the Assassination subclassing meta).ArctosCethlenn wrote: »One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.
Yeah, it's actually a higher tooltip than merciless, but at least merciless is based on damage delt, so a well-timed block also blocks the healing. (and said healing is hit twice bc initial damage is halved via battle spirit, and then the healing is halved via battle spirit).
it’s been one day lol
Pretty sure DKs haven’t been in the spotlight like this since pre 1.6, personally had more fun last night on my DK than I have playing ESO in a loooooong time.
Ahh, that Scalecaller DoT meta, then Daedric Trickery meta, then Master’s Dual Wield meta, were all figments of my imagination.
My apologies good sir.
People have to understand the corner that subclassing has backed them into.
Subclassing was introduced with zero regard for balance or powercreep. It gave everyone unfettered access to the strongest possible options for anything they could want. The gap between a meta subclassing build and any pure class (before this DK rework) was enormous. It homogenized the game so heavily that to be competitive in PVP or PVE you'd have to run one of 3-4 meta skill line combinations, and nothing else came close.
It should have never entered the game the way it did. I personally think it shouldn't have been introduced at all, but at the very least it should have had drawbacks and limitations in place to curb the power, or there should have been a large scale balancing pass to ensure all lines were viable at the top level and that pure classes still had a place.
They didn't do this, and the reality is that if they want to make pure classes competitive with subclasses, they can either buff them on the scale they did with this DK rework, or they can nerf/revert subclassing itself.
I personally like the route they're going. I'm happy to spend a few months playing each reworked class as they come, and I think it'll be a refreshing change to try different builds other than storm/assas/animal or similar.
Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Right on brother man, let’s give everyone the same power as Dragonknight.
it’s been one day lol
Pretty sure DKs haven’t been in the spotlight like this since pre 1.6, personally had more fun last night on my DK than I have playing ESO in a loooooong time.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Right on brother man, let’s give everyone the same power as Dragonknight.
Buff 2handed damage please. No reason someone 40m away should be able to hit me as hard as I can hit them from 7m away.
BardokRedSnow wrote: »Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Right on brother man, let’s give everyone the same power as Dragonknight.
They shouldnt have the same power, or else the whole balancing act with subclassing is null and void. They should however be equally viable in pve and pvp for the roles those classes were designed around.
A nightblade for instance shouldn't be equally as viable as DK as front line fighters, unless they subclass to play that way. At least thats how I view proper balance.


Twohothardware wrote: »So what you're saying is DK is doing exactly the right amount of damage and now they just need to bring the rest of the classes up to that level.
Survivability in Cyrodiil, especially groups with healers, is way way WAY too high and has been for a while and it's about time the time to kill gets adjusted.
That's not the time consuming part. They still have to send any changes through the bureaucracy of planning, testing, etc. Like you said, there are a ton of ways they could do the math, but it's difficult engineering to identify which of those solutions is the most effective and least intrusive (go read players arguing over heal stacking again if you have forgotten).YandereGirlfriend wrote: »Most of these are magic number tweaks that would take like under an hour of dev time
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
DOT meta? What lol. People are complaining about the one shot whip combos, not being pressured down, which was only a problem in PvP in like 2 out of 49 patches, def not this one.Healing is still very strong, and honestly, is the only chance you have against a DoT meta.
ez just wait til they blink then one shot themdeal with both subclassed meta builds AND the new OP DK
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
DOT meta? What lol. People are complaining about the one shot whip combos, not being pressured down, which was only a problem in PvP in like 2 out of 49 patches, def not this one.Healing is still very strong, and honestly, is the only chance you have against a DoT meta.
Unless players are literally auto melting to the first opponent who tags them, pressure is 99% skill issue, you've got at least 3-6 seconds to do something about it at any given time.
That's probably why players whine and moan so much about pressure, no excuses when you see it coming and die anyway, can't blame it on lag or "macros" like the random one shots.ez just wait til they blink then one shot themdeal with both subclassed meta builds AND the new OP DK
/s
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.

I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.
You're taking max value of bow and compare it to average value of whip. Maybe don't be disingenuous with your argument first?
Here's a meta Assassination/Aedric/Storm Calling build I fought against:
8.3k crit bow and 4760 average.
I regularly take this amount of bow procs on my sorc from decent builds. Where's the 15k bow?
Nobody is dying to "dots" they are dying to uninterruptable 30k+ bursts.Everything DKs do will apply a DoT, so yes. It is a DoT meta.
I’m actually hoping that ZOS buffs pure classes so much that subclassing becomes a completely useless system that no one uses outside of overland and casual play. It would sort of be like a soft rollback.
Most of the time subclassing defenders say “well you don’t HAVE to follow the meta!” I say let them keep that mentality. With that attitude they should still have fun being unique with an extremely nerfed subclassing system… not that normal and overland content need any sort of build.
Kind of seems like everyone wins if done correctly. Subclassing will become unpopular in endgame PvE and PvP while the people who like it get to keep it. The reality is, it’s just too difficult to balance for end game environments especially since balance was rough even before subclassing. We are better off if pure classes become optimal while subclassing fades into the background as a more niche system.
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.
You're taking max value of bow and compare it to average value of whip. Maybe don't be disingenuous with your argument first?
Here's a meta Assassination/Aedric/Storm Calling build I fought against:
8.3k crit bow and 4760 average.
I regularly take this amount of bow procs on my sorc from decent builds. Where's the 15k bow?
Would you look at that the average damage of the bow proc is still higher than the average damage of the whip. qed.
I honestly don't see the big deal in those numbers. 10k-12k with Molten Whip crit doesn't seem insane to me, a surprise Attack deals the same or even more damage on a crit. Looking at the dragonfire 5 hits for a total of 5.3k or incinerate for 3.8k reinforces my thought that this is just normal damage.
10-12k Molten AFTER mitigation deduction, not before lol. That's on par with bow procs.
No its not. A Spectral Bow proc can easily deal 15k+. And the average hit of a whip was just 4.1k, soo again, thats normal damage. The 10k was on a critical, max stacked and probably with a lot of penetration.
No, I've been dueling all night and checking CMX data. Are you telling me what I'm seeing with my own eyes is wrong? lol.
Molten Whip is currently hitting as hard as bow proc.
Obviously it is, if you call an average damage of 4k "on par" with bow procs.
You're taking max value of bow and compare it to average value of whip. Maybe don't be disingenuous with your argument first?
Here's a meta Assassination/Aedric/Storm Calling build I fought against:
8.3k crit bow and 4760 average.
I regularly take this amount of bow procs on my sorc from decent builds. Where's the 15k bow?
Would you look at that the average damage of the bow proc is still higher than the average damage of the whip. qed.
I don't care if bow does 300 more average damage than Whip. Average damage doesn't kill in PvP. It's crit damage. That is all that matters. At the end of the day, Whip is critting for almost 2k more than bow, and that is what secures the kill.