I was wondering why anyone who isn't willing to submit a scan of their ID would be ok with giving Discord their credit card information and it genuinely took me a minute to remember they added the option to pay for glitter spam on your profile and servers. But still, if you've already handed over banking details and money adding an ID probably isn't going to do any more harm.
More importantly though Discords verification is only required for servers or channels marked as adults-only, so the simple fix is for server admins to make sure that's not the case if it's not necessary. I'm in the UK so we got hit with this a while ago and I honestly didn't notice until people in other countries started talking about it and I went to check my settings. I haven't given them any ID or face scans or anything except the basic info required to set up an account and it hasn't stopped me using it at all.
Re. the comment on Discord - you do not need to provide personal information, and do not need to validate your account. By default Discord will assume you are under 18 and simply restrict access to adult tagged servers - if your guild doesn't tag their server as 18+ you can continue to use Discord without giving any personal information. The age check stuff was pushed out to UK users last year, and I still haven't verified my account and I'm not seeing any reduction in service with any of the guilds I'm in. Don't panic, it's the usual over-reporting.
I read their official article and I don't think it will be that bad. Hopefully they can use common sense verification too, credit card history, account age, etc. So far one of my guild masters started a feedback conversation about it and no one was willing to submit their government id's. Even biometric data and having AI constantly scan your interactions is a bit much. I'll still use discord most likely but will be limiting running it in the background in the future.
All the more reason to have a non-third party option would be great if done well. ZoS has made tons of money on this game, reinvestment in accessibility communication would be nice. Asking random pugs to use 3rd party apps is asking a bit much, so it causes a lack of communication.
To add a bit more information for people worried about Discord and the data they hold....
You can request your Discord data through settings (Data and Privacy)... when you get the download (It'll be given to you as a zip file), you can find the results of their AI/"intelligence" based on your interactions, credit card details, etc. in that data dump. Unless you verify your age/ID, they don't actually know your age, just an approximation of what they think from your interactions with Discord itself (and whether there's payment information entered, etc.).
For example in case anyone wants to find this themselves, from the last data request I did (I request this usually every couple of years), I can open the zip file, under the folder Activity/Analytics, I see a file named "events-2024-00000-of-00001.json.". In there I can see this (open the file in any notepad/editor):
"age": "35+",
"predicted_age": "35+",
"probability": 0.85989421606063843,
"prob_13_17": 9.6573690825607628e-05,
"prob_18_24": 0.004423532634973526,
"prob_25_34": 0.13558562099933624,
"prob_35_over": 0.85989421606063843,
So no matter whether you verify your profile or not (I haven't), you can still see the results of their analysis/AI/"intelligence" if you request your data and inspect the download.
And this also shows how bad their intelligence really is - there's an ~85% probability I'm over 35, but also an ~956% probability I'm a teenager - probably because I've not verified my profile and given them any formal ID, face scan, etc. No idea which they use in any situation, but can't say I really care - they know nothing of value.
Whether you're comfortable with this behaviour/data snooping is up to you, but they only know whatever you're prepared to give them, and as I said earlier, you really don't need to give them anything - unless your guild server owner has tagged it as 18+.
[EDIT: NB: If you are worried about Discord's use of your data, you should at a minimum go to settings, Data and Privacy, and disable EVERY option under there, ensuring that only the minimum amount of data is sent and processed by Discord. This doesn't stop all the transfer of data, and if you look in the data dump you'll see they track every mouse click and interaction you have on the platform - it's how their predictions/"intelligence" works - but it will reduce your exposure.]
One note we wanted to follow up on. We do need to be mindful of the potential usage of what we make. Spending resources and dev time on something that could mostly go unused is not a great way to spend those resources. Especially when we could be making something that could hold more utility for more players. Just wanted to add context there as it is important when considering features.Erickson9610 wrote: »It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
tomofhyrule wrote: »One note we wanted to follow up on. We do need to be mindful of the potential usage of what we make. Spending resources and dev time on something that could mostly go unused is not a great way to spend those resources. Especially when we could be making something that could hold more utility for more players. Just wanted to add context there as it is important when considering features.Erickson9610 wrote: »It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
This should be the end right here.
