Its obvious, an multiplayer game can not give you the power like an single player game.tomofhyrule wrote: »tomofhyrule wrote: »ESO is an MMO. It needs to play like an MMO.
I'm sorry but that's a non-argument that says absolutely nothing about what that is or should play like except an online game with many players.
So do you think all TES series games must play the same then? Like would you consider Legends insufficient because it doesn’t allow you to cast any spell like you could in Skyrim? Is Redguard not a real TES game since the character is dictated to you and you can’t change him unlike Oblivion’s character creator? Is Castles unworthy because there are no dungeons to explore when Morrowind was full of various ruins?
The point is that the unrestricted freedom granted in a solo RPG must necessarily have restrictions in an MMORPG setting because if others are around, balance must be a factor. This means things like: “No, you can’t learn every spell in the game all at the same time.” “No, you can’t just get all the buffs and none of the weaknesses.” “No, you can’t mod the game to add or remove whatever you want.” These are all concessions that must be made to have an MMO. As an MMO, it is not only one person’s world. It is for all of us, and therefore we all have to compromise on it.
We have already seen the consequences of ignoring balance to add more freedom and - as much as some people want to pretend otherwise - the game and its community are not at all in a healthier state after 2025.
Oh, and as an MMO, there’s one other major factor that will set ESO apart from solo RPGs like Skyrim: they run on a Live-service concept. Which means that if the population runs too low for any reason (i.e. choices in the game drive people away, or another too-similar game competes with the playerbase), then Microsoft will shut it down. Permanently. And ESO, and all the money we spent on it, will be gone forever.
I can still play Skyrim 15 years later. I can find a way to boot Morrowind back up after 24 years. But once ESO dies, it’s gone.
I would want the press 1 to cast a spell rather than 1 and cast.I've played ESO since launch, and throughout that time have also played Skyrim from time to time as well as, more recently, Oblivion Remastered.
There's nothing in the single-player games or the online game that I'd like to have added to the other format. I play them all because they're different, just as I play other single-player and online games because they're different to the TESO ones.
I hate the notion that just because one game has a particular feature every other game should have it too. I recognise it's a bit different when the games are from the same IP but the principle of them retaining their differences remains a good one in my view.
I've played ESO since launch, and throughout that time have also played Skyrim from time to time as well as, more recently, Oblivion Remastered.
There's nothing in the single-player games or the online game that I'd like to have added to the other format. I play them all because they're different, just as I play other single-player and online games because they're different to the TESO ones.
I hate the notion that just because one game has a particular feature every other game should have it too. I recognise it's a bit different when the games are from the same IP but the principle of them retaining their differences remains a good one in my view.
And the games was difrent, Skyrim was the stealth archer game, Oblivion the mages game.
SeaGtGruff wrote: »And the games was difrent, Skyrim was the stealth archer game, Oblivion the mages game.
This is amusing to me, because on the one hand I do tend to play each of the main-series games a bit differently than each other, but on the other hand I've never played a stealth archer in Skyrim, nor a mage in Oblivion. In fact, I've never played a stealth archer in any game, Elder Scrolls or otherwise, so I thought it was funny when I saw a comedy video a few years ago which mentioned playing Skyrim again with the intention of creating a different type of character than before but ending up creating the same stealth archer build as in every other Skyrim playthrough-- and then I saw streamers playing stealth archer characters in Skyrim.
My own "character build rut" is probably that I prefer to play melee fighters, relying on weapons rather than magic for attack and defense. I'm not sure why that is, because IRL I'm bookish, weak, and out of shape, with no desire to own firearms or any bladed weapons. If I were living in a world like the Elder Scrolls or Dungeons & Dragons, I'd probably be a mage or other type of magic user (cleric, druid, etc.). So I guess that playing a physically-strong brawler who is experienced and skillful at using traditional melee weapons is sort of a way for me to live out a fantasy where I'm different than IRL.
As far as how I play each game differently within my particular "character build rut," I think Arena was the first ES game where I actually use potions. In Oblivion (which was my first ES game), I craft potions all the time, at least during the early stages of a playthrough, but I sell them rather than use them. I don't use potions in Morrowind (my second ES game), either, or in Skyrim (my third ES game). Arena (my fourth ES game) is the first game where I couldn't use Alchemy to craft potions of my own, but some of the potions which can be purchased from the Mages Guild are much too useful to ignore, especially when playing a character who isn't a natural spellcaster and who must drink potions or use magic items if there's a need to fall back on some magic spell or other. My characters might not use magic for attacking (except in certain situations), but they definitely use magic for healing and passive defense (such as shields).
Arena was also the first ES game where I discovered the usefulness of creating my own spells, something I'd never bothered to do in Oblivion, Morrowind, or Skyrim in my pre-Arena playthroughs. I definitely do so now, though.
Skyrim was the first ES game where I enchanted my own gear, rather than just using looted gear which already has some kind of enchantment on it. I never even learned how to enchant gear in Oblivion or Morrowind, and still don't bother with it in those games, but I make my own magic items in Daggerfall-- or rather, pay the blacksmith at the Mages Guild to enchant gear with spell effects of my choosing.
