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Werewolf Look Customization

  • coop500
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    coop500 wrote: »
    Am I the only one who thinks people are getting way too carried away with customization demands? I'd be happy if we just get some basic color choices. White, grey, brown and black. And this is coming from a pretty hardcore werewolf player

    A lot of it is that there is so much customization for humans, but the design of werewolf is “stay in werewolf as long as possible,” which essentially means “only see your customization if you play badly.”

    At least fur colors are in the works (but let’s face it - that “brown” color is a desaturated beige, not a true brown, which I am really annoyed about… especially since one of the two dyes we get for werewolves is “Wolf’s Fur Brown,” which is a true dark brown). But that’s still only four options compared to near infinite for humans. And unlike Vampires, werewolves don’t get the option of using a few curse skills and the rest as their human skills and looks - werewolf is an all-or-nothing thing.

    We’re not asking for infinite options, but more than you can count on one hand would be nice for a game that really does push (directly or indirectly) freedom of fashion expression.

    After all, nobody asked for the Frost Troll polymorph when we have so many fashions already. But we got one, and even though it differs from the standard humanoid model, it’s still rigged and uses the same animations. Why shouldn’t we be able to ask for a werebear polymorph which could just use the werewolf animations when we only have exactly three customization options here?

    I defo understand all that, and don't get me wrong, I'd love as many options as we can get. But after all these years, I think it's healthy to retain some realistic expectations and ask for realistic customization options before we get all these other fancy things. It's a process, and see the latest dev comment. They're not even confirming when we'll get the basic color options we already have now, which is concerning to me but also circles back to the core issue. Realistic expectations and requests.

    I feel like at this rate we should all be pushing for those 4 color options to be included with the update 50. Dragonknight got ALL of their skills with brand new blue recolors. That's a crapton more work than werewolf.
    Hoping for more playable races
  • Erickson9610
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    coop500 wrote: »
    coop500 wrote: »
    Am I the only one who thinks people are getting way too carried away with customization demands? I'd be happy if we just get some basic color choices. White, grey, brown and black. And this is coming from a pretty hardcore werewolf player

    A lot of it is that there is so much customization for humans, but the design of werewolf is “stay in werewolf as long as possible,” which essentially means “only see your customization if you play badly.”

    At least fur colors are in the works (but let’s face it - that “brown” color is a desaturated beige, not a true brown, which I am really annoyed about… especially since one of the two dyes we get for werewolves is “Wolf’s Fur Brown,” which is a true dark brown). But that’s still only four options compared to near infinite for humans. And unlike Vampires, werewolves don’t get the option of using a few curse skills and the rest as their human skills and looks - werewolf is an all-or-nothing thing.

    We’re not asking for infinite options, but more than you can count on one hand would be nice for a game that really does push (directly or indirectly) freedom of fashion expression.

    After all, nobody asked for the Frost Troll polymorph when we have so many fashions already. But we got one, and even though it differs from the standard humanoid model, it’s still rigged and uses the same animations. Why shouldn’t we be able to ask for a werebear polymorph which could just use the werewolf animations when we only have exactly three customization options here?

    I defo understand all that, and don't get me wrong, I'd love as many options as we can get. But after all these years, I think it's healthy to retain some realistic expectations and ask for realistic customization options before we get all these other fancy things. It's a process, and see the latest dev comment. They're not even confirming when we'll get the basic color options we already have now, which is concerning to me but also circles back to the core issue. Realistic expectations and requests.

    I feel like at this rate we should all be pushing for those 4 color options to be included with the update 50. Dragonknight got ALL of their skills with brand new blue recolors. That's a crapton more work than werewolf.

    I wonder if Werewolf is just going to get Verdant Green styles for their other 3 Active Abilities (Roar and Infectious Claws already have styles for this), ignoring styles for their Ultimate until some other time when the team can work on them, if the pattern set by the Dragonknight rework continues?
    Edited by Erickson9610 on February 27, 2026 5:15PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • NotaDaedraWorshipper
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    whitecrow wrote: »
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.

    Something I already decided years ago. Who may now suddenly get a model change on their werewolf form I don't like.

    I would suggest waiting until you see something in-game and not just the concept art.

