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Tired of 15K Plus deep fissure

ksbrugh
ksbrugh
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Just want to let some steam off I'm better now thanks guys
  • Oblivion_Protocol
    Oblivion_Protocol
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    15K? Those are rookie numbers. You gotta pump those numbers up.
  • Vaqual
    Vaqual
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    Just a couple more years until classes are reworked. Hang in there.
  • Radiate77
    Radiate77
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    Vaqual wrote: »
    Just a couple more years until classes are reworked. Hang in there.

    Warden is in Update 50 Update 51, less than half a year away.
    Edited by Radiate77 on February 23, 2026 3:32AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • tomofhyrule
    tomofhyrule
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    Radiate77 wrote: »
    Vaqual wrote: »
    Just a couple more years until classes are reworked. Hang in there.

    Warden is in Update 50, less than half a year away.

    Warden is U51 (around September). Werewolf and likely the Class Mastery is U50 in June.
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    Vaqual wrote: »
    Just a couple more years until classes are reworked. Hang in there.

    Warden is in Update 50, less than half a year away.

    Warden is U51 (around September). Werewolf and likely the Class Mastery is U50 in June.

    jd1unksr08aa.jpeg
    You’re right, it’s the following.
    Around 6 months away.

    Good to know that we won’t be waiting 6 months between Sorcerer and Warden.
    Edited by Radiate77 on February 23, 2026 3:11AM
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Erickson9610
    Erickson9610
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    Radiate77 wrote: »
    Radiate77 wrote: »
    Vaqual wrote: »
    Just a couple more years until classes are reworked. Hang in there.

    Warden is in Update 50, less than half a year away.

    Warden is U51 (around September). Werewolf and likely the Class Mastery is U50 in June.

    ky8a0034bwlk.jpeg

    Update 49 has the Dragonknight and Two-Handed reworks — that update hasn't launched yet. We're currently on Update 48.

    The update after U49 has the Werewolf rework. Then the update after that has the Warden rework.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • LootAllTheStuff
    LootAllTheStuff
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    Is there an official date for U49 patch yet?

    Still getting my DK to level 50, so I've been holding off investing too many skill points since it's going to change.

    Edited by LootAllTheStuff on February 23, 2026 2:24PM
  • Weesacs
    Weesacs
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    ksbrugh wrote: »
    Just want to let some steam off I'm better now thanks guys

    People using Deep Fissure? I dont believe you .... :smiley:
    Breton Templar
    PS5 - EU - DC
  • Veinblood1965
    Veinblood1965
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    Vaqual wrote: »
    Just a couple more years until classes are reworked. Hang in there.

    That will keep them rowing forever....
  • ksbrugh
    ksbrugh
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    15K? Those are rookie numbers. You gotta pump those numbers up.

    Lol true but I did have 45k resist
  • Urzigurumash
    Urzigurumash
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    Feels like the most narrow meta in history. Yes / No?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Radiate77
    Radiate77
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    Feels like the most narrow meta in history. Yes / No?

    It’s weird, some nights queueing Battlegrounds I’ll see all the variety in the world, other nights all I’m seeing is Aedric Spear, Storm Calling, Assassination, and Animal Companions.

    No idea why this happens; but man does it feel like trash having one of those freak nights.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • Urzigurumash
    Urzigurumash
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    Radiate77 wrote: »
    Feels like the most narrow meta in history. Yes / No?

    It’s weird, some nights queueing Battlegrounds I’ll see all the variety in the world, other nights all I’m seeing is Aedric Spear, Storm Calling, Assassination, and Animal Companions.

    No idea why this happens; but man does it feel like trash having one of those freak nights.

    How about on your side, how do playing various specs feel? To me Animal Companions is simply irreplaceable, there's nothing mechanically on par with Deep Fissure and Netch.

    I don't reliably lose to any spec outside of the narrow meta, but nearly everyone who's good is playing it.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    People were talking about Assassination is the outlier? Needs some fat nerfs for sure but AC is the real standout imo. I definitely see some tough opponents with Ardent Flame swapped for Aedric or Storm Calling. (in Chudan probably).

    Edited by Urzigurumash on February 24, 2026 9:37PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Estin
    Estin
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    What is your crit resistance looking like? The meta is to stack crit chance and damage and let burst skills do all the work for you. It is very easy to reach the crit damage cap with 0 drawbacks thanks to subclassing and monomyth. Crit damage works in 2 ways. Every player has 50% base critical damage, and you can then obtain another 75% through buffs and passives to reach the cap. Crit resistance reduces damage from crit hits by 1% per 68 crit resistance. It takes 3400 crit resistance to remove the base 50% crit damage from a player, something that can be done with rallying cry and 4 pieces of impen gear. That used to be more than enough, but ever since june of last year, you're still going to be dealing with players who are doing 75% extra damage from crits. There's no cap or diminishing returns for crit resistance, so it's honestly not a bad idea to do 6 impen + rallying cry + at least 1 piece nibenay, + resilience CP for a total of about 78% damage reduction from crits. You can negate the rest of their damage with restoring light. It's not going to make you immortal, but it's going to help avoid getting hit from those 15k+ shalks and spec bows.
  • Personofsecrets
    Personofsecrets
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    It's crazy that the design team started with the worst class and made it worse rather than a different starting point.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Urzigurumash
    Urzigurumash
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    It's crazy that the design team started with the worst class and made it worse rather than a different starting point.

