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New Telvar for Queueing Limit is too low

  • Ingenon
    Ingenon
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    I am curious to see how all this plays out in game. I think there will be less players in Imperial City, since the risk of losing half your telvar seems much higher to me now. What will the players who asked for this change do if the zone empties out?
    Edited by Ingenon on February 3, 2026 6:33PM
  • SummersetCitizen
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    I would rather die to a crowd of NPC’s than deal with a ganker at the alliance door or subclassed, meta-build, sweaty player.

    People who don’t like PvP these days and port out after their daily (e.g., me) will die to mobs if we still bother at all.

    @SummersetCitizen can you explain why?

    What's the difference if another player kills you vs you dying to npcs? Except for the fact you deny the other player the tel'var reward? - Is it just that you don't want to reward other players for engaging in PVP with you or some other reason?
    I get my daily and move on. If I cannot easily port out, I probably won’t even bother going in and I would guess there are others like me.

    When I do go in, I will die to mobs so as to not reward the gankers and sweats.

    This change was seemingly made to appease them, but I have a feeling it will backfire as there will be less casual players to encounter.
  • MincMincMinc
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    I would rather die to a crowd of NPC’s than deal with a ganker at the alliance door or subclassed, meta-build, sweaty player.

    People who don’t like PvP these days and port out after their daily (e.g., me) will die to mobs if we still bother at all.

    @SummersetCitizen can you explain why?

    What's the difference if another player kills you vs you dying to npcs? Except for the fact you deny the other player the tel'var reward? - Is it just that you don't want to reward other players for engaging in PVP with you or some other reason?
    I get my daily and move on. If I cannot easily port out, I probably won’t even bother going in and I would guess there are others like me.

    When I do go in, I will die to mobs so as to not reward the gankers and sweats.

    This change was seemingly made to appease them, but I have a feeling it will backfire as there will be less casual players to encounter.

    Or this change was to prevent people exploiting and undermining the whole purpose of the telvar system......

    Blood porting takes a few seconds, or spend a min and run back through the sewer. No real reason to get upset that you cant exploit anymore.

    Much like how I wont be upset if they prevent me from queing up for daily randoms as the wrong role to get a faster que. I'm using a loophole. I am not going to die on the hill that we should allow loopholes to ruin the integrity of the game because it might inconvenience me by a few seconds.

    Maybe a few less casuals will go into IC, but lets be real here......There is next to nobody ever in IC and there hasnt been since a few months after its launch. Zos never continued to add reasons to farm there.
    Edited by MincMincMinc on February 3, 2026 9:11PM
    I only use insightful
    BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
    PvP needs more incentives, even simple purple/gold mats would suffice.
  • BergisMacBride
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    I just want to wrap this up I guess by saying how disappointing it is that the new improved communication and PTS process turned out to be limited to a few selected areas / issues, while other things that generated a lot of discussion from the playerbase but perhaps aren't on the golden "list of things that the devs care about" are met with the usual radio silence.

    Yeah I’ll second this. This issue, while not the same significance as the DK revamp and others items, has received pretty much the standard PTS ZOS response of silence. This is despite 7 pages on this thread and 3-4 other related active threads in this forum. I’d at least like an explanation that would take no more than a few minutes to compose. @ZOS_Kevin, any response? Thought I’d try one last time….

    As to those questioning the upcoming death porting by many casuals in IC, I’ll just use the quickest one available, whether it’s mobs or another player. Will likely be mobs, given how empty IC is and will continue to be. I’ll save the transport stones for the rare times when I have more than 5000 or so tel var on me.
  • spartaxoxo
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    As to those questioning the upcoming death porting by many casuals in IC, I’ll just use the quickest one available, whether it’s mobs or another player. Will likely be mobs, given how empty IC is and will continue to be. I’ll save the transport stones for the rare times when I have more than 5000 or so tel var on me.

    I'm just going to run into the guards probably. Hopefully it doesn't get anyone else killed too but the guards are the most reliable enemy because they stay in the same spot. Also if someone attacks me and I have really low Tel-Var, I'm just going to let them win. Before it was worth it to fight back but now if I win then I can't port anymore. So if I'm just doing some low-Telvar chore task it's better to just take the L rather than a W.

    It sucks because I feel like I should always want to win. But this design really doesn't encourage that unless you're specifically there to farm.
    Edited by spartaxoxo on February 4, 2026 1:32AM
  • Ingenon
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    I'm curious if other people have tried the /stuck command in chat. I have tried it twice in Imperial City. The /stuck command asks for confirmation, and then immediately moves me to a safe location. And charges about 147 gold and half telvar. Once when I was in a district owned by the faction I was logged in on, it put me on the platform above the district, where I was able to take the ladder down into my base. The second time when I was in a district not owned by the faction I was logged in on, it put me inside my base.

