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Future of Battlegrounds

  • xylena
    xylena
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    Haki_7 wrote: »
    We need to
    No we don't. Stop obfuscating. Your team used a bad strat, and lost because of it. The specifics don't matter. The format doesn't matter. We both want BGs to have functional MMR, that's all.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Moonspawn
    Moonspawn
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    xylena wrote: »
    Haki_7 wrote: »
    We need to
    Your team used a bad strat, and lost because of it.
    The issue wasn't that his team lost, it was that they almost won because of it. Third critical flaw of 2-sided: Spawncamping is encouraged by the format itself in every gamemode.
    Edited by Moonspawn on March 5, 2026 1:45PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • MincMincMinc
    MincMincMinc
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    Moonspawn wrote: »
    xylena wrote: »
    Haki_7 wrote: »
    We need to
    Your team used a bad strat, and lost because of it.
    The issue wasn't that his team lost, it was that they almost won because of it. Third critical flaw of 2-sided: Spawncamping is encouraged by the format itself in every gamemode.

    It doesnt matter if spawncamping is encouraged or not.....it should be near impossible to spawn camp in the first place. The matches shouldn't be so unbalanced skill wise that one player can spawn camp an entire enemy team. Its boring for me as a 12 year veteran pvper and its boring for the brand new players.

    There is no point talking about any other design issue with BG gamemodes until you fix the MMR system to match similar skilled players together BASED ON PLAYER SKILL and not some goofy leaderboard that is just a participation trophy. All the other issues are multiplied 100 fold by the MMR issue. If you want any change, you should be screaming for this to be changed until it happens. Any other conversation only hurts the bg community by distracting zos.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • Decimus
    Decimus
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    Moonspawn wrote: »
    xylena wrote: »
    Haki_7 wrote: »
    We need to
    Your team used a bad strat, and lost because of it.
    The issue wasn't that his team lost, it was that they almost won because of it. Third critical flaw of 2-sided: Spawncamping is encouraged by the format itself in every gamemode.

    It doesnt matter if spawncamping is encouraged or not.....it should be near impossible to spawn camp in the first place. The matches shouldn't be so unbalanced skill wise that one player can spawn camp an entire enemy team. Its boring for me as a 12 year veteran pvper and its boring for the brand new players.

    There is no point talking about any other design issue with BG gamemodes until you fix the MMR system to match similar skilled players together BASED ON PLAYER SKILL and not some goofy leaderboard that is just a participation trophy. All the other issues are multiplied 100 fold by the MMR issue. If you want any change, you should be screaming for this to be changed until it happens. Any other conversation only hurts the bg community by distracting zos.

    If people don't want to get spawn camped they should jump out of the spawn - it really is quite simple... I do this on a daily basis when put in a weaker team like that, possibly peel some people off of the spawn who decide to chase and thus give my team the opportunity to outnumber whoever is still left "spawncamping".

    "Spawncamping" is a product of the insane amount of time people are allowed to stay in spawn rather than getting kicked down like they would in any other PvP game, as well as the lack of knowledge when it comes to proper PvP tactics.


    You are right though, the lack of a proper MMR system (and an actual ranked system for people to compete in) is the main thing hurting BG experience in this game.
  • Moonspawn
    Moonspawn
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    xylena wrote: »
    Haki_7 wrote: »
    We need to
    No we don't.
    We don't need to get to the bottom of the issue that you raised? Why the change of heart?

    @Haki_7 I can't be sure, but I believe it's the comment number 912.
    Edited by Moonspawn on March 5, 2026 3:08PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • xylena
    xylena
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    Moonspawn wrote: »
    Why
    @Moonspawn there is nothing to say to you until you demonstrate competency. Please post BGs board screenshots showing your performance on clearly bad teams. Haki was able to do this as requsted and demonstrated consistently competent Support play. Why haven't you?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    A big problem in this game is gatekeepers trying to get resumes out of people. These are the same people who helped create the failing conditions we are all experiencing in the game today. And they have been catered to for over a decade.

