Maintenance for the week of February 23:
• NA megaservers for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for maintenance – February 23, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
• ESO Store and Account System for maintenance – February 23, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Cyrodiil needs changes

Wup_sa
Wup_sa
✭✭✭
PvP is pretty much dead it's not completely the devs fault despite many blaming it fully on them. But tbh it's mainly the players that make it such a toxic environment with flipping the whole map at off hours and emp zergs keeping the other factions gated until evening making cyrodiil completely unplayble. This is a huge issue on PC EU at least since AD has been doing this for close to a decade now. You simply can't enjoy Cyro were you doing it yourself or on the recieving end.

Resetting the map every 2-4 hours for example wouldn't fix it, but it would discourage morning cappers since their efforts would be worthless and it would make PvP far more enjoyable to the other faction players.
  • aetherix8
    aetherix8
    ✭✭✭✭
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
    PC EU - V4hn1
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Define 'off hours'.

    There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?
  • Wup_sa
    Wup_sa
    ✭✭✭
    Define 'off hours'.

    There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?

    No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.
  • Wup_sa
    Wup_sa
    ✭✭✭
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    The population imbalance is usually the cause of morning capping at least on PC EU. Most players swap to the faction that holds the map the most.
  • LarsS
    LarsS
    ✭✭✭✭✭
    I hope the new ZOS team will consider some changes. Vengeance or toning down healing and shields will not be enough.

    Cyro offers the possibility for 24/7 pvp if designed properly. Presently we have a situation where a small number of players can dominate the map outside of primetime. This could be changed without much effort. As it is now the game buffs the faction that dominates the map. Instead buff the factions who own little and are fewer and one could have interesting pvp 24/7.

    This is not a new proposal, it has been made many times I hope ZOS is willing to consider it.
    GM for The Daggerfall Authority EU PC
  • s3dulo
    s3dulo
    ✭✭✭
    We need a mercenary alliance.
    LarsS wrote: »
    I hope the new ZOS team will consider some changes. Vengeance or toning down healing and shields will not be enough.

    Cyro offers the possibility for 24/7 pvp if designed properly. Presently we have a situation where a small number of players can dominate the map outside of primetime. This could be changed without much effort. As it is now the game buffs the faction that dominates the map. Instead buff the factions who own little and are fewer and one could have interesting pvp 24/7.

    This is not a new proposal, it has been made many times I hope ZOS is willing to consider it.

    I've always thought that was ridiculous. The alliance with the biggest pop number wins. That's basically how Cyro works. So making the winning alliance also get buffed because they are winning just exaggerates the challenge of fighting outnumbered. They should do away with the low pop bonus to the points, which incentivizes players to quit, and give a low pop stat buff. This would actually encourage players to stay engaged.
    Edited by s3dulo on February 18, 2026 4:31PM
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭✭
    I'd be satisfied if they just found ways to encourage fighting in the vast amounts of area that are not immediately next to keeps. That everything happens at keeps is what makes things stale to me. There's no cutting off routes/reinforcements or anything like that. Hell, even when places like bridges and gates are in a position to act as choke points, they don't work because it takes so much to knock players off their mounts (and some have the unlimited mount stamina CP). There's no real healthy mix of large and small scale. It's either large scale or, essentially, trolling around a tower, which is completely meaningless for the larger war.
    Fedrals: PC / NA / EP / NB

  • imPDA
    imPDA
    ✭✭✭
    Gates worked pretty well when I started doing PvP many years ago, and now there are very rare fight on it. If you stop enemy at gates, you will miss keep def tick :P It can be part of the problem.

    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    On PC NA the Alliance locked campaign is the most active. I wonder why they don't make another one of those instead of all the less popular options. Popularity determines activity.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Wup_sa wrote: »
    Define 'off hours'.

    There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?

    No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.

    In California they do most freeway repair at night. The freeway is still open though. Should we prevent people from driving ing on the roads at 3am because you drive in them at 9am?

    Same applies to zos. They dont shut the server down unless they have to because people play all the time. I dont understand why this idiscussion is happening. People take keeps when you are sleeping. It happens.
    Edited by Thumbless_Bot on February 19, 2026 12:27AM
  • SneaK
    SneaK
    ✭✭✭✭✭
    s3dulo wrote: »
    We need a mercenary alliance.

    We do on Xbox NA, it’s called Daggerfall, they are useless and contribute nothing to the objective of Cyrodiil.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • SneaK
    SneaK
    ✭✭✭✭✭
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.

    Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.

    They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Wup_sa
    Wup_sa
    ✭✭✭
    Wup_sa wrote: »
    Define 'off hours'.

    There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?

    No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.

    In California they do most freeway repair at night. The freeway is still open though. Should we prevent people from driving ing on the roads at 3am because you drive in them at 9am?

