https://www.youtube.com/watch?v=FjxjisWESWY That shows a fundamental lack of understanding of what a trial dummy is for, it's not a laboratory condition, it's used as a ruler that simulates buffs you'd get in a group setting, and yes, you can easily get all those buffs reliably on any competent group.
No one who's parsing on a trial dummy is claiming they can do that damage on their own, everyone knows that's not what they represent, DPS builds used on parses are builds optimized for GROUP content, not solo content, so parsing on a unbuffed dummy is irrelevant, the best way to polish your build and fix possible mistakes is by using the dummy that mimics the situation the build is intended for.
If your intent is to create a build for solo content, then yes it would make sense to parse on an unbuffed dummy instead to test your DPS/Sustain, but that's not what the parses you're seeing are trying to do.
Just look at any optimized group in content, you can actually parse WAY higher on actual content than on the dummy, if you think the damage on the dummy is inflated, you'll be baffled seeing something like this:https://www.youtube.com/watch?v=FjxjisWESWY
Dummy parses are intended to show the maximum DPS output of a build and the player's skills. They are used solely for comparison purposes. In 95% of all cases, dummy parses are significant: a player who achieves 150k on the dummy with their best build will also do more damage in a real boss fight than a player who only achieves 90 with their best build. The system is fine as it is.
The issue with your argument is that the skill required to achieve those numbers on a trial dummy won't just disappear anywhere else, everyone parsing on the trial dummy are subject to the same conditions, that's why it can be used as an universal ruler.That shows a fundamental lack of understanding of what a trial dummy is for, it's not a laboratory condition, it's used as a ruler that simulates buffs you'd get in a group setting, and yes, you can easily get all those buffs reliably on any competent group.
No one who's parsing on a trial dummy is claiming they can do that damage on their own, everyone knows that's not what they represent, DPS builds used on parses are builds optimized for GROUP content, not solo content, so parsing on a unbuffed dummy is irrelevant, the best way to polish your build and fix possible mistakes is by using the dummy that mimics the situation the build is intended for.
If your intent is to create a build for solo content, then yes it would make sense to parse on an unbuffed dummy instead to test your DPS/Sustain, but that's not what the parses you're seeing are trying to do.
Just look at any optimized group in content, you can actually parse WAY higher on actual content than on the dummy, if you think the damage on the dummy is inflated, you'll be baffled seeing something like this:https://www.youtube.com/watch?v=FjxjisWESWY
I don’t actually disagree with most of that.
Trial dummies are a ruler for optimised group DPS, and for builds explicitly intended for organised group content they’re the correct tool. Nobody sensible thinks a trial dummy parse represents solo damage.
Where I’m pushing back is not against trial dummy parsing itself, but against how those numbers are increasingly used outside their intended context.
In practice, trial dummy DPS gets:
• quoted as a proxy for player capability in general,
• used as a blunt gatekeeping metric,
• and compared directly to builds that are not designed around permanent group buff uptime.
At that point, the nuance you’re describing gets lost.
My argument isn’t “trial dummy parsing is wrong”, it’s:
• trial dummy DPS answers a very specific question, and
• it stops being meaningful the moment it’s treated as a universal measure of performance.
For players building for solo, mixed, pug, or unpredictable content, an unbuffed dummy tells them something trial dummies never will: what their build actually delivers when support assumptions fall away.
Both tools are valid.
The problem is when one ruler is treated as if it measures everything.
That shows a fundamental lack of understanding of what a trial dummy is for, it's not a laboratory condition, it's used as a ruler that simulates buffs you'd get in a group setting, and yes, you can easily get all those buffs reliably on any competent group.
No one who's parsing on a trial dummy is claiming they can do that damage on their own, everyone knows that's not what they represent, DPS builds used on parses are builds optimized for GROUP content, not solo content, so parsing on a unbuffed dummy is irrelevant, the best way to polish your build and fix possible mistakes is by using the dummy that mimics the situation the build is intended for.
If your intent is to create a build for solo content, then yes it would make sense to parse on an unbuffed dummy instead to test your DPS/Sustain, but that's not what the parses you're seeing are trying to do.
Just look at any optimized group in content, you can actually parse WAY higher on actual content than on the dummy, if you think the damage on the dummy is inflated, you'll be baffled seeing something like this:https://www.youtube.com/watch?v=FjxjisWESWY
I don’t actually disagree with most of that.
Trial dummies are a ruler for optimised group DPS, and for builds explicitly intended for organised group content they’re the correct tool. Nobody sensible thinks a trial dummy parse represents solo damage.
Where I’m pushing back is not against trial dummy parsing itself, but against how those numbers are increasingly used outside their intended context.
In practice, trial dummy DPS gets:
• quoted as a proxy for player capability in general,
• used as a blunt gatekeeping metric,
• and compared directly to builds that are not designed around permanent group buff uptime.
At that point, the nuance you’re describing gets lost.