    The /stuck command is faster for me than death port. And it is much quicker than trying to find my way through the sewers to the base. I plan on using it going forward in the future when I am doing one PvE quest in Imperial City for the daily event ticket.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @SummersetCitizen

    So in your opinion anyone who tries to engage in PVP with you in this pvp zone is a
    gankers and sweats.
    and shouldn't be rewarded for engaging with this aspect of the zones content?

    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    Edited by Izanagi.Xiiib16_ESO on February 4, 2026 3:35PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • ESO_player123
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    @SummersetCitizen

    So in your opinion anyone who tries to engage in PVP with you in this pvp zone is a
    gankers and sweats.
    and shouldn't be rewarded for engaging with this aspect of the zones content?

    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.

    This is exactly what many posters in this thread are advocating for: let us port when not in combat with any amount of telvar and take half as payment. It's the same price as blood porting through mobs (which many of us will be doing from now on).
    Edited by ESO_player123 on February 4, 2026 4:29PM
  • emilyhyoyeon
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    Honestly I feel like a player should be able to teleport out with any amount of tel'var but it all is lost upon teleport completion.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • SummersetCitizen
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.

    Then what is the issue with this restriction if you don't care about the zone?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • SummersetCitizen
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.

    Then what is the issue with this restriction if you don't care about the zone?

    I enjoy doing the dailies, but I don’t care for PvP these days.

    For those who just want pure PvP, this is great. I don’t think most people are looking for pure PvP.

    Just one less casual doing quests.
  • Izanagi.Xiiib16_ESO
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.

    Then what is the issue with this restriction if you don't care about the zone?

    I enjoy doing the dailies, but I don’t care for PvP these days.

    For those who just want pure PvP, this is great. I don’t think most people are looking for pure PvP.

    Just one less casual doing quests.

    So you wont do the daily quest because you have to spend 20s dying to a NPC? instead of 20s queuing to a different campaign and back?
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • CameraBeardThePirate
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.

    Then what is the issue with this restriction if you don't care about the zone?

    I enjoy doing the dailies, but I don’t care for PvP these days.

    For those who just want pure PvP, this is great. I don’t think most people are looking for pure PvP.

    Just one less casual doing quests.

    So you wont do the daily quest because you have to spend 20s dying to a NPC? instead of 20s queuing to a different campaign and back?

    They won't do the daily because they don't want to spend 5 seconds using a Sigil of Imperial Retreat.
  • coop500
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    If that's the case for me the system will be better that you lose 1/2 your obtained telvar instead of having an easy port system.
    That is fine. It is an old PvP zone I have everything from and only enter for dailies. It is not content most players are invested in. No one is jumping into ESO for PvP in 2026.

    At this rate, it will simply become even less active… leaving a small group of highly competitive players cycling through an increasingly sparse population.

    Then what is the issue with this restriction if you don't care about the zone?

    I enjoy doing the dailies, but I don’t care for PvP these days.

    For those who just want pure PvP, this is great. I don’t think most people are looking for pure PvP.

    Just one less casual doing quests.

    So you wont do the daily quest because you have to spend 20s dying to a NPC? instead of 20s queuing to a different campaign and back?

    They won't do the daily because they don't want to spend 5 seconds using a Sigil of Imperial Retreat.

    I mean, in fairness, the dailies are hardly worth 10K AP every run lol.
    Hoping for more playable races
  • Enemoriana
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    Decided to get (on live, of course) fishing achievement.
    Didn't kill anything that was not attacking me.

    Got 247 tel var in first district.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: character slots, attunable stations (have 62/83 sets collected), minstrel personality, molten war torte and white gold war torte recipes, Willowpond Haven, Kor and Hildegard houseguests, crown crates.
  • heimdall14_9
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    Ingenon wrote: »
    I'm curious if other people have tried the /stuck command in chat. I have tried it twice in Imperial City. The /stuck command asks for confirmation, and then immediately moves me to a safe location. And charges about 147 gold and half telvar. Once when I was in a district owned by the faction I was logged in on, it put me on the platform above the district, where I was able to take the ladder down into my base. The second time when I was in a district not owned by the faction I was logged in on, it put me inside my base.

    The /stuck command is faster for me than death port. And it is much quicker than trying to find my way through the sewers to the base. I plan on using it going forward in the future when I am doing one PvE quest in Imperial City for the daily event ticket.

    so your saying help get me unstuck cost half your toal telvar ????? if so the codes already in the game and just needs expanded on
    Edited by heimdall14_9 on February 6, 2026 7:00AM
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Markytous
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    Ingenon wrote: »
    I'm curious if other people have tried the /stuck command in chat. I have tried it twice in Imperial City. The /stuck command asks for confirmation, and then immediately moves me to a safe location. And charges about 147 gold and half telvar. Once when I was in a district owned by the faction I was logged in on, it put me on the platform above the district, where I was able to take the ladder down into my base. The second time when I was in a district not owned by the faction I was logged in on, it put me inside my base.