    Same applies to zos. They dont shut the server down unless they have to because people play all the time. I dont understand why this idiscussion is happening. People take keeps when you are sleeping. It happens.

    At this point you must be baiting. I did not at any time say the map should be shut off at night. What i did say that there would be a timer like every 4 hours after which the map resets and each faction has their scrolls and home keeps back.

    It would work all the time. So if the discussion is too complicated to understand, try not be a part of it. Stick to the topic.
    Edited by Wup_sa on February 19, 2026 5:09AM
  • Wup_sa
    Wup_sa
    ✭✭✭
    SneaK wrote: »
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.

    Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.

    They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.

    And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Wup_sa wrote: »
    Wup_sa wrote: »
    Define 'off hours'.

    There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?

    No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.

    In California they do most freeway repair at night. The freeway is still open though. Should we prevent people from driving ing on the roads at 3am because you drive in them at 9am?

    Same applies to zos. They dont shut the server down unless they have to because people play all the time. I dont understand why this idiscussion is happening. People take keeps when you are sleeping. It happens.

    At this point you must be baiting. I did not at any time say the map should be shut off at night. What i did say that there would be a timer like every 4 hours after which the map resets and each faction has their scrolls and home keeps back.

    It would work all the time. So if the discussion is too complicated to understand, try not be a part of it. Stick to the topic.

    No. Just stating that the map doesn't need to reset every four hours because that suits you. Others fought hard to take the map. If you want a fresh map when you log in that's too bad.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Wup_sa wrote: »
    SneaK wrote: »
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.

    Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.

    They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.

    And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.

    No. It would just give the dominant faction more AP.
  • aetherix8
    aetherix8
    ✭✭✭✭
    @LarsS
    In general, I’m of the opinion that if the populations were balanced, buffs from scrolls wouldn’t be a problem, but a necessity so the dominant faction would be able to defend 1v2. I would agree to replacing buffs with debuffs till population recovers (if ever).

    @Wup_sa
    I don’t think that resetting the map every 4 hours is a good solution. It would just disincentivize any objective play. Why would I even bother trying to take a scroll from a temple if in a couple of hours it will just respawn at its temple? Why bother going for emp if every 4 hours you lose 4 emp keeps without a chance at defending and winning def ticks? And how would that affect the score?

    @SneaK
    Player’s behavior does make things worse, I agree, but what can be done about it? Not that long ago, someone opened a thread asking vet PvPers to stop using meta builds for the sake of the game’s health. Nobody volunteered. You can’t just ask trolls to become decent people all of a sudden, this is why IRL we have laws and law enforcement - because asking ppl to respect some norms is pointless if there are no consequences for crossing the line. And those morning cappers aren’t even trolls, they’re just guildies PvDooring together. That’s why I’m saying it all goes back to ZOS - fix the balance so populations recover, and only then see if anything else has to change.
    PC EU - V4hn1
  • Wup_sa
    Wup_sa
    ✭✭✭
    aetherix8 wrote: »
    @LarsS
    In general, I’m of the opinion that if the populations were balanced, buffs from scrolls wouldn’t be a problem, but a necessity so the dominant faction would be able to defend 1v2. I would agree to replacing buffs with debuffs till population recovers (if ever).

    @Wup_sa
    I don’t think that resetting the map every 4 hours is a good solution. It would just disincentivize any objective play. Why would I even bother trying to take a scroll from a temple if in a couple of hours it will just respawn at its temple? Why bother going for emp if every 4 hours you lose 4 emp keeps without a chance at defending and winning def ticks? And how would that affect the score?

    @SneaK
    Player’s behavior does make things worse, I agree, but what can be done about it? Not that long ago, someone opened a thread asking vet PvPers to stop using meta builds for the sake of the game’s health. Nobody volunteered. You can’t just ask trolls to become decent people all of a sudden, this is why IRL we have laws and law enforcement - because asking ppl to respect some norms is pointless if there are no consequences for crossing the line. And those morning cappers aren’t even trolls, they’re just guildies PvDooring together. That’s why I’m saying it all goes back to ZOS - fix the balance so populations recover, and only then see if anything else has to change.

    You wouldn't lose emperor since you still hold 2 of the emperor keeps. And like i said it wouldn't fix the issue, but to discourage players from doing it till the devs decide to rework cyro and the scoring.
  • Wup_sa
    Wup_sa
    ✭✭✭
    Wup_sa wrote: »
    SneaK wrote: »
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.

    Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.

    They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.

    And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.

    No. It would just give the dominant faction more AP.

