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Crafting Bag is the biggest turn off for a new player

  • Zodiarkslayer
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    I don't think that Craft Bag should be free. It needs to be monetised. But I'd prefer a one time payment instead of a subscription.

    I don't think this will negatively impact the monetarisation of the game. Most of the subscribers that are left have other reasons for a subscription. The reason I hear most is inventory and bank space plus furnishing limits.
    I never subbed and it was only annoying before I bought a banking and a merchant assistant.

    But then again, I studied logistics and economics and concepts like infinite storage are simply ideosyncratic to me.
    No Effort, No Reward?
    No Reward, No Effort!
  • Emeratis
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    I've been an eso+ subscriber and I would be okay with losing the craft bag for eso+ but eso+ also needs some form of compensation value. Subscribers have lost value over time and it's to a point where craft bag is one of the few draws of subscribing. I agree that isn't healthy at all and juggling inventory of non+ players is part of why we've not had new crafting loot/updates despite this game's alchemy system missing so many ingredients the main games have or other things that I and a few people I know want to see.

    I really don't want/need other things in game besides cosmetics at this point so I'd only really want eso+ to get new value via that. I don't care if it's double the crowns or a bundle of crates per season or what have you but it needs something. We used to get a crate a day per eso+ free week years ago, we used to have many other things related to eso+ that became freely available qol updates. I think that a bit of that was healthier for the game but it adds to the pain point of zos being pretty bad at rewarding loyal or long term players compared to throwing a bunch of treats at newer players. The new tome system doesn't even help with this as eso+ players get one free premium+ pass out of the 3-4 we possibly get a year....

    Again, would like to see it removed/adjusted and also agree it's a toxic system that's holding the game back, but I also think a separate/parallel discourse is eso+ could use with some more incentive to exist because it's losing less and less value and not gaining enough back to warrant it existing or being worth it. Imo easy fix, like I said just throw more crowns or extra crates into the mix and I'd be happy. Don't think that's too much to ask for.
  • ADarklore
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    After reading the comments about the craft bag, I still feel it's essential. I understand why some people want it free. But ESO is a live service game. Servers, updates and support require ongoing revenue. The craft bag is part of that model. If core systems were free, the platform wouldn't be sustainable. We can debate pricing - but the game has to make money to exist.

    3/2/2026

    I'm glad someone else gets it. You have so many players claiming they want ESO to continue, yet want everything for free... see how well that worked out for New World. New World didn't have any source of constant revenue, their online store had barely anything in it, they had no option sub, and their battle pass most people never bought the upgrade and just used the free version. Amazon realized that New World wasn't making enough to sustain itself, and pulled the plug. So for people wanting everything for free, again, look how that worked for New World. ESO needs a constant source of revenue to maintain itself AND make a profit, and they said years ago that ESO+ subscriptions weren't enough to maintain the game. Therefore, IF you want the game to continue, then it means spending $$ to make sure that happens.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AScarlato
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    AzuraFan wrote: »
    SgtSilock wrote: »
    I believe the OP’s point is that the developers created a problem in the game that the crafting bag is designed to solve.

    Yep, we all know that. We've all always known that. It is what it is.

    You have these choices: Leave the game,
    AzuraFan wrote: »
    BretonMage wrote: »
    I can't remember if someone has suggested this, but how about a cheap crown store token for a one-off access to your crafting bag? That way, you manage your inventory for most of the month/week and then when it builds up too much, you buy a token for a nominal sum, and stow your mats. That way it's more accessible for the player price-wise and ESO still gets some revenue.

    I'd drop my sub and just buy the cheap token every once in a while. So sure, it might bring in some revenue, but the amount most likely wouldn't compensate for the loss due to cancelled subs.

