Maintenance for the week of March 9:
• NA megaservers for patch maintenance – March 9, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – March 9, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• ESO Store and Account System for maintenance – March 11, 9:00AM EDT (13:00 UTC) - 1:00PM EDT (17:00 UTC)

Abandoning Tales of Tribute

GOAT4EVAR
GOAT4EVAR
✭✭✭
@ZOS_Icy @ZOS_Kevin Have the balance of tales of tribute been completely abandoned?
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭✭
    I think we don't need new patrons unless they start rotating them (there are already a lot to learn), and I'm not sure if there are outstanding balance issues, though the lack of updates is noticeable.

    What I would hope would be for some new features (like special events that change the the tavern, where you purchase cards), High Isle being added to the base game, and not needing to start the quest to start playing (integrating a tutorial button into the Group Finder UI).
    PC-NA
    in-game: @tsaescishoeshiner
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    @GOAT4EVAR There have been indications that Tales of Tribute is not abandoned. Although I cannot bring up proof of my questioning to the development team, I believe that it was during the writhing wall even reveal that I asked on Twitch about ToT. Regardless, during one of these streams, ToT wasn't discussed in detail, but it's idea was given as there is "more to come."

    So I think that there may be more to do with ToT in the future. Also, I believe that both Irenio and John are still with the company and I have to think that they would want to see their baby mature.

    @tsaescishoeshiner The last balance update was during Patch 10.0.5. Part of the balance during that update was even done in stealth which made one of the most disgusting and broken cards in the game, voracious tomeshell, even better.

    Do note that even though there hasn't been balance changes since June, 2024, there have been some other very minor updates to the game since then. Of course, there should be balance changes because the state of balance is atrocious, but there you have it. The design teams inability to knock down abhorrently balanced cards just a little bit reflects poorly on them.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • LennaTheRussian
    LennaTheRussian
    ✭✭✭
    They add a lot of stuff in the game that they abandon. IA is a perfect example. Does not surprise me if they also abandon TOT.
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Probably not abandoned, but in light of how many overhauls are happening this year since the change in leadership, I think it's more a matter of there being bigger matters to tackle than ToT in the next few years with class redesigns, new season model, sun-setting old systems, etc.

    What I want to know soon is how Infinite Archive and class sets will fit into these class redesigns, but I don't see them changing anything there until the class stuff is done like 2 years from now (and that's being optimistic about the predicted timeline). In it's current state, I don't really find enjoyment in the Archive and only dabbled in it for like 2 leads I wanted so far.

    ToT on the other hand is a fairly standalone system so who knows when that will be their focus in the foreseeable future.
  • Roztlin45
    Roztlin45
    ✭✭✭✭✭
    Zos needs to balance it on the tip of a boot as it kicks it out. We don't need a card game inside of a action MMO!
    The very idea of running a full size gaming rig pulling 200 -450 watts from the wall to play a card game inside a game is like cranking a car only to use the tail pipe as a hand warmer.

    Also it takes a lot of data space that could be use for ...you know improving the REAL game. The download is already huge. I am sure this has to limit Zos in what can be added to keep the size down. So removing it would free up much needed room for meaningful improvement.

    Port the game to something elective like choosing to download the PTS , on a different server.
    Make TOT a Appstore game for mobile devices.
  • Northwold
    Northwold
    ✭✭✭✭✭
    ✭✭
    Roztlin45 wrote: »
    Zos needs to balance it on the tip of a boot as it kicks it out. We don't need a card game inside of a action MMO!
    The very idea of running a full size gaming rig pulling 200 -450 watts from the wall to play a card game inside a game is like cranking a car only to use the tail pipe as a hand warmer.

    Also it takes a lot of data space that could be use for ...you know improving the REAL game. The download is already huge. I am sure this has to limit Zos in what can be added to keep the size down. So removing it would free up much needed room for meaningful improvement.

    Port the game to something elective like choosing to download the PTS , on a different server.
    Make TOT a Appstore game for mobile devices.

    I enjoy tot and it kept me playing long after the "action mmo" aspect of ESO ran out for me. I think people need to remember that MMOs are built for a variety of play styles and tastes, not simply their own.

