Eternity_Was wrote: »The TRUTH is.. the developers are making positive changes. Payroll costs money.. development costs money.. servers cost money.. royalties/storefront cuts reduce the amount they receive from each purchase. Refocusing their revenue stream to more of a cosmetic one.. is huge for increasing player counts.. and smart in my opinion, because more players = more crown store purchases. Making the actual content free is a risk that they might not get paid for the work.. but the crown store will almost certainly cover it.
This is something folks like @ZOS_Kevin or @ZOS_JessicaFolsom should be doing IMO. I've suggested a few times that we get some kind of community management digest, and maybe that suggestion's been lost in the fray. But yeah, with changes like these, it's better to over communicate than under communicate. And really, the best place for communication is in-game. That's where it gets frustrating seeing that Crown Store pop-up get refreshed so quickly and wonderfully but things like this get a less detailed treatment.
We did a digest about 2 or 3 years ago and found that folks were not reading them. The theory is it was viewed as a rehash of information we had already put out, so folks were not interested in reading it. And if folks were already not reading our social/ forums/ or articles, then they also were not reading the Digest. We can look into trying this again, but just wanted to note that. We did it for about six months.
I think the big confusion point here is, folks so use Endeavors and Seals of Endeavors interchangeably. Which we understand. We have communicated these changes in several different ways to make sure we are covering as much of the community as we could. We are also clearing things up where we can.
We have noted the confusion with the team and asked for a better way to communicate these changes in-game, as we currently do not have a good spot to do longer form messaging. Which would have at least helped in making sure anyone logging in would see the update. All that to say, we recognize that despite our efforts to communicate these changes in articles, livestreams, forum posts, social platforms and patch notes, the change has left folks who are not keeping tabs on those confused and we need a better way to address them.
ElderSmitterwrote: »
No you are going to be able to earn Endeavors and from what Skinny Cheeks said the number of Endeavors is going up from approx. 2,000 per month to 2,500. Clarity would be nice from Zos though.
Ah you mean Seals of Endeavour, the currency, not Endeavours, the daily mini quests.
SummersetCitizen wrote: »I totally agree with this point. Which is why I am personally so upset about these changes. I don’t think they’re trying to “scam” us or anything nefarious. I also don’t think it is altruistic like it is being painted.twisttop138 wrote: »There's no altruism in what they're doing but it's also not nefarious. Of course they want us to choose premium. Of course they'll do things to point us towards paying more. They're a for profit company. Recognize and avoid if you want. But I think we need to give it a fair shake.
The previous business model was creating a chapter ZOS was proud of and selling us that content. Many of us would pre-order because we trusted them and the collectors items were nice.
Now the business model is “free” content. Putting our previous dailies and endeavors into a battle pass where we are constantly marketed into upgrading so as to not miss out on limited seasonal offerings.
I would rather just keep the previous 100% free loyalty systems in place and keep paying for high quality, permanent content. Now we have a partially paid loyalty system with free content which isn’t entirely permanent.
LootAllTheStuff wrote: »How many players read the existing in-game notices? It seems like most people click through the startup messages as fast as possible. Honestly, there's no fixing human nature.
twisttop138 wrote: »SummersetCitizen wrote: »I totally agree with this point. Which is why I am personally so upset about these changes. I don’t think they’re trying to “scam” us or anything nefarious. I also don’t think it is altruistic like it is being painted.twisttop138 wrote: »There's no altruism in what they're doing but it's also not nefarious. Of course they want us to choose premium. Of course they'll do things to point us towards paying more. They're a for profit company. Recognize and avoid if you want. But I think we need to give it a fair shake.
The previous business model was creating a chapter ZOS was proud of and selling us that content. Many of us would pre-order because we trusted them and the collectors items were nice.
Now the business model is “free” content. Putting our previous dailies and endeavors into a battle pass where we are constantly marketed into upgrading so as to not miss out on limited seasonal offerings.
I would rather just keep the previous 100% free loyalty systems in place and keep paying for high quality, permanent content. Now we have a partially paid loyalty system with free content which isn’t entirely permanent.
