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Unable to purchase roseblood bat again

robertlabrie
robertlabrie
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I collected the roseblood bat by combining all 3 fragments:
3625uflxb5hr.png

So now I don't have any of the fragments anymore
tqsg9edw2bn2.png

The game won't let me repurcase the fragment even though I have sufficient tickets and have not collected the fragment:
b0tk20r4ig60.png


I tend to re-collect the fragments since the game makes you combine the pet to get whatever other thing they're doing this season (I guess it's a fast travel animation). I still have 5 possible ticket to earn before the event ends so I'm going to miss out....

Anyone else seen this? Expected behavior?
  • FlameDark
    FlameDark
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    You no longer need to remake the pet to get the next tier reward. Once you have it, you can combine the pet with whatever the next tier reward fragments are without losing the pet. It's why it's 10 tickets per fragment now instead of 5 tickets for the original combined item.
    Edited by FlameDark on February 3, 2026 10:08PM
    PC/NA CP 850 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • fizl101
    fizl101
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    Expected. The bat won’t be consumed when you collect the parts for the recall action. Its why the pet parts are more expensive than usual
    Soupy twist
  • robertlabrie
    robertlabrie
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    FlameDark wrote: »
    You no longer need to remake the pet to get the next tier reward. Once you have it, you can get whatever the next rewards are without losing the pet. It's why it's 10 tickets per fragment now instead of 5 tickets for the original combined item.

    Cheers, thanks FlameDark for responding! And yay ZOS for making this change.
  • Erickson9610
    Erickson9610
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    This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.

    Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?


    To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:
    1. Non-Combat Pet
    2. Customized Action
    3. Personality
    4. House
    5. Skill Style
    In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.

    Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Kallykat
    Kallykat
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    ^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?
  • Abelon
    Abelon
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    This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.

    Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?


    To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:
    1. Non-Combat Pet
    2. Customized Action
    3. Personality
    4. House
    5. Skill Style
    In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.

    Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
    Kallykat wrote: »
    ^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?

    It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.

    Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.

    Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.
  • wolfie1.0.
    wolfie1.0.
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    Abelon wrote: »
    This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.

    Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?


    To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:
    1. Non-Combat Pet
    2. Customized Action
    3. Personality
    4. House
    5. Skill Style
    In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.

    Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
    Kallykat wrote: »
    ^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?

    It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.

    Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.

    Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.

    Well the good news is that this will no longer be the case starting in March.

    The last event ticket even is hearts week next week. After that we go to trade bars for event items and those wont be listed in the crown store. Only earned via events and battle pass (per zos mostly free tier)
  • Abelon
    Abelon
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    wolfie1.0. wrote: »
    Abelon wrote: »
    This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.

    Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?


    To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:
    1. Non-Combat Pet
    2. Customized Action
    3. Personality
    4. House
    5. Skill Style
    In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.

    Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
    Kallykat wrote: »
    ^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?

    It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.

    Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.

    Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.

    Well the good news is that this will no longer be the case starting in March.

    The last event ticket even is hearts week next week. After that we go to trade bars for event items and those wont be listed in the crown store. Only earned via events and battle pass (per zos mostly free tier)

    Though that doesn't change the rest. Whatever the currency is named, the amount is still higher if you have to buy more items. Therefore you have to ensure you log in more often and participate more. Less events missed is better for ZoS in terms of log-ins and of course activity in game (Mayhem funnels more people into pvp modes, etc). In regards to the crown store, it remains to be seen how many of the bars land in the paid battle pass.
  • Erickson9610
    Erickson9610
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    Abelon wrote: »
    This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.

    Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?


    To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:
    1. Non-Combat Pet
    2. Customized Action
    3. Personality
    4. House
    5. Skill Style
    In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.

    Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
    Kallykat wrote: »
    ^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?

    It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.

    Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.

    Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.

    To be clear, I'm not arguing against having collectibles limited to yearly quarter. What I'm instead asking for is either:
    1. The number of collectibles offered each year drops from 5 down to 4. You can only get the fragments for the specific collectibles during that yearly quarter. Because there is no base collectible (three fragments at a cost of 30 tickets total), the cost of the regular three fragments for each item goes up (maybe 10 -> 13 each, for a total of 39) or there is a fourth required fragment (each costing 10 tickets, for a total of 40) so that there is no longer a cost of 30 before you can spend an additional 30 for each collectible that comes after.
    2. The 5th collectible remains, but its availability is split between the four yearly quarters. Maybe it has four fragments, and you can only find each fragment in the corresponding yearly quarter. This would mean you can unlock item 1 in Q1, item 2 in Q2, item 3 in Q3, and items 4 & 5 in Q4, where you can only unlock item 5 if you had purchased each of the fragments from Q1 - Q4.

    I don't see the purpose of a prerequisite item before we can unlock the items we actually want. It's better to get rid of the prerequisite item and raise the cost of the fragments for the items we want, or do something different with the 5th item to encourage participation.
    Edited by Erickson9610 on February 5, 2026 2:31AM
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • katanagirl1
    katanagirl1
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    These things need to be removed from our Collections Fragments tab once we get them. That area is so cluttered on my screen and I have collected everything. They all say they have not been collected.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • FlameDark
    FlameDark
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    These things need to be removed from our Collections Fragments tab once we get them. That area is so cluttered on my screen and I have collected everything. They all say they have not been collected.

    Or at the very least let us minimize or hide certain fragment sets that we dont want to look at anymore. If removing it entirely from our collections is too hard to do.
    PC/NA CP 850 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • Eliahnus
    Eliahnus
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    I helps reading the NEWS articles and joining official ZOS twitch streams.
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