    The only thing anyone needs to show are their billing receipts with their personal information blacked out because no matter what anyone says, they ARE part of the Eso community.
    If anyone is serious about stopping a very severe declining population, they are going to have to realize everyone's play experience matters. We are ALL paying customers. Whether they are in the top 1 percent OR the bottom 1 percent they are a part of Eso and its mostly welcoming community.
  • xylena
    xylena
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    If anyone is serious about stopping a very severe declining population, they are going to have to realize everyone's play experience matters.
    My experience driving a car doesn't mean I know how to fix a broken car.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    xylena wrote: »
    Moonspawn wrote: »
    Could you
    No. Not until you post a BGs board showing your performance on a clearly bad team, so we can establish whether you have the competency to meaningfully engage in this discussion.

    It's most certainly something about not playing the objective, so:

    ''Domination, impossible to lose. We did because... team was spawncamping newcomers instead of playing the objective.''
    I see that all the time. Damage dealers either being forced or choosing to ditch their teammates to go around targeting newcomers. It's the influence of the first and third critical flaws of 2-sided. So far, I've only been able to identify one way to set them free.
    The full sentence is:
    ''Domination, impossible to lose. We did because most of the team was busy spawncamping newcomers:''
    Looks like you were right on the money, almost word for word.
    Yeah I would probably know that resets have stopped when every other week I get to play I am not stuck fighting cp200s who don't know how to light attack. .
    Not that I doubt the accuracy of your witcher senses, but is there a different way to measure the impact of stopping the MMR resets?

    Crazy King, 100% guaranteed to win:
    l7qvi09fgs2i.png

    Deathmatch 1 & 2, 100% guaranteed to win. Spawncamping all the way:
    7dcnywgcut6i.png
    pcqr4hhpr0pd.png

    Chaosball 1, 100% guaranteed to win:
    cypsd97yh6jz.png

    Chaosball 2, 100% guaranteed to lose. We couldn't even reach the objective:
    2jnhdbscdndu.png

    Relic 1, 100% guaranteed to win. Influenced by the first and third critical flaws of 2-sided, Green-1 ditched the team to go around targeting some newcomers:
    scwmfnkbo62y.png

    Relic 2, 100% guaranteed to win:
    oi73bz2mfwhs.png

    Destruction of Battlegrounds Chapter 153: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
    Edited by Haki_7 on March 6, 2026 11:09AM
  • xylena
    xylena
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    Haki_7 wrote: »
    Domination, impossible to lose. We did because [we were using a bad strategy]
    @Haki_7 stop obfuscating the MMR problem with literal nonsense. "It's impossible, but actually possible" invalidates your logic and makes it look like you're trying to twist words like "possible" to fit some personal agenda. We get it, you miss how Supports could carry in 3s.

    The 2s vs 3s argument is irrelevant to fixing MMR. Pug stomping is an MMR problem and spawn system problem, not a format problem. Targeting strats are irrelevant to fixing MMR, and as an exclusive Support you make many wrong assumptions regarding DD targeting.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • agelonestar
    agelonestar
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    I wish I had a penny for every time someone had to write a post about the "future" of Battlegrounds.

    It's become another Group Finder, or Cyrodiil, or whatever. A source of endless frustration that one day, someone might fix. Or they might not.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    The full sentence is:
    ''Domination, impossible to lose. We did because most of the team was busy spawncamping newcomers:''
    Looks like you were right on the money, almost word for word.
    It's nice to be proven right. I'm just glad it's been settled. Please proceed with the discussion about the matchmaking. I notice it has taken an interesting turn.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Moonspawn
    Moonspawn
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    xylena wrote: »
    Haki_7 wrote: »
    Being relentlessly assigned to the winning team is certainly an issue, but how can it be considered a skill?
    If I'm the reason my teams keep relentlessly winning, then yes it is skill. Perhaps if you tried dealing damage, you too would find yourself "assigned to the winning team" more often :)

    Already answered by @Radiate77 :
    Radiate77 wrote: »
    One group with all bruisers will lose to a group with three bruisers and a healer, every time. That is just one example. There are several group compositions that slant you towards winning before a match even begins.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • xylena
    xylena
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    Moonspawn wrote: »
    Already answered
    This has nothing to do with 8p randoms or MMR. Please demonstrate competency if you wish to be taken seriously when discussing mechanics. As it stands, empirical evidence suggests a nonzero chance that you are a troll account who has never actually played this game.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Major_Mangle
    Major_Mangle
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    xylena wrote: »
    Moonspawn wrote: »
    Already answered
    This has nothing to do with 8p randoms or MMR. Please demonstrate competency if you wish to be taken seriously when discussing mechanics. As it stands, empirical evidence suggests a nonzero chance that you are a troll account who has never actually played this game.