    This comment makes no sense, since the dominant faction already has the most score regardless.
    It would only be a temporary solution to make the pvp more enjoyable until the devs start speding resources on balancing the scoring and imbalance.
    And calling it to only suit "my" needs is fully ignorant. Posts about morning capping and score pushing has been made ever since 2014 by thousands of players, so it has been a massive issue for pvp always.
    Edited by Wup_sa on February 19, 2026 6:40AM
  • Weesacs
    Weesacs
    ✭✭✭✭✭
    Another thing, I hope the up-and-coming class changes over the next year or so will help with the homogenisation we currently see.

    I dont play cyrodiil because the current high crit / high mobility meta sucks.

    Everyone running animal companions / assassination / storm calling. The place has turned into a tag and chase game.

    Seriously, chasing players for 2 minutes for them to unload a 1 second combo on you then reset absolutely sucks.
    Breton Templar
    PS5 - EU - DC
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    The way I see it, score should be based on population. During primetime (aka when a campaign has the most people online) when it's harder to take objectives etc, the score multiplier should be higher compared to when the map is empty. In other words a dynamic score system. I personally don't care about the score in Cyrodiil, it's not the main incentive for me to PvP, but for those who care, I see why it's incredibly demoralising to see how all your efforts are diminishing to nothing because of what people can do during off-hours/non prime time.

    A dynamic score system doesn't remove the effort of people that play during off hours (their actions still matter), but for me it only make sense that the harder something is to achieve, the outcome/reward should properly adjust to that.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • CatalinaWineMixer2
    I still play PvP and i'm truly one of the last left in my guilds who does. There are a lot of people who used to that won't anymore and a lot more than that who simply left the game.

    Some of the smaller members, or even new ones tried it and decided they don't even stand a chance. And they really don't in the conditions there right now. It's a 1 shot stop for them. And they aren't going to come back.

    Im honestly just working to finish the achievements there myself because at this point, it wouldn't bother me to never go back there. The same is true of IC and battlegrounds. The first thing I did in the game was pvp once upon a time and it used to be fun. That was a very very long time ago.
    The dps is way too high in pvp. The meta is absolutely out of control. Anyone who is a tank or healer isnt welcome. Or uses tank or healer skills in general are immediately on the pvp chopping block.
    Vengeance isnt perfect, but it's a lot more fair. Probably the reason pvp is attempting to boycott it.
    The population being full isn't something everyone looks for either. There are people who actually go in late at night or in off hours to deliberately avoid the toxic behavior and even people in general.

    As far as the scoring goes, at this point I couldn't care less. Neither do any of the few people left who will still venture in there with me. The only thing that truly matters there is that the leaderboard people won't have anyone else on it who isn't them. And they will say or do anything to keep it that way. The fact that they're worried about population is a direct result of years of catering to them. Years of equipment and character nerfs. Years of fighting over the same keep over and over again. Years of rude behavior towards other players. The current goings on of pvp is what has brought us here and if it isn't changed, I would have been worried they might be playing alone with an end of service date. I'm not anymore. Eventually, it will just get to the point where I don't even want the achievements there and I am not alone in this.
  • xylena
    xylena
    ✭✭✭✭✭
    Should they tell you to not take keeps when they are sleeping too?
    The candle is being burned at both ends. The NA prime time GH defenders give zero hoots about the rest of the game and will spew toxicity if you suggest any change that would affect their 2-3 hours of splashing around in a small pond. The off hours PvDoor crowd gives zero hoots about people trying to PvP and are there explicitly because it's so easy to avoid fighting players.

    But since none of these players are breaking any rules, cheating, exploiting, etc... yeah that puts the blame squarely on the devs, it's their responsibility to design a functional PvP format that minimizes opportunities for players to legally get away with toxic behavior.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    PC EU here and for the past 3 or so years, it has been EP that has been "Night Capping" or "Morning Capping" the map (especially GH, BR has been mostly AD/DC capping it due to being gated out of GH entirely by EP).

    That is until this campaign where I'm guessing a few EP guilds swapped to AD because they got bored of the exact same pvdoor and a dying/dead map with nothing to fight/do because the regular AD and DC guilds all left GH due to being sick of trying to get out of their gates only to be met at the scroll keeps by the entire EP faction including ball groups...

    This isn't to excuse AD, because they have been doing it too and so has DC a couple of times in the past, but all alliances have their PvDoor guilds that completely ruin the map/campaign for others to the point where you either join them on their alliance or don't play PvP at all.

    The problem is that this issue requires major adjustments, not only to the scoring systems, but to the bonuses given out to winning/losing factions, and would also require frequent (every 5 mins or so) checks to ensure guilds can't abuse it by briefly logging out every 3-4 hours just to prevent the losing alliances from getting these bonuses like some of these PvDoor guilds currently do/have done in the past.

