I think a beam nerf is inevitable in some form at this point. Having range, cleave, and protection (shield from pragmatic) is just too much for one skill when every other competing skill is like "pick one/two." Even the new dk flame breath channel is a wider cone but slightly shorter range and has no self heal/shield and there is still a lot of builds showing how the new dk skills despite intent buff the fatecarver builds.
Some practical solutions is to add a beam equivalent to every class, but didn't many people myself included say they wanted unique skills for classes and not just a reskin of another class's ability? I don't feel this is a fulfilling solution personally. Another option could be more single target friendly boss fights that have mechanics that do not rely on cleaving down a dangerous ad that may or may not be far away and not able to be pulled in by the tanks, which requires creativity from the ZOS teams to make fights that feel fun and interesting while playing out like that. I don't like or think it's healthy to have negative deterrents like the netches in brp (and being there recently with 3 beam dps I don't think it works even, nor will it as power creep naturally rises and shifts what is easy and hard in game).
CatalinaWineMixer2 wrote: »For starters, take the direct damage off of the beam and put it back to AOE like it was bc that's exactly what it is, AOE. Or, every other AOE in the game including elemental explosion needs to be direct damage. And not have a 2 second delay either.
You'd also have to give pretty much every other dps in the game a lot more cleave, or reduce the cleave of that beam so it doesn't exceed other dps.
No matter what happens, they've taken the longer way more expensive route since they've created this issue
CatalinaWineMixer2 wrote: »For starters, take the direct damage off of the beam and put it back to AOE like it was bc that's exactly what it is, AOE. Or, every other AOE in the game including elemental explosion needs to be direct damage. And not have a 2 second delay either.
You'd also have to give pretty much every other dps in the game a lot more cleave, or reduce the cleave of that beam so it doesn't exceed other dps.
No matter what happens, they've taken the longer way more expensive route since they've created this issue
Ranged cleave in pve is bonkers (aka fatecarver). What can be done to counter this without nerfing beam? It's gotten to the point where if a build isn'r ranged cleaving, it's trash for pve.