    The /stuck command is faster for me than death port. And it is much quicker than trying to find my way through the sewers to the base. I plan on using it going forward in the future when I am doing one PvE quest in Imperial City for the daily event ticket.

    so your saying help get me unstuck cost half your toal telvar ????? if so the codes already in the game and just needs expanded on
    If /unstuck is being exploited to safely cart hundreds of thousands of Tel Var out of the PVP areas of Imperial City, then yes. I am advocating for the loss of half of the Tel-Var stones. Besides, it's only half. You get to keep all your Imperial Fragments as well, which are more valuable. Sigils of Imperial Retreat should be working fine if stuck.
  • heimdall14_9
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    Markytous wrote: »
    Ingenon wrote: »
    I'm curious if other people have tried the /stuck command in chat. I have tried it twice in Imperial City. The /stuck command asks for confirmation, and then immediately moves me to a safe location. And charges about 147 gold and half telvar. Once when I was in a district owned by the faction I was logged in on, it put me on the platform above the district, where I was able to take the ladder down into my base. The second time when I was in a district not owned by the faction I was logged in on, it put me inside my base.

    The /stuck command is faster for me than death port. And it is much quicker than trying to find my way through the sewers to the base. I plan on using it going forward in the future when I am doing one PvE quest in Imperial City for the daily event ticket.

    so your saying help get me unstuck cost half your toal telvar ????? if so the codes already in the game and just needs expanded on
    If /unstuck is being exploited to safely cart hundreds of thousands of Tel Var out of the PVP areas of Imperial City, then yes. I am advocating for the loss of half of the Tel-Var stones. Besides, it's only half. You get to keep all your Imperial Fragments as well, which are more valuable. Sigils of Imperial Retreat should be working fine if stuck.

    an little bit of gold and 100-150 telvar v 10k ap im going /unstuck right after i'm done with quest ....
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Contraptions
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    If they're insisting on adding this, they should also restrict queuing from cyro to IC in all cases which is also being used by certain people to escape unfavorable fights. Fair's fair lol.
    Patroller and Editor at UESP
  • ESO_player123
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    If they're insisting on adding this, they should also restrict queuing from cyro to IC in all cases which is also being used by certain people to escape unfavorable fights. Fair's fair lol.

    Do not give them any ideas. And if they decide to do that, I'm requesting more slaughterfish ponds strategically placed around the map for an easy transportation to the base. I'm not riding back after doing a daily.
  • Major_Mangle
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    If they're insisting on adding this, they should also restrict queuing from cyro to IC in all cases which is also being used by certain people to escape unfavorable fights. Fair's fair lol.

    Honestly, yes!
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • spartaxoxo
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    Hey @ZOS_Kevin @ZOS_JessicaFolsom - since we're getting more back and forth with you guys and the devs during this PTS, I just wondered if zos might have anything to say on this issue?

    I'm just curious to hear the thinking behind this change and whether there might be consideration of an alternative that would reduce the friction for players in terms of leaving IC, while still preventing abuse in terms of farming telvar and escaping from combat.

    I am just quoting this reply because I don't want these questions to get lost amongst the good suggestions for alternative solutions. I am guessing it is too late for ZOS to adjust the amount needed at this time. But an answer to these questions would definitely still be much appreciated. As it is, the limit can be hit pretty quickly after you jump down. Since it's too low to serve a discernible purpose, I think an explanation would be most helpful even though the answer is obviously "no," at this point to an adjustment since it's too late for a change.
    spartaxoxo wrote: »
    Edited by spartaxoxo on February 6, 2026 8:35PM
  • BergisMacBride
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    spartaxoxo wrote: »
    I am guessing it is too late for ZOS to adjust the amount needed at this time. But an answer to these questions would definitely still be much appreciated. As it is, the limit can be hit pretty quickly after you jump down. Since it's too low to serve a discernible purpose, I think an explanation would be most helpful even though the answer is obviously "no," at this point to an adjustment since it's too late for a change.

    The 100 tel var limit is a joke, imo. Looks to me they slapped this arbitrary number on it without much thought. If they’re going to throw this out there, they should just set the limit zero and make it so you can only port from the base.

    Death ports it is, then. Maybe we can get them to create an achievement for IC death porting with a cool title like “the Defeated” or “Chicken Little”? 😎
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