Do you guys really think this is what we want?
Post-refresh, if you Subclass, you are just weaker. 😂
Way to take an incredible system’s feedback about imbalance, and instead of correcting that balance, we’re just gonna flip it on its head.
Even after a PERFECT class refresh where all Skill Lines become balanced, Player Classes are left underperforming in a future with “Class Mastery” Skill Lines.
How was nobody in the room while this was being proposed, asking, “how will this effect people who Subclass?”
This will very well be the death of Subclassing for everything but the most meta Skill Line combinations. I hope you guys are happy.
Do you guys really think this is what we want?
Post-refresh, if you Subclass, you are just weaker. 😂
Way to take an incredible system’s feedback about imbalance, and instead of correcting that balance, we’re just gonna flip it on its head.
Even after a PERFECT class refresh where all Skill Lines become balanced, Player Classes are left underperforming in a future with “Class Mastery” Skill Lines.
How was nobody in the room while this was being proposed, asking, “how will this effect people who Subclass?”
This will very well be the death of Subclassing for everything but the most meta Skill Line combinations. I hope you guys are happy.
Everything but the most meta skill lines are already dead though.
the class mastery is actually not too bad, its just two extra situational passives which is fair imo considering the extreme versatility subclassing allows. I imagine their only other option was to take away passives from subclassing so this is the better route as nothing is actually taken away and there would likely be some choice for the different roles.
of course none of this would matter if the game wasnt so helbent to maximise dps at the cost of everything else. Maybe theres hope for the Sages Vault.
how are you being punished? Should there be no tradeoff for subclassing? This is actually pretty minor and in no way will match the versatility you gain by swapping out an entire line.

Do you guys really think this is what we want?
Post-refresh, if you Subclass, you are just weaker. 😂
Way to take an incredible system’s feedback about imbalance, and instead of correcting that balance, we’re just gonna flip it on its head.
Even after a PERFECT class refresh where all Skill Lines become balanced, Player Classes are left underperforming in a future with “Class Mastery” Skill Lines.
How was nobody in the room while this was being proposed, asking, “how will this effect people who Subclass?”
This will very well be the death of Subclassing for everything but the most meta Skill Line combinations. I hope you guys are happy.
Everything but the most meta skill lines are already dead though.
Are you joking? Do I need to start streaming my gameplay?
All of the combinations in my Signature work great, but they are going to work less great next update when those passives roll out! This is nothing short of a mess. The Class Refresh was conceptualized to fix the imbalance of dedicated role-centric skill lines, and they are going one step further?…
So Starter Class exclusionists that had to suffer through the initial start-up of Subclassing, will get to overpower everyone.
What’s that saying?
Two wrongs make a right?
-or-
Two wrongs DONT make a right?
None of us asked for overpowered combinations, we just wanted the creative freedom to play how we want, with the skills we want within the paradigm of the rules.
Why is the paradigm shifting against us?
What an absolute mess.
I cannot fathom the hubris in decisions like these.
Skyrim is still being bought and played in the year 2026, 15 years later from when it released. The Oblivion Remaster absolutely blew up in popularity.
People like The Elder Scrolls.
We are here, BECAUSE of the Elder Scrolls IP.
But go on with your bad selves, make the game less Elder Scrolls, take away our efficiency, remove our creative freedom.
One step forward with Subclassing, two steps back with Class Mastery Skill Lines.