The 0.8sec cast is a joke, nobody paying attention is getting hit by that. Even at 0.5sec players will still simply step out of range, causing your cast to fail. I'd vote zero cast time.It's a nerf, 0.8s cast time leaves less time to react to following skill(which could be ulti), so it should be either 0.8s cast time or no cast time at all
Probably be more balanced to straight up swap the mechanics of Uppercut and BFB. Let Vamp line have the weird niche skill, let 2H have the broadly useful and consistent one.
It's not that, GCD is 1 second, so after 0.8 cast time you hit your skill in just 200 seconds, it leads to some opportunities, like for example if you actually stun with dizzying you can then hit a guaranteed merciless, which is cool. With 500 ms there will be enough time to break free and dodge it
The 0.8sec cast is a joke, nobody paying attention is getting hit by that. Even at 0.5sec players will still simply step out of range, causing your cast to fail. I'd vote zero cast time.It's a nerf, 0.8s cast time leaves less time to react to following skill(which could be ulti), so it should be either 0.8s cast time or no cast time at all
Probably be more balanced to straight up swap the mechanics of Uppercut and BFB. Let Vamp line have the weird niche skill, let 2H have the broadly useful and consistent one.
It's not that, GCD is 1 second, so after 0.8 cast time you hit your skill in just 200 seconds, it leads to some opportunities, like for example if you actually stun with dizzying you can then hit a guaranteed merciless, which is cool. With 500 ms there will be enough time to break free and dodge it
Idk why that person is trying to bad mouth the Off-Balance stun, that is hands down one of the best skill-based interactions in the game and we need more of them.
I will say this though, even with the reduced time you’re setting up the combo with your medium weave so it doesn’t matter if the attack is faster or not. It has no bearing on your ability to combo.
MincMincMinc wrote: »The 0.8sec cast is a joke, nobody paying attention is getting hit by that. Even at 0.5sec players will still simply step out of range, causing your cast to fail. I'd vote zero cast time.It's a nerf, 0.8s cast time leaves less time to react to following skill(which could be ulti), so it should be either 0.8s cast time or no cast time at all
Probably be more balanced to straight up swap the mechanics of Uppercut and BFB. Let Vamp line have the weird niche skill, let 2H have the broadly useful and consistent one.
It's not that, GCD is 1 second, so after 0.8 cast time you hit your skill in just 200 seconds, it leads to some opportunities, like for example if you actually stun with dizzying you can then hit a guaranteed merciless, which is cool. With 500 ms there will be enough time to break free and dodge it
Well, the abusive offbalance stun should not be a good example of what we should be asking for. Even with the old knockup you could CC break and block before being hit by the next gcd. Allowing any guaranteed merciless (highest tooltip skill/ult in the game) is not a good thing, its terrible telegraph design.
Things like the terrible offbalance stun is why the game feels so unresponsive and clunky. Because there are no clear telegraphs for things like this you run into these situations where your character just seems to flop over. Its the disconnect of not having clear visuals for CC consequences. Much like how many players have issues with charm because they cant see the light blue circle in many instances.
What? How can you not notice it, there is literally a big pop up message saying OFF BALANCE when you get off balanced, also what is wrong with it guaranteeing merciless, it encourages a healthy playstyle unlike no skill meta grave-restoring-aedric proc builds spamming free spammable allowing them to permablock, let alone that you have to... You know, use dizzying to do it
Urzigurumash wrote: »Real OGs remember wrecking blow into take flight.
then Heavy Attack -> Executioner, in 2018 and 2019 I really enjoyed Doylemish with that too
Nowadays nobody's staying down long enough for any of that to work even if it had the Knockback
which probably speaks to an increase in player skill as much as anything. Certainly that must be a large part of the gradual "solving of the Meta"
and well said there @MincMincMinc , spot on analysis . Old timer StamDK and StamSorc forever united in our treasured memories