    The problem is this: If any proposed free or cheap solution removes the inventory pain point well enough that people don't feel the need to subscribe, then people will cancel subs. That's why it's so difficult to come up with another sub enticement to replace the craft bag. The new enticement would have to resolve an equally irritating pain point. And guess what? We'd have threads on here saying that new players are quitting because of it, and asking for it to be made free. :)

    I think the crux of the argument is, would removing the feature from the sub keep the interest of new and returning players longer, who then might buy one of the thousands of cosmetics, houses, or other things they sell instead?

    Hard to tell, but sometimes thinking about my overflowing bank (which I can't even use to move items around at the moment as it's at 150/90) and inventories makes me just avoid ESO entirely until I'm ready to dedicate enough time to make a sub feel worth it.
  • AzuraFan
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    AScarlato wrote: »
    I think the crux of the argument is, would removing the feature from the sub keep the interest of new and returning players longer, who then might buy one of the thousands of cosmetics, houses, or other things they sell instead?

    That's a question mark. Some players would buy other stuff, but some wouldn't. Are new players who like the game but aren't willing to pay for a subscription going to spend money on other stuff? Some will, but some definitely won't because they want free and only free.

    So yes, the question is whether a significant loss in revenue due to cancelled ESO+ subscriptions would be made up for by those players who wanted a free craft bag spending money on other things. ZOS apparently doesn't think so, or they'd go that route.
  • AScarlato
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    AzuraFan wrote: »
    AScarlato wrote: »
    I think the crux of the argument is, would removing the feature from the sub keep the interest of new and returning players longer, who then might buy one of the thousands of cosmetics, houses, or other things they sell instead?

    That's a question mark. Some players would buy other stuff, but some wouldn't. Are new players who like the game but aren't willing to pay for a subscription going to spend money on other stuff? Some will, but some definitely won't because they want free and only free.

    So yes, the question is whether a significant loss in revenue due to cancelled ESO+ subscriptions would be made up for by those players who wanted a free craft bag spending money on other things. ZOS apparently doesn't think so, or they'd go that route.

    For me it's different. I'm easily enticed into cosmetics, and when I was enjoying the game over the holidays I even bought two of my guildmates the new house in Gold Road as gifts.

    Now I am not really interacting with the community or game at all, let alone the crown store. Since I just have a huge inventory mess waiting for me, I'm just not playing until enough new content comes out to justify a sub.
  • AlnilamE
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    SgtSilock wrote: »
    jirusan wrote: »
    Bruh the game is almost completely free, there has to be something to make it profitable.

    Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.

    I believe the OP’s point is that the developers created a problem in the game that the crafting bag is designed to solve.

    Well, the "problem" is that there are items in the game. Should we remove them?

    I could definitely see streamlining some crafting materials (compressing the material levels down to 5, maybe turning all the style stones into mimic stones), but at the end of the day, the game is going to have items and the hoarders are going to hoard them.

    They added the craft bag when they made the game Buy to Play. It didn't exist when the game was a sub. It's definitely a nice perk, but I will argue that the biggest inventory-relief feature was the Sticker Book, which is free.

    The day that came out, I freed 1100 slots across all my characters and bank. Maybe it would be more useful to tell new players they can deconstruct gear they don't need at the moment.
    The Moot Councillor
  • BretonMage
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    AlnilamE wrote: »
    SgtSilock wrote: »
    jirusan wrote: »
    Bruh the game is almost completely free, there has to be something to make it profitable.

    Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.

    I believe the OP’s point is that the developers created a problem in the game that the crafting bag is designed to solve.

    Well, the "problem" is that there are items in the game. Should we remove them?

    I could definitely see streamlining some crafting materials (compressing the material levels down to 5, maybe turning all the style stones into mimic stones), but at the end of the day, the game is going to have items and the hoarders are going to hoard them.

    One of the biggest obstacles to new players imo is the incredibly convoluted levelled crafting system, where you're forced to re-learn and re-farm every 9-10 crafting levels. I remember it being such a horrible experience that I honestly never want to create another character again.

