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Last Minute Night Market Feedback

arkangel53
arkangel53
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Hello,

I’m new to the PTS and still trying to feel things out. I notice a distinct lack of activity both in the Night Market and places like Cyrodil. I’ve been playing ESO since its release and going into the Night Market was exciting (especially at Max level with access to everything equipment-wise). I went in with my buddy, fully equipped with class gear, perfect weapons, a mythic item, monster gear, etc. I don’t normally parse, but I did this time and was dropping 10-14k DPS. Going into the market the directions from the Cultivator were vague. I eventually figured out I needed to examine a flag, then I went over to a lady living in a tent. She gave me a mission and it seemed simple enough. As soon as my friend and I walked in we headed to some spiders…170k hp spiders!! We both died inside of 20 seconds at most. I thought maybe something was wrong, so I switched classes and made a new character. I went from Sorcerer to DK. Then before I took him back to the Night Market, I took us to the IA. We waded through two cycles of killing Tho’at, and decided we were could now tackle some spiders. So I go back and a window pops up saying I need to pick a faction. I already did that, and the choice is account-wide for the cycle. Worse, I couldn’t pull the mission from the lady in the tent. It vanished! So I grabbed the daily from the blind vampire. My buddy and I were still grouped and he couldn’t share the mission (we chose the same faction). So we run in, grab a fireball, run some more and die. Rinse and repeat.

Here’s my suggestions on this so maybe the whole scheme of players will find this fun:

1) Be clear up front. If I need 12 people, tell me.
2) Fix the instructions before I hit the key to go in.
3) make it progressively dangerous. As I go in further it gets harder. Two maxed characters should be able to tackle the spiders up front. But make everything clear about what’s coming at them before the players enter the market.

The rest of my feedback has already been given by other players who have made a great effort to make this upcoming addition fun and playable. As is, it’s just frustrating to die over and over.

-Arkangel
  • Olanero
    Olanero
    Soul Shriven
    Hey, out of curiosity- to understand what kind of build you were running- can you make a screenshot with the superstar addon that shows the whole build?
    I don't really understand how 170k hp spiders can be that big of a problem- maybe something was wrong with the build.
  • ZhuJiuyin
    ZhuJiuyin
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    10-14k DPS? I think its your build problem. Any decent solo-build can deal more damage than that while also having good survivability.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Turtle_Bot
    Turtle_Bot
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    Olanero wrote: »
    Hey, out of curiosity- to understand what kind of build you were running- can you make a screenshot with the superstar addon that shows the whole build?
    I don't really understand how 170k hp spiders can be that big of a problem- maybe something was wrong with the build.

    I'm guessing it's probably some Xynode "Oakensorc" build or something similar they found online.

    If it helps OP, they don't need the superstar addon if they don't have it or don't use addons. It will take more time without it, but writing out their build, skills slotted, skill lines used (if sub-classed), scribing skills used (if applicable), champion points slotted, attributes, food, potions, sets, etc. would be enough. This can be done without any addons too, just scrolling through the different menus in game. Screenshots of the sets does help, but is not necessary.

    IA is also not really a good metric to judge a build being viable for Night Market. IA gives insane bonuses (both temporary for a particular fight and permanent for that run) and the enemies there are more like normal dungeon or normal trial enemies, (at least until you get to like Arc 5 (killing Tho'at for the 5th time) or higher) and it's very possible to get a run of easy/old bosses that have minimal mechanics there as well.
    ZhuJiuyin wrote: »
    10-14k DPS? I think its your build problem. Any decent solo-build can deal more damage than that while also having good survivability.

    Definitely sounds like a build problem. For that low DPS, they should have a lot of survivability, so shouldn't be dying unless they were trying to fight a boss or standing there literally not doing anything but light attacking (which, seeing how people play this game in PvP, would not surprise me if it was the latter).
    Unfortunately there's no reliable resource available online for good solo builds anymore. The only solo builds being posted (especially easily found builds) are either really bad or very outdated builds, most of which don't show anything important about the build, especially how to play it or any of the reasonings behind why things are used.
  • Pr0Skygon
    Pr0Skygon
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    I'm gonna straight, 10-14K DPS is extremely low, especially with the type of gear you've posted. My tank setup can do 20K DPS while being extremely hard to kill, so this is less of a ZOS should take feedback, it's more of a wake up call for you to step up your game my friend. Either the build is comically bad, or you're not doing the rotation anywhere close to optimal. I'm sorry if I sound harsh, but I think this level of incompetent feedback is very unhelpful, and should be taken more as a "you need help, not ZOS".
  • PeacefulAnarchy
    PeacefulAnarchy
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    Pr0Skygon wrote: »
    this is less of a ZOS should take feedback, it's more of a wake up call for you to step up your game my friend
    Both can be true.
    The OP needs help with their build and rotation and working on mechanics. They may also be parsing on the unbuffed dummy cause someone who has never parsed is likely to do that (though 10-14k would still be low there).

    But also this is real player feedback, this is someone who has clearly put in the effort to make a coherent build and try to do damage both on the dummy and in content. If they are failing that is something ZOS needs to understand about where the damage bar is. The fact that you can do the work to put together a proper build and do 10-20% of the meta damage is an indictment on the game's power gap and ZOS's regular inability to address it properly. Yes player skill and learn to play are issues, but they alone do not account for that kind of power differential. If they are going to continue to make harder content as baseline (unlike vet dungeons there's no lower accessibility entry point to the night market) they need to find ways to address these issues whether through difficulty options, making build creation more transparent and accessible, making how to play explanations, balancing decisions, or even simply just laying out properly how difficult a piece of content is.
    I'm sorry if I sound harsh, but I think this level of incompetent feedback is very unhelpful, and should be taken more as a "you need help, not ZOS".
    Yeah that's harsh and incorrect.
    The feedback is written well enough, the OP acknowledges where they are on their power curve which means we can actually contextualize the feedback as opposed to people saying easy/ok/hard with little context of their level of play. They also contextualize their expectations, they felt an arc of duo IA was reasonable preparation for the content. That may be a misconception, but it's important for ZOS to know that is how people read their presentation of the content and set expectations properly when they release. They gave a short description of how they approached the content so ZOS can decide if more clarity or guidance is needed on that front.
    Lastly, their feedback was not simply asking for nerfs or complaining, it lays out succinctly their concerns and asks for ZOS to more clearly communicate the level of difficulty of the content.

    The reality is that there are a lot of players at that level of power, able to trudge through an arc of IA and normal dungeons feeling challenge but success. There are many power levels leaps and bounds above that and it's great to have those catered to as well. ZOS needs to understand that designing for such a wide power disparity means they need to be clearer when communicating expectations of difficulty.
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