


You no longer need to remake the pet to get the next tier reward. Once you have it, you can get whatever the next rewards are without losing the pet. It's why it's 10 tickets per fragment now instead of 5 tickets for the original combined item.
Erickson9610 wrote: »This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.
Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?
To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.
- Non-Combat Pet
- Customized Action
- Personality
- House
- Skill Style
Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.
^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?
Erickson9610 wrote: »This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.
Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?
To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.
- Non-Combat Pet
- Customized Action
- Personality
- House
- Skill Style
Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?
It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.
Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.
Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.
wolfie1.0. wrote: »Erickson9610 wrote: »This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.
Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?
To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.
- Non-Combat Pet
- Customized Action
- Personality
- House
- Skill Style
Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?
It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.
Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.
Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.
Well the good news is that this will no longer be the case starting in March.
The last event ticket even is hearts week next week. After that we go to trade bars for event items and those wont be listed in the crown store. Only earned via events and battle pass (per zos mostly free tier)
Erickson9610 wrote: »This change calls into question why we need to have a base item at all. Years ago, with the feathers that summoned the Nascent Indrik and the berries that morphed that indrik, it made sense. The event collectibles that followed didn't make as much sense, but they stuck to the old formula regardless.
Now that the base item costs as much as the morphs of that item and isn't removed when creating any of its morphs, why not just consider the base item to be the same as a morphed item? In other words, why have the arbitrary restriction of needing a prerequisite item, when there should be functionally no difference between the base item and the morphed items?
To give a hypothetical example, imagine each quarter of the year, you can find fragments for each of these items:In a typical year, you would see item 1 available year-round, as you would frequently need to buy those fragments to create items 2-5, which are separated by yearly quarter Q1 - Q4. We would usually get to buy any fragments we missed from the previous quarters whenever the New Life Festival is active in Q4.
- Non-Combat Pet
- Customized Action
- Personality
- House
- Skill Style
Instead of needing to acquire the first item before you can acquire any of the other 4, I think we should be able to acquire items 2-5 without needing item 1 as a prerequisite. Maybe the total number of items could be lowered from 5 to 4, raising the price per fragment (or number of fragments) to compensate.^ That's a fair point. If the base collectible is no longer morphing into different items and being re-collected, then why not just have all independent collectibles?
It's so you have to log in during every event unless you are willing to miss out on the rewards. That's it. In general those events same as things like daily rewards or daily endeavors (both of which as I understand will be getting rolled into a different daily system once seasons arrive) exist to boost player engagement with the game, even if/when the game otherwise offers little to no content. And to develop habits.
Of course the ticket cost is also higher, which means you have to farm (or buy) more tickets. For example I don't want the new bat pet whatsoever. I have too many pets as is and only use a few of them anyways. If the bat pet weren't a required purchase, I would have only spent 10 tickets on the recall fragment and called it a day. Because that's not the case, I had to spend 30 tickets on the bat and 10 tickets on the recall fragment, so a whole 40 tickets. Means next event I once again need to grind every day and every ticket so I can buy what I need, because I got nothing left over.
Don't forget tickets are in the crown shop and some people are willing to buy them with real money. If they had too many tickets, they wouldn't need to do that.
katanagirl1 wrote: »These things need to be removed from our Collections Fragments tab once we get them. That area is so cluttered on my screen and I have collected everything. They all say they have not been collected.