    Another issue that needs addressing is the hammer. If an alliance has Emp and/or all enemy scrolls (guaranteed with morning cap PvDoor), they should not be allowed to pick up the hammer at all or have it be a massive detriment to them if they do pick it up. Use the hammer itself as a way to balance the map and encourage the losing alliances to log in and fight back with both scoring and power bonuses to push back during these periods of massive population imbalance.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    Wup_sa wrote: »
    Wup_sa wrote: »
    SneaK wrote: »
    aetherix8 wrote: »
    I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.

    So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.

    The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.

    Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.

    Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.

    Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.

    They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.

    And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.

    No. It would just give the dominant faction more AP.

    This comment makes no sense.

    That's unfortunate. Take care.
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    xylena wrote: »
    Should they tell you to not take keeps when they are sleeping too?
    The candle is being burned at both ends. The NA prime time GH defenders give zero hoots about the rest of the game and will spew toxicity if you suggest any change that would affect their 2-3 hours of splashing around in a small pond. The off hours PvDoor crowd gives zero hoots about people trying to PvP and are there explicitly because it's so easy to avoid fighting players.

    But since none of these players are breaking any rules, cheating, exploiting, etc... yeah that puts the blame squarely on the devs, it's their responsibility to design a functional PvP format that minimizes opportunities for players to legally get away with toxic behavior.

    If more people played around the clock the pvdoor crowd wouldnt be able to.do.what they do the way they do it. This is true.

    Also, the toxic play in cyro sits squarely on zos' shoulders for sure.

    Either way, resetting the map every four hours will i ky exacerbate the issues, not fix them and not make cyro more fun.
  • BetweenMidgets
    BetweenMidgets
    ✭✭✭✭✭
    While it wouldn't solve the problem, removing faction lock would help.

    When I was still PVPing regularly, there were many times when my small group or ballgroup would log on, see that our faction the dominant faction, see if we had any interest in BR (we didn't), then log off to find something else to play.

    Most PVPers really DO want fights and would gladly play on a lesser faction in order to get them.
    PC-NA
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    While it wouldn't solve the problem, removing faction lock would help.

    When I was still PVPing regularly, there were many times when my small group or ballgroup would log on, see that our faction the dominant faction, see if we had any interest in BR (we didn't), then log off to find something else to play.

    Most PVPers really DO want fights and would gladly play on a lesser faction in order to get them.

    This has been a big part of it too.

    Imo the full month long lock is too drastic. It really only needed to be a 24 or 48 hour faction lock, that's still long enough to discourage the trolls or "spies" from doing their thing since it won't be useful to be forced to wait 24/48 hours to act on outdated info, but will be short enough to allow players/groups to essentially play as mercenaries and find real fights if their current faction is too dominant.
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Wup_sa wrote: »
    PvP is pretty much dead it's not completely the devs fault despite many blaming it fully on them. But tbh it's mainly the players that make it such a toxic environment with flipping the whole map at off hours and emp zergs keeping the other factions gated until evening making cyrodiil completely unplayble. This is a huge issue on PC EU at least since AD has been doing this for close to a decade now. You simply can't enjoy Cyro were you doing it yourself or on the recieving end.

    Resetting the map every 2-4 hours for example wouldn't fix it, but it would discourage morning cappers since their efforts would be worthless and it would make PvP far more enjoyable to the other faction players.

    Two things Cyrodil needs:

    1) A strong zero tolerance stance on cheats and exploits. Currently there are several glitches in PVP (I'm not going to describe them all) that are known to the player base and the devs and nothing is being done about it, and it is making for a miserable experience. I log in, get hit by 20 shield tosses within 5 minutes, and I'm instantly done with the game for the evening. All because if one person is not punished for using an exploit, then everyone piles on to make use of it.

    and

    2) A change to the point system. Instead of scoring similar to Chaos Ball or King of the Hill where you get points for HOLDING objectives, the scoring system should change so that it rewards only CAPTURING objectives. For example, you flip Chalman from Red to Blue, it is worth 1 point, no matter how long you hold it. And then award points for kills so there is an actual incentive to fight other players rather than take the map when it is empty and actively avoid PVP. This change would change the dynamic in Cyrodil for the better.
  • Dracosin369
    Dracosin369
    ✭✭
    90% of the problem points of Cyrodil aren't problems when every faction is 3bar or poplocked. The problems happen when 1 faction has 2-3bar vs the other 2 at just 1 bar. Daytime Cyro should be just as active as primetime for a game with a single server and the size of its population. The fact that ESO can't get 80 people per faction on during the day is a problem that needs a solution. Day times lopsided population leads to a deathspiral for the underpopulated. They log on, look at the map and bars and log off if its to lopsided. There isn't enough incentive to be the other factions entertainment. MyM brings the population up some, but just double AP/XP won't last. There needs to be some other incentives with longer term goals to retain players in Cyro. More skins, mounts, more gear boxes. Something to spend all that AP on.
Sign In or Register to comment.