    Wouldn´t be surprised if moonspawn is just haki alt account used to keep the thread alive.

    And any BG screenshots not using @imPDA battleground addon to showcase their overall BG stats is completely irrelevant in terms of proving a point in this kind of discussion. Otherwise it´s just cherry picked nonsense.
    Edited by Major_Mangle on March 6, 2026 6:53PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • xylena
    xylena
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    Wouldn´t be surprised if moonspawn is just haki alt account used to keep the thread alive.
    I wouldn't either at this point, no BGs records of anyone named @Moonspawn have ever been produced in the year plus that these threads have been going, and the account's behavior has become suspiciously explicit and synchronized in its agreement with Haki as of late.

    I'm pretty sure use of a sock puppet account in this manner would violate forum rules.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Moonspawn
    Moonspawn
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    xylena wrote: »
    Moonspawn wrote: »
    Already answered
    This has nothing to do with 8p randoms or MMR.
    I suppose only the author of the comment can clarify that.

    Radiate, is it different in 8v8? Better 8 DDs or 7 DDs and 1 healer?
    Edited by Moonspawn on March 6, 2026 9:11PM
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Radiate77
    Radiate77
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    Moonspawn wrote: »
    xylena wrote: »
    Moonspawn wrote: »
    Already answered
    This has nothing to do with 8p randoms or MMR.
    I suppose only the author of the comment can clarify that.

    Radiate, is it different in 8v8? Better 8 DDs or 7 DDs and 1 healer?

    Without role-queue, no other team balance discussion matters. Support roles are too impactful.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Radiate77
    Radiate77
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    Also; please stop tagging me to this thread. I said what needs to be said about the topic and there’s nothing more that I can contribute to it.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • NxJoeyD
    NxJoeyD
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    Moonspawn wrote: »
    NxJoeyD wrote: »

    Short term solutions are ones that don’t require major re-work, things that make use of the existing mechanical structures and only work to address the root causes of the most major concerns.

    Examples of these would be:

    Hard cap on self healing. No player of any role should be able to self heal to 90% - 95% health in a single burst, with Battle Spirit active. This creates a subset of spam players who don’t work with their teams or other roles such as healers, leaving them with little support. This is a rampant problem.

    Hard cap Crit. .. we can still have crit based builds but they need a limit that cannot be exceeded. Max crit modifier is max crit, any excess is ignored not stacked above the cap.

    Those 2, simple, modifications would improve BGs tremendously in the short term. They wouldn’t disenfranchise anyone but they’d kill the over reliant mechanics that are ruining BGs. They don’t require adding any assets or bloat to the game or any significant code writing, rather, just making better use of existing elements. We can live with everything else for now.
    We'd still be living in a world where:
    - The target order almost never reaches pvpers.
    - Hideous anti-gaming is effortless.
    - Spawncamping is so easy and so useful that it is encouraged in every gamemode.
    - People give up on matches faster than ever because there is no longer a chance to fight for second place.

    @NxJoeyD teach me how?

    @Moonspawn

    Where are you getting those assumptions from?

    What I propose would reduce spawn camping tremendously. And capping crit is the FARTHEST thing from anti-gaming I can think of. Unless you’re a player that’s leaning on excessive crit to participate in combat then that makes no sense to say. It’s not as though there would be no crit if there was a hard cap it’s just that it wouldn’t be excessive, how is that a detriment to gameplay?

    Many people on this thread are hard focusing on MMR, and they’re not wrong to say that. That’s been a pain point with BG’s since before subclassing but if we’re talking from a data driven perspective there’s a clearly defined line of how PvP combat was “before subclassing” and “after subclassing”. And we know that’s true as the Devs have all but admitted that and it’s part of the reason we’re getting class refreshes.

    The idea to reset MMR is valid but not for the reasons that some people here think. Most assume that a resetting MMR aims to really separate players of certain skill levels, I’m going to tell you that’s not entirely what would happen … to some extent, yes, but to an equal extent, no. And that is down to core, fundamental, combat mechanics and how they have changed in the post-subclassing state.

