AshenArcanist wrote: »After reading the comments about the craft bag, I still feel it's essential. I understand why some people want it free. But ESO is a live service game. Servers, updates and support require ongoing revenue. The craft bag is part of that model. If core systems were free, the platform wouldn't be sustainable. We can debate pricing - but the game has to make money to exist.
3/2/2026
BretonMage wrote: »I can't remember if someone has suggested this, but how about a cheap crown store token for a one-off access to your crafting bag? That way, you manage your inventory for most of the month/week and then when it builds up too much, you buy a token for a nominal sum, and stow your mats. That way it's more accessible for the player price-wise and ESO still gets some revenue.
I'd drop my sub and just buy the cheap token every once in a while. So sure, it might bring in some revenue, but the amount most likely wouldn't compensate for the loss due to cancelled subs.
The problem is this: If any proposed free or cheap solution removes the inventory pain point well enough that people don't feel the need to subscribe, then people will cancel subs. That's why it's so difficult to come up with another sub enticement to replace the craft bag. The new enticement would have to resolve an equally irritating pain point. And guess what? We'd have threads on here saying that new players are quitting because of it, and asking for it to be made free.
I think the crux of the argument is, would removing the feature from the sub keep the interest of new and returning players longer, who then might buy one of the thousands of cosmetics, houses, or other things they sell instead?
I think the crux of the argument is, would removing the feature from the sub keep the interest of new and returning players longer, who then might buy one of the thousands of cosmetics, houses, or other things they sell instead?
That's a question mark. Some players would buy other stuff, but some wouldn't. Are new players who like the game but aren't willing to pay for a subscription going to spend money on other stuff? Some will, but some definitely won't because they want free and only free.
So yes, the question is whether a significant loss in revenue due to cancelled ESO+ subscriptions would be made up for by those players who wanted a free craft bag spending money on other things. ZOS apparently doesn't think so, or they'd go that route.
Bruh the game is almost completely free, there has to be something to make it profitable.
Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.
I believe the OP’s point is that the developers created a problem in the game that the crafting bag is designed to solve.
Bruh the game is almost completely free, there has to be something to make it profitable.
Selling convenience and cosmetic items is the most common way. Inventory tabs, or in this case the craft bag, is a classic.
I believe the OP’s point is that the developers created a problem in the game that the crafting bag is designed to solve.
Well, the "problem" is that there are items in the game. Should we remove them?
I could definitely see streamlining some crafting materials (compressing the material levels down to 5, maybe turning all the style stones into mimic stones), but at the end of the day, the game is going to have items and the hoarders are going to hoard them.
spartaxoxo wrote: »"Not Recommended
3.6 hrs last two weeks / 6.5 hrs on record
Posted: Feb 26 @ 9:59pm
i really wish these MMO's would really just die. It's Elder Scrolls themed if you want to do anything please give us more money. Not worth the full price they asking or the sale price, Bethesda should stop wasting time on this garbage, But I guess people give them money to drink a potion, ride a horse and increase their satchel size."
This is just a person that wants instant gratification instead of game play. Same with the person who only played 4.8 hours. No way they visited a bag merchant in game to increase inventory. That would mean playing the game some to make gold. None of that stuff need cost real money and they didn't play long enough to be able to purchase with in game gold.
First impressions are actually really important for determining if someone stays with a game. It shouldn't take dozens of hours for a game to become fun. Maybe if they don't want to make the craft bag free outright, they should start them with 30 days of free Plus or something so they don't have to care about it right away. And maybe a free week for returning subscribers if they've been gone for more than 3 months. IDK the solution but it shouldn't be annoying to start (or restart) the game.
My point was that in that amount of time they didn't have time to max out the in game inventory slots and craft bag wouldn't be an issue yet.
spartaxoxo wrote: »My point was that in that amount of time they didn't have time to max out the in game inventory slots and craft bag wouldn't be an issue yet.
Crafting bag is an issue very quickly. Many people will want to do things like deconstruct their equipment to level up their crafting skills and that's going to flood them with mats. They're too new to know what's worth keeping or junking. And they don't have coin for bag space. And then they see ZOS selling the solution to this problem. It doesn't leave a good first impression.
