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Abandoning Tales of Tribute

GOAT4EVAR
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@ZOS_Icy @ZOS_Kevin Have the balance of tales of tribute been completely abandoned?
  • tsaescishoeshiner
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    I think we don't need new patrons unless they start rotating them (there are already a lot to learn), and I'm not sure if there are outstanding balance issues, though the lack of updates is noticeable.

    What I would hope would be for some new features (like special events that change the the tavern, where you purchase cards), High Isle being added to the base game, and not needing to start the quest to start playing (integrating a tutorial button into the Group Finder UI).
    PC-NA
    in-game: @tsaescishoeshiner
  • Personofsecrets
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    @GOAT4EVAR There have been indications that Tales of Tribute is not abandoned. Although I cannot bring up proof of my questioning to the development team, I believe that it was during the writhing wall even reveal that I asked on Twitch about ToT. Regardless, during one of these streams, ToT wasn't discussed in detail, but it's idea was given as there is "more to come."

    So I think that there may be more to do with ToT in the future. Also, I believe that both Irenio and John are still with the company and I have to think that they would want to see their baby mature.

    @tsaescishoeshiner The last balance update was during Patch 10.0.5. Part of the balance during that update was even done in stealth which made one of the most disgusting and broken cards in the game, voracious tomeshell, even better.

    Do note that even though there hasn't been balance changes since June, 2024, there have been some other very minor updates to the game since then. Of course, there should be balance changes because the state of balance is atrocious, but there you have it. The design teams inability to knock down abhorrently balanced cards just a little bit reflects poorly on them.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • LennaTheRussian
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    They add a lot of stuff in the game that they abandon. IA is a perfect example. Does not surprise me if they also abandon TOT.
  • Finedaible
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    Probably not abandoned, but in light of how many overhauls are happening this year since the change in leadership, I think it's more a matter of there being bigger matters to tackle than ToT in the next few years with class redesigns, new season model, sun-setting old systems, etc.

    What I want to know soon is how Infinite Archive and class sets will fit into these class redesigns, but I don't see them changing anything there until the class stuff is done like 2 years from now (and that's being optimistic about the predicted timeline). In it's current state, I don't really find enjoyment in the Archive and only dabbled in it for like 2 leads I wanted so far.

    ToT on the other hand is a fairly standalone system so who knows when that will be their focus in the foreseeable future.
  • Roztlin45
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    Zos needs to balance it on the tip of a boot as it kicks it out. We don't need a card game inside of a action MMO!
    The very idea of running a full size gaming rig pulling 200 -450 watts from the wall to play a card game inside a game is like cranking a car only to use the tail pipe as a hand warmer.

    Also it takes a lot of data space that could be use for ...you know improving the REAL game. The download is already huge. I am sure this has to limit Zos in what can be added to keep the size down. So removing it would free up much needed room for meaningful improvement.

    Port the game to something elective like choosing to download the PTS , on a different server.
    Make TOT a Appstore game for mobile devices.
  • Northwold
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    Roztlin45 wrote: »
    Zos needs to balance it on the tip of a boot as it kicks it out. We don't need a card game inside of a action MMO!
    The very idea of running a full size gaming rig pulling 200 -450 watts from the wall to play a card game inside a game is like cranking a car only to use the tail pipe as a hand warmer.

    Also it takes a lot of data space that could be use for ...you know improving the REAL game. The download is already huge. I am sure this has to limit Zos in what can be added to keep the size down. So removing it would free up much needed room for meaningful improvement.

    Port the game to something elective like choosing to download the PTS , on a different server.
    Make TOT a Appstore game for mobile devices.

    I enjoy tot and it kept me playing long after the "action mmo" aspect of ESO ran out for me. I think people need to remember that MMOs are built for a variety of play styles and tastes, not simply their own.

    Edit: As someone else has said though, I think the biggest single thing they could do for TOT's health would be to make it (with or without the rest of High Isle) part of the base game sooner rather than later.
    Edited by Northwold on March 5, 2026 2:19PM
  • BradTheNord
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    Personally hoping that’s the end of it. It’s fleshed out enough now.
  • tomofhyrule
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.
  • Frayton
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    I forgot this was even a thing.
  • valenwood_vegan
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    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    This pretty much. Companions didn't make the cut this year either. They just don't have the resources to do everything and I'm glad they're focusing on some bigger changes to the underlying game. Hopefully they're circle back to some of the older systems in the future.
  • Personofsecrets
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • spartaxoxo
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Yeah. I do like scribing. I wish we had more Grimoires tbh.
  • El_Borracho
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    It would be better if they made ToT more of a PVE game than a PVP game. If they could make it like the gambling and card games in RDR2, I think that would make it more popular. Something where you could wager gold to win gold or better rewards than the pretty weak rewards you get now from the NPC players. Expand to all inns, taverns, etc. Make the patrons different based on the zone. Include things like existing scrying leads (not new ones that force you to play ToT) or rarer drops.