    This means that before subclassing you really needed skilled players and well setup builds to run a lopsided BG match or spawncamp … but now, you don’t. Even novice players can put together a build that falls into the narrow scope of the “meta” and be rewarded for low skill gameplay actions because their builds provide them with little to no consequence.

    What this means is that, data wise, you can’t as easily separate your vet players from some of your spammers where you could easily do that in the past; because, on paper, both look similar in terms of metrics.

    This creates a question, if janky players can now better run leaderboards how do we separate them from experienced players? .. the answer: we don’t.

    Resetting MMR would instead see matchmaking grouping players based on consistent match outcomes, rather than trying to identify skill. It simply wouldn’t matter whether a player was really experienced or simply mashing buttons, if they’re hitting metrics they’re going to get grouped together.

    Ask anyone and they’ll tell you that spawn camping OR one sided BGs increased in frequency post subclassing … does that mean that overnight lots more players “got good”? No, it means mechanics changed, which many of us predicted.

    Resetting MMR would let the game attempt to sort out players based on how their matches have outcome so that like-outcome players are more frequently paired together. This would take a big chunk out of spawn camping and one sided matches.

    As for the crit adjustments, the reason for those is that when you trace the most imbalanced mechanics in the current state of PvP to their source you arrive at Crit. I mention Crit damage and Crit healing separately because although they are related there are differences in scaling but both are affected by players putting resources into Crit scaling.

    Basically the current state of Crit is indirectly telling every player “play a Crit build or just don’t be competitive”; and that’s not good for gameplay. There are some exceptions to this but as a general statement to PvP it applies. That really needs to be curbed. Combat in an MMO can certainly have an element of critical focus but the extent ZoS has allowed is excessive, especially given the lack of counterplay resources.

    Remember, PvP combat isn’t just about the number of players on a team or how many teams are on the field or how many points a ball or flag awards .. it’s fundamental core combat mechanics and there’s very real questions with combat mechanics and their logics in PvP, but those can be addressed later.

    What I’m currently focused on now is having PvP be playable for the broadest sense of the player base in a way that enables the game to maintain until at least the class refresh is complete. The best way to do that is to address the sources of the main issues and then test: MMR & Crit are our two culprits. Not only that but they’re easy to apply which wouldn’t be asking the Devs to undertake some major effort whilst they’re already in the middle of a major effort. That makes those two things a reasonable ask. Coming at the Devs for 3 team BGs or scoring overhauls or any of the like isn’t realistic because we all know they have their hands full and we’d never get it for at a minimum a year.

    If we hard cap crit at its current max rather than leaving it a soft cap then the existing counterplay becomes more viable again, and if that happens then players no longer get to use crit as a “get out of jail free card” in PvP combat and instead have to actually play as a team or learn & execute combat tactics properly to win a match. And if all that happens then the instances of spawn camping & one sided matches reduce.
  • thesarahandcompany
    thesarahandcompany
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    Moonspawn wrote: »
    Payload escort is territory control gameplay

    Payload rewards coordinated fights and map control.

    Crazy King and Domination (3-sided)

    PROBLEM
    • Two teams fight while the third flips all remaining flags uncontested.

    SOLUTIONS
    • Reduce the amount of points each flag gives per tick. Domination from 8 to 4, Crazy King from 8 to 6.
    • Modify flags to require a minimum of two players to be fully captured. Solo players would still be able to hinder the opponents' progress by discoloring their flags, but to get any points they would need the help of at least one teammate. Running around without even drawing weapons would no longer be the ultimate winning strategy.
    Even in the worst case scenario, it would be impossible to end any match in less than 10 minutes. Most would last 15.

    @thesarahandcompany How long do you think it would take for ZOS to implement these minor adjustments? And what is your opinion about them? It's important. It's related to the discussion about the current matchmaking.

    I can't say how long I think it would take ZOS, only they know that. I do think this change is easier than entire redesign of BGs. But I think a redesign of BGs is far more necessary.

    My opinion first is that I like the idea of increasing a cap of players to capture a flag. I'd even suggest 3 players required to capture the flag. However, that's ONLY under the current design and short-term status of playing ESO as it is now that I'd ever say that. I don't think Domination and Crazy King are healthy for the game. I think Chaosball could be. I think Deathmatch is a fun casual mode.