It is heartwarming to see how many people here fight "for the new players" rather than just to have a free bag for themselves. Tamriel needs more people like you.
I wonder how many people here who are wanting a 'free' craft bag, would subscribe to ESO+ if it were free? People say they had subscribed, but no longer subscribe, but want the bag for free and they would play more or return. Well, if the bag were free, would you subscribe when you returned? My guess is no.
Companies have to make money to stay afloat, and MMOs have to make money to remain live.
AshenArcanist wrote: »After reading the comments about the craft bag, I still feel it's essential. I understand why some people want it free. But ESO is a live service game. Servers, updates and support require ongoing revenue. The craft bag is part of that model. If core systems were free, the platform wouldn't be sustainable. We can debate pricing - but the game has to make money to exist.
3/2/2026
I'd find this argument more compelling if ESO wasn't otherwise monetized more than any game I have ever played in my life.
ESO subs are a drop in the bucket compared to the thousands upon thousands of dollars I've spent here.
Zodiarkslayer wrote: »The inventory issue becomes a non-issue as soon as you understand which items are useful and which are not.
Companies have to make money to stay afloat, and MMOs have to make money to remain live.
I'd find this argument more compelling if ESO wasn't otherwise monetized more than any game I have ever played in my life.
ESO subs are a drop in the bucket compared to the thousands upon thousands of dollars I've spent here.
On a similar note, I've played XIV twice as long as I have played ESO and spent 1/5th as much, and that game's sub is mandatory past the free trial period.
If ESO were a F2P game, I'd understand locking the craft bag behind a sub. But it's not free. It's actually very expensive to play ESO, and not just money wise. This game costs so much of your time before you can even do anything fun, and the irritating inventory management without the craft bag just makes that and the time sink even worse.
spartaxoxo wrote: »I think a free craft bag that is inferior to the paid bag would probably help while minimizing the amount of subs lost.
Another alternative is to simply give a free month to new players upon purchase so that they get to actually just play the game without having to worry about it. Alongside a free week to anyone coming back that's been gone longer than 3 months. That's a bad enough ratio they wouldn't leave on purpose just to trigger the bonus but gives breathing room for real returning players to become familiar with the game again before being bombarded with inventory woes.
We'd need a free craft bag that makes inventory manageable (otherwise people will still complain, and some new players will still leave the game because of inventory), but also preserves the value of the paid craft bag. I believe those two requirements are in conflict, and so it would be difficult to satisfy both at the same time. If a free craft bag is good enough to stop the complaining, then it would likely be good enough for people to unsubscribe and just go with the free one. That's probably why ZOS is trying to help in other ways (stacking surveys and writs, etc.) while preserving the value of the craft bag.
That's a good idea. It would have to be made clear to the player that their inventory situation is temporary, otherwise when the craft bag is taken away, it would upset people. But it would give new players a month to try out the game without struggling with inventory, figure out what they need to keep vs. what they can sell or throw away, etc., so when the trial month is up, they'll have a better idea of if they want to stick around (whether they intend to sub or not). And it would give returning players who don't want to sub but don't want to deal with their inventory a week to sort their inventory out.
spartaxoxo wrote: »Another alternative is to simply give a free month to new players upon purchase so that they get to actually just play the game without having to worry about it. Alongside a free week to anyone coming back that's been gone longer than 3 months. That's a bad enough ratio they wouldn't leave on purpose just to trigger the bonus but gives breathing room for real returning players to become familiar with the game again before being bombarded with inventory woes.
That's a good idea. It would have to be made clear to the player that their inventory situation is temporary, otherwise when the craft bag is taken away, it would upset people. But it would give new players a month to try out the game without struggling with inventory, figure out what they need to keep vs. what they can sell or throw away, etc., so when the trial month is up, they'll have a better idea of if they want to stick around (whether they intend to sub or not). And it would give returning players who don't want to sub but don't want to deal with their inventory a week to sort their inventory out.
BretonMage wrote: »I agree it's a good idea. It won't stop people from complaining though, because once the free month is over, there will be those who will complain it should always be free.