https://youtu.be/RsnjQsbmgk0?si=YJvhujkJHjbY8Oloalbertberku wrote: »Ok, i am going to recommend a single 4v4v4 objectives queue including both solos/duos and groups. And whatever deathmatch queues they want. Complete separation of deathmatch and objectives. For objectives solo against groups were never a problem to begin with due to the nature of the game modes, it was always brought up just because deathmatch was included in the objectives queue. And we never actually had a population problem in the objectives queue. I say give us the objectives queue without the deathmatch and let deathmatch people try whatever they want to save their unfun game mode without affecting objectives playerbase. If BG population wont skyrocket with that change i am going to walk naked from Vlastarus to Bruma.
You are not going to make people play deathmatch by making devs remove objectives modes, you just make them quit BGs. I still cant believe how deathmatch only lobby actually managed to make devs believe that the objectives queue was the problem. You removed objectives, 30 minutes queues now if you are lucky.
Is there any valid argument for not separating Deathmatch and Objective?
The previous dev team said they recombined the queues because there weren't enough people joining the objective queue, which ended up killing both queues. Problems run much deeper than simply 2s vs 3s as we have seen both formats struggle.
We don't need to cater to the sort of DM tryhards that actually want to stomp on casual objective runners, this will never be anything but toxic.
Killing to win objectives is a different game from killing to compare KDA, like my earlier example of the 3-2-12 leading flag bombs vs the 10-0-0 rat killing the noobs that get scattered.You can play objectives and PvP at the same time though
Killing to win objectives is a different game from killing to compare KDA, like my earlier example of the 3-2-12 leading flag bombs vs the 10-0-0 rat killing the noobs that get scattered.You can play objectives and PvP at the same time though
There's also the issue of teams dragging out lopsided objective 2s so they can continue killing as if it matters whether you go 30-0 or 35-0 against clueless noobs, I'd end up in arguments because I told teammates to just run the damn Relic and end the match already.
It's not unavoidable, the devs can implement systems to avoid such scenarios, such as a mercy rule or forfeit option when the score gap vs time remaining reaches a certain threshhold, or separating the KDA chasers from the objective runners with different queues.sadly unavoidable in a PvP environment
It's not unavoidable, the devs can implement systems to avoid such scenarios, such as a mercy rule or forfeit option when the score gap vs time remaining reaches a certain threshhold, or separating the KDA chasers from the objective runners with different queues.sadly unavoidable in a PvP environment