    You can have a 4v4 or 8v8 happening on one singular flag, and the moment another flag pops up people spread like cockroaches to try and get there first. Dying to projectiles and dots as they run. It's just unengaging.

    The reality is that I actually think payload is the answer. And payload is a redesign and change of philosophy in PVP. One team attacks, one team defends. Everyone is centralized on one moving target that has a set journey from point A to Point B. One team wants to prevent it form reaching Point B, while the other team wants to get there. There's could be opportunities to play high ground, strategize who "tanks" holding the Payload so the enemy can't move it, etc.

    One other thing, I think there needs to be designated role-queueing for BGs like Dungeons. And if you queue into a role, you get an additional buff to the Battlespirit Buff. For example it could look like this:

    Battlespirit of Defense: Players who queue into BGs as a Tank have...
    -their critical damage done and critical rating decreased by X and Y
    -their damage taken decreased and health increased by X and Y when they are on the payload
    -their movement speed is increased by X for S seconds when they die and respawn
    -tanks do not suffer from the battle spirit effects on passive health regen

    Battlespirit of Life: Players who queue into BGs as a healer have...
    -their damage done decreased by X
    -their critical damage done decreased by X
    -their magicka and stamina regeneration is increased by X and Y when they are on the payload, their healing done is increased by X when off the payload

    Battlespirit of Offense
    -their healing done to other players is decreased by X
    -their healing taken is increased by X
    -when on the payload their area of effect damage is increased by X
    -when off the payload their single target damage is increased by X
    Edited by thesarahandcompany on March 7, 2026 3:21AM
    Sarahandcompany
    She/Her/Hers
  • Haki_7
    Haki_7
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    Radiate77 wrote: »
    Honestly, everything other than Ranked shouldn’t have MMR to begin with.

    What I’d really like to see, would be an actual Ranking system similar to Tales of Tribute, where your bracket is based
    Radiate77 wrote: »
    I keep seeing a suggestion that MMR not be reset, yet when you’re waiting around in queue for 30 minutes just for a match, people won’t.

    Let’s be realistic.

    People also don’t want to wait 30 minutes just to be trapped fighting the same people on repeat.

    What happens when you change your build to something fun or different but less efficient and are trapped at a higher MMR? You just have a horrible experience all around?

    Yeah… ZOS have it right.

    I wait 30 - 40 min in que and fight the same 10 people all the time, I actually prefer to fight the 9 other people who actually can fight back and wait the 30 min than spend 5 min in que and get 40 kills against players who can’t fight back.

    If you change your build and have a miserable experience in high mmr, that’s a sign that your build is bad and you need to go back to the kitchen. Not every build or play style is viable in high mmr bcs you fighting skilled players with good builds and that alone will counter a lot of things
    There seems to be something wrong with your comment. It's mixed up with a quote, so and I can't tell where it begins.

    Destruction of Battlegrounds Chapter 154: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/NA)
    Chaosball 1 & 2, unavoidable victories. Staring contest with ball carriers:
    qit7z2r73shx.png
    1h0gma7rnn3h.png

    Deathmatch 1 & 2, unavoidable victories:
    lop6a73srv6t.png
    iab0us5xwp60.png

    Domination, unavoidable victory. Half the opponents left:
    trghodo5yv5p.png

    Crazy King 1, unavoidable victory. Running around trying to end the lopsided snoozefest while my team spawncamps newcomers:
    9d3uhvgiaaic.png

    Crazy King 2, unavoidable defeat. We could barely reach the flags:
    p6liqw7ecl4g.png
    Edited by Haki_7 on March 7, 2026 10:40AM
  • xylena
    xylena
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    @Haki_7 since the quote is relevant and not a list of nonsesne, here you go:
    I wait 30 - 40 min in que and fight the same 10 people all the time, I actually prefer to fight the 9 other people who actually can fight back and wait the 30 min than spend 5 min in que and get 40 kills against players who can’t fight back.

    If you change your build and have a miserable experience in high mmr, that’s a sign that your build is bad and you need to go back to the kitchen. Not every build or play style is viable in high mmr bcs you fighting skilled players with good builds and that alone will counter a lot of things
    So have you ever thought of, idk, changing your build instead of spamming lists?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • NxJoeyD
    NxJoeyD
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    xylena wrote: »
    @Haki_7 since the quote is relevant and not a list of nonsesne, here you go:
    I wait 30 - 40 min in que and fight the same 10 people all the time, I actually prefer to fight the 9 other people who actually can fight back and wait the 30 min than spend 5 min in que and get 40 kills against players who can’t fight back.