    So I am 100% in favour of simplifying the crafting system. Reduce style mats, reduce the number of crafting levels and their related mats. Even if it doesn't completely solve the inventory problem, players wouldn't feel like they were forced unfairly into a situation they need to pay their way out of.
  • kargen27
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    spartaxoxo wrote: »
    kargen27 wrote: »
    "Not Recommended
    3.6 hrs last two weeks / 6.5 hrs on record
    Posted: Feb 26 @ 9:59pm

    i really wish these MMO's would really just die. It's Elder Scrolls themed if you want to do anything please give us more money. Not worth the full price they asking or the sale price, Bethesda should stop wasting time on this garbage, But I guess people give them money to drink a potion, ride a horse and increase their satchel size."

    This is just a person that wants instant gratification instead of game play. Same with the person who only played 4.8 hours. No way they visited a bag merchant in game to increase inventory. That would mean playing the game some to make gold. None of that stuff need cost real money and they didn't play long enough to be able to purchase with in game gold.

    First impressions are actually really important for determining if someone stays with a game. It shouldn't take dozens of hours for a game to become fun. Maybe if they don't want to make the craft bag free outright, they should start them with 30 days of free Plus or something so they don't have to care about it right away. And maybe a free week for returning subscribers if they've been gone for more than 3 months. IDK the solution but it shouldn't be annoying to start (or restart) the game.

    My point was that in that amount of time they didn't have time to max out the in game inventory slots and craft bag wouldn't be an issue yet.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    kargen27 wrote: »
    My point was that in that amount of time they didn't have time to max out the in game inventory slots and craft bag wouldn't be an issue yet.

    Crafting bag is an issue very quickly. Many people will want to do things like deconstruct their equipment to level up their crafting skills and that's going to flood them with mats. They're too new to know what's worth keeping or junking. And they don't have coin for bag space. And then they see ZOS selling the solution to this problem. It doesn't leave a good first impression.
  • jirusan
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    It is heartwarming to see how many people here fight "for the new players" rather than just to have a free bag for themselves. Tamriel needs more people like you.
  • Sadras
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    spartaxoxo wrote: »
    kargen27 wrote: »
    My point was that in that amount of time they didn't have time to max out the in game inventory slots and craft bag wouldn't be an issue yet.

    Crafting bag is an issue very quickly. Many people will want to do things like deconstruct their equipment to level up their crafting skills and that's going to flood them with mats. They're too new to know what's worth keeping or junking. And they don't have coin for bag space. And then they see ZOS selling the solution to this problem. It doesn't leave a good first impression.

    Absolutely. When I started on my first old console account, sometime before Thieves Guild came out, none of this was a thing, and inventory was manageable, but you were also not flooded with an endless barrage of different materials such as fragments of style materials to keep and collect in case you want to make even one piece in that style later on; the styles themselves were of a very limited number, and if you ran into inventory troubles as a newbie, maybe you'd skip out on levelling one craft in favour of another.
    At this point, if you craft, it's a nightmare, and if you just decide not to craft (or not anymore), you lose out on a game system and on self-reliance for your gear and furniture, paying with fun lost and with extra gold you'll be spending on the marketboard. And then there's still too much inventory clutter.
    Of course this is entirely by design, the solution to sell to the player needs a problem after all. But it's terrible design and always has been, and with the current overhaul of the monetisation strategy it's becoming even less justifiable.

    My sub on the main account has recently run out (because I want to wait and see what the battle pass will actually be like, with many concerns still unanswered, and this coming season doesn't appeal to me at all), and when I log in to check for something casual to do, I'm greeted with extensive clean-up work to make the game playable again. Okay, first order of business, remove the hireling skills to stop further clutter. Easy enough. Next would be getting rid of all those surveys and writs left over because I won't be putting those materials anywhere nor crafting much, and I need inventory/bank space. And that's already such a chore to think of, I just log out instead. It's not about what's theoretically possible, it's simply annoying and leaves a terrible impression.