    The main complaint I see on these boards with ToT is that players loathe how other player plat ToT. So why not just get rid of that side of the game. If not, then just let ToT fizzle and die
  • tomofhyrule
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)
  • Personofsecrets
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • DenverRalphy
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.
    Edited by DenverRalphy on March 5, 2026 11:09PM
  • DragonRacer
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    You just talking about them adding antiquities?

    Yes, I do enjoy that. Passively. Having to chase after specific leads for a mythic for a build is definitely less than fun. But I enjoy casually getting leads for stuff, scrying them, and digging them up.

    But then again, I'm also one of the rare freaks who actually like ToT as well so make of that what you will.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • ADarklore
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    What's Tales of Tribute? LoL! Honestly, I've never played a single game of it, and it makes me wonder how many others are like me. If they aren't seeing a lot interest, they're probably not going to devote any of their limited resources to it.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Personofsecrets
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.

    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ADarklore
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    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.

    I enjoy scrying, although I honestly haven't done it in quite awhile, but when I was looking for Mythic items it was fun. Mythic items in the crown store would be consider Pay-To-Win since they do impact gameplay.
    CP: 2078 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • DenverRalphy
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    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.

    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.

    I have no issues whatsoever scrying. Scrying is the easy part of obtaining mythics. Scry the lead, use the antiquarian's eye to point you straight as an arrow to the digsite. And done. Easy Peasy. Plus I like the excavation minigame for some juicy bonus loot.

    And mythics should be earned, not purchased.
    Edited by DenverRalphy on March 7, 2026 3:03PM
  • CatalinaWineMixer2
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    Im in the 'I've almost never played ToT' camp. I have played it but not enough to say it's something I would really want to do a lot. It's not something i'm good at or really want to be good at.

    There are people in my guilds who do really like it and are very good at it. Some of them tell me it's a lot more common and popular than I realize (and I believe them). To some degree it is another form of PvP I suppose.

    I wouldn't want mythics tied to it. It seems like that would be extremely time consuming and an awful grind. Id like to see it stick around for the folks who do enjoy it. I dont think it's really affecting anyone who doesn't play it in any major or adverse way.

    I'm just curious, what have you guys heard about it?

    I'm interested to hear what the trial leaders, dungeon runners, bg folks and others who really don't play it, haven't played it or dont even know what it is think.
    Is it really just a fabled creature that's secretly controlling game nights while we are working on a hm trial or is it so overt, we just don't have the time or inclination or made up some excuses to not participate in it because we dont know what we are doing?😂
  • barney2525
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    I have won Magic the Gathering and Highlander tournaments. Played Legends of the 5 rings and Vampire the Masquerade. but I can not make heads or tails of the instructions they have for Tales of Tribute.

    Went online to learn the game and EVERY lousy video has someone who has Mastered the game, leaving out ALL of the basic information and just blathering on without Any idea how to teach someone who has never played.

    They tell you, do this, that and the other thing. But don't explain WHY you are doing Anything. Worst instructions in gaming history.

    I did Not start playing ESO to have to focus Hours on figuring out how to play a card game. The card game should be relatively easy to play, something that is enjoyable as a sort of downtime option.

    IMHO

    :#
  • spartaxoxo
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    @barney2525

    The first thing you need to know is that there are three types of points in Tales of Tribute: power, coins, and prestige.

    Prestige: This is your score.

    Power:Offensive points used to launch attacks and trigger effects. Unspent power converts to prestige at the end of your turn.

    Coin: Currency points that are used to buy cards and trigger effects.

    Each deck also has a Patron. These are the spinny dial looking things on the right hand side of the board.

    1zstqeeo7med.jpg

    Patrons are based on a powerful figure from ES' lore. They determine the deck's suit ♠️♣️♥️♦️ and theme. The suit is represented by a color. The cards of that deck will have thematic effects based on the lore of the patron. The patron themself will also be on the game board. Patrons grant powerful, game changing effects. Only one patron effect can be used per turn under normal circumstances. When you or your opponent use a patron, you gain its favor. More on favor later.

    There is also a special Patron called the Treasury. Unlike the other patrons, this one is always neutral (more on that later) and has no suit. Therefore it's cards are just a neutral looking tan color. It's patron is the silver button in the center of the other patrons.

    Starting a match

    At the beginning of a match, you and your opponent will pick two decks each to use for the match. These will be shuffled in with a 5th deck led by the Treasury Patron.

    Each player will begin with 10 cards in their deck. 1 starting card from each or the suited patrons. And 6 from the treasury that are worth 1 coin each. At the beginning of the game, each player will be dealt 5 cards from their deck's draw pile. Any unused cards will be sent from their hand to the discard pile at the end of their turn. And they'll draw 5 new ones from their deck. When a deck runs out of cards, the cards in the discard pile will be shuffled together and returned to the draw pile.

    There will also be 5 cards placed into the center of the board. This is called the tavern. You can buy new cards from the tavern to build your deck using coin.

    Card Types

    Regular Cards - These are regular cards that you can buy to permanently add to your deck. You can play these cards from your hand to gain coin, power, or prestige.

    Some of them also have powerful special effects that don't grant any of those points directly but can greatly benefit you e.g. drawing an additional card.