    If you change your build and have a miserable experience in high mmr, that’s a sign that your build is bad and you need to go back to the kitchen. Not every build or play style is viable in high mmr bcs you fighting skilled players with good builds and that alone will counter a lot of things
    So have you ever thought of, idk, changing your build instead of spamming lists?

    @xylena yep, agreed 100%.

    All these match recaps do tell us some things that went on in the match but not necessarily everything that led to the outcome.

    @Haki_7 I’m not sure, but, are you even reading the match recaps that you’re posting here?

    Let me explain. I’ll use your own Chaosball 1 & 2 match screenshots from your post this morning as an example:

    In your comment you claim that the matches were “unavoidable victories” because it was “a staring contest between the ball carriers”

    The data you posted doesn’t say that.

    In the Chaosball 1 recap it’s very clear that your team had excessively more outward healing than your opponents did. Your team was able to mitigate much more incoming damage than your opponents were. This also contributes toward keeping the ball carriers healed through holding the objective. … the numbers are clear on WHY your team won. It wasn’t a staring contest it was that during that match your opponents just didn’t have the heals.

    In the Chaosball 2 recap we see a different trend. Although your opponents had more outward healing than you did, your team had considerably higher damage output than they did. This is telling us that your opponents weren’t able to out heal both your teams damage and the Chaosball ticks and as such your team was easily able to maintain kills and keep them from holding the ball.

    Neither of those matches were staring contests. The match outcomes make perfect sense with the data shown. I don’t know what you’re citing that as a reference here.

    One thing I also notice is that I do see another trend with your match recaps and that is that your matches tend to see really low output numbers. I don’t know what platform you’re on or what your MMR metrics might be but those output numbers are a lot lower than what I see on the daily. I play on XB NA, my main character is CP 1462 and I’m in matches that have damage and healing outputs that constantly float around and above the 1 million mark. In your matches the majority of outputs are far lower than that which also tells me that you’re not consistently playing against some of the hardest hitting builds & mechanics in PvP. .. What appear as occasional values in your screen shots are consistent regulars in mine and what that’s telling me is that a lot of what you’re observing is only a portion of the overall BG landscape.

    It would seem that there’s a good bit, mechanically, that you’re not seeing in your gameplay and it would also seem that you could benefit from taking time to read the match recaps and think about WHY the match outcomes occurred the way they did. Maybe that means builds adjustments, I had to adjust my build a good 5 or 6 times in just the last few months to be more competitive, and I’m not even a meta or sweat.
    Edited by NxJoeyD on March 7, 2026 6:57PM
  • Haki_7
    Haki_7
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    @MincMincMinc I'm tagging you because I don't know if you saw my last question:
    Yeah I would probably know that resets have stopped when every other week I get to play I am not stuck fighting cp200s who don't know how to light attack. .
    ''Not that I doubt the accuracy of your witcher senses, but is there a different way to measure the impact of stopping the MMR resets? ''

    If you don't want to answer, that's fine too. I have other questions about your plan to fix Battlegrounds.

    Domination 1, 0% chance of winning. We couldn't even reach the flags:
    zohkqchoposo.png

    Domination 2, 0% chance of losing. We did because most of the team was hypnotized, unable to resist the allure of spawncamping newcomers:
    iwjffmayvww5.png

    Chaosball 1 & 2, 0% chance of losing. They got one of the balls and couldn't reach ours. The usual soul gazing session with ball carriers:
    br6s6iihy6k4.png
    mmbh35qpe3mb.png

    Destruction of Battlegrounds Chapter 155: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
    Relic, 0% chance of losing:
    oai19vtgi386.png

    Crazy King, 0% chance of losing:
    6v9gpicinjd6.png

    Deathmatch, 0% chance of losing:
    5aok4yj5fnrm.png
  • xylena
    xylena
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    Haki_7 wrote: »
    plan to fix Battlegrounds
    Player "plans" are worthless as we saw in the heal stacking thread. It's like a patient telling their surgeon "check out my plan for how you should do surgery on me." We can identify problems for the devs to look into without wacky strat theories or cherrypicked nonsense lists.