My argument isn’t “trial dummy parsing is wrong”, it’s:
• trial dummy DPS answers a very specific question, and
• it stops being meaningful the moment it’s treated as a universal measure of performance.
For players building for solo, mixed, pug, or unpredictable content, an unbuffed dummy tells them something trial dummies never will: what their build actually delivers when support assumptions fall away.
Both tools are valid.
The problem is when one ruler is treated as if it measures everything.
One real downside of this culture is how these inflated numbers get used to gatekeep. Trial-dummy parses become a shortcut for judging players, even though they say very little about awareness, survivability, mechanics, or consistency under pressure. We end up filtering for rehearsed DPS rather than actual reliability, and that’s bad for groups and the game.
DestroyerPewnack wrote: »Before criticizing something, you should really try to understand what it is.
alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
The argument of "they parse high but can't do mechanics/are dead all the time" always make me smile.
Practicing a parse and learning your build and rotation gives you that muscle memory to be able to indeed do better damage then someone that doesn't. Just as an example: while ParseBob and RegularBob are avoiding the kite in vAS HM, you can probably bet ParseBob is still also dropping damage instead of purely focusing his feet.
As many have said, if you are getting gate kept because of your parse, look around a bit - there are some crazy nice guilds out there with friendly folks that are willing to help with damage, advice, etc.
alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
I don’t disagree that a dummy shows a ceiling. My question is why we treat the ceiling as the primary indicator, rather than the floor.
In real content, the limiting factor is rarely “how high can I spike when nothing interrupts me,” it’s “how much damage can I keep doing when things go wrong.”
Most players aren’t failing because they can’t hit hard on a stationary target — they’re failing because:
• they lose uptime under pressure,
• they have to block, move, or self-heal,
• buffs drop,
• or mistakes happen.
In that context, the low end of a build — the damage it can maintain while staying alive — is often a better predictor of success than the absolute peak.
The trial dummy is a useful ruler.
The issue is assuming the ruler’s maximum mark tells you more than its minimum usable range.
alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
I don’t disagree that a dummy shows a ceiling. My question is why we treat the ceiling as the primary indicator, rather than the floor.
In real content, the limiting factor is rarely “how high can I spike when nothing interrupts me,” it’s “how much damage can I keep doing when things go wrong.”
Most players aren’t failing because they can’t hit hard on a stationary target — they’re failing because:
• they lose uptime under pressure,
• they have to block, move, or self-heal,
• buffs drop,
• or mistakes happen.
In that context, the low end of a build — the damage it can maintain while staying alive — is often a better predictor of success than the absolute peak.
The trial dummy is a useful ruler.
The issue is assuming the ruler’s maximum mark tells you more than its minimum usable range.
No, "low damage+survivability" is actually not a good strategy in the difficult content. Less damage means more mechanics to deal with (sometimes several mechanics at once) and it greatly increases chances of wipe. Individual tankiness won't save you in the new trials.
And while there are some people (usually beginners) who focus on their dps meter so much that they cannot play, when someone cannot show a decent dummy parse, they won't magically perform well in content.
Also, you can get a spot in an average group (or a tag on a raiding discord) without absolute peak dps. The groups that require it are going for trifectas/scores, and this kind of content would be too stressful for a beginner dd anyways. It's not gatekeeping, really. Imagine having to do a diffucult fight like hm twins in DSR when you are already struggling against the dummy - it just won't be fun. Neither for you nor for the group. That's why trifecta progs require parses and logs.
The dps mean Damage Per Second S mean sec,alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
I don’t disagree that a dummy shows a ceiling. My question is why we treat the ceiling as the primary indicator, rather than the floor.
In real content, the limiting factor is rarely “how high can I spike when nothing interrupts me,” it’s “how much damage can I keep doing when things go wrong.”
Most players aren’t failing because they can’t hit hard on a stationary target — they’re failing because:
• they lose uptime under pressure,
• they have to block, move, or self-heal,
• buffs drop,
• or mistakes happen.
In that context, the low end of a build — the damage it can maintain while staying alive — is often a better predictor of success than the absolute peak.
The trial dummy is a useful ruler.
The issue is assuming the ruler’s maximum mark tells you more than its minimum usable range.
No, "low damage+survivability" is actually not a good strategy in the difficult content. Less damage means more mechanics to deal with (sometimes several mechanics at once) and it greatly increases chances of wipe. Individual tankiness won't save you in the new trials.
And while there are some people (usually beginners) who focus on their dps meter so much that they cannot play, when someone cannot show a decent dummy parse, they won't magically perform well in content.
Also, you can get a spot in an average group (or a tag on a raiding discord) without absolute peak dps. The groups that require it are going for trifectas/scores, and this kind of content would be too stressful for a beginner dd anyways. It's not gatekeeping, really. Imagine having to do a diffucult fight like hm twins in DSR when you are already struggling against the dummy - it just won't be fun. Neither for you nor for the group. That's why trifecta progs require parses and logs.
