Turtle_Bot wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »Now that "melee" range is 7m there really isn't a reason/excuse for any abilities to have <7 meter radii anymore.
Which definitely includes Talons.
And Mass Hysteria.
and arctic blast
and Boundless Storm
And Growing Swarm (the tiny 5m radius doesn't really fit the skill's name).
.Turtle_Bot wrote: »ESO_Nightingale wrote: »YandereGirlfriend wrote: »Now that "melee" range is 7m there really isn't a reason/excuse for any abilities to have <7 meter radii anymore.
Which definitely includes Talons.
And Mass Hysteria.
and arctic blast
and Boundless Storm
And Growing Swarm (the tiny 5m radius doesn't really fit the skill's name).
And Veil of Blades
YandereGirlfriend wrote: »I remain confused about the intent with the changes to stamina morphs, stamina-based elemental damage, and the plans for other classes going forward.
So DKs lost Poison Damage. That's not great IMO, as DKs were the only way to create a dedicated poison build. But alright, change is nothing new in ESO, and the flame stuff we got is admittedly cool. I'm mainly worried about the implications.
a) Why can't DKs have any stamina-aligned element (Physical, Bleed, Poison, Disease)? Why limit us to only a magical element, when every class for close to a decade has had at least one magical (Magical, Fire, Ice, Shock) and one physical (Physical, Bleed, Poison, Disease) element?
b) Does this mean other classes will have only one (1) element as well? And if not, why are DKs especially limited in this regard?
c) What's the in-world/lore rationale for Fire element skills costing Stamina in some cases? Is this particular to Dragonknights and their Akaviri traditions (kiai), or can we expect similar changes to other classes? It clearly breaks with the rules established a long time ago.
d) What is the source of power / power fantasy for Stamina DKs? You used those terms in the developer deep dive about the class changes. Are we just assumed to use Fire skills for whatever reason, or do you not even think in terms of Magicka vs Stamina because of hybridization? I could see a weapon-reliant DK focusing on Molten Weapons, but at present that skill is too weak to carry a whole fantasy.
I feel I really need a "develeoper comment" on this matter. Losing a whole "wing" to the Dragonknight skill tree is not nothing, as a Stamina DK I'm struggling to see an immersive future for this character, and I already worry for the other classes.
Feels like a rollback before Stamina morphs were introduced and every class was a mage. Yes, I remember Elder Staves Online.
These days, concepts like Stamina Dragonknight and Stamina Sorcerer are anachronisms that the game has long-ago passed-by via hybridization.
There are simply Dragonknights and Sorcerers now and you use whatever skills that you want to use not whatever skills randomly happen to scale with your primary resource.
You might have your own headcanon about your character but those distinctions aren't officially supported any longer.















