

valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
Not for nothing, but flawed requirements - Like having the achievement proves anything.
Until when will ZeniMax allow this [snip]???

Until when will ZeniMax allow this b*shis???
I also interested when they will already fix HA nonsense, so this gameplay could die already and rest in peace and be forgotten as a nightmare.
It originated from players who told you can do huge damage doing relatively nothing, holding left mouse button 90% of the time, and then it somehow seeded into the game and combat designers decided it is legit way to play their game and added more stuff to further push this gameplay...
They should make you hire more companions, so they could fight completely for you, and make auto battler. It is the next step if the same battle design continues to evolve.
It originated from players who told you can do huge damage doing relatively nothing, holding left mouse button 90% of the time, and then it somehow seeded into the game and combat designers decided it is legit way to play their game and added more stuff to further push this gameplay...
valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
Not for nothing, but flawed requirements - Like having the achievement proves anything.
My God… two-bar players: 0/36 deaths.
Seven players dead, first boss still at 82% health. Kkkkkk.
Let’s go, elite players!!!
DenverRalphy wrote: »valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
Not for nothing, but flawed requirements - Like having the achievement proves anything.
Oh I dunno. Seems reasonable enough to me. It's not often I pug it anymore. But when I do, it is nice to be in a group where you know we don't have to spend half the trial explaining mechs because everone in the group has already seen and understand them.
DenverRalphy wrote: »valenwood_vegan wrote: »Thought you'd quit already?
Anyway, that's a player-created group with a player-imposed requirement - other people cannot be forced to play with you, your way.
Not for nothing, but flawed requirements - Like having the achievement proves anything.
Oh I dunno. Seems reasonable enough to me. It's not often I pug it anymore. But when I do, it is nice to be in a group where you know we don't have to spend half the trial explaining mechs because everone in the group has already seen and understand them.
Mechanics aren’t learned from how many bars someone uses, they’re learned by doing the fight. If players are gatekept out before they even fight, when exactly are they supposed to "already understand" the mechanics?
You don’t teach mechanics by excluding people. You teach them by letting players actually play, wipe, adjust, and improve, regardless of whether they’re on one bar or two.
That is:
1 — The second boss and
2 — A boss known for having a mechanic where if one person screws up, most of the group dies. I would reckon someone stood in group with bomb, exploding everyone. That’s the bomber’s fault.
DenverRalphy wrote: »The flaw in your argument is the insinuation every group is obligated to be open to teaching ew/inexperienced players. Experienced players do like to play with experienced groups from time to time too. Are they required to accept, carry, and teach any player that comes along?
Experienced players do also like to pre-determine the group dynamics and makeup. Are they required to tailor their group dynamic to include One Bar builds?
Does this actually help anyone?
DenverRalphy wrote: »You do realize that you're free to form and create your own group finder listing for any dungeon or trial right? Gates are wide open.
What's stopping you from doing that?
DenverRalphy wrote: »You do realize that you're free to form and create your own group finder listing for any dungeon or trial right? Gates are wide open.
What's stopping you from doing that?
And do you realize this whole topic is about players who create group finder groups just to gatekeep others and then end up wiping more than hell with two-bar players? All just because they “have the power” to gatekeep others???
And do you realize this whole topic is about players who create group finder groups just to gatekeep others and then end up wiping more than hell with two-bar players?
LootAllTheStuff wrote: »I really don't see what ZOS can do to fix this situation, since the root cause is human behaviour. The kind of person who creates a group with a "No HA build, must have achievement' requirement is going to do that regardless of whether or not they can place that specific text into group finder.
Some people are always going to find a way to gate-keep, because that's who they are. Likewise, some are going to be welcoming and encouraging, and help new players find their feet because that's who they are. I'm fortunate to have found a guild on my server populated by the latter type, and I know they aren't the only one.
because gatekeeping blocks players from playing and participating in content
SilverBride wrote: »If ZOS didn't want players to set criteria for joining their group they wouldn't have made that an option in the group finder.
How many times have players been told that if they don't like to play certain ways they should make their own group with their own criteria? Well that is all they are doing.
Players have the right to create groups of like minded players to reach their shared goals.
because gatekeeping blocks players from playing and participating in content
Your entitlement is simply mindboggling. Noone is obliged to play with you or invite you to their group. Noone is obliged to play with any group setup or build they don't like for whatever reason. Noone is being blocked from content. The gates to vSS will still work just fine for you if you click on them. (I double-checked.)
If I want to create a group full of Khajit in pink bikinis wielding broom stcks, that's my decision and I can enter that in the group finder.
If you think that your mighty HA build is ready for a trifecty, you're encouraged to start your group and rock the stage. Wasn't this what all the fuss was about when ZOS decided to introduce this extended group finder thing?
But you should NOT be allowed to gatekeep others in-game. Simple as that!
SilverBride wrote: »If ZOS didn't want players to set criteria for joining their group they wouldn't have made that an option in the group finder.
How many times have players been told that if they don't like to play certain ways they should make their own group with their own criteria? Well that is all they are doing.
Players have the right to create groups of like minded players to reach their shared goals.
Yes, players have the right to create groups with whatever rules they want.... in Discord, in guilds, in voice chat. And others have the right to play the game without any harassment or gatekeeping. This works for both sides. No?
But you should NOT be allowed to gatekeep others in-game. Simple as that!