/script JumpToHouse("@Hateful_Huske")
If you look at Lucht's sub 10 min trifecta, that run would earn him the third place in speedrun dot com. As in, only two 4 player groups are faster than that run.You can even easily solo it on a ranged build with a heal.
I've pugged this dungeon a lot and didn't even know there was a problem with the ogres, so they must be fairly easy on normal. Can't speak for vet.
The ogres have only normal and vet difficulty. Only Zaan has HM.twisttop138 wrote: »Neither is hm really.
GloatingSwine wrote: »
...Also, on flying mounts...
This is possible,but you need a sorcHorace-Wimp wrote: »...Also, on flying mounts...
That's fine. But at least give us Levitation and Featherfall.
As I understand The Elder Scrolls Timeline, Elder Scrolls Online is the in the distant past with ALL of the TES games that came before ESO happening in future after ESO.
So, the spells Levitation and Featherfall from TES3: Morrowind had to stat somewhere. Why not during ESO's place in the Timeline? I haven't played Morrowind in years but I seem to remember Levitation having a maximum duration of 120 seconds (which was it's own kind of fun) and Featherfall lasting a maximum of 30 seconds (which just added to the fun.)
I would like to get up on that rock over Vivec City and to the top of the volcano in Vvardenfell (unless there is already a way to climb up there that I have yet to find??? I've spent many an hour searching.)

Horace-Wimp wrote: »
Renato90085 wrote: »Horace-Wimp wrote: »
i dont know we can talk this in forum or not,if we can i will tell you..
also,all map can jump/run out too,it why i think we cant have fly skill or mount,the outside is nothing
GloatingSwine wrote: »
I'm probably a minority at this point, but I would love so much to see harder versions of certain old content. For dungeons, things like SCP, MHK and so on come to mind. They are well built dungeons but just far too easy with current power levels and so many mechanics in general can be skipped. For trials MoL is the biggest offender - it's almost impossible to see the end boss' full mechanics unless you have a full group that commits to holding back and doing no damage for a really long time.
For clarity, I don't think the current versions should be made harder, and I'm also fine with a version that is easier than normal for those who want it, but please let's not argue to dumb down things that are already quite straightforward for many of us to the point that there's nothing left for us to engage with. More difficulty options is the way to go, not nerfing everything until it feels like a walking simulator.
Your profile is hidden..so i post vidon link here,if have any problem i will delete soon.Horace-Wimp wrote: »Renato90085 wrote: »Horace-Wimp wrote: »
i dont know we can talk this in forum or not,if we can i will tell you..
also,all map can jump/run out too,it why i think we cant have fly skill or mount,the outside is nothing
Um....okay? Why wouldn't it be okay to talk about it here? If it can be done, it can be done. It seems like I've explored every nook and cranny around the volcano and I have not been able to find any way to get up there. There are invisible walls everywhere that it looks like I should be able to just jump up. But I have not found a single gap in those walls nor a designed path that allows access to climb the volcano.
I'll keep looking whenever the mood hits me. It is possible that I've skipped over a nook or cranny. Maybe if I can find a way to survive the lava lake? /shrug.
Renato90085 wrote: »...>snip<...