We already are seeing players turning on each other because their favorite content was sacrificed on the altar of “we have limited resources and focused on something else instead.” (RIP Dungeons…)
I can’t imagine the outrage if it came out that they spent the dev time on this chat tool that only the most minuscule number of PC players would use, and we missed something big for it. How would the “I only play ESO solo!” crowd handle it if they had to go a full year with no new stories, but at least they get a voice feature that they’ll never use because they don’t group that is inferior in every way to a third-party option they still don’t use.
Erickson9610 wrote: »After the recent news of privacy concerns impacting voice chat solutions for PC, it's imperative that ESO players have some fallback method of communicating with one another.
I want to see the voice chat feature from consoles brought to PC when Crossplay happens, and have voice chat be off by default.
Giving PC players access to the Voice Chat feature would allow them to communicate with each other, as well as allow them to communicate with console players. It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
We can't expect everyone to agree on and use an external platform for voice chat, so it makes the most sense to make a feature like this usable on all platforms that ESO can be played on.
We'll pass thing along to the team working on Crossplay to see if any of this is possible and the use case. No guarantees though.One note we wanted to follow up on. We do need to be mindful of the potential usage of what we make. Spending resources and dev time on something that could mostly go unused is not a great way to spend those resources. Especially when we could be making something that could hold more utility for more players. Just wanted to add context there as it is important when considering features.Erickson9610 wrote: »It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
Erickson9610 wrote: »Erickson9610 wrote: »After the recent news of privacy concerns impacting voice chat solutions for PC, it's imperative that ESO players have some fallback method of communicating with one another.
I want to see the voice chat feature from consoles brought to PC when Crossplay happens, and have voice chat be off by default.
Giving PC players access to the Voice Chat feature would allow them to communicate with each other, as well as allow them to communicate with console players. It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
We can't expect everyone to agree on and use an external platform for voice chat, so it makes the most sense to make a feature like this usable on all platforms that ESO can be played on.
We'll pass thing along to the team working on Crossplay to see if any of this is possible and the use case. No guarantees though.One note we wanted to follow up on. We do need to be mindful of the potential usage of what we make. Spending resources and dev time on something that could mostly go unused is not a great way to spend those resources. Especially when we could be making something that could hold more utility for more players. Just wanted to add context there as it is important when considering features.Erickson9610 wrote: »It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
<snip>
Aside from that, I am also interested in the proximity voice chat feature with people who are not in my group. It's nice to hear a group of people having a conversation in a public space, and maybe join in on the conversation — like voice equivalent of /say chat. I know how to mute people I don't want to hear, so I don't have an issue with people who leave their mic open with loud music.
DenverRalphy wrote: »Erickson9610 wrote: »Erickson9610 wrote: »After the recent news of privacy concerns impacting voice chat solutions for PC, it's imperative that ESO players have some fallback method of communicating with one another.
I want to see the voice chat feature from consoles brought to PC when Crossplay happens, and have voice chat be off by default.
Giving PC players access to the Voice Chat feature would allow them to communicate with each other, as well as allow them to communicate with console players. It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
We can't expect everyone to agree on and use an external platform for voice chat, so it makes the most sense to make a feature like this usable on all platforms that ESO can be played on.
We'll pass thing along to the team working on Crossplay to see if any of this is possible and the use case. No guarantees though.One note we wanted to follow up on. We do need to be mindful of the potential usage of what we make. Spending resources and dev time on something that could mostly go unused is not a great way to spend those resources. Especially when we could be making something that could hold more utility for more players. Just wanted to add context there as it is important when considering features.Erickson9610 wrote: »It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
<snip>
Aside from that, I am also interested in the proximity voice chat feature with people who are not in my group. It's nice to hear a group of people having a conversation in a public space, and maybe join in on the conversation — like voice equivalent of /say chat. I know how to mute people I don't want to hear, so I don't have an issue with people who leave their mic open with loud music.
Unfortunately, in it's current form, you can't mute/block/adjust-volume individual players with ESO's in game voice chat. So there's no way to filter out the loud music, crying children, and spouse aggro.
Erickson9610 wrote: »
Console voice chat is through Microsoft (Xbox) and Sony (PS), with both also having integreated discord options. At present, for the purposes of the OSA Microsoft and Sony have to monitor the voice chat by law.