    And I've played this game since forever. If I want to sit down one boring sunday and clean up my inventory mess, I can. But as others have said, what's a new player going to do with all this? They don't know what's important, what they'll need, they don't even know yet what game systems they'll want to engage with longterm and what's worth it to them to prioritise inventory space for. They'll just end up frustrated. And in a way, I think a new player has a much more clear and correct view of the situation than those of us whose minds immediately bend around workarounds because we're so used to it.

    This system can't be justified anymore. In my eyes, two things have to happen. The immense amount of clutter needs to go in general. We have how many styles now? Get rid of style materials and by the Three, get rid of fragments of style materials, we already have the mimic stones. Variety of fashion is great, and fashion scrolls is endgame, but that means something has to go.
    Declutter other systems too.
    Consider getting rid of the levelling differences in materials for the crafts.
    And then make the craft bag either basegame or simplify it all so far that it becomes obsolete. I'm sure the professional game designers know much better what to do in practice than I do as a forum user from my armchair, but it can definitely be done somehow.
  • ADarklore
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    I wonder how many people here who are wanting a 'free' craft bag, would subscribe to ESO+ if it were free? People say they had subscribed, but no longer subscribe, but want the bag for free and they would play more or return. Well, if the bag were free, would you subscribe when you returned? My guess is no.

    So then I say, just because you PLAY doesn't mean you are 'supporting' the game. Supporting the game means actually financially supporting it so that the game continues. It costs a LOT to keep the game going, development and maintenance are not free and corporations aren't in the business to offer things 'out of the kindness of their heart'. They need a constant source of income to keep the game going and entitled gamers aren't helping this cause. By not financially supporting the game, you are hastening the shutdown, as was made abundantly clear by the demise of New World recently. Microsoft is just like Amazon, they don't look for a game to just break even, they want to see a large enough profit to justify to shareholders the continuation of the game.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • AScarlato
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    jirusan wrote: »
    It is heartwarming to see how many people here fight "for the new players" rather than just to have a free bag for themselves. Tamriel needs more people like you.

    Or it is both? People who want to see the game succeed realize the game needs new and returning players or it will die.

    Many are also disheartened and have seen people try the game and get frustrated and leave over this issue. Maybe you haven’t, but I see this all the time. I also remember being new and not being able to loot in dungeons until I gave up and bought $100 of assistants. Even then I still had to mess around with my inventory every dungeon since new players don’t have a lot of gold and have small bags. Players are impatient and just clear bosses while you do this.

    It is a common concern, hence this topic being recurring on a regular basis.
    Edited by AScarlato on March 7, 2026 2:45PM
  • AzuraFan
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    ADarklore wrote: »
    I wonder how many people here who are wanting a 'free' craft bag, would subscribe to ESO+ if it were free? People say they had subscribed, but no longer subscribe, but want the bag for free and they would play more or return. Well, if the bag were free, would you subscribe when you returned? My guess is no.

    Yep. I'd support a free craft bag if anyone came up with an idea to replace it that wouldn't result in mass cancellations of ESO+ subs. Nobody ever has. There's just lame suggestions like crown crates, or more free cosmetics, or other fluff that wouldn't make the person who's suggesting the idea subscribe, so why do they think it would make anyone else subscribe?

    The thing is, if someone does come up with an idea that would be just as great as the craft bag, we'd have threads on here right away demanding that it be free because playing is inconvenient without it and it's turning away new players. Or they just think they should have it without paying for it.

    Companies have to make money to stay afloat, and MMOs have to make money to remain live. Therefore, I don't demand stuff I want for free when I know making it free would bring ESO down, or at least deal it a significant blow that could put it into maintenance mode. Sure, there are other sources of revenue for ZOS, but subs are important because it's regular recurring revenue, which is important on those financial spreadsheets.

    I know there's an argument that making the craft bag free would mean all these brand new players would stick around to play the game. It blows my mind that those saying it don't think ZOS hasn't already considered it and decided that nope, making the craft bag free would be a bad idea. Of course ZOS has considered it and analyzed it and rejected it - for now.