    I mean, I am? But ESO's concept art, as seen with motif styles, usually are close to what they appear as.
    People also often strongly dislike when there's forced changes to their character's appearance they didn't ask for with no options for anything else. Like the fur colours options are good, because those just add options.
    [Lie] Of course! I don't even worship Daedra!
  • Apollosipod
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    whitecrow wrote: »
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.

    Something I already decided years ago. Who may now suddenly get a model change on their werewolf form I don't like.

    I would suggest waiting until you see something in-game and not just the concept art.

    I mean, I am? But ESO's concept art, as seen with motif styles, usually are close to what they appear as.
    People also often strongly dislike when there's forced changes to their character's appearance they didn't ask for with no options for anything else. Like the fur colours options are good, because those just add options.

    I get it, but werewolf isn't really a change to your character. It's a change to a skill. Skill styles are one thing, but any change to the current PlayStation 2 werewolf is an improvement in my book lol
  • Erickson9610
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    whitecrow wrote: »
    ZOS_Erin wrote: »
    The team wanted to chime in on this conversation with some additional context. For the U50 Werewolf Refresh, we are not considering custom cosmetic markings, adornments, or other such options. However, what is currently in discussion is allowing players to pick their fur colors, regardless of morph choice, using the Skill Style system. The release date for fur color Werewolf skill styles is still TBD as we weigh this effort against other class refresh efforts.

    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Will we be able to choose between the female and male werewolf model?

    You choose your character's sex obviously.

    Something I already decided years ago. Who may now suddenly get a model change on their werewolf form I don't like.

    I would suggest waiting until you see something in-game and not just the concept art.

    I mean, I am? But ESO's concept art, as seen with motif styles, usually are close to what they appear as.
    People also often strongly dislike when there's forced changes to their character's appearance they didn't ask for with no options for anything else. Like the fur colours options are good, because those just add options.

    I get it, but werewolf isn't really a change to your character. It's a change to a skill. Skill styles are one thing, but any change to the current PlayStation 2 werewolf is an improvement in my book lol

    I'd argue that Werewolf is more "my character" than their human form is. That is to say that I consider their werewolf appearance to be the only appearance I care about.

    I know technically speaking, Werewolf is just a skill. Technically speaking, my character is "supposed" to be a human with a Class. That's just not how I choose to play.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
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    We can reasonably assume that we'll get new textures to go along with the new models, since the current fur textures don't line up with the concept art we were shown.

    I am assuming that NPC werewolves will also be updated to use either of the new models, and that we will at least see those four fur colors represented on them again. It wouldn't make sense to have outdated models remain in the game (that'd be bad on memory usage), and it would be preferable to keep werewolf NPCs the same colors they were before the update.

    That means we would already have the textures in the game that those four Werewolf Transformation Skill Styles would be based off of. Why wouldn't it be easy to make those four fur colors into Skill Styles?
    Edited by Erickson9610 on February 27, 2026 11:17PM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • coop500
    coop500
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    We can reasonably assume that we'll get new textures to go along with the new models, since the current fur textures don't line up with the concept art we were shown.

    I am assuming that NPC werewolves will also be updated to use either of the new models, and that we will at least see those four fur colors represented on them again. It wouldn't make sense to have outdated models remain in the game (that'd be bad on memory usage), and it would be preferable to keep werewolf NPCs the same colors they were before the update.

    That means we would already have the textures in the game that those four Werewolf Transformation Skill Styles would be based off of. Why wouldn't it be easy to make those four fur colors into Skill Styles?

    I agree, I don't really get that part. Like don't they already have to make these for the NPCs? unless they plan on treating it like the old enemy wolf model vs the new enemy wolf model. Go to places like Greenshade and there's still the old crusty wolf model vs like wolves in The Gold Coast.
    Hoping for more playable races
  • Soarora
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    I think I'd be happy enough with grey (for my wereshark) and brown (for my werewolf). Plenty of my characters will never look perfect in-game so I'm fine using my imagination if that's what it comes to. But them at least being the right base color would be nice.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Hollyniss
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    @Erickson9610 I feel the same way about lycanthropy for my character. It's part of who she is rather than just a random transformation or an additional skillset. I hate that it's treated as such. Same with vampirism (it's just an added skillset and cosmetic). Wish there was more immersion (I don't count guild role-play) for vampire and lycan characters. There should be more of an impact on your character (beyond it being a criminal act if you transform or use certain skills in the city and being unable to converse with npcs if you're a stage 4 vampire). It would make playing vampire and lycan characters MUCH more exciting and fun. For starters it'd be neat if there were quests for vampire and lycan characters (similar to guild quests and stories).