    Regular cards that are played are sent to the played cards pile upon use. Both unused and played cards are sent to the discard pile at the end of your turn and cannot be used again until they are returned to your draw pile without the use of a special effect.

    Agent Cards - These are powerful figures from ESO's lore who aide their patron. They have powerful effects. Unlike regular cards, these cards are NOT placed into the discard pile at end of your turn but remain on the board until they are killed. Therefore you can use them every turn they are alive in addition to the cards in your hand. You can kill agents by spending power. They can also be killed through various special effects.

    Contract Cards - These cards can be either agents or regular cards but are generally a bit more powerful. Unlike the other cards, they are only in the game temporarily. Once they are used or destroyed, they are removed from the game entirely rather than being shuffled back into your deck or the tavern.

    Win Conditions

    Hard Win Conditions - the game is instantly over.

    Reach 80 Prestige Points

    Have all Patrons favor you.

    Patron Favor

    This is just a way to say which direction the arrow on the patrons is pointing. If it is pointing towards your opponent, then you are unfavored. If it is pointing towards the tavern, it is neutral. If it is pointing towards you, then you are favored. As mentioned earlier, the Treasury is the patron of the Tavern and is therefore always neutral. If you have all 4 of the remaining patrons pointing towards you, the game is automatically over and you win regardless of the score.

    Soft Win Conditions

    Reach 40 Prestige Points to trigger sudden death.

    Sudden Death

    Once you reach 40 or more prestige points, the game goes into sudden death. In sudden death, the opponent must match or best your prestige points every turn or they lose the game. If both players are able to continuously match or beat each other's score, the first person to 80 points wins.

    Important Basic Strategic Information that is true of all matches

    The patron effect of the Treasury is to turn any card into a no suit 2 coin card. It is good to turn your starter cards into these when you don't have a better move available.

    Many cards have a special effect that is trigged by combos. This means combining 2 or more cards of the same patron/suit. Combos can help you amass large amounts of coin, prestige, or power in a single turn. So when in doubt, it's best to try and get as many cards of the same suit as possible rather than trying to get every good card of a bunch of random suits. If you've ever been in the lead until an opponent suddenly amassed a ton of points in one turn, combos are probably why.

    Some cards are too powerful to pass up but combos should be your main goal for several decks. You'll get the feel for when you should build combos and when you should go for especially powerful cards as you play the game.

    Don't underestimate cards that are meant to give you control over you or your opponents deck. While many of these cards don't grant you much power, coin, or prestige directly they make it much easier to trigger combo effects giving you more control over the rng of your deck. Alternatively, they make it harder for your opponent to combo cards.

    Taunt is a special effect that deserves a special mention. This effect appears on agent cards. Taunts force your opponent to attack that card first, tanking for your other agents. They also force your opponent to spend any unused to power to kill them at the end of their turn, preventing them from converting it to prestige.

    Edited by spartaxoxo on March 8, 2026 11:51PM
  • Personofsecrets
    Personofsecrets
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    barney2525 wrote: »
    I have won Magic the Gathering and Highlander tournaments. Played Legends of the 5 rings and Vampire the Masquerade. but I can not make heads or tails of the instructions they have for Tales of Tribute.

    Went online to learn the game and EVERY lousy video has someone who has Mastered the game, leaving out ALL of the basic information and just blathering on without Any idea how to teach someone who has never played.

    They tell you, do this, that and the other thing. But don't explain WHY you are doing Anything. Worst instructions in gaming history.

    I did Not start playing ESO to have to focus Hours on figuring out how to play a card game. The card game should be relatively easy to play, something that is enjoyable as a sort of downtime option.

    IMHO

    :#

    All of those games are way more complicated than ToT. If you are a high level player of any of those games, then you should be able to create your own theories or heuristics on how to successfully play the obectively more simple game. Some players have gotten to understant ToT without training resources and I'm certain that you can to.

    Maybe thw instructions of the game could be made more clear for new players, but you shouldn't need such info based on your statement.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Radiate77
    Radiate77
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    We just got a new Style for playing Tales of Tribute.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • spartaxoxo
    spartaxoxo
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    Radiate77 wrote: »
    We just got a new Style for playing Tales of Tribute.

    What new style?
  • Radiate77
    Radiate77
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    spartaxoxo wrote: »
    Radiate77 wrote: »
    We just got a new Style for playing Tales of Tribute.

    What new style?

    If I’m not mistaken there’s a new Psijic Order one.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • spartaxoxo
    spartaxoxo
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    Radiate77 wrote: »
    spartaxoxo wrote: »
    Radiate77 wrote: »
    We just got a new Style for playing Tales of Tribute.

    What new style?

    If I’m not mistaken there’s a new Psijic Order one.

    Oh you mean Psijic Psion? Thought you meant something coming out this year. Yeah that one is pretty decent.
  • ESO_player123
    ESO_player123
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    Radiate77 wrote: »
    spartaxoxo wrote: »
    Radiate77 wrote: »
    We just got a new Style for playing Tales of Tribute.

    What new style?

    If I’m not mistaken there’s a new Psijic Order one.

    Wasn't it added more than a year ago?
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