    On top of that, I've heard of a lot of new players who found inventory management a real pain and howled in frustration. Hmm...they like the game (if they didn't like the game, they'd just leave and it would have nothing to do with inventory management), but man, that darn inventory. Whatever should they do? Well, they subscribed to ESO+ and went on their merry way and have played the game for years since then. I was one of them. ZOS's numbers probably show that as long as a certain percentage of new players stick around (whether they subscribe or not), all is well. It's okay to lose a bunch of new players - in fact, it's inevitable. There's never going to be 100% retention or anything close to that.

    Having said all that, things can change. They used to charge for new story content and such, and now they won't be. So maybe one day, the craft bag will be free. But it's not right now.
  • AScarlato
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    AzuraFan wrote: »
    Companies have to make money to stay afloat, and MMOs have to make money to remain live.

    I'd find this argument more compelling if ESO wasn't otherwise monetized more than any game I have ever played in my life.

    ESO subs are a drop in the bucket compared to the thousands upon thousands of dollars I've spent here.

    On a similar note, I've played XIV twice as long as I have played ESO and spent 1/5th as much, and that game's sub is mandatory past the free trial period.
    Edited by AScarlato on March 7, 2026 4:04PM
  • scrappy1342
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    the only way i can see making the craft bag free working is if they include that in base game, but go back to requiring a subscription to play at all
    pcna
  • Zodiarkslayer
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    The inventory issue becomes a non-issue as soon as you understand which items are useful and which are not.
    One has to know what one needs.
    This comes with experience. Which new players do not have.

    The valuable stuff that one doesn't need is easily sold on traders.
    Edited by Zodiarkslayer on March 7, 2026 4:36PM
    No Effort, No Reward?
    No Reward, No Effort!
  • Solvar
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    Would I subscribe to ESO+ if the craft bag is free? Well, yes and no.
    I don't currently subscribe, but have subscribed in the past. I will also subscribe some time in the future, since I do not currently have all the DLCs unlocked, and will want to at some point, and will need gems to do so. And perhaps pick up some assistants. I would do that regardless of the craft bag.
    (as an aside for a different conversation, making the dungeons soloable might lead to me needing more gems, because as of now, I'm basically skipping that content as I don't feel like speedrunning a dungeon with a PUG is an interesting experience)
    Now longer term, when I have all content unlocked, I might occasionally subscribe just to throw some money at the game.
    So I'm not really the target of the question, but I'm probably not a unique player in this regard either. In the end, with buying all the DLCs and other content (so I have it when I'm not subscribed), I'll likely have spent hundreds of dollars on this game. If, OTOH, I had found the inventory too obnoxious when I first started playing, I wouldn't have spent anything.
    So it again, it boils down to how much is being made to folks who subscribe to ESO+ only for the craft bag, vs how many customers they make absolutely nothing from who just are not going to play ESO at all, but which they may otherwise still make a few hundred dollars from.
    And there have been suggestions that craft bag is not all or nothing, or there are other ways to reduce inventory friction, so there could still be inventory value for having ESO+, but at least reduce a bit of friction for incoming players having to deal with inventory.
  • SpiritofESO
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    After reading the comments about the craft bag, I still feel it's essential. I understand why some people want it free. But ESO is a live service game. Servers, updates and support require ongoing revenue. The craft bag is part of that model. If core systems were free, the platform wouldn't be sustainable. We can debate pricing - but the game has to make money to exist.

    3/2/2026

    Thank you for that very clear response. MMOs require a load of cash to create, and a continuing source of income to exist and expand. They need to get that money... one way or the other. (By the way, these forums had a cost to create and have a cost to maintain... just saying.)

    Let's compare an ESO subscription cost versus "a large pepperoni pizza once a month."

    (I'm going to copy and paste this because I don't want to type it all out.)

