How about "while Battle Spirit is inactive" for this P2W piece of crap. Problem solved.ArctosCethlenn wrote: »I'd suggest making monomyth
Monomyth Reforged, the mythic gear piece. All this piece of crap busted set actually does in practice is exacerbate the PvP one shot problem. Brings nothing positive to the meta.Wait... how is DK pay to win? it's one of the OG classes?
Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
Good.Elendildur wrote: »If you make Monomyth PvE only, it would kill the mythic
BardokRedSnow wrote: ».Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
“Good players” that say this are often VD bait
BardokRedSnow wrote: ».Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
“Good players” that say this are often VD bait
They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.
But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.
BardokRedSnow wrote: ».Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
“Good players” that say this are often VD bait
They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.
But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.
What do you mean AoE?

BardokRedSnow wrote: ».Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
“Good players” that say this are often VD bait
They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.
But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.
What do you mean AoE?
Every 20 seconds, you get 5 seconds of repeated AoE Spec Bows.
BardokRedSnow wrote: ».Okay, for people who don’t understand a recap, Corrosive Armor does damage per second, it will show the DoT if it is active in melee range, and when did max health begin to effect non-execute damage? Good players with high damage do not need 30k health in PvP, especially when they have over 4,000 HPS in HoTs. The better you are at the game, the less health you can consistently run around with.
I know this is difficult to understand for people, but an AoE Spec Bow is 100% overperforming and if this is the new standard, all I’m saying is don’t be mad when other classes start getting their hands on the same power creep.
“Good players” that say this are often VD bait
They have 30k in 1 second of damage, and 34k in 2 seconds, 38k in 3 seconds. 42k in 4 seconds.
But max health has nothing to do with it, and is just a talking point completely irrelevant to how a spammable hosting an AoE Spec Bow is the new standard that we should expect from every class.
What do you mean AoE?
Every 20 seconds, you get 5 seconds of repeated AoE Spec Bows.
ArctosCethlenn wrote: »One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.
El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
smallhammer wrote: »Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.
Avran_Sylt wrote: »Well, it seems that the "heavy hitting ability" for classes is likely going to be tooltipped around Merciless going forward. (at least until NB gets reworked, and if that changes).
DK's triggers off of hitting an off-balance enemy and has banked charges with a longer reset window that are easy to use in close range, Merciless is ranged. (But then again range really doesn't mean squat in this game with how prevalent mobility and gap-closers are).
Kinda what I expected to happen: DK's are going to be monsters in PvP with their rework (which makes sense if it's the first of the line built around being self-contained in the Assassination subclassing meta).ArctosCethlenn wrote: »One small thing that might be worth tweaking for Flame Lash is make it require doing damage with the skill to proc the heal; right now it heals just from casting, even if your target dodges the attack. Having your big burst skill avoided like that should prevent the heal from happening.
Yeah, it's actually a higher tooltip than merciless, but at least merciless is based on damage delt, so a well-timed block also blocks the healing. (and said healing is hit twice bc initial damage is halved via battle spirit, and then the healing is halved via battle spirit).
Thumbless_Bot wrote: »smallhammer wrote: »Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.
This is false. You have access to the same sets and skills as everyone except those, loke me. Who refuse to buy p2w nonsense.
smallhammer wrote: »Thumbless_Bot wrote: »smallhammer wrote: »Vengeance is the only fair pvp. Besides that, with all the sets and builds, it will never be on equal terms.
This is false. You have access to the same sets and skills as everyone except those, loke me. Who refuse to buy p2w nonsense.
Nonsene for you. Not for me. Don't have the time nor patience
Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Right on brother man, let’s give everyone the same power as Dragonknight.
it’s been one day lol
Pretty sure DKs haven’t been in the spotlight like this since pre 1.6, personally had more fun last night on my DK than I have playing ESO in a loooooong time.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »El_Borracho wrote: »So we are just going to ignore that you have to meet multiple the conditions to get a stacked Flame Lash and pretend its a spammable where you get 11K+ damage with every strike. "Just get a heavy attack to cause off balance and keep gaining stacks then get back in melee range to use the stacked lash. "
This is why people are tired of the "nerf everything" crowd.
I vote for a nerf on nerfing.
Right on brother man, let’s give everyone the same power as Dragonknight.
Buff 2handed damage please. No reason someone 40m away should be able to hit me as hard as I can hit them from 7m away.
Problem is not DK, whip is allowed to hit like spec bow pretty sure that was their goal, it’s also melee and not range. The actual problem is the crit burst meta that hasn’t changed, people get deleted instantly with no counterplay and it leaves a bad taste in their mouth.
This.
Mentioned this during the PTS cycle several times, but they should really start putting Critical Resistance to class passives as well (preferably on skill lines that don't provide burst damage).
It's absurd that crit damage gets shoved in everywhere (10% added to Earthen Heart this patch) but there's no defense added to counter that... Critical Resistance passives wouldn't even affect PvE in any negative way.
There’s several things they could do, easiest IMO would just be to increase the value of the trait itself. The issue is ZOS doesn’t see it as an issue. They are all in on the crit builds, we see that with the best sets, skills, and now them making DK into a crit class which honestly doesn’t fit well. It would be really nice if we had variety outside of crit.