    I also wish there were more playable strains of lycanthropy (werelion, werecrocodile, and werebear) even if it's mainly cosmetic (same skills overall with just a few changes). Same with a few more strains of vampirism seeing as we traverse much of Tamriel.
    Edited by Hollyniss on February 28, 2026 5:10PM
  • Erickson9610
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    Hollyniss wrote: »
    @Erickson9610 I feel the same way about lycanthropy for my character. It's part of who she is rather than just a random transformation or an additional skillset. I hate that it's treated as such. Same with vampirism (it's just an added skillset and cosmetic). Wish there was more immersion (I don't count guild role-play) for vampire and lycan characters. There should be more of an impact on your character (beyond it being a criminal act if you transform or use certain skills in the city and being unable to converse with npcs if you're a stage 4 vampire). It would make playing vampire and lycan characters MUCH more exciting and fun. For starters it'd be neat if there were quests for vampire and lycan characters (similar to guild quests and stories).

    I also wish there were more playable strains of lycanthropy (werelion, werecrocodile, and werebear) even if it's mainly cosmetic (same skills overall with just a few changes). Same with a few more strains of vampirism seeing as we traverse much of Tamriel.

    I would love to see more questlines for Werewolf and Vampire characters! Remember how at the end of the respective Werewolf or Vampire tutorial quest, you were essentially turned by Hircine / Lamae Bal directly? What if they had a questline you could do after that initial quest that had you interacting with them again?

    I think back to the main story of the Bloodmoon DLC in TES III: Morrowind, when you side with Hircine instead of with the Skaal. Every night leading up to the night of the Bloodmoon Prophecy, you'd receive a dream from Hircine in which he would instruct you on what to do next. That questline with the direct involvement with Hircine made me feel more important than, say, the Companions storyline from TES V: Skyrim. I want to embrace lycanthropy, not help people cure themselves of it!

    I would really love to see a continuation of the "Scion of the Blood Matron" and "Hircine's Gift" quests!
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Apollosipod
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    Hollyniss wrote: »
    @Erickson9610 I feel the same way about lycanthropy for my character. It's part of who she is rather than just a random transformation or an additional skillset. I hate that it's treated as such. Same with vampirism (it's just an added skillset and cosmetic). Wish there was more immersion (I don't count guild role-play) for vampire and lycan characters. There should be more of an impact on your character (beyond it being a criminal act if you transform or use certain skills in the city and being unable to converse with npcs if you're a stage 4 vampire). It would make playing vampire and lycan characters MUCH more exciting and fun. For starters it'd be neat if there were quests for vampire and lycan characters (similar to guild quests and stories).

    I also wish there were more playable strains of lycanthropy (werelion, werecrocodile, and werebear) even if it's mainly cosmetic (same skills overall with just a few changes). Same with a few more strains of vampirism seeing as we traverse much of Tamriel.

    I would love to see more questlines for Werewolf and Vampire characters! Remember how at the end of the respective Werewolf or Vampire tutorial quest, you were essentially turned by Hircine / Lamae Bal directly? What if they had a questline you could do after that initial quest that had you interacting with them again?

    I think back to the main story of the Bloodmoon DLC in TES III: Morrowind, when you side with Hircine instead of with the Skaal. Every night leading up to the night of the Bloodmoon Prophecy, you'd receive a dream from Hircine in which he would instruct you on what to do next. That questline with the direct involvement with Hircine made me feel more important than, say, the Companions storyline from TES V: Skyrim. I want to embrace lycanthropy, not help people cure themselves of it!

    I would really love to see a continuation of the "Scion of the Blood Matron" and "Hircine's Gift" quests!

    I would be 100% down for this. Always felt like a missed opportunity that the Morrowind DLC didn't have a vampire reference to the various clans out there. Or that Greymoor didn't include some hidden quests for werewolves and vamps
  • Techwolf_Lupindo
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    ZOS_Erin wrote: »
    New were-models, other than the female Werewolf, are not currently being discussed. New models require new rigs and animations, all of which have a significant impact on memory and performance.

    Please give female Argonian breasts. /s
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