    ESO Subscription annual lump-sum for 12 Months: $139.99 (~$11.67 / month) (less than12 bucks a month) (I've been subscribing since June 2019, the Elsweyr chapter, on an annual basis).

    Key Benefits of ESO Plus:
    (The game continues to evolve.)

    DLC Access: Full access to all DLC game packs in the Crown Store, including new zones, quests, and dungeons (excludes the most recent "Chapter" expansion).
    Monthly Stipend: 1,650 Crowns per month to spend on in-game items like mounts or pets. (If you pay the full annual price, you get a lump-sum of 19,600 Crowns.)
    The Craft Bag: Unlimited storage for crafting materials, which is widely considered the most valuable utility perk.
    Bonuses: A 10% increase to Experience, Gold acquisition, and crafting research speeds.
    Storage: Double bank space and double furnishing space in player housing.

    And, unlike those who want to treat Elder Scrolls Online as some kind of a charity deal, those who pay a subscription actually actively support the development of the game. Thank you.

    As for the pizza, let's say 15 to 20 bucks depending. And you only get to eat it once and then it's gone.

    As for ESO, you get to play it everyday for as long as you want for the whole month. Now, that's a good deal.

    I have to add that my seventh year of subscription is coming up again in June and I still have 10,000 Crowns left to spend on whatever I want. Other than the subscription cost, I never make any other purchases on the Crown Store except by spending my annual Crowns. For me personally, the subscription is very cost-effective.

    :wink:
    Edited by SpiritofESO on March 7, 2026 5:12PM
    • ~ PS NA ~ ALDMERI DOMINION ~
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  • AzuraFan
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    AScarlato wrote: »
    I'd find this argument more compelling if ESO wasn't otherwise monetized more than any game I have ever played in my life.

    For the past couple of years, I've paid for my ESO+ subscription, the Gold Road chapter, and the 2025 content pass. That's it. Crown store purchases are totally optional and not necessary to play the game in any way. If someone chooses to spend money in the crown store, that's their choice (and I've done so on occasion), but nobody has to do that.

    Now, you could argue that paying for the new content on top of a subscription was overly monetized, but I could have waited until chapters became DLC. I wanted to play them as soon as they were released, and I was okay paying for that. I was not happy that, as a subscriber, I had to pay for a 2025 content pass that included the dungeons. So I wasn't happy with the content pass model and I'm glad they've quickly tossed it aside.

    But now all the new content will be free. The season passes are totally optional. You don't have to buy anything in the crown store unless you want it. So at this point, I don't think ESO is more monetized than any other game.

    I'll agree that crown store items are expensive. But again, not necessary to play the game. So I don't see that as overly monetized, just pricey if something does catch your eye or you want to buy a shortcut for an alt. To me, overly monetized is when you can't even play or advance in the game without shelling out cash, or it will take an unreasonably long grind or amount of time to do something unless you pay for it. That's not true here.
    AScarlato wrote: »
    ESO subs are a drop in the bucket compared to the thousands upon thousands of dollars I've spent here.

    They've just shaken up their monetization model, and you can bet that as part of determining what the new model would look like, a ton of options were analyzed, including getting rid of ESO+ altogether, keeping it but making the craft bag free, etc. Since the craft bag wasn't made free, keeping it as paid is obviously contributing to the bottom line, which means subs are important to them (or to Microsoft).
    The inventory issue becomes a non-issue as soon as you understand which items are useful and which are not.

    Also, the craft bag only stores crafting ingredients. If I wasn't a crafter (and if I didn't have the strange compulsion to harvest most ingredients when I see them), I wouldn't need it. Depending on what one does in game, the craft bag can be completely unnecessary.
  • AlnilamE
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    AScarlato wrote: »
    AzuraFan wrote: »
    Companies have to make money to stay afloat, and MMOs have to make money to remain live.

    I'd find this argument more compelling if ESO wasn't otherwise monetized more than any game I have ever played in my life.

    ESO subs are a drop in the bucket compared to the thousands upon thousands of dollars I've spent here.

