Like the title says, this is a silly complaint, but I do wish the hug animation for hugging Kuzam-jo was a little more heartfelt and genuine, considering the event in question. We can already reject him outright, so the harsh option is already there.
Like the title says, this is a silly complaint, but I do wish the hug animation for hugging Kuzam-jo was a little more heartfelt and genuine, considering the event in question. We can already reject him outright, so the harsh option is already there.
How is not wanting to hug a stranger you've just met (a huge tiger of all things - if they hug you like that, they'd normally bite off your head next) harsh?
Like the title says, this is a silly complaint, but I do wish the hug animation for hugging Kuzam-jo was a little more heartfelt and genuine, considering the event in question. We can already reject him outright, so the harsh option is already there.
How is not wanting to hug a stranger you've just met (a huge tiger of all things - if they hug you like that, they'd normally bite off your head next) harsh?
*Directs you to all the creepy flirting we can do with NPCs we just met, including one in the same questline*
Friends are made quickly in this game, as are lovers apparently. But that misses the entire point of the post.
I am unable to comprehend why anyone would not want to hug a huge tiger.
*Directs you to all the creepy flirting we can do with NPCs we just met, including one in the same questline*
Friends are made quickly in this game, as are lovers apparently. But that misses the entire point of the post.
I'm honestly happy enough they gave us an option between "hug" and "no hug" in this situation at least, because often enough they don't give us any options but decide our character's stance on other npcs for us (who our character is friends with, whom we like, our character seemingly being okay with creepy flirting, like in High Isle, without any way to act disapprovingly, etc).
I'm always in favor of player agency and freedom when it comes to roleplay, so yes, of course I'm for more options. The more the better.
Well cool, why are you derailing my thread when you already have the option you wanted? Please stop sidetracking it if you just came to nag.

karthrag_inak wrote: »Khajiit came for hugs.
Also he's a kind and wholesome priest who's clearly not going to hurt you, so that's a bit silly too.
I couldn't really get a good look at the hug because we were surrounded by the multitudes. Same with hearing who was talking at other points in the quest line. I am glad for the number of participants, though.
FFXIV recently added a tech that removes other players from areas next to story quest NPCs so you only see them and your character.
This event felt so chaotic with 30 people crowding each step of every quest and would benefit from this.
Also he's a kind and wholesome priest who's clearly not going to hurt you, so that's a bit silly too.
If they trusted our intelligence, he should have been the actual sanguine cultist. Not the very obvious one lol.I couldn't really get a good look at the hug because we were surrounded by the multitudes. Same with hearing who was talking at other points in the quest line. I am glad for the number of participants, though.
FFXIV recently added a tech that removes other players from areas next to story quest NPCs so you only see them and your character.
This event felt so chaotic with 30 people crowding each step of every quest and would benefit from this.
NotaDaedraWorshipper wrote: »
Also he's a kind and wholesome priest who's clearly not going to hurt you, so that's a bit silly too.
If they trusted our intelligence, he should have been the actual sanguine cultist. Not the very obvious one lol.I couldn't really get a good look at the hug because we were surrounded by the multitudes. Same with hearing who was talking at other points in the quest line. I am glad for the number of participants, though.
FFXIV recently added a tech that removes other players from areas next to story quest NPCs so you only see them and your character.
This event felt so chaotic with 30 people crowding each step of every quest and would benefit from this.
Agree to both of these. The crowds I'm sure many agree with are annoying and would be great be hidden, but also wish they for once trusted our intelliegence and also considered us adults in quests. Do not have high hopes for new event quests because of the other ones they have released and this one wasn't much different. When my main had a second option with "Samara" and her name, I thought for a moment that I could see the familiarities with Samuel Gourone who looks very similar and behave the same and is so obvious the only way to make them more obvious would be to have roses grow around their feet. Can we please have some subtlety, intelligence and muturity in writing.
As for the main topic of this thread:
I'm all for more options, and better ones at that. Haven't seen that many of these new dialogue options yet in quests but so far you mostly get 2 very limited ones, and neither feels natural to me. Nor fit any of my characters that well. We should have options to happily return to hug and be downright rude or mean, and some options in between, like some polite or stoic refusals etc.
Yeah in general I'm struggling with how some of the options feel. I think the best thing I can describe it is a lack of sincerity and maturity. Using my original point of the post, we already have the option to say no, so for more friendly and affectionate characters, I was hoping the hug would be more sincere. But instead, our only options are declining, or sounding disgusted/annoyed when we agree to it. Accepting the hug is played for laughs, 'haha big tiger man squeezes you and your character flails' instead of something truly heartfelt and kind on the event about love.
Our characters don't have hardly any options or opportunities to show true affection, sincerity and care to the world and people around us, and I was truly hoping this was going to be such a moment, yet I was sadly disappointed.
I too also hated Samara and our options with her too.
Yeah in general I'm struggling with how some of the options feel. I think the best thing I can describe it is a lack of sincerity and maturity. Using my original point of the post, we already have the option to say no, so for more friendly and affectionate characters, I was hoping the hug would be more sincere. But instead, our only options are declining, or sounding disgusted/annoyed when we agree to it. Accepting the hug is played for laughs, 'haha big tiger man squeezes you and your character flails' instead of something truly heartfelt and kind on the event about love.
Our characters don't have hardly any options or opportunities to show true affection, sincerity and care to the world and people around us, and I was truly hoping this was going to be such a moment, yet I was sadly disappointed.
I too also hated Samara and our options with her too.
I voted insightful because the hug was bugged for me and didn't work at all, so I didn't even get to see flailing haha. But given this is a Mara event, I'm surprised this was the choice they made.
I feel ESO really loves "silliness" over sincerity more often than not.
Yeah in general I'm struggling with how some of the options feel. I think the best thing I can describe it is a lack of sincerity and maturity. Using my original point of the post, we already have the option to say no, so for more friendly and affectionate characters, I was hoping the hug would be more sincere. But instead, our only options are declining, or sounding disgusted/annoyed when we agree to it. Accepting the hug is played for laughs, 'haha big tiger man squeezes you and your character flails' instead of something truly heartfelt and kind on the event about love.
Our characters don't have hardly any options or opportunities to show true affection, sincerity and care to the world and people around us, and I was truly hoping this was going to be such a moment, yet I was sadly disappointed.
I too also hated Samara and our options with her too.
I voted insightful because the hug was bugged for me and didn't work at all, so I didn't even get to see flailing haha. But given this is a Mara event, I'm surprised this was the choice they made.
I feel ESO really loves "silliness" over sincerity more often than not.
They do and it's starting to get on my nerves. I want sincere stories, not 'haha funny' all the friggen time.