albertberku wrote: »To find out what the solution is you can take a look at Guild Wars 2. To summarize it: Structured, balanced and fair combat design with classes (and not just updating whole PvP with random underthought ideas like Subclassing all of a sudden) and a sane combat gameplay where it is not about hiding your animations and who can press more buttons in perfect 1s cooldowns, and how fast you can turn in circles.
@El_Borracho my point was simply that the lack of new players in Cyrodiil isn’t related to PvP events, but to Cyrodiil itself. These events are very efficient at attracting crowds unseen at any other time, but those players don’t stay once the event is over because the current Cyro is just too broken and noob unfriendly. GH needs some serious balancing.