    On a similar note, I've played XIV twice as long as I have played ESO and spent 1/5th as much, and that game's sub is mandatory past the free trial period.

    Oh you sweet summer child. I wish I had game passes for Black Desert Online to send out. That would put things in perspective.

    Personally, I can't remember the last time I bought crowns outside of the sub, and I have 25k crowns left after I bought some weapon skins that looked cool.
    The Moot Councillor
  • Frayton
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    If ESO were a F2P game, I'd understand locking the craft bag behind a sub. But it's not free. It's actually very expensive to play ESO, and not just money wise. This game costs so much of your time before you can even do anything fun, and the irritating inventory management without the craft bag just makes that and the time sink even worse.
  • freespirit
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    It's a matter of thought and organisation imo.

    Way back in 2014 I made the decision to sell everything to start with, therefore allowing me to raise money to unlock all possible bag and bank space.

    Once that was done I worked on one craft at a time, still selling everything else, luckily I had purchased the Imperial Edition so I didn't need to save up for a mount.

    I was doing the "fun stuff" straight away, that being questing and watching the stories unfold, the loot from that gameplay was sold too, or actually put on to wear. Only things I didn't sell were soul gems and lock picks.

    New players today come in several categories notably the "I want everything and I want it NOW!!" or "I'm here to play a game, I will collect and grow as I go!".

    I'm in a Guild that caters for new players, we can spot those that will stick around and those that won't very easily these days. It has to be said though, whenever the question "What will make my game experience better?" is asked, whatever the time of day, whoever is online, 95% of the answers will revolve around trying ESO+ for a month.

    Oh and I've seen several people suggest that style materials could be reworked as we already have mimic stones that could take their place.... that is likely a lot more work than many people realise..... how many furnishing plans are there now? 100's? 1000's? Each of those plans uses a style mat and currently you cannot use mimic's in place of those :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • spartaxoxo
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    Frayton wrote: »
    If ESO were a F2P game, I'd understand locking the craft bag behind a sub. But it's not free. It's actually very expensive to play ESO, and not just money wise. This game costs so much of your time before you can even do anything fun, and the irritating inventory management without the craft bag just makes that and the time sink even worse.

    Yup. I agree with you. I'd like to add that they literally went light on content this year and most of their changes this year are designed around player retention by addressing longstanding player points. The game is also losing players.

    It is true that they risk revenue if they change the craft bag situation. But the game losing a lot of players is also a lot of lost revenue. All the crowns they'll never buy. All the passes they'll never buy. And yeah, even subs they won't do. All of that disappears when games lose players and ESO has lost a lot while having enough problems retaining new and returning people that it's obvious to all. They had to shift their whole revenue model to encourage people to play together more because players that do are more likely to stick with the game.

    I think a free craft bag that is inferior to the paid bag would probably help while minimizing the amount of subs lost.

    Another alternative is to simply give a free month to new players upon purchase so that they get to actually just play the game without having to worry about it. Alongside a free week to anyone coming back that's been gone longer than 3 months. That's a bad enough ratio they wouldn't leave on purpose just to trigger the bonus but gives breathing room for real returning players to become familiar with the game again before being bombarded with inventory woes.
    Edited by spartaxoxo on March 7, 2026 8:03PM
  • AzuraFan
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    spartaxoxo wrote: »
    I think a free craft bag that is inferior to the paid bag would probably help while minimizing the amount of subs lost.

    We'd need a free craft bag that makes inventory manageable (otherwise people will still complain, and some new players will still leave the game because of inventory), but also preserves the value of the paid craft bag. I believe those two requirements are in conflict, and so it would be difficult to satisfy both at the same time. If a free craft bag is good enough to stop the complaining, then it would likely be good enough for people to unsubscribe and just go with the free one. That's probably why ZOS is trying to help in other ways (stacking surveys and writs, etc.) while preserving the value of the craft bag.
    Another alternative is to simply give a free month to new players upon purchase so that they get to actually just play the game without having to worry about it. Alongside a free week to anyone coming back that's been gone longer than 3 months. That's a bad enough ratio they wouldn't leave on purpose just to trigger the bonus but gives breathing room for real returning players to become familiar with the game again before being bombarded with inventory woes.

