YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
I am a little bit grumpy that werewolf is delaying some of the class reworks too, I won't deny that, but werewolf and vampire desperately need help too. I just hope that for fairness sake vampire is not delayed until the end of the classes if werewolf gets work done beforehand. There have been major visual bugs with vampirism since launch of the game (elves with human eyes as a vampire, whitewashing dark skinned/furred/scaled characters, etc). A lot of people who enjoyed vampire before pre-Greymoor would probably like some of the old vampire back or a more rewarding/nice/cool new/fused version of the two.
I kinda wish werewolf and warden were coming together but I think if vampire gets addressed sooner rather than lately it might be easier to ship alongside a class rework, though that could maybe just be being hopeful. It'd also be nice if we're getting weapon lines alongside class reworks if some would get a bit more adjustment/love than twohander got. I know that class balance is the most important part of combat right now but I miss weapon skills and lines feeling good too. Kinda feels like the past few years have just had way too much emphasis on class for combat stuff in general and it'd be nice if all skill lines felt a bit more equal in power.
YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
The team working on Werewolf are also working on systems like PvP Veterancy and Class Mastery (to help with Pure Class builds). So they are working on quite a bit in tandem with Werewolf updates.
Erickson9610 wrote: »YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
The team working on Werewolf are also working on systems like PvP Veterancy and Class Mastery (to help with Pure Class builds). So they are working on quite a bit in tandem with Werewolf updates.
Thanks for the clarification! I hope the Werewolf feedback won't be drowned out by all the Class Mastery and PvP Veterancy feedback. All of these are equally important.
I've already voiced my concerns about the Update 50 PTS being similar to the Update 42 PTS, but communication has come a long way since then, so I'm trying to be optimistic.
Erickson9610 wrote: »YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
The team working on Werewolf are also working on systems like PvP Veterancy and Class Mastery (to help with Pure Class builds). So they are working on quite a bit in tandem with Werewolf updates.
Thanks for the clarification! I hope the Werewolf feedback won't be drowned out by all the Class Mastery and PvP Veterancy feedback. All of these are equally important.
I've already voiced my concerns about the Update 50 PTS being similar to the Update 42 PTS, but communication has come a long way since then, so I'm trying to be optimistic.
The goal is to hit feedback from all of these elements. We'll have dedicated threads to make sure they do not get merged and drowned out. We'll also pass the general concern on so that the team is aware of this as they look at PTS feedback for U50 .
YandereGirlfriend wrote: »Seems like they could have squeezed another micro-class like vampire or a skill line like Destro Staff in along with Werewolf.
Werewolf is like... five abilities, much closer to a weapon line than an actual class. There just isn't that much to work with or to do when compared to a full class.
It obviously needs a boost but taking an entire patch cycle for just Werewolf seems like taking their foot off of the gas pedal, so to speak.
The team working on Werewolf are also working on systems like PvP Veterancy and Class Mastery (to help with Pure Class builds). So they are working on quite a bit in tandem with Werewolf updates.