    what you say
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Oblivion_Protocol
    Oblivion_Protocol
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    Estin wrote: »
    What is your crit resistance looking like? The meta is to stack crit chance and damage and let burst skills do all the work for you. It is very easy to reach the crit damage cap with 0 drawbacks thanks to subclassing and monomyth. Crit damage works in 2 ways. Every player has 50% base critical damage, and you can then obtain another 75% through buffs and passives to reach the cap. Crit resistance reduces damage from crit hits by 1% per 68 crit resistance. It takes 3400 crit resistance to remove the base 50% crit damage from a player, something that can be done with rallying cry and 4 pieces of impen gear. That used to be more than enough, but ever since june of last year, you're still going to be dealing with players who are doing 75% extra damage from crits. There's no cap or diminishing returns for crit resistance, so it's honestly not a bad idea to do 6 impen + rallying cry + at least 1 piece nibenay, + resilience CP for a total of about 78% damage reduction from crits. You can negate the rest of their damage with restoring light. It's not going to make you immortal, but it's going to help avoid getting hit from those 15k+ shalks and spec bows.

    Except here’s the problem. Between Monomyth, Scribing giving access to Minor Force, Khajit racial bonuses, Assassination and Animal Companion passives, and dual-wield bonus with Axes (though most people still run Maces), you’ve got folks running around with an easy 105-110% crit damage per fight with no diminishing returns, meaning that base damage and healing are still in the stratosphere.

    Everyone is forced into Rallying Cry, Resilience CP, and 6pc Impen just to survive the initial burst. And for many, that’s not even enough.
  • Estin
    Estin
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    Estin wrote: »
    What is your crit resistance looking like? The meta is to stack crit chance and damage and let burst skills do all the work for you. It is very easy to reach the crit damage cap with 0 drawbacks thanks to subclassing and monomyth. Crit damage works in 2 ways. Every player has 50% base critical damage, and you can then obtain another 75% through buffs and passives to reach the cap. Crit resistance reduces damage from crit hits by 1% per 68 crit resistance. It takes 3400 crit resistance to remove the base 50% crit damage from a player, something that can be done with rallying cry and 4 pieces of impen gear. That used to be more than enough, but ever since june of last year, you're still going to be dealing with players who are doing 75% extra damage from crits. There's no cap or diminishing returns for crit resistance, so it's honestly not a bad idea to do 6 impen + rallying cry + at least 1 piece nibenay, + resilience CP for a total of about 78% damage reduction from crits. You can negate the rest of their damage with restoring light. It's not going to make you immortal, but it's going to help avoid getting hit from those 15k+ shalks and spec bows.

    Except here’s the problem. Between Monomyth, Scribing giving access to Minor Force, Khajit racial bonuses, Assassination and Animal Companion passives, and dual-wield bonus with Axes (though most people still run Maces), you’ve got folks running around with an easy 105-110% crit damage per fight with no diminishing returns, meaning that base damage and healing are still in the stratosphere.

    Everyone is forced into Rallying Cry, Resilience CP, and 6pc Impen just to survive the initial burst. And for many, that’s not even enough.

    Yeah, that is what I was saying. It's too easy to hit crit damage cap because of all the additions U46 brought, and assassination alone is enough to give you 50% crit chance. Someone wearing order's wrath or null arca can hit around 60% crit chance. You're practically forced to wear rallying cry, 6 piece impen, resilience, and nibenay just to stand a chance.
  • Casul
    Casul
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    Commenting on the variety topic of this. I remember a few nights ago in sub 50 going against a draconic power/ dawn wrath/ winter embrace guy. Was pretty interesting to see, no clue if it was strong since I was in Rando green gear but still enjoyed the match.
    PvP needs more love.
  • LittleLionLeone
    LittleLionLeone
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    Casul wrote: »
    Commenting on the variety topic of this. I remember a few nights ago in sub 50 going against a draconic power/ dawn wrath/ winter embrace guy. Was pretty interesting to see, no clue if it was strong since I was in Rando green gear but still enjoyed the match.

    Sub 50 is honestly some of the best PVP at the moment. Just leveled up a new toon doing sub 50 bg and it was a lot more enjoyable than facing the same tanky high crit builds in normal pvp
  • Personofsecrets
    Personofsecrets
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    Estin wrote: »
    What is your crit resistance looking like? The meta is to stack crit chance and damage and let burst skills do all the work for you. It is very easy to reach the crit damage cap with 0 drawbacks thanks to subclassing and monomyth. Crit damage works in 2 ways. Every player has 50% base critical damage, and you can then obtain another 75% through buffs and passives to reach the cap. Crit resistance reduces damage from crit hits by 1% per 68 crit resistance. It takes 3400 crit resistance to remove the base 50% crit damage from a player, something that can be done with rallying cry and 4 pieces of impen gear. That used to be more than enough, but ever since june of last year, you're still going to be dealing with players who are doing 75% extra damage from crits. There's no cap or diminishing returns for crit resistance, so it's honestly not a bad idea to do 6 impen + rallying cry + at least 1 piece nibenay, + resilience CP for a total of about 78% damage reduction from crits. You can negate the rest of their damage with restoring light. It's not going to make you immortal, but it's going to help avoid getting hit from those 15k+ shalks and spec bows.

    Except here’s the problem. Between Monomyth, Scribing giving access to Minor Force, Khajit racial bonuses, Assassination and Animal Companion passives, and dual-wield bonus with Axes (though most people still run Maces), you’ve got folks running around with an easy 105-110% crit damage per fight with no diminishing returns, meaning that base damage and healing are still in the stratosphere.

    Everyone is forced into Rallying Cry, Resilience CP, and 6pc Impen just to survive the initial burst. And for many, that’s not even enough.

    Don't worry. The design team is messing around with corrosive armor, dragon leap, and fossilize to help straigten out the meta.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
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