Werewolf is getting both a combat and a visual refresh in Update 50, so I'd like to talk about some of the pain points I have regarding the visual and audio aspect of Werewolf before work on that refresh starts.
Pain Point #1: There is no biting attack.
One of the biggest parts of the roleplay fantasy of being a werewolf in a video game is the savage nature of your attacks. You tear through enemies with your claws and bite them savagely — except, for some reason, only NPC werewolves can attack via biting.
Pain Point #2: Shared animations and SFX between skills
Simply put, Carnage (the second cast of Pounce) uses the same claw swipe animation as Infectious Claws, and Piercing Howl uses the same SFX as Roar.
Pain Point #3: The heavy attack hits the enemy with both arms at the same time
I much prefer how Werewolf Behemoth's heavy attack looks, with one arm slashing the enemy shortly after the other. Werewolf's heavy attack looks like a big hug in comparison.
If I had to offer suggestions for how to fix these pain points, I'd suggest that Werewolf be given a biting attack that either replaces the claw swipe of Carnage (addressing points 1 and 2) or replaces Piercing Howl as the Werewolf equivalent of Biting Jabs or Engulfing Dragonfire. Failing that, maybe a biting attack could be added as a Scribing ability for Werewolf.
Important to note is that the icon for Carnage already looks like it would be a biting attack, so it seems like an animation swap there would make the most sense.
Finally, here's a wishlist of other miscellaneous animation-related requests I have for Werewolf:
- The ability to sneak in Werewolf form. There are already animations for these, but we can't normally access them.
- The ability to use emotes in Werewolf form. Certain emotes like /begone, /crouch, and /kneelpray all played special Werewolf animations back when we were allowed to emote while transformed.
- Provided we get the ability to sneak, I want to see cinematic killmove animations for assassinating targets from stealth in Werewolf form. The killmoves you would do in TES V: Skyrim as a werewolf really made the experience incredible, and I'd love to see ESO's take on it.
I hope it's not too late to offer these suggestions!
@ZOS_Kevin @ZOS_JessicaFolsom
Edited by Erickson9610 on February 18, 2026 6:25PM PC/NA — Lone Werewolf, the EP Templar Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).