Well, yeah. But Zos said themselves that they just cannot swing the chapter model anymore. Now we have to decide if we ride with Zos on this new thing or we get off the subway. Now if you wanna talk about the possibility of Zos content going downhill because it's free and they only have incentive to focus on things that promote the paid battle pass tier, or free content meaning we'll never again see something as great as Summerset or Morrowind, then we can talk all day. Many people share that concern. What I'm saying though, is that there's only one way to find out. For me, anyway. I'm gonna stay on the subway.
SourceInstead of my framing that the team must have lost its ability to make large chapter updates, Kath says it's the opposite. "As a studio, we had two projects in development," she says, referring to Blackbird...[snip] The team still have the capacity to make chapter-sized updates, but they're choosing not to. According to Nick Giacomini, refreshing older aspects of The Elder Scrolls Online wasn't something "the previous way of doing things" allowed. It's only by stopping the Chapter focus, which absorbed the bulk of the studio's attention for 12 - 18 months that they can take the time to return to older content and update it to work well with what has been added to the game since its original release.
twisttop138 wrote: »SummersetCitizen wrote: »I totally agree with this point. Which is why I am personally so upset about these changes. I don’t think they’re trying to “scam” us or anything nefarious. I also don’t think it is altruistic like it is being painted.twisttop138 wrote: »There's no altruism in what they're doing but it's also not nefarious. Of course they want us to choose premium. Of course they'll do things to point us towards paying more. They're a for profit company. Recognize and avoid if you want. But I think we need to give it a fair shake.
The previous business model was creating a chapter ZOS was proud of and selling us that content. Many of us would pre-order because we trusted them and the collectors items were nice.
Now the business model is “free” content. Putting our previous dailies and endeavors into a battle pass where we are constantly marketed into upgrading so as to not miss out on limited seasonal offerings.
I would rather just keep the previous 100% free loyalty systems in place and keep paying for high quality, permanent content. Now we have a partially paid loyalty system with free content which isn’t entirely permanent.
Well, yeah. But Zos said themselves that they just cannot swing the chapter model anymore. Now we have to decide if we ride with Zos on this new thing or we get off the subway. Now if you wanna talk about the possibility of Zos content going downhill because it's free and they only have incentive to focus on things that promote the paid battle pass tier, or free content meaning we'll never again see something as great as Summerset or Morrowind, then we can talk all day. Many people share that concern. What I'm saying though, is that there's only one way to find out. For me, anyway. I'm gonna stay on the subway.
This is not what they said. It's close to what they said, but we already have a lot of misinformation about u49 and this year's stuff flying around so I'd rather cite the direct quotes (they also talked about this on stream but imo the article was better at articulating things):SourceInstead of my framing that the team must have lost its ability to make large chapter updates, Kath says it's the opposite. "As a studio, we had two projects in development," she says, referring to Blackbird...[snip] The team still have the capacity to make chapter-sized updates, but they're choosing not to. According to Nick Giacomini, refreshing older aspects of The Elder Scrolls Online wasn't something "the previous way of doing things" allowed. It's only by stopping the Chapter focus, which absorbed the bulk of the studio's attention for 12 - 18 months that they can take the time to return to older content and update it to work well with what has been added to the game since its original release.
This game has a lot of ailing and outdated systems and piling on new while the old needs work/help/modernization isn't necessarily the best idea.You can debate on whether they could have a more dual focused approach or whether the full commitment to revitalizing old systems then going back to new chapterlike content is better, but saying they can't do chapter model stuff with their current team is not what they said and misleading.
LootAllTheStuff wrote: »How many players read the existing in-game notices? It seems like most people click through the startup messages as fast as possible. Honestly, there's no fixing human nature.
Shoving the info right into someone's face with the need to click it away would still be the most direct option to reach someone (and a ridiculously convenient one, too). If they still don't read it, it's their own fault if they stay uninformed.
Part of the issue is, people just hate pop-ups. As with Announcements, they'd immediately exit and don't know where to find it again.
It would be helpful if there were physical bulletin boards near every major city wayshrine (more immersive than plain UI), or something that could be linked to in Chat the way in-game Help articles are.
Then in Chat, instead of having to explain or saying "Go find this article titled ____ from 3 weeks ago on the site", we can just say "go check the board" or even link to the relevant posting directly.