Thumbless_Bot wrote: »Define 'off hours'.
There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?
I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
I hope the new ZOS team will consider some changes. Vengeance or toning down healing and shields will not be enough.
Cyro offers the possibility for 24/7 pvp if designed properly. Presently we have a situation where a small number of players can dominate the map outside of primetime. This could be changed without much effort. As it is now the game buffs the faction that dominates the map. Instead buff the factions who own little and are fewer and one could have interesting pvp 24/7.
This is not a new proposal, it has been made many times I hope ZOS is willing to consider it.
Thumbless_Bot wrote: »Define 'off hours'.
There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?
No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.
I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Define 'off hours'.
There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?
No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.
In California they do most freeway repair at night. The freeway is still open though. Should we prevent people from driving ing on the roads at 3am because you drive in them at 9am?
Same applies to zos. They dont shut the server down unless they have to because people play all the time. I dont understand why this idiscussion is happening. People take keeps when you are sleeping. It happens.
I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Define 'off hours'.
There are people all over the world who play on every server. Should they tell you to not take keeps when they are sleeping too?
No? that's why map reset would happen all the time doesn't matter if it's prime time or 4 am. It would benefit everyone else but the ones who enjoy flipping the entire map.
In California they do most freeway repair at night. The freeway is still open though. Should we prevent people from driving ing on the roads at 3am because you drive in them at 9am?
Same applies to zos. They dont shut the server down unless they have to because people play all the time. I dont understand why this idiscussion is happening. People take keeps when you are sleeping. It happens.
At this point you must be baiting. I did not at any time say the map should be shut off at night. What i did say that there would be a timer like every 4 hours after which the map resets and each faction has their scrolls and home keeps back.
It would work all the time. So if the discussion is too complicated to understand, try not be a part of it. Stick to the topic.
I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
@LarsS
In general, I’m of the opinion that if the populations were balanced, buffs from scrolls wouldn’t be a problem, but a necessity so the dominant faction would be able to defend 1v2. I would agree to replacing buffs with debuffs till population recovers (if ever).
@Wup_sa
I don’t think that resetting the map every 4 hours is a good solution. It would just disincentivize any objective play. Why would I even bother trying to take a scroll from a temple if in a couple of hours it will just respawn at its temple? Why bother going for emp if every 4 hours you lose 4 emp keeps without a chance at defending and winning def ticks? And how would that affect the score?
@SneaK
Player’s behavior does make things worse, I agree, but what can be done about it? Not that long ago, someone opened a thread asking vet PvPers to stop using meta builds for the sake of the game’s health. Nobody volunteered. You can’t just ask trolls to become decent people all of a sudden, this is why IRL we have laws and law enforcement - because asking ppl to respect some norms is pointless if there are no consequences for crossing the line. And those morning cappers aren’t even trolls, they’re just guildies PvDooring together. That’s why I’m saying it all goes back to ZOS - fix the balance so populations recover, and only then see if anything else has to change.
Thumbless_Bot wrote: »I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
No. It would just give the dominant faction more AP.
The candle is being burned at both ends. The NA prime time GH defenders give zero hoots about the rest of the game and will spew toxicity if you suggest any change that would affect their 2-3 hours of splashing around in a small pond. The off hours PvDoor crowd gives zero hoots about people trying to PvP and are there explicitly because it's so easy to avoid fighting players.Thumbless_Bot wrote: »Should they tell you to not take keeps when they are sleeping too?
Thumbless_Bot wrote: »I agree that Cyro needs changes, mostly related to balance, but also how the scoring system works. But the situation you describe, nightcaps then morning caps, and gating the map all day long, I would rather attribute to population imbalance than player toxicity.
So for me it all goes back to the devs - too little attention was given to PvP, too many bad changes stayed for too long, and current issues are still waiting for a solution. Too many players have left.
The map would play different if populations were healthy, but they are only balanced for a few hours prime time, and the rest of the time there just aren’t enough players on all factions. We need more players, so at any given time there are enough players to defend, retake and generally slow down PvDoor enthusiasts.
Devs need to fix the balance in order to attract more players, new and returning, and with healthy population maybe it wouldn’t be necessary to change how scoring works.
Agree with most of this. But the OP does have a point on player behavior however it’s aimed incorrectly. Players are making it worse, but it’s not the Zergs that make it worse, it’s the constant back cappers and trolls. On Xbox NA, ADs been PvDooring every night but it’s to the point of revenge cause all Red/Blue do is push BM and BB trying to farm AD pugs during core hours. So, when those folks log off, you bet those AD pugs are gonna run the map cause they just spent 5 hours going from home keep to home keep trying to “do their part”.
Balance is the biggest problem though, those troll groups are overpowered and the pugs can’t kill them.
They also need to increase the camp cooldown, or change the radius or decrease the limit I dunno, camps are huge problem though.
And wouldn't a map reset give a fighting chance for those who get gated all the time? It would give everyone their scrolls and home keeps back like every 4 hours.
No. It would just give the dominant faction more AP.
This comment makes no sense.
The candle is being burned at both ends. The NA prime time GH defenders give zero hoots about the rest of the game and will spew toxicity if you suggest any change that would affect their 2-3 hours of splashing around in a small pond. The off hours PvDoor crowd gives zero hoots about people trying to PvP and are there explicitly because it's so easy to avoid fighting players.Thumbless_Bot wrote: »Should they tell you to not take keeps when they are sleeping too?
But since none of these players are breaking any rules, cheating, exploiting, etc... yeah that puts the blame squarely on the devs, it's their responsibility to design a functional PvP format that minimizes opportunities for players to legally get away with toxic behavior.
BetweenMidgets wrote: »While it wouldn't solve the problem, removing faction lock would help.
When I was still PVPing regularly, there were many times when my small group or ballgroup would log on, see that our faction the dominant faction, see if we had any interest in BR (we didn't), then log off to find something else to play.
Most PVPers really DO want fights and would gladly play on a lesser faction in order to get them.
PvP is pretty much dead it's not completely the devs fault despite many blaming it fully on them. But tbh it's mainly the players that make it such a toxic environment with flipping the whole map at off hours and emp zergs keeping the other factions gated until evening making cyrodiil completely unplayble. This is a huge issue on PC EU at least since AD has been doing this for close to a decade now. You simply can't enjoy Cyro were you doing it yourself or on the recieving end.
Resetting the map every 2-4 hours for example wouldn't fix it, but it would discourage morning cappers since their efforts would be worthless and it would make PvP far more enjoyable to the other faction players.