Nothing I said originally mentioned low dps builds, tanky builds or anything else. What I said was If a creators build does 100k on a target dummy and 30k in any other day to day content. Which one is actually a true representation of how it performs. Not every player is going to be doing Vet trifecta trials every day, they might want to go do a group dungeon or a world boss or a harrowstorm or an arena. Is 100k trial dps going to be a useful benchmark when they are dodging mechanics or taking hits or whatever? Probably not. What is wrong with saying here’s a build you can use average player, yes it will put out 100k on a trial dummy regular. on its own day to day you could probably get 30k. At least that way an average player knows what to expect and doesn’t think “i must really suck where’s my 100k gone?”. Is that too difficult?
alpha_synuclein wrote: »While trial dummy might not be a perfect tool, common sense suggests that if you can't hit high on an enemy that stands still and don't fight back, you won't do better on one that does.
It's just a baseline for comparison purpose. Best we have for group content.
I don’t disagree that a dummy shows a ceiling. My question is why we treat the ceiling as the primary indicator, rather than the floor.
In real content, the limiting factor is rarely “how high can I spike when nothing interrupts me,” it’s “how much damage can I keep doing when things go wrong.”
Most players aren’t failing because they can’t hit hard on a stationary target — they’re failing because:
• they lose uptime under pressure,
• they have to block, move, or self-heal,
• buffs drop,
• or mistakes happen.
In that context, the low end of a build — the damage it can maintain while staying alive — is often a better predictor of success than the absolute peak.
The trial dummy is a useful ruler.
The issue is assuming the ruler’s maximum mark tells you more than its minimum usable range.
No, "low damage+survivability" is actually not a good strategy in the difficult content. Less damage means more mechanics to deal with (sometimes several mechanics at once) and it greatly increases chances of wipe. Individual tankiness won't save you in the new trials.
And while there are some people (usually beginners) who focus on their dps meter so much that they cannot play, when someone cannot show a decent dummy parse, they won't magically perform well in content.
Also, you can get a spot in an average group (or a tag on a raiding discord) without absolute peak dps. The groups that require it are going for trifectas/scores, and this kind of content would be too stressful for a beginner dd anyways. It's not gatekeeping, really. Imagine having to do a diffucult fight like hm twins in DSR when you are already struggling against the dummy - it just won't be fun. Neither for you nor for the group. That's why trifecta progs require parses and logs.
Nothing I said originally mentioned low dps builds, tanky builds or anything else. What I said was If a creators build does 100k on a target dummy and 30k in any other day to day content. Which one is actually a true representation of how it performs. Not every player is going to be doing Vet trifecta trials every day, they might want to go do a group dungeon or a world boss or a harrowstorm or an arena. Is 100k trial dps going to be a useful benchmark when they are dodging mechanics or taking hits or whatever? Probably not. What is wrong with saying here’s a build you can use average player, yes it will put out 100k on a trial dummy regular. on its own day to day you could probably get 30k. At least that way an average player knows what to expect and doesn’t think “i must really suck where’s my 100k gone?”. Is that too difficult?
CalamityCat wrote: »I don't think the trial dummy parses are very helpful for less experienced players, who might see a build with "150k DPS!!!" and have no figure for what to expect when they take the build into a dungeon or play solo. Or just knowing the basic skeleton numbers so they can actually practice at home and know how they're doing. Then running a dungeon and genuinely not knowing if they did well as a DD because they have no basic parse stats to compare with.
If I'm honest, I think a lot of the emphasis on trial dummy parses is because the higher dps output numbers look more impressive. I'm not sure we'd lose anything if everyone listed skeleton parses instead.
I’m asking myself the same question. I can understand what OP is saying if raid leaders or GMs were ZOS employees and you could only access certain content through them. And they imposed requirements. But as many have said before: if you don’t like that groups use dummy parses as a requirement, make your own group. It’s pretty simple.sleepy_worm wrote: »Speaking of target dummies, who are you arguing with?
This is the problem. They aren't obvious to everyone. Why would they be? Parses aren't really asked for until you venture into vet trials, so players can go a fair way in ESO without magically learning this information. I couldn't even find out why everyone used atro dummies and none of the other trial dummies for parses lol.I don't understand the point of this discussion. All these things should be obvious to everyone.
CalamityCat wrote: »This is the problem. They aren't obvious to everyone. Why would they be? Parses aren't really asked for until you venture into vet trials, so players can go a fair way in ESO without magically learning this information. I couldn't even find out why everyone used atro dummies and none of the other trial dummies for parses lol.I don't understand the point of this discussion. All these things should be obvious to everyone.
Also, how is an inexperienced player going to magically know about parsing and what to expect in content when every build they see just brags about their trial parse? When those are the numbers that players tend to talk about most of the time? It creates an unrealistic expectation when players don't realise how these dummies work, or that you need a co-ordinated group to get those numbers.