Erickson9610 wrote: »Werewolf does get +30% Max Stamina when transformed, which is sort of like how Blood Scion gets 10k of each resource and Bone Goliath gets 30k Max Health — though maybe Werewolf's bonus should be changed to 30k Stamina just to be consistent with the other two getting 30k split between their resources somehow.
You'd only get +30k Stamina from Werewolf if you already had 100k Stamina before transforming — which nobody has.
Maybe Werewolf could get 10k Health and 20k Stamina when transforming, or if these values are too high due to Werewolf being a sustainable transformation, +10% Health and +20% Stamina.
Erickson9610 wrote: »Werewolf does get +30% Max Stamina when transformed, which is sort of like how Blood Scion gets 10k of each resource and Bone Goliath gets 30k Max Health — though maybe Werewolf's bonus should be changed to 30k Stamina just to be consistent with the other two getting 30k split between their resources somehow.
You'd only get +30k Stamina from Werewolf if you already had 100k Stamina before transforming — which nobody has.
Maybe Werewolf could get 10k Health and 20k Stamina when transforming, or if these values are too high due to Werewolf being a sustainable transformation, +10% Health and +20% Stamina.
no i dont saying you get what im talking about... im saying instead of getting stamina, they should just get 20k hp cause the tank side of werewolfs are lacking due to not having the ability to use any form of pull or ranged taunt with the berserker could keep the stamina as is and not get bonus hp but for the pack leader morph at least, it should switch that max stamina to be be a flat 15k to 20k max hp.
You guys are comparing Werewolf to timed ultimates though, Werewolves shouldn't get the same benefits as you can pretty much keep the transformation forever.
Pick your poison, 30k to Max Stam would come at the cost of your transformation only lasting 20 seconds.
JaxontheUnfortunate wrote: »As a werewolf tank main having more health is not always beneficial in pve as some boss attacks can scale based on max health. What I would like to see is a taunt on landing a pounce instead of a heavy attack.
You guys are comparing Werewolf to timed ultimates though, Werewolves shouldn't get the same benefits as you can pretty much keep the transformation forever.
Pick your poison, 30k to Max Stam would come at the cost of your transformation only lasting 20 seconds.
I wasn't referencing only your comment, but my point still applies, Blood Scion and Bone Goliath shouldn't be used as a parameter for Werewolf because they just work in completely different ways, that's like asking to give Feral Guardian a Major Slayer synergy just because Storm Atro has one and they're both ultimate pets.You guys are comparing Werewolf to timed ultimates though, Werewolves shouldn't get the same benefits as you can pretty much keep the transformation forever.
Pick your poison, 30k to Max Stam would come at the cost of your transformation only lasting 20 seconds.
you dont understand what i was even saying. i mean the pack leader morph (the tank morph) should have the 30% bonus stamina replaced with 15k to 20k FLAT hp. im not saying a flat 30k stamina and only figured the berserker morph of the ult be left untouched cause that one is fine
I think they should just make Werewolf entirely a DPS thing and create Werebear for tanking with completely different skills, it will be tough to make WW viable for both DPS and Tanking when they're restricted to just 5 skills, but I could be wrong.
Erickson9610 wrote: »You guys are comparing Werewolf to timed ultimates though, Werewolves shouldn't get the same benefits as you can pretty much keep the transformation forever.
Pick your poison, 30k to Max Stam would come at the cost of your transformation only lasting 20 seconds.
Werewolf would be a dead playstyle if it couldn't be sustained. I'd much rather keep it sustainable (or better yet, make it a toggle) than have it be an objectively worse clone of Blood Scion.
That said... I don't think it would hurt if — instead of +30% Stamina for every morph — the Pack Leader morph got +10% Health and +20% Stamina. A little more Health at the cost of a little less Stamina. Frankly, I do not think there's room in the power budget for a flat amount of Health or Stamina to be added to any morph of Werewolf Transformation.
I wasn't referencing only your comment, but my point still applies, Blood Scion and Bone Goliath shouldn't be used as a parameter for Werewolf because they just work in completely different ways, that's like asking to give Feral Guardian a Major Slayer synergy just because Storm Atro has one and they're both ultimate pets.You guys are comparing Werewolf to timed ultimates though, Werewolves shouldn't get the same benefits as you can pretty much keep the transformation forever.
Pick your poison, 30k to Max Stam would come at the cost of your transformation only lasting 20 seconds.
you dont understand what i was even saying. i mean the pack leader morph (the tank morph) should have the 30% bonus stamina replaced with 15k to 20k FLAT hp. im not saying a flat 30k stamina and only figured the berserker morph of the ult be left untouched cause that one is fine
But for your suggestion in specific, if you're talking about PvE tanking, giving Werewolf flat amounts of HP won't do nearly anything to make them closer to a viable option, it's not a stat issue that keeps them from being viable tanks, it's their whole kit.
Tanks on ESO are not just brick walls that mitigate damage, they need group utility, buffs, debuffs... Higher HP won't do much because their kit is just extremely restrictive and lackluster, hopefully with the rework they'll add more options and more versatile morphs to give them some viability for multiple roles, but I wouldn't expect much beyond just DPS.
I think they should just make Werewolf entirely a DPS thing and create Werebear for tanking with completely different skills, it will be tough to make WW viable for both DPS and Tanking when they're restricted to just 5 skills, but I could be wrong.
Erickson9610 wrote: »I think they should just make Werewolf entirely a DPS thing and create Werebear for tanking with completely different skills, it will be tough to make WW viable for both DPS and Tanking when they're restricted to just 5 skills, but I could be wrong.
I don't think we're going to get other werebeast skill lines, but maybe we'll get cosmetics to make us look, sound, and animate like one. Maybe not Skill Styles specifically if something more in-depth is planned for customizing your Werewolf form.
I'd rather Werewolf continue to have tools for tanking. The ability to taunt is also important for activating sets. And, we need tanky morphs of skills to help us build for solo content and PvP. Werewolves are not just damage dealers.
If anything, I'd want to see Werewolf be capable of healing others as well. Any form of crosshealing in Werewolf's toolkit would let them be healers in PvE content and drastically help them survive in packs in PvP. There are so many sets that we can't use because we don't have a skill that can heal other players.