The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
spartaxoxo wrote: »The maintenance is in the banner. Try doing some group activities or joining a guild if you'd like to see more people in game.
Thanks for your response. I was mistaken about the maintenance page because I didn't see the default filters. Still, the game is very quiet. All I really read in public channels are guild invites for some astranged group. Guild chats are all dead silent. It's a very peculiar atmosphere that is so different than any other game I've played before. I have plenty to do in the game as far as activities and that makes me so happy! There is simply something missing in the way of community for myself. Perhaps it is only me who sees this?
The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
spartaxoxo wrote: »The maintenance is in the banner. Try doing some group activities or joining a guild if you'd like to see more people in game.
The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
A topic came up some time ago about Bot Guilds, you may have joined one. I would talk to some of the members and see if you might have stumbled into one.
Most guilds are in Comms on discord. Zone chat can be filled with idiotd so many people take it elsewhere.
Elvenheart wrote: »This is just a guess, but the name Elder Scrolls Exchange suggests it might be primarily a trading guild. Sometimes trading guilds aren’t very lively because the members are primarily focused on trading and do their socializing in other guilds that are primarily social guilds. This isn’t the case for all trading guilds of course, some guilds mix trading and socializing.
MincMincMinc wrote: »Sadly this is common for alot of gaming not just eso. Cancel culture and liabilities kinda forced everyone out of in game chats and only further pushed people towards third party apps for voice and text. The whole hoopla fiasco and rumors of banning players for T-bagging and the roleplayers getting banned for private messages doesn't help people trust in game forms of communication. It is just not worth risking a 12 year old account that players have spend hundreds or thousands of dollars on.
Gameplay wise zos has pumped more and more daily tasks which take up most people's time. So instead of actually doing gameplay whether dungeons or pvp guilds hanging out, people spend far more time now adays doing login chores. I mean you can take an hour doing writs on 20 characters. Alot of dlcs have daily farm and fetch tasks that players might get wrapped up in. Then you have farms like psijic guild which are aweful solo grinds following third party guides to even have a chance of completing. QoL decisions with subclassing implementation only push people to need multiple characters now for the same build.....only further forcing the population to redo monotonous farms again. Then once your setup is together for the night you que into cyrodil for 40 mins. Ride 20 mins to the only fight on the map. Just to find out its two ballgroups dueling with each other lagging out the server for everyone so you log out for the night.
IMO mmos as a whole are in a rough spot because they have been designed for years like this to fluff up "content". However younger fortnite generation kids are never going to deal with the terrible QoL for hours each day before you can even play real gameplay. More and more now people want to get home from work and be doing GAMEPLAY within 10 mins of turning on their computer. Its no surprise short form games like most shooters and even mobas are so popular. Its not easy to make complex systems for mmos while getting it easy to drop in drop out of gameplay.
We have all truly become Glarthir because of the TOS/Code of Conductshadyjane62 wrote: »I don't say anything because the game is infested with toxic kiddies ready to report you for saying anything at all.
I don't say anything because I don't know how much of the game is infested with game provided watchers AI ready to report anything you say.
Safer just to be paranoid.
The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?

The community seems very dry and silent. I really enjoy The Elder Scrolls series not least of which Online. With that said I do get this sort of dead or dying impression from the internet regarding it. I see in-game guilds where players rarely speak to each other. What am I missing? Please assuage my doubts. I have played MMORPG most of my life, I am soon to be 37. It isn't a question of how to play but a question of where is everyone or all the socialization?
The Elder Scrolls games are originally single-player games with a dark side (almost all Elder Scrolls games start with the player in prison, theft, crime, assassination, necromancy, demonic schemes, etc. are themes that are very present in games).
I think ESO, as the MMO version of The Elder Scrolls, has the players it deserves.
Of course, not everyone wants to play a thief or assassin, necromancer or dark mage. But it's an aspect that shouldn't be underestimated.
Consequently, I think ESO players are generally rather discreet, solitary, etc.
I think this is reflected in pretty much everything (PvP atmosphere, intense demand for single-player content, guild names and themes, etc.). This doesn't mean they don't want to participate in group activities; otherwise, they wouldn't be playing an MMO. But I think this aspect needs to be taken seriously when trying to analyze the ESO community and compare it to other communities.
MincMincMinc wrote: »Sadly this is common for alot of gaming not just eso. Cancel culture and liabilities kinda forced everyone out of in game chats and only further pushed people towards third party apps for voice and text. The whole hoopla fiasco and rumors of banning players for T-bagging and the roleplayers getting banned for private messages doesn't help people trust in game forms of communication. It is just not worth risking a 12 year old account that players have spend hundreds or thousands of dollars on.
Gameplay wise zos has pumped more and more daily tasks which take up most people's time. So instead of actually doing gameplay whether dungeons or pvp guilds hanging out, people spend far more time now adays doing login chores. I mean you can take an hour doing writs on 20 characters. Alot of dlcs have daily farm and fetch tasks that players might get wrapped up in. Then you have farms like psijic guild which are aweful solo grinds following third party guides to even have a chance of completing. QoL decisions with subclassing implementation only push people to need multiple characters now for the same build.....only further forcing the population to redo monotonous farms again. Then once your setup is together for the night you que into cyrodil for 40 mins. Ride 20 mins to the only fight on the map. Just to find out its two ballgroups dueling with each other lagging out the server for everyone so you log out for the night.
IMO mmos as a whole are in a rough spot because they have been designed for years like this to fluff up "content". However younger fortnite generation kids are never going to deal with the terrible QoL for hours each day before you can even play real gameplay. More and more now people want to get home from work and be doing GAMEPLAY within 10 mins of turning on their computer. Its no surprise short form games like most shooters and even mobas are so popular. Its not easy to make complex systems for mmos while getting it easy to drop in drop out of gameplay.
This is something I think about often. MMORPG is the only style of game for the most part that I am interested in. I have played many and learned firsthand exactly as you describe it, finding the right balance is difficult for developers.
MincMincMinc wrote: »Its where the future next big MMO needs to focus on for sure. AI for instance could help with things like voice acting or map generation for things like generated delves with unique quests. There was a gears of war game that had an interesting concept where every day it would procedurally generate a dungeon with objectives to complete in it. Every day it would be a unique experience where you had to discover the dungeon by yourself. The devs basically just have to come up with new rooms or skins which can then plug and play together like legos.