    That's a good idea. It would have to be made clear to the player that their inventory situation is temporary, otherwise when the craft bag is taken away, it would upset people. But it would give new players a month to try out the game without struggling with inventory, figure out what they need to keep vs. what they can sell or throw away, etc., so when the trial month is up, they'll have a better idea of if they want to stick around (whether they intend to sub or not). And it would give returning players who don't want to sub but don't want to deal with their inventory a week to sort their inventory out.
    Edited by AzuraFan on March 7, 2026 8:42PM
  • spartaxoxo
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    AzuraFan wrote: »
    We'd need a free craft bag that makes inventory manageable (otherwise people will still complain, and some new players will still leave the game because of inventory), but also preserves the value of the paid craft bag. I believe those two requirements are in conflict, and so it would be difficult to satisfy both at the same time. If a free craft bag is good enough to stop the complaining, then it would likely be good enough for people to unsubscribe and just go with the free one. That's probably why ZOS is trying to help in other ways (stacking surveys and writs, etc.) while preserving the value of the craft bag.

    I think a bag big enough to hold all of the basic materials of the equipment traits (various wood, ore, etc) but not big enough to hold all of our upgrade, style, and food would be good enough. One of the big things causing inventory pressure on new players is how fast they level up. So they get a lot of different types of those mats and don't know what's needed or not. It's not something the rest of us have to worry about because all we need is the various ruby mats. I don't think most subscribers would be willing to give up that many items (or want them flooding their banks) and would keep the paid bag. But that would be big enough for newer players since they have less content they're pulling mats from.

    That's a good idea. It would have to be made clear to the player that their inventory situation is temporary, otherwise when the craft bag is taken away, it would upset people. But it would give new players a month to try out the game without struggling with inventory, figure out what they need to keep vs. what they can sell or throw away, etc., so when the trial month is up, they'll have a better idea of if they want to stick around (whether they intend to sub or not). And it would give returning players who don't want to sub but don't want to deal with their inventory a week to sort their inventory out.

    Yeah, I actually think is the better idea with hindsight because the main concern is new and returning people quitting. The rest of us have either figured out a workaround we can live with or have already subscribed.
    Edited by spartaxoxo on March 7, 2026 9:13PM
  • BretonMage
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    AzuraFan wrote: »
    spartaxoxo wrote: »
    Another alternative is to simply give a free month to new players upon purchase so that they get to actually just play the game without having to worry about it. Alongside a free week to anyone coming back that's been gone longer than 3 months. That's a bad enough ratio they wouldn't leave on purpose just to trigger the bonus but gives breathing room for real returning players to become familiar with the game again before being bombarded with inventory woes.

    That's a good idea. It would have to be made clear to the player that their inventory situation is temporary, otherwise when the craft bag is taken away, it would upset people. But it would give new players a month to try out the game without struggling with inventory, figure out what they need to keep vs. what they can sell or throw away, etc., so when the trial month is up, they'll have a better idea of if they want to stick around (whether they intend to sub or not). And it would give returning players who don't want to sub but don't want to deal with their inventory a week to sort their inventory out.

    I agree it's a good idea. It won't stop people from complaining though, because once the free month is over, there will be those who will complain it should always be free.

    I'm sure ZOS will figure out a balance between giving people a bit of help, whilst also preserving the value of ESO+.
  • AzuraFan
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    BretonMage wrote: »
    I agree it's a good idea. It won't stop people from complaining though, because once the free month is over, there will be those who will complain it should always be free.

    Well, yeah, there will always be people who don't want to pay for anything and will complain that they don't get everything for free. But at least Spart's idea would give new players a better experience for a while.
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