I can google all day and get 100 different opinions on this. I really want a strong build for I.A please and not Hack the minotaur. No offence but i tried his build in there and it didnt work for me.
Thanks if you can help
Necrotech_Master wrote: »its going to kind of depend, if you want to just be tanky and rely on focused efforts for dmg, or go a little higher dmg but have a tougher time with marauders
if im playing something tankier, i currently have a necromancer (pure class, but could possibly be optimized for more status dmg with some arc trees) that is heavily spec'd around status effects (i think i can trigger 7 of the 8 status effects, with about 4 of those being guaranteed on hit)
if i get lucky and can get a lot of focused efforts, i can maintain upwards 60k dps on a tank build with like 45k max hp and armor cap, i dont usually have problems with most enemies including marauders until after arc 6
my current setup on this character is using leeching plate (provides healing, dmg, and chance to do poison status effect), serpents disdain (+16 sec duration for status effects), oakensoul (less worrying about buff uptime and more on staying alive), and 1pc monster set (i went with baron zaudrus for the max stat buffs)
it really depends on what your trying to do, if your only planning on farming say arc 1 and 2, you could probably run almost anything with either a partner or companion and be fine, but if your looking to try to reach high arcs, if your solo its best to go tanky and just restart if you dont get enough focused efforts by arc 3, or run with a dps partner (or be the dps with a tank partner)
BXR_Lonestar wrote: »I can google all day and get 100 different opinions on this. I really want a strong build for I.A please and not Hack the minotaur. No offence but i tried his build in there and it didnt work for me.
Thanks if you can help
What is your goal? Fast runs to Arc 4 and then done? Or do you want to go in for endurance runs? Because the answer is different depending on what your goal is.
I really love my 1 bar 2 pet sorc with Macabre's vintage and Seargants Mail for fast runs to Arc 4-6. Its nothing special. I've been to arc 9 before on this build, but those runs are rare. Fast first few arcs though, so you can get through Arcs 1-4 really fast.


BXR_Lonestar wrote: »I can google all day and get 100 different opinions on this. I really want a strong build for I.A please and not Hack the minotaur. No offence but i tried his build in there and it didnt work for me.
Thanks if you can help
What is your goal? Fast runs to Arc 4 and then done? Or do you want to go in for endurance runs? Because the answer is different depending on what your goal is.
I really love my 1 bar 2 pet sorc with Macabre's vintage and Seargants Mail for fast runs to Arc 4-6. Its nothing special. I've been to arc 9 before on this build, but those runs are rare. Fast first few arcs though, so you can get through Arcs 1-4 really fast.
I am running this base build for all my runs.
In first Arcs i am running Velothi. This mythic is comfortable until Arc five even to six, then i switch to Pale Order. When i get a Focused Efforts, i drop Force Pulse and use another skill.
You can also tweak this first build a bit, for example going for Maelstrom Greatsword and adding a few scribed skills to proc more status effects if you are running with a tank in duo.
Based on your visions, you can also drop recovery nodes in Champion Points or entirely change the buff food to something else.
In the late Arcs i am switching to this build. With this build, you can pull all mobs in add waves and apply Major and Minor cowardice, essentially making them harmless to you. Extended Favor really helps with this as well, debuffs stays longer on the adds with that vision. Weakening enchant also helps with many bosses, if you have Attuned Enchantments visions.
Overall my health is a bit overkill probably, you can probably run another Mundus stone all together. After all there is Max Health vision as well.
YandereGirlfriend wrote: »
The Infused Weakening is so clutch against the later Marauders!
Curious if you've ever used the Poison-enhancing Vision? Given how many oddball Poisons you can make it's always seemed interesting but there's always seemingly something better to take or re-roll for.
YandereGirlfriend wrote: »I am running this base build for all my runs.
In first Arcs i am running Velothi. This mythic is comfortable until Arc five even to six, then i switch to Pale Order. When i get a Focused Efforts, i drop Force Pulse and use another skill.
You can also tweak this first build a bit, for example going for Maelstrom Greatsword and adding a few scribed skills to proc more status effects if you are running with a tank in duo.
Based on your visions, you can also drop recovery nodes in Champion Points or entirely change the buff food to something else.
In the late Arcs i am switching to this build. With this build, you can pull all mobs in add waves and apply Major and Minor cowardice, essentially making them harmless to you. Extended Favor really helps with this as well, debuffs stays longer on the adds with that vision. Weakening enchant also helps with many bosses, if you have Attuned Enchantments visions.
Overall my health is a bit overkill probably, you can probably run another Mundus stone all together. After all there is Max Health vision as well.
The Infused Weakening is so clutch against the later Marauders!
Curious if you've ever used the Poison-enhancing Vision? Given how many oddball Poisons you can make it's always seemed interesting but there's always seemingly something better to take