    The MMR is broken in 2s, the MMR is broken in 3s, it ruins the BGs environment.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • MincMincMinc
    MincMincMinc
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    ✭✭
    Haki_7 wrote: »
    @MincMincMinc I'm tagging you because I don't know if you saw my last question:
    Yeah I would probably know that resets have stopped when every other week I get to play I am not stuck fighting cp200s who don't know how to light attack. .
    ''Not that I doubt the accuracy of your witcher senses, but is there a different way to measure the impact of stopping the MMR resets? ''

    If you don't want to answer, that's fine too. I have other questions about your plan to fix Battlegrounds.

    Ive been out snowboarding the past few days testing boards, trust me I was not dodging your witty comment.

    What's to answer? Its VERY noticeable when your mmr resets and people are walking around like chickens with their heads cutoff while i go 50/0. Then you play for a week building mmr and begin to be matched with other high mmr bg guildies back to back. That entire week every other month I come back to the game ruins the experience for the other 7-15 players. Even if we make it three team. Again the only thing that matters is MMR before you get into inner game issues and team balancing. Its a simple order of operations of what you need to address first.

    Practically all of the matches you are posting quite literally show one team with vastly different skilled players matched together. On top of teams being unbalanced because the current MMR is not a measure of skill and is a measure of time played each reset.

    I still am not sure what your point is because all you are doing is spam posting these match results showing unbalanced MMR and teams over and over again. I can only guess you are hinting that 3 teams was better, but 3 teams also suffered from MMR issues when zos messed around with it. It would help if you actually stated some point to talk about.
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • xylena
    xylena
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    It would help if you actually stated some point to talk about
    At one point Haki (an exclusive Support role player) tried to assert that 2s obligated pug stomping as the "correct" DD targeting strategy, but this somehow wasn't the case in 3s, and his lists of cherrypicked scoreboards and "critical flaws" is somehow ironclad proof of this.

    The MMR system needs to be addressed above all else. There's no point arguing 2s vs 3s or team comps if a BGs style game can't even match the sweatlords against each other.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
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    @NxJoeyD wrote:
    Moonspawn wrote: »
    NxJoeyD wrote: »

    Short term solutions are ones that don’t require major re-work, things that make use of the existing mechanical structures and only work to address the root causes of the most major concerns.

    Examples of these would be:

    Hard cap on self healing. No player of any role should be able to self heal to 90% - 95% health in a single burst, with Battle Spirit active. This creates a subset of spam players who don’t work with their teams or other roles such as healers, leaving them with little support. This is a rampant problem.

    Hard cap Crit. .. we can still have crit based builds but they need a limit that cannot be exceeded. Max crit modifier is max crit, any excess is ignored not stacked above the cap.

    Those 2, simple, modifications would improve BGs tremendously in the short term. They wouldn’t disenfranchise anyone but they’d kill the over reliant mechanics that are ruining BGs. They don’t require adding any assets or bloat to the game or any significant code writing, rather, just making better use of existing elements. We can live with everything else for now.
    We'd still be living in a world where:
    - The target order almost never reaches pvpers.
    - Hideous anti-gaming is effortless.
    - Spawncamping is so easy and so useful that it is encouraged in every gamemode.
    - People give up on matches faster than ever because there is no longer a chance to fight for second place.

    @NxJoeyD teach me how?

    @Moonspawn

    Where are you getting those assumptions from?

    What I propose would reduce spawn camping tremendously. And capping crit is the FARTHEST thing from anti-gaming I can think of. Unless you’re a player that’s leaning on excessive crit to participate in combat then that makes no sense to say. It’s not as though there would be no crit if there was a hard cap it’s just that it wouldn’t be excessive, how is that a detriment to gameplay?

    Many people on this thread are hard focusing on MMR, and they’re not wrong to say that. That’s been a pain point with BG’s since before subclassing but if we’re talking from a data driven perspective there’s a clearly defined line of how PvP combat was “before subclassing” and “after subclassing”. And we know that’s true as the Devs have all but admitted that and it’s part of the reason we’re getting class refreshes.

    The idea to reset MMR is valid but not for the reasons that some people here think. Most assume that a resetting MMR aims to really separate players of certain skill levels, I’m going to tell you that’s not entirely what would happen … to some extent, yes, but to an equal extent, no. And that is down to core, fundamental, combat mechanics and how they have changed in the post-subclassing state.

