Personally, I feel the game should either embrace pure classes and really refrsh and develop their signature unique skills or completely scrap the whole class thing entirely and allow everything to be a skill lines & 'pathways' to be added, subtracted & refined as the player sees fit.
All this back and forth refreshing, and rebalancing to make up for some other 'not intended' consquence, etc has been going on for years and leaves us half-in and half-out of balance all the time.
...Never feels 'quite right.'

I think the new system is fine. As each class gets there own 'do x while you are' restrictions, it will reduce the reliance on subclassing. I just think once all classes get this treatment, they will then make adjustments to it... but for now, they are doing this to try to incentivize picking classes versus subclassing to get the best of all worlds.
I think the new system is fine. As each class gets there own 'do x while you are' restrictions, it will reduce the reliance on subclassing. I just think once all classes get this treatment, they will then make adjustments to it... but for now, they are doing this to try to incentivize picking classes versus subclassing to get the best of all worlds.
Except as it currently works subclassing as a dk base versus subclassing as the exact same build but being another class makes the dk more powerful...As many have said, it doesn't even incentivize or give power to monoclass it just forces you to change your base class to dk or fall further behind in dps in harder content. Whether you want monoclass to be equal to/better than subclassing or you want rp based subclassing builds and monoclass to be viable in harder content compared to the min maxing subclassing builds, this change is not the way to do it.
I think the new system is fine. As each class gets there own 'do x while you are' restrictions, it will reduce the reliance on subclassing. I just think once all classes get this treatment, they will then make adjustments to it... but for now, they are doing this to try to incentivize picking classes versus subclassing to get the best of all worlds.
Except as it currently works subclassing as a dk base versus subclassing as the exact same build but being another class makes the dk more powerful...As many have said, it doesn't even incentivize or give power to monoclass it just forces you to change your base class to dk or fall further behind in dps in harder content. Whether you want monoclass to be equal to/better than subclassing or you want rp based subclassing builds and monoclass to be viable in harder content compared to the min maxing subclassing builds, this change is not the way to do it.
"Except as it currently works" are you talking after the rework or prior to the rework? I've seen a build that put pure DK builds equal to subclassing after the rework.
Flame Lash: This morph now also grants 12% damage done to monsters for 30s after activating if you are a Dragonknight.