    Edit: As someone else has said though, I think the biggest single thing they could do for TOT's health would be to make it (with or without the rest of High Isle) part of the base game sooner rather than later.
    Edited by Northwold on March 5, 2026 2:19PM
  • BradTheNord
    BradTheNord
    ✭✭✭
    Personally hoping that’s the end of it. It’s fleshed out enough now.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.
  • Frayton
    Frayton
    ✭✭✭✭✭
    I forgot this was even a thing.
  • valenwood_vegan
    valenwood_vegan
    ✭✭✭✭✭
    ✭✭✭✭

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    This pretty much. Companions didn't make the cut this year either. They just don't have the resources to do everything and I'm glad they're focusing on some bigger changes to the underlying game. Hopefully they're circle back to some of the older systems in the future.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Yeah. I do like scribing. I wish we had more Grimoires tbh.
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    It would be better if they made ToT more of a PVE game than a PVP game. If they could make it like the gambling and card games in RDR2, I think that would make it more popular. Something where you could wager gold to win gold or better rewards than the pretty weak rewards you get now from the NPC players. Expand to all inns, taverns, etc. Make the patrons different based on the zone. Include things like existing scrying leads (not new ones that force you to play ToT) or rarer drops.

    The main complaint I see on these boards with ToT is that players loathe how other player plat ToT. So why not just get rid of that side of the game. If not, then just let ToT fizzle and die
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.
    Edited by DenverRalphy on March 5, 2026 11:09PM
  • DragonRacer
    DragonRacer
    ✭✭✭✭✭
    ✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    You just talking about them adding antiquities?

    Yes, I do enjoy that. Passively. Having to chase after specific leads for a mythic for a build is definitely less than fun. But I enjoy casually getting leads for stuff, scrying them, and digging them up.

    But then again, I'm also one of the rare freaks who actually like ToT as well so make of that what you will.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭
    What's Tales of Tribute? LoL! Honestly, I've never played a single game of it, and it makes me wonder how many others are like me. If they aren't seeing a lot interest, they're probably not going to devote any of their limited resources to it.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.

    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ADarklore
    ADarklore
    ✭✭✭✭✭
    ✭✭✭✭✭

    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.

    I enjoy scrying, although I honestly haven't done it in quite awhile, but when I was looking for Mythic items it was fun. Mythic items in the crown store would be consider Pay-To-Win since they do impact gameplay.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Quite honestly, Tales of Tribute was never a very popular game mode - in fact, it's been quite hated by a lot of players. As such, it's logical that development on it would slow considerably with limited dev time, as any time spent on Tribute necessarily means it's not being spent on literally anything else.

    One of the things with a large MMO is the fact that there are so many things to do, and not everyone is going to love or hate everything. But it does feel bad when one of your favorite parts of the game is disliked by most others, because that does mean that logically it is bad for the game as a whole if the game caters to your wants at the expense of something more players would want.

    I'm sure they'll get to some new stuff eventually... but its not a priority. And with the cuts we have had to other things this year (dungeons, zones, still no new Classes...), I can see Tribute being on the back burner for a while before it gets its turn.

    Does anyone truly like scribing? And what do we see? More and more scribing. Every patch. Scribing!

    Really? Because the last update we had to Scribing was... the Banner Bearer grimoire. In U44. Over a year ago.

    Since then, we've had no new Grimoires. No new Scripts ever. Not even a pass to open existing Grimoires to other Scripts. And there are definitely skill lines (WW, Undaunted) that could use Grimoires, and there are some Scripts that make no sense not being useable on certain Grimoires (like why can a skill use one damage type and not a different one?)

    Pardon me, I meant "scrying." So I'll rerwite my post with the right term.

    Does anyone truly like scrying? And what do we see? More and more scrying. Every patch. Scrying!

    Scribing people actually do like. And the designers are probably not capable of balancing scribing.

    Scrying hasn't seen an update in... how long? There's no continued development of scrying each update that I see. Mythics are added, and those are acquired through scrying. If you were to instead ask "Does anyone really like their mythics?", the answer would be a resounding "You betcha!"

    The random furnishings added to T-Maps? Perhaps not so much the acquisition, but the desire for the objects themselves? Yep. But again, the development of those items would have been done regardless how they're distributed into the world.

    Development could hide mythic items behind ToT. They have hidden furnishings and achievements behind ToT. I don't see anyone complaining about scrying even though it is objectively less content than ToT. Maybe it would be fun to have some mythic items behind ToT. Or maybe mythic items should just be sold in the crown store. Would beat having to scry every zone.

    I have no issues whatsoever scrying. Scrying is the easy part of obtaining mythics. Scry the lead, use the antiquarian's eye to point you straight as an arrow to the digsite. And done. Easy Peasy. Plus I like the excavation minigame for some juicy bonus loot.

    And mythics should be earned, not purchased.
    Edited by DenverRalphy on March 7, 2026 3:03PM
Sign In or Register to comment.