So it's funny to me how I tend to approach each of the main games the same way as far as type of character (regardless of what class I may have rolled), yet I also approach them differently as far as which of the specific "core ES features" I use in them, and for what purposes.
SeaGtGruff wrote: »And the games was difrent, Skyrim was the stealth archer game, Oblivion the mages game.
This is amusing to me, because on the one hand I do tend to play each of the main-series games a bit differently than each other, but on the other hand I've never played a stealth archer in Skyrim, nor a mage in Oblivion. In fact, I've never played a stealth archer in any game, Elder Scrolls or otherwise, so I thought it was funny when I saw a comedy video a few years ago which mentioned playing Skyrim again with the intention of creating a different type of character than before but ending up creating the same stealth archer build as in every other Skyrim playthrough-- and then I saw streamers playing stealth archer characters in Skyrim.
My own "character build rut" is probably that I prefer to play melee fighters, relying on weapons rather than magic for attack and defense. I'm not sure why that is, because IRL I'm bookish, weak, and out of shape, with no desire to own firearms or any bladed weapons. If I were living in a world like the Elder Scrolls or Dungeons & Dragons, I'd probably be a mage or other type of magic user (cleric, druid, etc.). So I guess that playing a physically-strong brawler who is experienced and skillful at using traditional melee weapons is sort of a way for me to live out a fantasy where I'm different than IRL.
As far as how I play each game differently within my particular "character build rut," I think Arena was the first ES game where I actually use potions. In Oblivion (which was my first ES game), I craft potions all the time, at least during the early stages of a playthrough, but I sell them rather than use them. I don't use potions in Morrowind (my second ES game), either, or in Skyrim (my third ES game). Arena (my fourth ES game) is the first game where I couldn't use Alchemy to craft potions of my own, but some of the potions which can be purchased from the Mages Guild are much too useful to ignore, especially when playing a character who isn't a natural spellcaster and who must drink potions or use magic items if there's a need to fall back on some magic spell or other. My characters might not use magic for attacking (except in certain situations), but they definitely use magic for healing and passive defense (such as shields).
Arena was also the first ES game where I discovered the usefulness of creating my own spells, something I'd never bothered to do in Oblivion, Morrowind, or Skyrim in my pre-Arena playthroughs. I definitely do so now, though.
Skyrim was the first ES game where I enchanted my own gear, rather than just using looted gear which already has some kind of enchantment on it. I never even learned how to enchant gear in Oblivion or Morrowind, and still don't bother with it in those games, but I make my own magic items in Daggerfall-- or rather, pay the blacksmith at the Mages Guild to enchant gear with spell effects of my choosing.
So it's funny to me how I tend to approach each of the main games the same way as far as type of character (regardless of what class I may have rolled), yet I also approach them differently as far as which of the specific "core ES features" I use in them, and for what purposes.
SeaGtGruff wrote: »As far as Arena and Daggerfall, I like the way they use dungeon modules that fit together in numerous combinations to create a variety of dungeons. Daggerfall has more modules than Arena, and there is greater diversity in how they can fit together, but I actually think that most of Arena's modules feel more "dungeony," whereas many of Daggerfall's modules are primarily a lot of long, twisty-turny passages with only a few small rooms thrown in here and there. But the overall concept of creating many dungeons out of "pre-fabricated modules" seems like something ESO might be able to adapt for generating random dungeons on the fly. When the Infinite Archive was first announced, I had hoped it might be something along these lines. It seems like it could be interesting if done right.
robwolf666 wrote: »I played Oblivion and Skyrim long before ESO was even a twinkle in ZOS's eyes.
SeaGtGruff wrote: »As far as Arena and Daggerfall, I like the way they use dungeon modules that fit together in numerous combinations to create a variety of dungeons. Daggerfall has more modules than Arena, and there is greater diversity in how they can fit together, but I actually think that most of Arena's modules feel more "dungeony," whereas many of Daggerfall's modules are primarily a lot of long, twisty-turny passages with only a few small rooms thrown in here and there. But the overall concept of creating many dungeons out of "pre-fabricated modules" seems like something ESO might be able to adapt for generating random dungeons on the fly. When the Infinite Archive was first announced, I had hoped it might be something along these lines. It seems like it could be interesting if done right.
I liked the variety, but yeah, sometimes Daggerfall's dungeons were ludicrously unrealistic, with twisting passages above and below each other, or just configurations that didn't make sense. But for the time, it was really ambitious.
I remember spending at least an hour trying to navigate my way through a convoluted dungeon in Daggerfall, looking for a book for a quest. When I found the book, it was in a puddle, and my swimming attribute wasn't high enough to fish it out. Literally a puddle! I wasn't impressed lol.
SeaGtGruff wrote: »[Skyrim was released on 11/11/2011, and ZOS began developing ESO in 2007, so ESO was already more than a twinkle in ZOS's eyes back when you were playing Skyrim.
SeaGtGruff wrote: »I actually feel like Arena's swimming and handling of water is more realistic than Daggerfall's. Sure, Daggerfall lets you swim under the water, whereas Arena only lets you swim on the water's surface. But in Daggerfall it seems like water basically has the same density as air, because you can swing your weapons or shoot arrows from your bow as though the water doesn't even exist.