Also worth noting, the UK government is trying to get Discord under the same monitoring provisions as computer games companies for voice chat.
Edit: I'd love the feature, if it worked well, but one way or another someone is invading your privacy. The expense of monitoring, and having to set up that monitoring, I'd rather fell on Discord's head, and not on the development budget for ESO.
DenverRalphy wrote: »Unfortunately, in it's current form, you can't mute/block/adjust-volume individual players with ESO's in game voice chat. So there's no way to filter out the loud music, crying children, and spouse aggro.
DenverRalphy wrote: »Unfortunately, in it's current form, you can't mute/block/adjust-volume individual players with ESO's in game voice chat. So there's no way to filter out the loud music, crying children, and spouse aggro.
Surely they can do better, Helldivers 2 voice seems to function pretty decent. It has mute or block options for those that use open mic poorly or are bothersome. It might require a larger ignore list or a separate mute list. If Playstation can do it, surely Xbox/Microsoft/Bethesda can, no?
KingArthasMenethil wrote: »I have no faith in humanity in voice chat being good on PC.
Erickson9610 wrote: »After the recent news of privacy concerns impacting voice chat solutions for PC, it's imperative that ESO players have some fallback method of communicating with one another.
I want to see the voice chat feature from consoles brought to PC when Crossplay happens, and have voice chat be off by default.
Giving PC players access to the Voice Chat feature would allow them to communicate with each other, as well as allow them to communicate with console players. It's fine if the feature ultimately goes unused, but it should always be an option in case our preferred options are no longer viable.
We can't expect everyone to agree on and use an external platform for voice chat, so it makes the most sense to make a feature like this usable on all platforms that ESO can be played on.
@ZOS_Kevin @ZOS_JessicaFolsom
I can't think of anything more important than enabling console players to feasibly interact and socialize with PC players in a crossplay MMORPG.karthrag_inak wrote: »no thanks. khajiit can think of literally dozens of features he would rather see worked on.
FieryPhoenix wrote: »...everyone will just end up making group finder listing like “no voice chat” or “PC only” or “discord only voice chat”. (I mean this still might happen as people are, well… people, but this is a key feature that without proper integration will inhibit grouping which is the entire point of crossplay.)
SilverBride wrote: »FieryPhoenix wrote: »...everyone will just end up making group finder listing like “no voice chat” or “PC only” or “discord only voice chat”. (I mean this still might happen as people are, well… people, but this is a key feature that without proper integration will inhibit grouping which is the entire point of crossplay.)
PC players do not use voice chat for pug groups. I've never seen a group finder listing mentioning voice for anything, not even trials. Organized groups like our guild's trial groups use discord, but not pugs.
AlexanderDeLarge wrote: »I always assumed voice chat was a given on PC if we were being merged in with consoles. Without it, I don't want crossplay. The game is anti-social enough and I'm not going to expect a console player to have a keyboard or use on-screen input.
SilverBride wrote: »AlexanderDeLarge wrote: »I always assumed voice chat was a given on PC if we were being merged in with consoles. Without it, I don't want crossplay. The game is anti-social enough and I'm not going to expect a console player to have a keyboard or use on-screen input.
By the same token PC players shouldn't be expected to use a feature that has never existed on PC for the past 12 years.
SilverBride wrote: »FieryPhoenix wrote: »...everyone will just end up making group finder listing like “no voice chat” or “PC only” or “discord only voice chat”. (I mean this still might happen as people are, well… people, but this is a key feature that without proper integration will inhibit grouping which is the entire point of crossplay.)
PC players do not use voice chat for pug groups. I've never seen a group finder listing mentioning voice for anything, not even trials. Organized groups like our guild's trial groups use discord, but not pugs.
My guilds require discord or get kicked in the group finder listings. A few don't read or refuse and get replaced.
DenverRalphy wrote: »SilverBride wrote: »AlexanderDeLarge wrote: »I always assumed voice chat was a given on PC if we were being merged in with consoles. Without it, I don't want crossplay. The game is anti-social enough and I'm not going to expect a console player to have a keyboard or use on-screen input.
By the same token PC players shouldn't be expected to use a feature that has never existed on PC for the past 12 years.
If they don't expect to use it, then they shouldn't be in favor of going Crossplay.