    This means that before subclassing you really needed skilled players and well setup builds to run a lopsided BG match or spawncamp … but now, you don’t. Even novice players can put together a build that falls into the narrow scope of the “meta” and be rewarded for low skill gameplay actions because their builds provide them with little to no consequence.

    What this means is that, data wise, you can’t as easily separate your vet players from some of your spammers where you could easily do that in the past; because, on paper, both look similar in terms of metrics.

    This creates a question, if janky players can now better run leaderboards how do we separate them from experienced players? .. the answer: we don’t.

    Resetting MMR would instead see matchmaking grouping players based on consistent match outcomes, rather than trying to identify skill. It simply wouldn’t matter whether a player was really experienced or simply mashing buttons, if they’re hitting metrics they’re going to get grouped together.

    Ask anyone and they’ll tell you that spawn camping OR one sided BGs increased in frequency post subclassing … does that mean that overnight lots more players “got good”? No, it means mechanics changed, which many of us predicted.

    Resetting MMR would let the game attempt to sort out players based on how their matches have outcome so that like-outcome players are more frequently paired together. This would take a big chunk out of spawn camping and one sided matches.

    As for the crit adjustments, the reason for those is that when you trace the most imbalanced mechanics in the current state of PvP to their source you arrive at Crit. I mention Crit damage and Crit healing separately because although they are related there are differences in scaling but both are affected by players putting resources into Crit scaling.

    Basically the current state of Crit is indirectly telling every player “play a Crit build or just don’t be competitive”; and that’s not good for gameplay. There are some exceptions to this but as a general statement to PvP it applies. That really needs to be curbed. Combat in an MMO can certainly have an element of critical focus but the extent ZoS has allowed is excessive, especially given the lack of counterplay resources.

    Remember, PvP combat isn’t just about the number of players on a team or how many teams are on the field or how many points a ball or flag awards .. it’s fundamental core combat mechanics and there’s very real questions with combat mechanics and their logics in PvP, but those can be addressed later.

    What I’m currently focused on now is having PvP be playable for the broadest sense of the player base in a way that enables the game to maintain until at least the class refresh is complete. The best way to do that is to address the sources of the main issues and then test: MMR & Crit are our two culprits. Not only that but they’re easy to apply which wouldn’t be asking the Devs to undertake some major effort whilst they’re already in the middle of a major effort. That makes those two things a reasonable ask. Coming at the Devs for 3 team BGs or scoring overhauls or any of the like isn’t realistic because we all know they have their hands full and we’d never get it for at a minimum a year.

    If we hard cap crit at its current max rather than leaving it a soft cap then the existing counterplay becomes more viable again, and if that happens then players no longer get to use crit as a “get out of jail free card” in PvP combat and instead have to actually play as a team or learn & execute combat tactics properly to win a match. And if all that happens then the instances of spawn camping & one sided matches reduce.

    After all this time I still can't tell if you're talking about capping critical chance or critical damage and healing.

    Domination, no chance of losing:
    t5epvploo54k.png

    Crazy King, no chance of losing. Instead of being forced to come after me, the way it would have been in 3-sided, Orange-5 ditched his team to go around killing newcomers:
    hf3c0ci7kwld.png

    Relic 1, no chance of losing:
    soeu5buxuaf7.png

    Relic 2, no chance of winning. We did because opponents were more interested in farming us was than doing the objective:
    e2m6a32napa9.png

    Relic 3, no chance of losing. Their 2 points was people glitching our relic:
    71je8ncct6bj.png

    Deathmatch, no chance of losing:
    sr3x5i8t1tmh.png

    Chaosball, no chance of losing:
    3f4slcjymw3u.png

    Destruction of Battlegrounds Chapter 156: Waiting 15 minutes for a lopsided match (Solo 8v8 PC/NA)
    Edited by Haki_7 on March 9, 2026 2:17PM
  • xylena
    xylena
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    Haki_7 wrote: »
    After all this time I still can't tell if you're talking about capping critical chance or critical damage and healing.
    Two mechanics that have nothing to do with match balance or broken MMR. The thread would be significantly easier to follow if certain people didn't spam lists of nonsense in every post (deliberately avoiding forum functions that hide signatures).
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
This discussion has been closed.