Subclassing has been disastrous for the game, people who defend it are not going to help bringing those people back who left due to that.
I'm sorry but subclassing could've been fun and interesting if it was properly implemented but it was not and there's literally no drawbacks to subclass which ruined the point of chosing any "Class". What's the point of Class now? Class scripts and IA sets only?
/script JumpToHouse("@Hateful_Huske")
Beam is such a perfect example, that it boggles the mind how people fail to see it. People used beam. People are using beam. People will continue using beam. People will literally always be using beam. Why? BECAUSE. BEAM. STRONG. Crazy concept, I know. Long before subclassing rolled around, everybody was running around with green beam. Why? BECAUSE. BEAM. STRONG. And then you ask the forums - "Alright, how do we solve the issue of the overly strong beam?". And the answer will somehow be... "uhh... by... removing subclassing?" NO. Wrong answer, Timmy. The answer is - "By. making. strong beam. weaker." Aka balancing the game.
rockDokRock wrote: »Beam is such a perfect example, that it boggles the mind how people fail to see it. People used beam. People are using beam. People will continue using beam. People will literally always be using beam. Why? BECAUSE. BEAM. STRONG. Crazy concept, I know. Long before subclassing rolled around, everybody was running around with green beam. Why? BECAUSE. BEAM. STRONG. And then you ask the forums - "Alright, how do we solve the issue of the overly strong beam?". And the answer will somehow be... "uhh... by... removing subclassing?" NO. Wrong answer, Timmy. The answer is - "By. making. strong beam. weaker." Aka balancing the game.
Not sure I see the problem here. I have one Arcanist I use occasionally. He's fun and hits hard. Why not buff others and raise the bar elsewhere rather than nerf some groups into the ground? That seems to be a more reasonable (and fun) option.
I don't get the hate for the beam. If you don't like it, don't use it. And I'm all for buffing other classes to raise the bar elsewhere.
I can give a real world example from another game. Another game I like to play is Apex Legends. For years they took the nerf approach to solving balance issues (imagined or real). People would complain non stop and they would nerf a legend into the ground such that they were literally unplayable. In the last couple of years they changed their direction 100% and are buffing other legends to compete. This has been much more interesting and healthy for the game and does not screw over people who have played a particular legend for a long time suddenly finding out that investment was wasted and they are now unplayable. Why not do the same here? Rather than get your beam hate on demand the bar is raised elsewhere? Positive vs Negative approach.